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/*
These functions create a campaign mission file.
See sarcamp.h for details on how the functions work.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "sarcamp.h"
FILE *Create_Campaign_File()
{
char *filename;
FILE *camp_file;
filename = Get_Campaign_Filename();
if (! filename)
return NULL;
camp_file = fopen(filename, "w");
if (! camp_file)
printf("Unable to open file %s\n", filename);
free(filename);
return camp_file;
}
char *Create_Campaign_Weather()
{
char *weather_string;
int random_num;
weather_string = (char *) calloc(64, sizeof(char));
if (! weather_string)
return NULL;
random_num = rand() % 8;
switch (random_num)
{
case 0: strcpy(weather_string, "weather Clear"); break;
case 1: strcpy(weather_string, "weather Hazy"); break;
case 2: strcpy(weather_string, "weather Scattered"); break;
case 3: strcpy(weather_string, "weather Cloudy"); break;
case 4: strcpy(weather_string, "weather Overcast"); break;
case 5: strcpy(weather_string, "weather Foggy"); break;
case 6: strcpy(weather_string, "weather Stormy Sparse"); break;
case 7: strcpy(weather_string, "weather Stormy Dense"); break;
}
return weather_string;
}
char *Create_Campaign_Scenery()
{
char *scene_file;
scene_file = (char *) calloc(128, sizeof(char));
if (! scene_file)
return NULL;
strcpy(scene_file, "mission_scene_file scenery/los_angeles.scn");
return scene_file;
}
int Create_Campaign_Start_Point()
{
int start_number;
start_number = (rand() % 4) + 1;
return start_number;
}
char *Create_Campaign_Description(int first_objective)
{
char *buffer;
char *place_name;
buffer = (char *) calloc(1024, sizeof(char));
if (! buffer)
return NULL;
strcpy(buffer, "name Mission: Patrol\n");
strcat(buffer, "description ");
if (first_objective == LOCATION_SEARCH)
strcat(buffer, "Search the local area for an accident victim.\n");
else
{
place_name = Get_Location_Name(first_objective);
if (place_name)
{
strcat(buffer, "Fly to ");
strcat(buffer, place_name);
strcat(buffer, ".\n");
free(place_name);
}
}
return buffer;
}
int Get_Coordinates(int location, int *x, int *y)
{
int status = True;
switch (location)
{
case LOCATION_LAX: *x = -5430 ; *y = 35750; break;
case LOCATION_SMO: *x = -7300; *y = 42580; break;
case LOCATION_UCLA: *x = -4920; *y = 44800; break;
case LOCATION_CAT: *x = -4931; *y = -25183; break;
case LOCATION_USCG: *x = -23758; *y = 34647; break;
default: status = False; break;
}
return status;
}
char *Place_Campaign_Ship()
{
char *buffer;
buffer = (char *) calloc(4096, sizeof(char));
if (! buffer)
return NULL;
strcpy(buffer, "create_object 3\n");
strcat(buffer, "model_file vessels/uscg378.3d\n");
strcat(buffer, "translation -23758.0 34647.0 0.0\n");
strcat(buffer, "rotate 300 0 0\n");
strcat(buffer, "object_name uscg378_01\n");
strcat(buffer, "create_helipad vehicle 29.0 18.0 3.2 USCG y y y y y uscg378_01 0.0 -58.5 36.0 0.0 0.0 0.0\n");
strcat(buffer, "object_name helipad_uscg\n");
strcat(buffer, "object_map_description Coast Guard helipad\n");
strcat(buffer, "range 2200\n");
return buffer;
}
char *Place_Campaign_Humans(int start_place, int *destinations)
{
char *buffer;
char coordinates[256];
int objective = 0;
int last_location = start_place;
int place_x = 0, place_y = 0;
int human_x, human_y;
buffer = (char *) calloc(4096, sizeof(char));
if (! buffer)
return NULL;
strcpy(buffer, "# Place humans\n");
while (objective < MAX_OBJECTIVES)
{
if (destinations[objective] == LOCATION_SEARCH)
{
if (last_location == LOCATION_USCG)
strcat(buffer, "create_human default need_rescue alert aware in_water\n");
else
strcat(buffer, "create_human default need_rescue alert aware\n");
strcat(buffer, "translation ");
Get_Coordinates(last_location, &place_x, &place_y);
human_x = (rand() % RESCUE_DISTANCE) - (RESCUE_DISTANCE / 2);
human_x = place_x + human_x;
human_y = (rand() & RESCUE_DISTANCE) - (RESCUE_DISTANCE / 2);
human_y = place_y + human_y;
sprintf(coordinates, "%d %d 0.0", human_x, human_y);
strcat(buffer, coordinates);
strcat(buffer, "\nset_human_mesg_enter Thank you for the lift.\n");
if (last_location == LOCATION_CAT)
{
strcat(buffer, "create_fire 10.0 15.0\n");
strcat(buffer, "translation ");
sprintf(coordinates, "%d %d 0.0\n", human_x + 200, human_y - 100);
strcat(buffer, coordinates);
}
}
else if ( (destinations[objective] > LOCATION_NONE) &&
(destinations[objective] < LOCATION_SEARCH) )
last_location = destinations[objective];
objective++;
}
return buffer;
}
char *Create_Campaign_Aircraft(int all_arrivals)
{
char *craft_name;
int aircraft_number;
craft_name = (char *) calloc(128, sizeof(char));
if (! craft_name)
return NULL;
strcpy(craft_name, "player_model_file aircrafts/");
/* we can use any helicoptor for all arrival missions */
if (all_arrivals)
aircraft_number = rand() % 8;
else
aircraft_number = rand() % 4;
switch (aircraft_number)
{
case 0: strcat(craft_name, "hh60.3d"); break;
case 1: strcat(craft_name, "hh65.3d"); break;
case 2: strcat(craft_name, "ka27.3d"); break;
case 3: strcat(craft_name, "v22.3d"); break;
/* end of all all mission list. From here it's arrivals only */
case 4: strcat(craft_name, "as350.3d"); break;
case 5: strcat(craft_name, "b47.3d"); break;
case 6: strcat(craft_name, "s64.3d"); break;
case 7: strcat(craft_name, "uh1d.3d"); break;
}
return craft_name;
}
char *Create_Campaign_Arrive_Objective(int current_location, int next_location)
{
char *buffer;
char *location_name;
buffer = (char *) calloc( 512, sizeof(char));
if (! buffer)
return NULL;
strcpy(buffer, "mission_objective_new arrive\n");
strcat(buffer, "mission_objective_time_left 0.0\n");
strcat(buffer, "mission_objective_arrive_at ");
/* put in current location */
location_name = Get_Location_Symbol(current_location);
if (location_name)
{
strcat(buffer, location_name);
free(location_name);
}
strcat(buffer, "\n");
strcat(buffer, "mission_objective_message_success Welcome!");
location_name = Get_Location_Name(next_location);
/* put in next location */
if (location_name)
{
strcat(buffer, " Next head for ");
strcat(buffer, location_name);
free(location_name);
}
strcat(buffer, "\nmission_objective_message_fail You did not arrive safely.\n");
return buffer;
}
char *Create_Campaign_Pickup_Objective(int next_location)
{
char *buffer;
char *location_name;
buffer = (char *) calloc(1024, sizeof(char));
if (! buffer)
return NULL;
strcpy(buffer, "mission_objective_new pick_up\n");
strcat(buffer, "mission_objective_time_left 0.0\n");
strcat(buffer, "mission_objective_humans_tally 1 1\n");
strcat(buffer, "mission_objective_message_success ");
/* put next location in here */
location_name = Get_Location_Name(next_location);
if (location_name)
{
strcat(buffer, "Pick up complete. Head for ");
strcat(buffer, location_name);
free(location_name);
}
strcat(buffer, "\nmission_objective_message_fail You were unable to complete pick-up.\n");
return buffer;
}
char *Get_Location_Symbol(int location)
{
char *my_string;
my_string = (char *) calloc(64, sizeof(char));
if (! my_string)
return NULL;
switch (location)
{
case LOCATION_NONE: free(my_string); my_string = NULL; break;
case LOCATION_LAX: strcpy(my_string, "helipad_lax"); break;
case LOCATION_SMO: strcpy(my_string, "helipad_smo"); break;
case LOCATION_UCLA: strcpy(my_string, "helipad_ucla"); break;
case LOCATION_CAT: strcpy(my_string, "helipad_cat"); break;
case LOCATION_USCG: strcpy(my_string, "helipad_uscg"); break;
default: my_string[0] = '\0'; break;
}
return my_string;
}
char *Get_Location_Name(int location)
{
char *my_string;
my_string = (char *) calloc(64, sizeof(char));
if (! my_string)
return NULL;
switch (location)
{
case LOCATION_NONE: free(my_string); my_string = NULL; break;
case LOCATION_LAX: strcpy(my_string, "Los Angeles Airport"); break;
case LOCATION_SMO: strcpy(my_string, "Santa Monica Airport"); break;
case LOCATION_UCLA: strcpy(my_string, "UCLA Hospital"); break;
case LOCATION_CAT: strcpy(my_string, "Catalina Airport"); break;
case LOCATION_USCG: strcpy(my_string, "US Coast Guard ship"); break;
case LOCATION_SEARCH: strcpy(my_string, "a nearby victim"); break;
}
return my_string;
}
char *Get_Campaign_Filename()
{
char *full_filename;
char *home_dir;
home_dir = getenv("HOME");
if (! home_dir)
return NULL;
full_filename = (char *) calloc( strlen(home_dir) + 64, sizeof(char) );
if (! full_filename)
return NULL;
sprintf(full_filename, "%s/.SearchAndRescue/campaign.mis", home_dir);
return full_filename;
}
int Create_Campaign()
{
FILE *camp_file;
char *objective_string, *temp_string;
int start_point;
int objective_type, all_arrivals = True;
int number_of_objectives;
int done_description = False;
int destination[MAX_OBJECTIVES];
int count;
camp_file = Create_Campaign_File();
if (!camp_file)
return False;
memset(destination, 0, MAX_OBJECTIVES * sizeof(int));
start_point = Create_Campaign_Start_Point();
number_of_objectives = (rand() % 3) + 3;
/* figure out where we will go */
count = 0;
while (count < number_of_objectives)
{
if (count < (number_of_objectives - 1) )
objective_type = rand() % 2;
else /* last one is always arrival */
objective_type = OBJECTIVE_ARRIVE;
if (objective_type == OBJECTIVE_ARRIVE)
{
int done;
int temp_place;
do
{
temp_place = (rand() % 5) + 1;
if ( (count == 0) && (temp_place == start_point) )
done = False;
else if ( (count > 0) && (temp_place == destination[count - 1]) )
done = False;
else
done = True;
} while (! done);
destination[count] = temp_place;
}
else
destination[count] = LOCATION_SEARCH;
count++;
}
count = 0;
while (count < number_of_objectives)
{
if (destination[count] == LOCATION_SEARCH)
{
objective_string = Create_Campaign_Pickup_Objective(destination[count + 1]);
all_arrivals = False;
}
else
objective_string = Create_Campaign_Arrive_Objective(destination[count], destination[count + 1]);
if (! done_description)
{
temp_string = Create_Campaign_Description(destination[0]);
if (temp_string)
{
fprintf(camp_file, "%s\n", temp_string);
free(temp_string);
}
temp_string = Create_Campaign_Weather();
if (temp_string)
{
fprintf(camp_file, "%s\n", temp_string);
free(temp_string);
}
temp_string = Create_Campaign_Scenery();
if (temp_string)
{
fprintf(camp_file, "%s\n", temp_string);
free(temp_string);
}
temp_string = Place_Campaign_Ship();
if (temp_string)
{
fprintf(camp_file, "%s\n", temp_string);
free(temp_string);
}
temp_string = Get_Location_Symbol(start_point);
if (temp_string)
{
fprintf(camp_file, "mission_begin_at %s\n", temp_string);
free(temp_string);
}
done_description = True;
}
if (objective_string)
{
fprintf(camp_file, "%s\n", objective_string);
free(objective_string);
}
count++;
}
temp_string = Place_Campaign_Humans(start_point, destination);
if (temp_string)
{
fprintf(camp_file, "%s\n", temp_string);
free(temp_string);
}
temp_string = Create_Campaign_Aircraft(all_arrivals);
if (temp_string)
{
fprintf(camp_file, "%s\n", temp_string);
free(temp_string);
}
fclose(camp_file);
return True;
}
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