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/*
* This file is part of the Shiboken Python Binding Generator project.
*
* Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
*
* Contact: PySide team <contact@pyside.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <iostream>
#include "point.h"
using namespace std;
Point::Point(int x, int y) : m_x(x), m_y(y)
{
}
Point::Point(double x, double y) : m_x(x), m_y(y)
{
}
void
Point::midpoint(const Point& other, Point* midpoint) const
{
if (!midpoint)
return;
midpoint->setX((m_x + other.m_x) / 2.0);
midpoint->setY((m_y + other.m_y) / 2.0);
}
Point*
Point::copy() const
{
Point* pt = new Point();
pt->m_x = m_x;
pt->m_y = m_y;
return pt;
}
void
Point::show()
{
cout << "(x: " << m_x << ", y: " << m_y << ")";
}
bool
Point::operator==(const Point& other)
{
return m_x == other.m_x && m_y == other.m_y;
}
Point
Point::operator+(const Point& other)
{
return Point(m_x + other.m_x, m_y + other.m_y);
}
Point
Point::operator-(const Point& other)
{
return Point(m_x - other.m_x, m_y - other.m_y);
}
Point&
Point::operator+=(Point &other)
{
m_x += other.m_x;
m_y += other.m_y;
return *this;
}
Point&
Point::operator-=(Point &other)
{
m_x -= other.m_x;
m_y -= other.m_y;
return *this;
}
Point
operator*(const Point& pt, double mult)
{
return Point(pt.m_x * mult, pt.m_y * mult);
}
Point
operator*(const Point& pt, int mult)
{
return Point(((int) pt.m_x) * mult, ((int) pt.m_y) * mult);
}
Point
operator*(double mult, const Point& pt)
{
return Point(pt.m_x * mult, pt.m_y * mult);
}
Point
operator*(int mult, const Point& pt)
{
return Point(((int) pt.m_x) * mult, ((int) pt.m_y) * mult);
}
Point
operator-(const Point& pt)
{
return Point(-pt.m_x, -pt.m_y);
}
bool
operator!(const Point& pt)
{
return (pt.m_x == 0.0 && pt.m_y == 0.0);
}
Point
Point::operator/(int operand)
{
return Point(m_x/operand, m_y/operand);
}
Complex
transmutePointIntoComplex(const Point& point)
{
Complex cpx(point.x(), point.y());
return cpx;
}
Point
transmuteComplexIntoPoint(const Complex& cpx)
{
Point pt(cpx.real(), cpx.imag());
return pt;
}
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