File: CHANGES.txt

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seahorse-adventures 1.1+dfsg-3
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- make boss explode cool - like 100 bubbles

- in phil_12 - make the final room elevator stop where it should
- in phil_13 - make the bird you have to ride to go up the tree be
    a single tile lower so it can be shot when you are small

- add extra life sound effect 
- add "got hit by something" sfx

- insta-death when hitting those fire-ball tiles.
- get rid of excessing print statements
- when an enemy is bubblized, have the enemy bubble be the enemy-code-respawn item

- (volcano 3) pekuja's crazy maze level is easy to get yourself into a no-win setup
- (volcano 3) invalid codes (0x39)
- (moon 2) 0x59 invalid code
- (moon 3) 0x59, 0x99 codes 

- fire guy's don't seem very random ?
    - made him random choice each time
- green evil seahorse
    - make it shoot slower,
    - have shots die when they hit a wall
- make big head guy a bit faster, but not much...

- keyboard controls a bit glitchey (sometimes get stuck - check on using pygame.kye.get_pressed()
- game crashes in phil_5 at the end ... sometimes? (when you return through the final door)
(09:05:05 PM) pekuja: philhassey, I found a bug in moon-2
(09:05:50 PM) pekuja: philhassey, in the last screen, some of the floor tiles aren't, so you fall through the floor and die
(09:15:45 PM) pekuja: philhassey, apparentlsy the bottom right tile is missing for each of the tilesets... ;-(
- added a debug mode (press d on main menu to see all levels0
- remove the F12 "crash the game" key (ha ha ha)
- remove the data/sounds dir (it's useless!)