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Source: shine
Section: libs
Priority: optional
Maintainer: Debian Multimedia Maintainers <debian-multimedia@lists.debian.org>
Uploaders: Sebastian Ramacher <sramacher@debian.org>
Homepage: https://github.com/savonet/shine
Standards-Version: 4.7.2
Build-Depends:
debhelper-compat (= 13)
Vcs-Git: https://salsa.debian.org/multimedia-team/shine.git
Vcs-Browser: https://salsa.debian.org/multimedia-team/shine
Package: libshine3
Architecture: any
Multi-Arch: same
Depends:
${misc:Depends},
${shlibs:Depends}
Description: Fixed-point MP3 encoding library - runtime files
Shine can be used to encode audio data on architectures with no floating
point processing unit (FPU) at a much better rate than encoding
libraries implemented using floating-point arithmetic.
.
This package contains the files needed to run a program compiled using
Shine.
Package: libshine-dev
Architecture: any
Multi-Arch: same
Section: libdevel
Depends:
libshine3 (= ${binary:Version}),
pkg-config,
${misc:Depends}
Description: Fixed-point MP3 encoding library - development files
Shine can be used to encode audio data on architectures with no floating
point processing unit (FPU) at a much better rate than encoding
libraries implemented using floating-point arithmetic.
.
This package contains the files needed to compile and statically link
against Shine.
Package: shineenc
Architecture: any
Section: sound
Depends:
libshine3 (= ${binary:Version}),
${shlibs:Depends},
${misc:Depends}
Description: Fixed-point MP3 encoding library - frontend binary
Shine can be used to encode audio data on architectures with no floating
point processing unit (FPU) at a much better rate than encoding
libraries implemented using floating-point arithmetic.
.
This package contains a frontend binary capable of encoding WAVE files
using Shine.
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