1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479
|
// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2001 - 2004 Simon Goodall, University of Southampton
// $Id: StateManager.cpp,v 1.17 2004/05/24 18:47:11 alriddoch Exp $
/*
* TODO
* custom of default settings
* */
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <sage/sage.h>
#include <sage/GL.h>
#include "StateManager.h"
#include <varconf/varconf.h>
#include "common/Log.h"
#include "common/Utility.h"
#include "src/Console.h"
#include "src/System.h"
#include "src/FileHandler.h"
#ifdef USE_MMGR
#include "common/mmgr.h"
#endif
#ifdef DEBUG
static const bool debug = true;
#else
static const bool debug = false;
#endif
namespace Sear {
// Varconf Key names.
static const std::string ALPHA_TEST = "alpha_test";
static const std::string BLEND = "blend";
static const std::string LIGHTING = "lighting";
static const std::string TWO_SIDED_LIGHTING = "two_sided_lighting";
static const std::string TEXTURE = "texture_";
static const std::string COLOUR_MATERIAL = "colour_material";
static const std::string DEPTH_TEST = "depth_test";
static const std::string CULL_FACE = "cull_face";
static const std::string CULL_FACE_CW = "cull_face_cw";
static const std::string STENCIL = "stencil";
static const std::string FOG = "fog";
static const std::string RESCALE_NORMALS = "rescale_normals";
static const std::string ALPHA_FUNCTION = "alpha_function";
static const std::string ALPHA_VALUE = "alpha_value";
static const std::string BLEND_SRC_FUNCTION = "blend_src_function";
static const std::string BLEND_DEST_FUNCTION = "blend_dest_function";
static const std::string ALPHA_greater = "greater";
static const std::string ALPHA_less = "less";
static const std::string ALPHA_equal = "equal";
static const std::string ALPHA_notequal = "notequal";
static const std::string ALPHA_gequal = "greater_or_equal";
static const std::string ALPHA_lequal = "less_or_equal";
static const std::string ALPHA_always = "always";
static const std::string ALPHA_never = "never";
static const std::string BLEND_zero = "zero";
static const std::string BLEND_one = "one";
static const std::string BLEND_dst_color = "dst_colour";
static const std::string BLEND_one_minus_dst_color = "one_minus_dst_colour";
static const std::string BLEND_src_alpha = "src_alpha";
static const std::string BLEND_one_minus_src_alpha = "one_minus_src_alpha";
static const std::string BLEND_dst_alpha = "dst_alpha";
static const std::string BLEND_one_minus_dst_alpha = "one_minus_dst_alpha";
static const std::string BLEND_constant_color_ext = "constant_colour_ext";
static const std::string BLEND_one_minus_constant_color_ext = "one_minus_constant_color_ext";
static const std::string BLEND_constant_alpha_ext = "constant_alpha_ext";
static const std::string BLEND_one_minus_constant_alpha_ext = "one_minus_constant_alpha_ext";
static const std::string BLEND_src_alpha_saturate = "src_alpha_saturate";
static const std::string CMD_LOAD_STATE_CONFIG = "load_state_file";
StateManager::StateManager() :
_initialised(false),
_current_state(-1),
_state_counter(1)
{}
StateManager::~StateManager() {
if (_initialised) shutdown();
}
void StateManager::init() {
assert(_initialised == false);
if (_initialised) shutdown();
if (debug) std::cout << "State Loader: Initialising." << std::endl;
_current_state = -1;
_state_counter = 1;
_states.resize(256);
_name_state_vector.resize(256);
_state_change_vector.resize(256);
for (unsigned int i = 0; i < 256; _state_change_vector[i++].resize(256));
StateProperties *default_state = new StateProperties;
StateProperties *font_state = new StateProperties;
StateProperties *select_state = new StateProperties;
// Create a default record
default_state->state = "default";
default_state->alpha_test = false;
default_state->blend = false;
default_state->lighting = false;
default_state->two_sided_lighting = false;
default_state->textures[0] = true;
for (unsigned int i = 1; i < MAX_UNITS; ++i)
default_state->textures[i] = false;
default_state->colour_material = false;
default_state->depth_test = false;
default_state->cull_face = false;
default_state->cull_face_cw = false;
default_state->stencil = false;
default_state->fog = false;
default_state->rescale_normals = false;
default_state->alpha_function = GL_GREATER;
default_state->alpha_value = 0.1f;
default_state->blend_src_function = GL_SRC_ALPHA;
default_state->blend_dest_function = GL_ONE_MINUS_SRC_ALPHA;
_states[_state_counter] = default_state;
_state_name_map[default_state->state] = _state_counter;
_name_state_vector[_state_counter] = default_state->state;
++_state_counter;
//Create a font state so we can still see text
//even if no files have been loaded into Sear
font_state->state = "font";
font_state->alpha_test = true;
font_state->blend = true;
font_state->lighting = false;
font_state->two_sided_lighting = false;
font_state->textures[0] = true;
for (unsigned int i = 1; i < MAX_UNITS; ++i)
font_state->textures[i] = false;
font_state->colour_material = false;
font_state->depth_test = false;
font_state->cull_face = false;
font_state->cull_face_cw = false;
font_state->stencil = false;
font_state->fog = false;
font_state->rescale_normals = false;
font_state->alpha_function = GL_GREATER;
font_state->alpha_value = 0.1f;
font_state->blend_src_function = GL_SRC_ALPHA;
font_state->blend_dest_function = GL_ONE_MINUS_SRC_ALPHA;
_states[_state_counter] = font_state;
_state_name_map[font_state->state] = _state_counter;
_name_state_vector[_state_counter] = font_state->state;
++_state_counter;
//Create a font state so we can still see text
//even if no files have been loaded into Sear
select_state->state = "select";
select_state->alpha_test = false;
select_state->blend = false;
select_state->lighting = false;
select_state->two_sided_lighting = false;
for (unsigned int i = 0; i < MAX_UNITS; ++i)
select_state->textures[i] = false;
select_state->colour_material = false;
select_state->depth_test = true;
select_state->cull_face = false;
select_state->cull_face_cw = false;
select_state->stencil = false;
select_state->fog = false;
select_state->rescale_normals = false;
select_state->alpha_function = GL_GREATER;
select_state->alpha_value = 0.1f;
select_state->blend_src_function = GL_SRC_ALPHA;
select_state->blend_dest_function = GL_ONE_MINUS_SRC_ALPHA;
_states[_state_counter] = select_state;
_state_name_map[select_state->state] = _state_counter;
_name_state_vector[_state_counter] = select_state->state;
++_state_counter;
_initialised = true;
}
void StateManager::shutdown() {
assert(_initialised);
if (debug) std::cout << "State Loader: Shutdown" << std::endl;
while (!_states.empty()) {
// if (*_states.begin()) {
StateProperties *sp = *(_states.begin());
delete sp;
// }
_states.erase(_states.begin());
}
_initialised = false;
}
void StateManager::readFiles(const std::string &file_name) {
assert(_initialised);
varconf::Config config;
config.sigsv.connect(SigC::slot(*this, &StateManager::varconf_callback));
config.sige.connect(SigC::slot(*this, &StateManager::varconf_error_callback));
config.readFromFile(file_name);
}
void StateManager::varconf_callback(const std::string §ion, const std::string &key, varconf::Config &config) {
assert(_initialised);
int in = _state_name_map[section];
StateProperties *record = _states[_state_name_map[section]];
// If record does not exist, create it.
// if (!record) {
if (in == 0) {
record = new StateProperties();
record->state = section;
// Setup default values
record->alpha_test = false;
record->blend = false;
record->lighting = false;
record->two_sided_lighting = false;
for (unsigned int i = 0; i < MAX_UNITS; ++i)
record->textures[i] = false;
record->colour_material = false;
record->depth_test = false;
record->cull_face = false;
record->cull_face_cw = false;
record->stencil = false;
record->fog = false;
record->rescale_normals = false;
record->alpha_function = GL_GREATER;
record->alpha_value = 0.1f;
record->blend_src_function = GL_SRC_ALPHA;
record->blend_dest_function = GL_ONE_MINUS_SRC_ALPHA;
_states[_state_counter] = record;
_state_name_map[record->state] = _state_counter;
_name_state_vector[_state_counter] = record->state;
++_state_counter;
if (debug) std::cout << "Adding State: " << section << std::endl;
}
if (key == ALPHA_TEST) record->alpha_test = (bool)config.getItem(section, key);
else if (key == BLEND) record->blend = (bool)config.getItem(section, key);
else if (key == LIGHTING) record->lighting = (bool)config.getItem(section, key);
else if (key == TWO_SIDED_LIGHTING) record->two_sided_lighting = (bool)config.getItem(section, key);
else if (key == COLOUR_MATERIAL) record->colour_material = (bool)config.getItem(section, key);
else if (key == DEPTH_TEST) record->depth_test = (bool)config.getItem(section, key);
else if (key == CULL_FACE) record->cull_face = (bool)config.getItem(section, key);
else if (key == CULL_FACE_CW) record->cull_face_cw = (bool)config.getItem(section, key);
else if (key == STENCIL) record->stencil = (bool)config.getItem(section, key);
else if (key == FOG) record->fog = (bool)config.getItem(section, key);
else if (key == RESCALE_NORMALS) record->rescale_normals = (bool)config.getItem(section, key);
else if (key == ALPHA_FUNCTION) record->alpha_function = getAlphaFunction((std::string)config.getItem(section, key));
else if (key == ALPHA_VALUE) record->alpha_value = (double)config.getItem(section, key);
else if (key == BLEND_SRC_FUNCTION) record->blend_src_function = getBlendFunction((std::string)config.getItem(section, key));
else if (key == BLEND_DEST_FUNCTION) record->blend_dest_function = getBlendFunction((std::string)config.getItem(section, key));
else if (key.substr(0, TEXTURE.size()) == TEXTURE) {
unsigned int unit;
cast_stream(key.substr(TEXTURE.size()), unit);
if (unit < MAX_UNITS) {
record->textures[unit] = (bool)config.getItem(section, key);
// std::cout << "Setting " << section << " texture unit " << unit << " to " << record->textures[unit] << std::endl;
}
}
// try {
// std::cout << key << " - " << key.substr(0, TEXTURE.size()) << " - " << key.substr(TEXTURE.size()) << std::endl;
// } catch (...) {}
}
void StateManager::varconf_error_callback(const char *message) {
Log::writeLog(message, Log::LOG_ERROR);
}
StateID StateManager::getState(const std::string &state_name) const {
assert(_initialised);
StateNameMap::const_iterator S = _state_name_map.find(state_name);
if (S == _state_name_map.end()) {
std::cerr << "state " << state_name << " is unknown" << std::endl;
return 1;
}
assert(S->second > 0);
return S->second;
}
int StateManager::getAlphaFunction(const std::string &alpha_function) {
if (alpha_function == ALPHA_greater) return GL_GREATER;
if (alpha_function == ALPHA_less) return GL_LESS;
if (alpha_function == ALPHA_equal) return GL_EQUAL;
if (alpha_function == ALPHA_notequal) return GL_NOTEQUAL;
if (alpha_function == ALPHA_gequal) return GL_GEQUAL;
if (alpha_function == ALPHA_lequal) return GL_LEQUAL;
if (alpha_function == ALPHA_always) return GL_ALWAYS;
if (alpha_function == ALPHA_never) return GL_NEVER;
return 0;
}
int StateManager::getBlendFunction(const std::string &blend_function) {
if (blend_function == BLEND_zero) return GL_ZERO;
if (blend_function == BLEND_one) return GL_ONE;
if (blend_function == BLEND_dst_color) return GL_DST_COLOR;
if (blend_function == BLEND_one_minus_dst_color) return GL_ONE_MINUS_DST_COLOR;
if (blend_function == BLEND_src_alpha) return GL_SRC_ALPHA;
if (blend_function == BLEND_one_minus_src_alpha) return GL_ONE_MINUS_SRC_ALPHA;
if (blend_function == BLEND_dst_alpha) return GL_DST_ALPHA;
if (blend_function == BLEND_one_minus_dst_alpha) return GL_ONE_MINUS_DST_ALPHA;
if (blend_function == BLEND_constant_color_ext) return GL_CONSTANT_COLOR_EXT;
if (blend_function == BLEND_one_minus_constant_color_ext) return GL_ONE_MINUS_CONSTANT_COLOR_EXT;
if (blend_function == BLEND_constant_alpha_ext) return GL_CONSTANT_ALPHA_EXT;
if (blend_function == BLEND_one_minus_constant_alpha_ext) return GL_ONE_MINUS_CONSTANT_ALPHA_EXT;
if (blend_function == BLEND_src_alpha_saturate) return GL_SRC_ALPHA_SATURATE;
return 0;
}
void StateManager::stateChange(StateID state) {
assert(_initialised == true);
if (_current_state == state) return; // No need to do anything
StateProperties *sp = _states[state];
// If state doesn't exist, take first one
assert(sp);
if (!sp) {
std::cout << "bad state found - " << state << std::endl;
sp = _states[1];
state = 1;
}
assert(sp != NULL);
// First time round, we have no states
if (_current_state != -1) {
unsigned int list = _state_change_vector[_current_state][state];
// Check whether we need to generate a display list
if (!glIsList(list)) {
list = glGenLists(1);
buildStateChange(list, _states[_current_state], sp);
_state_change_vector[_current_state][state] = list;
}
glCallList(list);
} else {
// We can't build up a transition, so we just go ahead directly
if (sp->alpha_test) glEnable(GL_ALPHA_TEST);
else glDisable(GL_ALPHA_TEST);
if (sp->blend) glEnable(GL_BLEND);
else glDisable(GL_BLEND);
// if (sp->lighting && checkState(RENDER_LIGHTING)) glEnable(GL_LIGHTING);
if (sp->lighting) glEnable(GL_LIGHTING);
else glDisable(GL_LIGHTING);
// if (sp->two_sided_lighting && checkState(RENDER_LIGHTING)) glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
if (sp->two_sided_lighting) glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
else glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
// if (sp->textures && checkState(RENDER_TEXTURES)) glEnable(GL_TEXTURE_2D);
for (int i = MAX_UNITS - 1; i >= 0; --i) {
glActiveTextureARB(GL_TEXTURE0_ARB + i);
if (sp->textures[i]) glEnable(GL_TEXTURE_2D);
else glDisable(GL_TEXTURE_2D);
}
if (sp->colour_material) glEnable(GL_COLOR_MATERIAL);
else glDisable(GL_COLOR_MATERIAL);
if (sp->depth_test) glEnable(GL_DEPTH_TEST);
else glDisable(GL_DEPTH_TEST);
if (sp->cull_face) glEnable(GL_CULL_FACE);
else glDisable(GL_CULL_FACE);
if (sp->cull_face_cw) glFrontFace(GL_CW);
else glFrontFace(GL_CCW);
if (sp->stencil) glEnable(GL_STENCIL_TEST);
else glDisable(GL_STENCIL_TEST);
if (sp->fog) glEnable(GL_FOG);
else glDisable(GL_FOG);
if (sp->rescale_normals) glEnable(GL_RESCALE_NORMAL);
else glDisable(GL_RESCALE_NORMAL);
// TODO is this broken? 0 could be a valid state....
// if (sp->alpha_function != 0) {
glAlphaFunc(sp->alpha_function, sp->alpha_value);
// }
// if (sp->blend_src_function != 0) {
glBlendFunc(sp->blend_src_function, sp->blend_dest_function);
// }
}
_current_state = state;
}
void StateManager::buildStateChange(unsigned int &list, StateProperties *previous_state, StateProperties *next_state) {
assert(_initialised);
assert (previous_state != NULL);
assert (next_state != NULL);
glNewList(list, GL_COMPILE);
if (previous_state->alpha_test != next_state->alpha_test) {
if (next_state->alpha_test) glEnable(GL_ALPHA_TEST);
else glDisable(GL_ALPHA_TEST);
}
if (previous_state->blend != next_state->blend) {
if (next_state->blend) glEnable(GL_BLEND);
else glDisable(GL_BLEND);
}
if (previous_state->lighting != next_state->lighting) {
// if (next_state->lighting && checkState(RENDER_LIGHTING)) glEnable(GL_LIGHTING);
if (next_state->lighting) glEnable(GL_LIGHTING);
else glDisable(GL_LIGHTING);
}
if (previous_state->two_sided_lighting != next_state->two_sided_lighting) {
// if (next_state->lighting && checkState(RENDER_LIGHTING)) glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
if (next_state->lighting) glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
else glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
}
for (int i = MAX_UNITS - 1; i >= 0; --i) {
glActiveTextureARB(GL_TEXTURE0_ARB + i);
if (previous_state->textures[i] != next_state->textures[i]) {
// if (next_state->textures && checkState(RENDER_TEXTURES)) glEnable(GL_TEXTURE_2D);
if (next_state->textures[i]) glEnable(GL_TEXTURE_2D);
else glDisable(GL_TEXTURE_2D);
}
}
if (previous_state->colour_material != next_state->colour_material) {
if (next_state->colour_material) glEnable(GL_COLOR_MATERIAL);
else glDisable(GL_COLOR_MATERIAL);
}
if (previous_state->depth_test != next_state->depth_test) {
if (next_state->depth_test) glEnable(GL_DEPTH_TEST);
else glDisable(GL_DEPTH_TEST);
}
if (previous_state->cull_face != next_state->cull_face) {
if (next_state->cull_face) glEnable(GL_CULL_FACE);
else glDisable(GL_CULL_FACE);
}
if (previous_state->cull_face_cw != next_state->cull_face_cw) {
if (next_state->cull_face_cw) glFrontFace(GL_CW);
else glFrontFace(GL_CCW);
}
if (previous_state->stencil != next_state->stencil) {
if (next_state->stencil) glEnable(GL_STENCIL_TEST);
else glDisable(GL_STENCIL_TEST);
}
if (previous_state->fog != next_state->fog) {
if (next_state->fog) glEnable(GL_FOG);
else glDisable(GL_FOG);
}
if (previous_state->rescale_normals != next_state->rescale_normals) {
if (next_state->rescale_normals) glEnable(GL_RESCALE_NORMAL);
else glDisable(GL_RESCALE_NORMAL);
}
// if ((next_state->alpha_function != previous_state->alpha_function) || (next_state->alpha_value != previous_state->alpha_value))
glAlphaFunc(next_state->alpha_function, next_state->alpha_value);
glBlendFunc(next_state->blend_src_function, next_state->blend_dest_function);
glEndList();
}
void StateManager::registerCommands(Console *console) {
assert(_initialised);
console->registerCommand(CMD_LOAD_STATE_CONFIG, this);
}
void StateManager::runCommand(const std::string &command, const std::string &arguments) {
assert(_initialised);
if (command == CMD_LOAD_STATE_CONFIG) {
std::string a = arguments;
System::instance()->getFileHandler()->expandString(a);
readFiles(a);
}
}
void StateManager::invalidate() {
assert(_initialised);
for (unsigned int i = 0; i < _state_change_vector.size(); ++i) {
for (unsigned int j = 0; j < _state_change_vector[i].size(); ++j) {
// Delete display list if its still valid
if (glIsList(_state_change_vector[i][j])) {
glDeleteLists(_state_change_vector[i][j], 1);
}
// reset list value
_state_change_vector[i][j] = 0;
}
}
_current_state = -1;
}
} /* namespace Sear */
|