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shine 3.1.1-2
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Source: shine
Section: libs
Priority: optional
Maintainer: Debian Multimedia Maintainers <debian-multimedia@lists.debian.org>
Uploaders: Sebastian Ramacher <sramacher@debian.org>
Homepage: https://github.com/savonet/shine
Standards-Version: 4.1.4
Build-Depends:
 debhelper (>= 11)
Vcs-Git: https://salsa.debian.org/multimedia-team/shine.git
Vcs-Browser: https://salsa.debian.org/multimedia-team/shine

Package: libshine3
Architecture: any
Multi-Arch: same
Depends:
 ${misc:Depends},
 ${shlibs:Depends}
Description: Fixed-point MP3 encoding library - runtime files
 Shine can be used to encode audio data on architectures with no floating
 point processing unit (FPU) at a much better rate than encoding
 libraries implemented using floating-point arithmetic.
 .
 This package contains the files needed to run a program compiled using
 Shine.

Package: libshine-dev
Architecture: any
Multi-Arch: same
Section: libdevel
Depends:
 libshine3 (= ${binary:Version}),
 pkg-config,
 ${misc:Depends}
Description: Fixed-point MP3 encoding library - development files
 Shine can be used to encode audio data on architectures with no floating
 point processing unit (FPU) at a much better rate than encoding
 libraries implemented using floating-point arithmetic.
 .
 This package contains the files needed to compile and statically link
 against Shine.

Package: shineenc
Architecture: any
Section: sound
Depends:
  libshine3 (= ${binary:Version}),
  ${shlibs:Depends},
  ${misc:Depends}
Description: Fixed-point MP3 encoding library - frontend binary
 Shine can be used to encode audio data on architectures with no floating
 point processing unit (FPU) at a much better rate than encoding
 libraries implemented using floating-point arithmetic.
 .
 This package contains a frontend binary capable of encoding WAVE files
 using Shine.