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#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include "../include/string.h"
#include "gw.h"
#include "obj.h"
#include "objutils.h"
#include "messages.h"
#include "simop.h"
#include "cmd.h"
#include "sar.h"
#include "config.h"
void SARCmdClean(SAR_CMD_PROTOTYPE);
#define ATOI(s) (((s) != NULL) ? atoi(s) : 0)
#define ATOL(s) (((s) != NULL) ? atol(s) : 0)
#define ATOF(s) (((s) != NULL) ? (float)atof(s) : 0.0f)
#define STRDUP(s) (((s) != NULL) ? strdup(s) : NULL)
#define MAX(a,b) (((a) > (b)) ? (a) : (b))
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#define CLIP(a,l,h) (MIN(MAX((a),(l)),(h)))
#define STRLEN(s) (((s) != NULL) ? ((int)strlen(s)) : 0)
#define RADTODEG(r) ((r) * 180.0 / PI)
#define DEGTORAD(d) ((d) * PI / 180.0)
/*
* Scene "cleaning" (deletion of effects objects).
*/
void SARCmdClean(SAR_CMD_PROTOTYPE)
{
int objects_deleted = 0;
sar_core_struct *core_ptr = SAR_CORE(data);
sar_scene_struct *scene = core_ptr->scene;
if(scene == NULL)
return;
/* Delete all effects objects? */
if(!strcasecmp(arg, "all"))
{
objects_deleted = SARSimDeleteEffects(
core_ptr, scene,
&core_ptr->object, &core_ptr->total_objects,
-1,
0
);
}
else
{
/* Delete effects objects relative to the player object */
objects_deleted = SARSimDeleteEffects(
core_ptr, scene,
&core_ptr->object, &core_ptr->total_objects,
scene->player_obj_num,
0
);
}
if(SAR_CMD_IS_VERBOSE(flags))
{
char *s = (char *)malloc(
(80 + 80) * sizeof(char)
);
sprintf(
s,
"%i object%s deleted.",
objects_deleted,
(objects_deleted != 1) ? "s" : ""
);
SARMessageAdd(scene, s);
free(s);
}
}
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