File: Sprite.cpp

package info (click to toggle)
sear 0.5.0-5
  • links: PTS
  • area: main
  • in suites: sarge
  • size: 3,408 kB
  • ctags: 2,580
  • sloc: cpp: 14,902; sh: 10,890; makefile: 172
file content (232 lines) | stat: -rw-r--r-- 6,057 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
#ifdef HAVE_CONFIG_H
    #include "config.h"
#endif

#include "Sprite.h"
#include "TextureManager.h"
#include "RenderSystem.h"
#include "ImageUtils.h"

#include <iostream>

#include "src/System.h"
#include "src/FileHandler.h"
#include "src/Render.h"
#include "src/Graphics.h"

using std::cerr;
using std::endl;

namespace Sear
{

Sprite::Sprite(const std::string& spriteName)
{
    TextureManager* texm = RenderSystem::getInstance().getTextureManager();
    m_data = texm->getSpriteData(spriteName); // might return NULL
    if (m_data) m_data->addRef();
}

Sprite::~Sprite()
{
    if (m_data) m_data->decRef();
}

Sprite::Sprite(const Sprite& other) :
    m_data(other.m_data)
{
    if (m_data) m_data->addRef();
}

Sprite& Sprite::operator=(const Sprite& other)
{
    if (m_data) m_data->decRef();
    m_data = other.m_data;
    if (m_data) m_data->addRef();
    return *this;
}

void Sprite::draw(Render* r)
{
    if (m_data)
        m_data->draw(r);
    else
        cerr << "called draw on NULL sprite reference" << endl;
}

SpriteData::SpriteData(const std::string& spriteName) :
    m_refCount(0),
    m_valid(false),
    m_textureId(0)
{   
    assert(!spriteName.empty());
    m_name = spriteName;
    
    // Check if the texture has a filename specified
    if (!getSpriteConfig().findItem(spriteName, "filename")) {
        cerr << "Sprite " << spriteName << " has no filename defined" << endl;
        return;
    }
}

SpriteData::~SpriteData()
{
    assert(m_refCount == 0);
    invalidate();
}

void SpriteData::invalidate()
{
    if (m_valid && glIsTexture(m_textureId)) {
        glDeleteTextures(1, &m_textureId);
    }
    
    m_textureId = 0;
    m_valid = false;
}

unsigned int SpriteData::twoN(unsigned int size)
{
    for (int N = 0; N < 12; ++N) {
        const unsigned int num = (1 << N);
        if (size <= num) return num;
    }
    
    return 1 << 12; // arbitrary maximum size
}

void SpriteData::load()
{
    assert(!m_valid);
    
// read config file
    std::string filename = getSpriteConfig().getItem(m_name, "filename");
    System::instance()->getFileHandler()->expandString(filename);

// read in image data
    SDL_Surface *img = loadImageFromPath(filename);
    if (img == NULL) {
        loadFail();
        return;
    }
    
    const unsigned int textur_w = twoN(img->w);
    const unsigned int textur_h = twoN(img->h);
    m_width = img->w;
    m_height = img->h;
     
// scale to a power of 2 size
    SDL_Surface * texImage = SDL_CreateRGBSurface(SDL_SWSURFACE, textur_w,
                                                  textur_h, 32,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
        0x000000FF, 
        0x0000FF00, 
        0x00FF0000, 
        0xFF000000
#else
        0xFF000000,
        0x00FF0000, 
        0x0000FF00, 
        0x000000FF
#endif
        );

    SDL_SetAlpha(img, 0, 0);
    SDL_Rect dest = { 0, textur_h - m_height, m_width, m_height };
    SDL_BlitSurface(img, NULL, texImage, &dest);
    SDL_FreeSurface(img);
    
// actually insert the texture into OpenGL            
    glGenTextures(1, &m_textureId);
    glBindTexture(GL_TEXTURE_2D, m_textureId);
    
    int format, fmt;
    int bpp = texImage->format->BitsPerPixel;
                                                                                
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
    if (texImage->format->Rshift > texImage->format->Bshift) {
#else // SDL_BYTEORDER == SDL_LIL_ENDIAN
    if (texImage->format->Rshift < texImage->format->Bshift) {
#endif // SDL_BYTEORDER == SDL_LIL_ENDIAN
        format = (bpp == 24) ? GL_BGR_EXT : GL_BGRA_EXT;
    } else {
        format = (bpp == 24) ? GL_RGB : GL_RGBA;
    }

    if (getSpriteConfig().findItem(m_name, "internal_format")) {
        std::string formatString = getSpriteConfig().getItem(m_name, "internal_format");
        fmt = TextureManager::getFormat(formatString);
    } else {
        // presumably this is 16-bit only / mask only hack
        fmt = (bpp == 24) ? GL_RGB5 : GL_RGB5_A1;
    }
    
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  
    glTexImage2D(GL_TEXTURE_2D, 0, fmt, textur_w, textur_h, 
        0, format, GL_UNSIGNED_BYTE, texImage->pixels);
    SDL_FreeSurface(texImage);

// bonus stuff, set prioirty if requested
    if (getSpriteConfig().findItem(m_name, "priority")) {
        float priority = (double) getSpriteConfig().getItem(m_name, "priority");
        glPrioritizeTextures(1, &m_textureId, &priority);
    }

    m_pw = (float) m_width / textur_w;
    m_ph = (float) m_height / textur_h;
    
    RenderSystem::getInstance().getTextureManager()->clearLastTexture(0);
    m_valid = true;
}

void SpriteData::loadFail()
{
    m_valid = false;
    
    m_textureId = 1;
    m_pw = m_ph = 1;
    m_width = m_height = 64;
}

void SpriteData::draw(Render* render)
{
    if (m_textureId == 0) load();
    
    RenderSystem::getInstance().switchState(RenderSystem::getInstance().requestState("sprite"));

    render->setColour(1.f, 1.f, 1.f, 1.f);
    
    glBindTexture(GL_TEXTURE_2D, m_textureId);
    
    float texcoords[] = { 0, 0,
                          m_pw, 0,
                          m_pw, m_ph,
                          0, m_ph };
    float vertices[] = { -m_width/2.f, -m_height/2.f, 0.f,
                          m_width/2.f, -m_height/2.f, 0.f,
                          m_width/2.f, m_height/2.f, 0.f,
                         -m_width/2.f, m_height/2.f, 0.f };
  
    render->renderArrays(Graphics::RES_QUADS, 0, 4, (Vertex_3*) vertices, (Texel*) texcoords, NULL, false);
    
    RenderSystem::getInstance().getTextureManager()->clearLastTexture(0);
}

void SpriteData::decRef()
{
    assert(m_refCount > 0);
    if (--m_refCount == 0) {
        
    }
}

varconf::Config& SpriteData::getSpriteConfig()
{
    return RenderSystem::getInstance().getTextureManager()->getSpriteConfig();
}

}