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/*
Game Controller
*/
#ifndef GCTL_H
#define GCTL_H
#include <sys/types.h>
#include "gw.h"
/*
* Game Controller:
*
* Determines which controller(s) are in use or to be used.
*/
typedef enum {
GCTL_CONTROLLER_KEYBOARD = (1 << 0),
GCTL_CONTROLLER_POINTER = (1 << 1),
GCTL_CONTROLLER_JOYSTICK = (1 << 2)
} gctl_controllers;
/*
* Options:
*/
typedef enum {
GCTL_OPTION_NONE = (1 << 0)
} gctl_options;
/*
* Joystick Priorities:
*/
typedef enum {
GCTL_JS_PRIORITY_BACKGROUND,
GCTL_JS_PRIORITY_FOREGROUND,
GCTL_JS_PRIORITY_PREEMPT
} gctl_js_priority;
/*
* Joystick Connections:
*/
typedef enum {
GCTL_JS_CONNECTION_STANDARD = 0,
GCTL_JS_CONNECTION_USB = 1
} gctl_js_connection;
/*
* Joystick Axis Roles:
*/
typedef enum {
GCTL_JS_AXIS_ROLE_PITCH = (1 << 0),
GCTL_JS_AXIS_ROLE_BANK = (1 << 1),
GCTL_JS_AXIS_ROLE_HEADING = (1 << 2),
GCTL_JS_AXIS_ROLE_THROTTLE = (1 << 3),
GCTL_JS_AXIS_ROLE_HAT = (1 << 4),
/* Throttle and rudder unit joystick */
GCTL_JS_AXIS_ROLE_AS_THROTTLE_AND_RUDDER = (1 << 6),
/* Joystick unit with no axises (only buttons) */
GCTL_JS_AXIS_ROLE_NONE = (1 << 7)
} gctl_js_axis_roles;
/*
* Pointer Buttons:
*/
typedef enum {
GCTL_POINTER_BUTTON1 = (1 << 0),
GCTL_POINTER_BUTTON2 = (1 << 1),
GCTL_POINTER_BUTTON3 = (1 << 2)
} gctl_pointer_buttons;
/*
* Game Controller Joystick Values:
*/
typedef struct {
/* Abstract string idenifying the device.
*
* When using libjsw this would be "/dev/js#" (where # is a
* number) or "/dev/input/js#" for libjsw USB devices
*/
char *device;
/* Priority, one of GCTL_JS_PRIORITY_* */
gctl_js_priority priority;
/* Standard or USB connection, one of GCTL_JS_CONNECTION_* */
gctl_js_connection connection;
/* Pointer to the toplevel window handle (for Win32) */
void *window;
/* Axis role flags (any of GCTL_JS_AXIS_ROLE_*), this basically
* specifies how many axises there are and each of their roles
*/
gctl_js_axis_roles axis_role;
/* Joystick button mappings, indicates which joystick button
* number corresponds with which action
*/
int button_rotate, /* Button that treats
* bank as heading axis
*/
button_air_brakes,
button_wheel_brakes,
button_zoom_in,
button_zoom_out,
button_hoist_up,
button_hoist_down;
} gctl_values_js_struct;
#define GCTL_VALUES_JS(p) ((gctl_values_js_struct *)(p))
/*
* Game Controller Values:
*/
typedef struct {
/* Specifies which game controller type to check for (any of
* GCTL_CONTROLLER_*)
*/
gctl_controllers controllers;
/* General options (any of GCTL_OPT_*) */
gctl_options options;
/* Joystick values, each structure reffers to a joystick */
gctl_values_js_struct *joystick;
int total_joysticks;
} gctl_values_struct;
#define GCTL_VALUES(p) ((gctl_values_struct *)(p))
/*
* Game Controller Joystick:
*
* Used in gctl_struct
*/
typedef struct {
/* Joystick device specific data handle
*
* For example, when using libjsw the void *joystick would be
* pointing to a js_data_struct structure
*/
void *data;
/* Axis role mappings, reffers an axis by number to a specific
* role
*
* The axis number can be -1 for non-existant
*/
int axis_heading,
axis_bank,
axis_pitch,
axis_throttle,
axis_hat_x,
axis_hat_y;
/* Joystick button role mappings, reffers a button by number to
* a specific role (-1 for none)
*/
int button_rotate, /* Button that treats
* bank as heading axis
*/
button_air_brakes,
button_wheel_brakes,
button_zoom_in,
button_zoom_out,
button_hoist_up,
button_hoist_down;
} gctl_js_struct;
#define GCTL_JS(p) ((gctl_js_struct *)(p))
/*
* Game Controller:
*
* Contains controller positions, values, and resources.
*
* This is passed to all GCTL*() functions.
*/
typedef struct {
/* Specifies which controllers are checked for, any of
* GCTL_CONTROLLER_*
*/
gctl_controllers controllers;
/* General options (any of GCTL_OPT_*) */
gctl_options options;
/* Last time GCtlUpdate() was called passing this structure,
* in milliseconds
*/
time_t last_updated;
/* Control positions */
float heading, /* -1.0 to 1.0 */
pitch, /* -1.0 to 1.0 */
bank, /* -1.0 to 1.0 */
throttle, /* 0.0 to 1.0 */
hat_x, /* -1.0 to 1.0 */
hat_y; /* -1.0 to 1.0 */
/* Zoom in and out:
* *_state members specifies a boolean on/off value
* *_kb_last members record the last keyboard event for this
* behavour
* *_coeff members determines the magnitude [0.0 to 1.0] of
* the state regardless if it is on or off. This is for when
* the game controller has gone from off to on to off in one
* call to GCtlUpdate()
*/
Boolean zoom_in_state,
zoom_out_state;
time_t zoom_in_kb_last, /* In milliseconds */
zoom_out_kb_last;
float zoom_in_coeff, /* 0.0 to 1.0 */
zoom_out_coeff;
/* Hoist up and down:
* *_state members specifies a boolean on/off value.
* *_kb_last members record the last keyboard event for this
* behavour.
* *_coeff members determines the magnitude [0.0 to 1.0] of
* the state regardless if it is on or off. This is for when
* the game controller has gone from off to on to off in one
* call to GCtlUpdate().
*/
Boolean hoist_up_state,
hoist_down_state;
time_t hoist_up_kb_last, /* In milliseconds */
hoist_down_kb_last;
float hoist_up_coeff, /* 0.0 to 1.0 */
hoist_down_coeff;
/* Alt, ctrl, and shift (not nessasarly keyboard) states */
Boolean alt_state,
ctrl_state,
shift_state;
/* Wheel and air brakes:
* *_state members specifies a boolean on/off value
* *_kb_last members record the last keyboard event for this
* behavior
* *_coeff members determines the magnitude [0.0 to 1.0] of
* the state regardless if it is on or off. This is for when
* the game controller has gone from off to on to off in one
* call to GCtlUpdate()
*/
Boolean air_brakes_state;
int wheel_brakes_state; /* 0 = off
* 1 = on
* 2 = parking brakes
*/
time_t air_brakes_kb_last, /* In milliseconds */
wheel_brakes_kb_last;
float air_brakes_coeff, /* 0.0 to 1.0 */
wheel_brakes_coeff;
/* Keyboard Specific Values */
/* Keyboard key states */
Boolean heading_kb_state,
pitch_kb_state,
bank_kb_state,
throttle_kb_state,
hat_x_kb_state,
hat_y_kb_state;
/* Keyboard last press time stamps for control positions */
time_t heading_kb_last, /* In milliseconds */
pitch_kb_last,
bank_kb_last,
throttle_kb_last,
hat_x_kb_last,
hat_y_kb_last;
/* Set to True if a key is currently down and that key
* would/should override a joystick or pointer controlled
* axis.
*/
Boolean axis_kb_state;
/* Set to True if a key is currently down and that key
* would/should override a joystick or pointer controlled
* button
*/
Boolean button_kb_state;
/* Pointer Specific Values */
/* Current pressed pointer button(s), any flag set to true
* means that button is pressed
*/
gctl_pointer_buttons pointer_buttons;
/* Pointer box position and size in window coordinates, upper-left
* corner oriented
*/
int pointer_box_x,
pointer_box_y,
pointer_box_width,
pointer_box_height;
/* Last pointer event coordinates, in window coordinates relative
* to pointer_box_x and pointer_box_y (upper-left corner oriented)
*/
int pointer_x,
pointer_y;
/* Joystick specific stuff */
/* Each structure reffers to a joystick */
gctl_js_struct *joystick;
int total_joysticks;
} gctl_struct;
#define GCTL(p) ((gctl_struct *)(p))
extern char *GCtlGetError(void);
extern gctl_struct *GCtlNew(gctl_values_struct *v);
extern void GCtlUpdate(
gctl_struct *gc,
Boolean heading_has_nz, /* Include heading pitch nullzone */
Boolean pitch_has_nz, /* Include pitch nullzone */
Boolean bank_has_nz, /* Include bank nullzone */
time_t cur_ms, time_t lapsed_ms,
float time_compensation
);
extern void GCtlHandlePointer(
gw_display_struct *display, gctl_struct *gc,
gw_event_type type,
int button, /* Button number */
int x, int y,
time_t t, /* Time stamp (in ms) */
time_t lapsed_ms
);
extern void GCtlHandleKey(
gw_display_struct *display, gctl_struct *gc,
int k, Boolean state,
Boolean alt_state, Boolean ctrl_state, Boolean shift_state,
time_t t, /* Time stamp (in ms) */
time_t lapsed_ms
);
extern void GCtlResetValues(gctl_struct *gc);
extern void GCtlResetTimmers(gctl_struct *gc);
extern void GCtlDelete(gctl_struct *gc);
#endif /* GCTL_H */
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