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/*
* dialogs.c -- platform-independent code for dialogs of XBoard
*
* Copyright 2000, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* GNU XBoard is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/. *
*
*------------------------------------------------------------------------
** See the file ChangeLog for a revision history. */
// [HGM] this file is the counterpart of woptions.c, containing xboard popup menus
// similar to those of WinBoard, to set the most common options interactively.
#include "config.h"
#include <stdio.h>
#include <ctype.h>
#include <errno.h>
#include <sys/types.h>
#if STDC_HEADERS
# include <stdlib.h>
# include <string.h>
#else /* not STDC_HEADERS */
extern char *getenv();
# if HAVE_STRING_H
# include <string.h>
# else /* not HAVE_STRING_H */
# include <strings.h>
# endif /* not HAVE_STRING_H */
#endif /* not STDC_HEADERS */
#if HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <stdint.h>
#include "common.h"
#include "backend.h"
#include "frontend.h"
#include "menus.h"
#include "dialogs.h"
#include "draw.h"
#include "gettext.h"
#ifdef ENABLE_NLS
# define _(s) gettext (s)
# define N_(s) gettext_noop (s)
#else
# define _(s) (s)
# define N_(s) s
#endif
#define FALSE 0
#define TRUE 1
#define TOPLEVEL 1 /* preference item; 1 = make popup windows toplevel */
int values[MAX_OPTIONS];
int *currentCps;
// FIXME: dummies to prevent compile errors
int lineGap, squareSize;
//----------------------------Generic dialog --------------------------------------------
// cloned from Engine Settings dialog (and later merged with it)
char *marked[NrOfDialogs];
Boolean shellUp[NrOfDialogs];
void
MarkMenu (char *item, int dlgNr)
{
MarkMenuItem(marked[dlgNr] = item, True);
}
void
AddLine (Option *opt, char *s)
{
AppendText(opt, s);
AppendText(opt, "\n");
}
//---------------------------------------------- Update dialog controls ------------------------------------
int
SetCurrentComboSelection (Option *opt)
{
int j;
if(!opt->textValue) opt->value = *(int*)opt->target; /* numeric */else {
for(j=0; opt->choice[j]; j++) // look up actual value in list of possible values, to get selection nr
if(*(char**)opt->target && !strcmp(*(char**)opt->target, ((char**)opt->textValue)[j])) break;
opt->value = j + (opt->choice[j] == NULL);
}
return opt->value;
}
void
GenericUpdate (Option *opts, int selected)
{
int i;
char buf[MSG_SIZ];
for(i=0; ; i++)
{
if(selected >= 0) { if(i < selected) continue; else if(i > selected) break; }
switch(opts[i].type)
{
case TextBox:
case FileName:
case PathName:
SetWidgetText(&opts[i], *(char**) opts[i].target, -1);
break;
case Spin:
sprintf(buf, "%d", *(int*) opts[i].target);
SetWidgetText(&opts[i], buf, -1);
break;
case Fractional:
sprintf(buf, "%4.2f", *(float*) opts[i].target);
SetWidgetText(&opts[i], buf, -1);
break;
case CheckBox:
SetWidgetState(&opts[i], *(Boolean*) opts[i].target);
break;
case ComboBox:
if(opts[i].min & COMBO_CALLBACK) break;
SetCurrentComboSelection(opts+i);
// TODO: actually display this (but it is never used that way...)
break;
case EndMark:
return;
default:
printf("GenericUpdate: unexpected case in switch.\n");
case ListBox:
case Button:
case SaveButton:
case Label:
case Graph:
case Skip:
case Icon:
case Break:
break;
}
}
}
//------------------------------------------- Read out dialog controls ------------------------------------
int
GenericReadout (Option *opts, int selected)
{
int i, j, res=1;
char *val;
char **dest;
float x;
for(i=0; ; i++) { // send all options that had to be OK-ed to engine
if(selected >= 0) { if(i < selected) continue; else if(i > selected) break; }
switch(opts[i].type) {
case TextBox:
case FileName:
case PathName:
GetWidgetText(&opts[i], &val);
dest = currentCps ? &(opts[i].textValue) : (char**) opts[i].target;
if(*dest == NULL || strcmp(*dest, val)) {
if(*dest) free(*dest);
*dest = malloc(strlen(val)+1);
strncpy(*dest, val, MSG_SIZ - (*dest - opts[i].name) - 1); // copy text there
}
break;
case Spin:
case Fractional:
GetWidgetText(&opts[i], &val);
x = 0.0; // Initialise because sscanf() will fail if non-numeric text is entered
sscanf(val, "%f", &x);
if(x > opts[i].max) x = opts[i].max;
if(x < opts[i].min) x = opts[i].min;
if(opts[i].type == Fractional)
*(float*) opts[i].target = x;
else {
*(int*) opts[i].target = x;
opts[i].value = x;
}
break;
case CheckBox:
j = 0;
GetWidgetState(&opts[i], &j);
if(opts[i].value != j) {
opts[i].value = j;
}
break;
case ComboBox:
if(opts[i].min & COMBO_CALLBACK) break;
if(!opts[i].textValue) { *(int*)opts[i].target = values[i]; break; } // numeric
val = ((char**)opts[i].textValue)[values[i]];
if(val && (*(char**) opts[i].target == NULL || strcmp(*(char**) opts[i].target, val))) {
if(*(char**) opts[i].target) free(*(char**) opts[i].target);
*(char**) opts[i].target = strdup(val);
}
break;
case EndMark:
if(opts[i].target && selected != -2) // callback for implementing necessary actions on OK (like redraw)
res = ((OKCallback*) opts[i].target)(i);
break;
default:
printf("GenericReadout: unexpected case in switch.\n");
case ListBox:
case Button:
case SaveButton:
case Label:
case Break:
case Skip:
case Graph:
case Icon:
break;
}
if(opts[i].type == EndMark) break;
}
return res;
}
//------------------------------------------------------ Edit Tags ----------------------------------
static char *tagsText, **resPtr, *general;
static int TagsClick(Option *opt, int n, int x, int y, char *val, int index);
static Option *ExpTags(int n, int x, int y);
static int
NewTagsCallback (int n)
{
if(resPtr) { ASSIGN(*resPtr, tagsText); }
return 1;
}
static void
TagButton (int n)
{
PopDown(TagsDlg);
if(n == 4) LoadPieceHelp();
}
static Option tagsOptions[] = {
{ 59, FIX_H, 59, NULL, (void*) &ExpTags, NULL, NULL, Graph, "" },
{ 33,SAME_ROW|FIX_H,266, NULL, (void*) &ExpTags, NULL, NULL, Graph, "" },
{ 59,SAME_ROW|FIX_H, 59, NULL, (void*) &ExpTags, NULL, NULL, Graph, "" },
{ 400, T_VSCRL | T_FILL | T_WRAP | T_TOP, 595, NULL, (void*) &tagsText, "", (char **) &TagsClick, TextBox, "" },
{ 1, 0, 100, NULL, (void*) &TagButton, NULL, NULL, Button, N_("Piece Help") },
{ 2,SAME_ROW, 100, NULL, (void*) &TagButton, NULL, NULL, Button, N_("Print") },
{ 3,SAME_ROW, 100, NULL, (void*) &TagButton, NULL, NULL, Button, N_("Exit") },
{ 0, NO_OK, 40, NULL, (void*) &NewTagsCallback, "", (char**) "#008080", EndMark , "" }
};
static Option *
ExpTags (int n, int x, int y)
{
char buf[MSG_SIZ];
if(n == 10) {
snprintf(buf, MSG_SIZ, DATADIR "/titles/%sTit.png", general ? general : Choice);
DrawLogo(&tagsOptions[1], buf);
snprintf(buf, MSG_SIZ, DATADIR "/titles/Piece.png");
DrawLogo(&tagsOptions[2], buf);
DrawLogo(&tagsOptions[0], buf);
}
return NULL;
}
static int TagsClick (Option *opt, int n, int x, int y, char *val, int index)
{
// PlayBookMove(val, index);
return TRUE;
}
void
NewTagsPopup (char *text, char *msg)
{
char *title = "Rules Help";
if(DialogExists(TagsDlg)) { // if already exists, alter title and content
SetWidgetText(&tagsOptions[3], text, TagsDlg);
// SetDialogTitle(TagsDlg, title);
}
if(tagsText) free(tagsText); tagsText = strdup(text);
// MarkMenu("View.Tags", TagsDlg);
GenericPopUp(tagsOptions, title, TagsDlg, BoardDlg, NONMODAL, TOPLEVEL);
ExpTags(10, 0, 0);
}
void
TagsPopUp (char *tags, char *msg)
{
general = msg;
NewTagsPopup(tags, NULL);
}
void
EditTagsPopUp (char *tags, char **dest)
{ // wrapper to preserve old name used in back-end
resPtr = dest;
NewTagsPopup(tags, NULL);
}
void
UnloadRulesHelp()
{
PopDown(TagsDlg);
}
//----------------------------- Error popup in various uses -----------------------------
/*
* [HGM] Note:
* XBoard has always had some pathologic behavior with multiple simultaneous error popups,
* (which can occur even for modal popups when asynchrounous events, e.g. caused by engine, request a popup),
* and this new implementation reproduces that as well:
* Only the shell of the last instance is remembered in shells[ErrorDlg] (which replaces errorShell),
* so that PopDowns ordered from the code always refer to that instance, and once that is down,
* have no clue as to how to reach the others. For the Delete Window button calling PopDown this
* has now been repaired, as the action routine assigned to it gets the shell passed as argument.
*/
int errorUp = False;
void
ErrorPopDown ()
{
if (!errorUp) return;
dialogError = errorUp = False;
PopDown(ErrorDlg); PopDown(FatalDlg); // on explicit request we pop down any error dialog
// if (errorExitStatus != -1) ExitEvent(errorExitStatus);
}
static int
ErrorOK (int n)
{
dialogError = errorUp = False;
PopDown(n == 1 ? FatalDlg : ErrorDlg); // kludge: non-modal dialogs have one less (dummy) option
// if (errorExitStatus != -1) ExitEvent(errorExitStatus);
return FALSE; // prevent second Popdown !
}
static Option errorOptions[] = {
{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, NULL }, // dummy option: will never be displayed
{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, NULL }, // textValue field will be set before popup
{ 0,NO_CANCEL,0, NULL, (void*) &ErrorOK, "", NULL, EndMark , "" }
};
void
ErrorPopUp (char *title, char *label, int modal)
{
errorUp = True;
errorOptions[1].name = label;
if(dialogError = shellUp[TransientDlg])
GenericPopUp(errorOptions+1, title, FatalDlg, TransientDlg, MODAL, 0); // pop up as daughter of the transient dialog
else
GenericPopUp(errorOptions+modal, title, modal ? FatalDlg: ErrorDlg, BoardDlg, modal, 0); // kludge: option start address indicates modality
}
void
DisplayError (char *message, int error)
{
ErrorPopUp(_("Error"), message, FALSE);
}
void
DisplayFatalError (char *message, int error, int status)
{
if(mainOptions[W_BOARD].handle) {
ErrorPopUp(status ? _("Fatal Error") : _("Exiting"), message, TRUE);
}
}
void
DisplayInformation (char *message)
{
ErrorPopDown();
ErrorPopUp(_("Information"), message, TRUE);
}
void
DisplayNote (char *message)
{
ErrorPopDown();
ErrorPopUp(_("Note"), message, FALSE);
}
//-------------------------------- About Box --------------------------------------
static Option *ExpAbout(int n, int x, int y);
static Option aboutOptions[] = {
{ 201, L2L|T2T, 321,NULL, (char*) &ExpAbout, NULL, NULL, Graph, "logo" }, // image
{ 0, NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
};
static Option *
ExpAbout (int n, int x, int y)
{
if(n == 10) {
DrawLogo(&aboutOptions[0], DATADIR "/titles/About.png");
}
return NULL;
}
void
AboutProc()
{
GenericPopUp(aboutOptions, "About", TransientDlg, BoardDlg, MODAL, 0);
ExpAbout(10, 0, 0);
}
//------------------------------- Piece Help dialog --------------------------------
static int helpNr;
static char helpFile[MSG_SIZ];
static Option *ExpHelp(int n, int x, int y);
static void MoreClick(int n);
void
ExitClick (int n)
{
PopDown(PieceDlg);
}
void
RulesClick (int n)
{
PopDown(PieceDlg);
SetRules();
}
static Option pieceOptions[] = {
{ 480, L2L|T2T, 640,NULL, (char*) &ExpHelp, NULL, NULL, Graph, "logo" }, // image
{ 0, SAME_ROW, 0, NULL, NULL, NULL, NULL, Break, "" },
{ 1, 0, 60, NULL, (void*) &MoreClick, NULL, NULL, Button, N_("More") },
{ 2, 0, 60, NULL, (void*) &RulesClick, NULL, NULL, Button, N_("Rules") },
{ 3, 0, 60, NULL, (void*) &ExitClick, NULL, NULL, Button, N_("Exit") },
{ 0, NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
};
static void
MoreClick (int n)
{
FILE *f;
snprintf(helpFile, MSG_SIZ, DATADIR "/help/%sHelp%d.png", Choice, 3 - helpNr);
if((f = fopen(helpFile, "r"))) {
fclose(f);
helpNr = 3 - helpNr; // toggle between 1 and 2
DrawLogo(&pieceOptions[0], helpFile);
}
}
static Option *
ExpHelp (int n, int x, int y)
{
if(n == 10) {
snprintf(helpFile, MSG_SIZ, DATADIR "/help/%sHelp%d.png", Choice, helpNr);
DrawLogo(&pieceOptions[0], helpFile);
}
return NULL;
}
void
LoadPieceHelp ()
{
helpNr = 1;
GenericPopUp(pieceOptions, "Piece Help", PieceDlg, BoardDlg, NONMODAL, 0);
ExpHelp(10, 0, 0);
}
void
UnloadPieceHelp ()
{
PopDown(PieceDlg);
}
//-------------------------------- AddPieces dialog --------------------------------
static char *pieceList[NPIECES];
static void AddClick(int n);
static void AddExit(void);
static Option *ExpAdd(int n, int x, int y);
static void
CancelClick (int n)
{
AddExit();
PopDown(HistoryDlg);
UpdateCaptions();
}
static Option addOptions[] = {
{ 50, FIX_H, 283, NULL, (void*) &ExpAdd, NULL, NULL, Graph, "" },
{ 400, LR, 0, NULL, (void*) pieceList, (char*) &AddClick, NULL, ListBox, "" }, // list of pieces
{ 1, 0, 100, NULL, (void*) &AddClick, NULL, NULL, Button, N_("Add Piece") },
{ 2, SAME_ROW, 100, NULL, (void*) &CancelClick, NULL, NULL, Button, N_("Cancel") },
{ 0, NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
};
static Option *
ExpAdd (int n, int x, int y)
{
if(n == 10) {
DrawLogo(&addOptions[0], DATADIR "/titles/AddBanner.png");
}
return NULL;
}
static void
AddClick (int n)
{
Selection = SelectedListBoxItem(&addOptions[1]) + 1;
if(Selection > 0) AddSomePieces();
UpdateCaptions();
DrawBoard();
}
static void
AddExit ()
{
I = SelectedListBoxItem(&addOptions[1]);
if(Drop == 1) ResetHand();
Selection = 0; Reduce = 0; MovePiece = 0;
if(!Board.Timer1.Enabled) StartClockTimer(1000);
Board.Timer1.Enabled = True;
MoveCount = 0; TurnCount = 0; strcpy(ExtraPiece, "");
if(!strcmp(Turn, "White") ) MoveCount = 1;
strcpy(Board.LastMove.Caption, "");
UpdateCaptions();
}
void
LoadAddPieces ()
{
STRING ASTR, Newt;
INT L;
for(L = 1; L <= PieceNum / 2; L++) {
sprintf(ASTR, "%s %s", ExtraPiece, Pieces[L].Name);
sprintf(Newt, "%-30s %-5s %6d", ASTR, Pieces[L].sname, Pieces[L].number);
ASSIGN(pieceList[L-1], Newt);
}
pieceList[L] = NULL;
// if(NewPiece.ListIndex == -1 ) AddPiece.Enabled = False; FIXME
// AddPieces.Visible = True;
GenericPopUp(addOptions, "Add Pieces", HistoryDlg, BoardDlg, NONMODAL, 1);
LoadListBox(&addOptions[1], _("No Pieces"), -1, -1);
ExpAdd(10, 0, 0);
}
void
UnloadAddPieces()
{
// AddExit();
PopDown(HistoryDlg);
}
//----------------------------------- Startup dialog -------------------------------------
static Option *ExpLogo(int n, int x, int y);
static Option *ExpSamurai(int n, int x, int y);
char *choice;
static char *variantList[] = {
N_("-------- Modern Games --------"),
N_("Micro Shogi (4x5)"),
N_("Mini Shogi (5x5)"),
N_("Judkins Shogi (6x6)"),
N_("Whale Shogi (6x6)"),
N_("Yari Shogi (7x9)"),
N_("Modern Shogi (9x9)"),
N_("-------- 1200-1800 AD --------"),
N_("Tori Shogi (7x7)"),
N_("Sho Shogi (9x9)"),
N_("Wa Shogi (11x11)"),
N_("Chu Shogi (12x12)"),
N_("Dai Shogi (15x15)"),
N_("Tenjiku Shogi (16x16)"),
N_("Dai Dai Shogi (17x17)"),
N_("Maka Dai Dai Shogi (19x19)"),
N_("Tai Shogi (25x25)"),
N_("--------- 800-1200 AD --------"),
N_("Heian Shogi (9x8)"),
N_("Heian Dai Shogi (13x13)"),
NULL
};
static char *variantNames[] = { // sound files corresponding to above names
"",
"Micro",
"Mini",
"Judkin",
"Whale",
"Yari",
"Shogi",
"",
"Tori",
"Sho",
"Wa",
"Chu",
"Dai",
"Tenjiku",
"DaiDai",
"Maka",
"Tai",
"",
"HShogi",
"Heian",
NULL
};
typedef struct { int x, y; } Point;
static Point windowSize[] = {
{ 0, 0 },
{ 640, 469 },
{ 640, 469 },
{ 640, 469 },
{ 640, 469 },
{ 640, 469 },
{ 640, 469 },
{ 0, 0 },
{ 640, 469 },
{ 640, 469 },
{ 639, 469 },
{ 640, 470 },
{ 640, 470 },
{ 640, 470 },
{ 639, 469 },
{ 639, 469 },
{ 799, 600 },
{ 0, 0 },
{ 640, 470 },
{ 640, 469 }
};
void
Go (int n);
void
Change (int n)
{
ASSIGN(choice, variantNames[values[n]]);
Go(3); // simulate 'Play' press
}
static Option startOptions[] = {
{ 6, COMBO_CALLBACK, 0, NULL, (void*) &Change, (char*) variantNames, variantList, ComboBox, N_("Select Variant:") },
{ 103, L2L|T2T, 319,NULL, (char*) &ExpLogo, NULL, NULL, Graph, "logo" }, // board
{ 7, LR, 0, NULL, NULL, NULL, NULL, Label, N_("Linux / GTK+ / C port by H.G.Muller (2014)") }, // black clock
{ 1, 0, 100, NULL, (void*) &Go, NULL, NULL, Button, N_("Play") },
{ 2, SAME_ROW, 100, NULL, (void*) &Go, NULL, NULL, Button, N_("Load Game") },
{ 3, SAME_ROW, 100, NULL, (void*) &Go, NULL, NULL, Button, N_("Quit") },
{ 0, SAME_ROW, 0, NULL, NULL, NULL, NULL, Break, "" },
{ 179, LR|TB, 125, NULL, (char*) &ExpSamurai, NULL, NULL, Graph, "samurai" }, // board
{ 0, NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
};
void
Go (int n)
{
static int used;
n = startOptions[n].value;
switch(n) {
case 1: GenericReadout(startOptions, -1);
if(!choice) { ASSIGN(choice, "Shogi"); }
if(!*choice) return; // prevent selecting separator
strcpy(Choice, choice);
StartUp();
UpdateCaptions();
used = 1;
break; // Play
case 2: *Choice = '\0'; LoadGameProc(); break; // FIXME: this uses LoadGame instead of LoadGame2
case 3: if(used) QuitProc(); else exit(0); break; // Quit
}
InitMenuMarkers();
PopDown(RootWindow);
}
static Option *
ExpLogo(int n, int x, int y)
{
if(n == 10) DrawLogo(&startOptions[1], DATADIR "/titles/logo.png");
return NULL;
}
static Option *
ExpSamurai(int n, int x, int y)
{
if(n == 10) DrawLogo(&startOptions[7], DATADIR "/titles/armour.png");
return NULL;
}
void
UnloadStart()
{
PopDown(RootWindow);
}
void
LoadStart()
{
GenericPopUp(startOptions, "ShogiVar", RootWindow, RootWindow, MODAL, 0);
ExpSamurai(10, 0, 0); ExpLogo(10, 0, 0);
SetColoredLabel(&startOptions[2], startOptions[2].name, "blue", "#F0F0F0", "Sans Bold 9");
}
// [HGM] experimental code to pop up window just like the main window, using GenercicPopUp
static int boardWidth, boardHeight;
void *dotLarge, *dotSmall;
void
Dot(int x, int y)
{
int w = 6, h = 7, d = 4;
void *dot = dotSmall;
if(Pixels > 50) dot = dotLarge, w = 10, h = 9, d = 5;
if(BoardSizeY >= 12 && BoardSizeY <= 16) d--;
CopyRectangle(dot, 0, 0, w, h, XStart + x*Pixels - d, 11 + y*Pixels - d);
}
void
Render (OBJECT *p)
{
if(!p->Visible) return;
CopyRectangle(p->Picture, 0, 0, p->width, p->height, p->x, p->y);
}
void
DrawBoard ()
{
int i, dotX, dotY = PromDotY, Pixels = Board.Pix[1].width;
CopyRectangle(Board.Picture, 0, 0, boardWidth, boardHeight, 0, 0);
for(i=0; i<NPIECES; i++) Render(&Board.showpic[i]);
for(i=0; i<NTYPES; i++) Render(&Board.HandPic[i]);
for(i=0; i<NTYPES; i++) if(Board.HandPic[i].Visible) {
int off = Pixels/2 + 5, mid = Board.HandPic[i].x + Pixels/2 - 4, h = mid;
if(mid > 320) off = - off, h = 640 - h;
if(h > Pixels) off = -off;
DrawSeekText(Board.Held[i].Caption,
mid - off + (off < 0 & Pixels), // odd mid was rounded down
Board.HandPic[i].y + Pixels/2 - 5);
}
dotX = (2*BoardSizeY)/3 + 1 >> 1; // divide as equal as possible
if(BoardSizeY > 16) dotY = 6 + (BoardSizeY > 20); // force dots in DaiDai+
if(dotY) { // repair board dots overwritten by pieces
if(BoardSizeX - 2*dotX <= 1 || BoardSizeY == 11) dotX--;
Dot(dotX, dotY);
Dot(BoardSizeX - dotX, dotY);
Dot(dotX, BoardSizeY - dotY);
Dot(BoardSizeX - dotX, BoardSizeY - dotY);
}
GraphExpose(&mainOptions[W_BOARD], 0, 0, boardWidth, boardHeight);
DrawWidgetIcon(&mainOptions[W_BICON], 3 + Reverse);
DrawWidgetIcon(&mainOptions[W_WICON], 2 - Reverse);
if(Notate) NotSet();
}
static Option *Exp(int n, int x, int y);
void MenuCallback(int n);
static void
CCB (int n)
{
shiftKey = (ShiftKeys() & 3) != 0;
if(n < 0) { // button != 1
n = -n;
if(shiftKey) {
// AdjustClock(n == W_BLACK, 1);
}
} else
;// ClockClick(n == W_BLACK);
}
Option mainOptions[] = { // description of main window in terms of generic dialog creator
{ 0, 0xCA, 0, NULL, NULL, "", NULL, BarBegin, "" }, // menu bar
{ 0, COMBO_CALLBACK, 0, NULL, (void*)&MenuCallback, NULL, NULL, DropDown, N_("Game") },
{ 0, COMBO_CALLBACK, 0, NULL, (void*)&MenuCallback, NULL, NULL, DropDown, N_("Moves") },
{ 0, COMBO_CALLBACK, 0, NULL, (void*)&MenuCallback, NULL, NULL, DropDown, N_("Preferences") },
{ 0, COMBO_CALLBACK, 0, NULL, (void*)&MenuCallback, NULL, NULL, DropDown, N_("Set-Up") },
{ 0, COMBO_CALLBACK, 0, NULL, (void*)&MenuCallback, NULL, NULL, DropDown, N_("Help") },
{ 0, 0, 0, NULL, NULL, "", NULL, BarEnd, "" },
{ 401, LR|TB, 401, NULL, (char*) &Exp, NULL, NULL, Graph, "shadow board" }, // board
{ 7, L2L, 70, NULL, (void*) &CCB, NULL, NULL, Label, "Black" }, // black clock
{ 0, SAME_ROW, 18, NULL, NULL, NULL, NULL, Icon, " " },
{ 0, BORDER|SAME_ROW, 260, NULL, NULL, "", NULL, Label, "" }, // PieceID field
{ 0, BORDER|SAME_ROW, 90, NULL, NULL, "", NULL, Label, "" }, // LastMove field
{ 0, BORDER|SAME_ROW, 110, NULL, NULL, "", NULL, Label, "" }, // NextMove field
{ 0, SAME_ROW, 18, NULL, NULL, NULL, NULL, Icon, " " },
{ 10, R2R|SAME_ROW, 70, NULL, (void*) &CCB, NULL, NULL, Label, "White" }, // white clock
{ 0, COMBO_CALLBACK, 0, NULL, (void*)&MenuCallback, NULL, NULL, PopUp, "Bindings" }, // BEWARE! Must be 15th!
{ 0, NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
};
void
MenuCallback (int n)
{
MenuProc *proc = (MenuProc *) (((MenuItem*)(mainOptions[n].choice))[values[n]].proc);
if(proc) (proc)();
if( !(n == 1 && values[n] == 3) )
UpdateCaptions();
}
static int grabbed; // encodes dragged item
static int Dispatch(int button, int x, int y);
static int
ShowpicsClick(int index, int button, int x, int y)
{
if(button == 9) { // DragDrop
NewIndex = index; PicDrop();
return 0;
}
NewButton = abs(button); I = index;
if(button > 0) { // press
grabbed = index + 1; // remember what we drag
CCC = 1; ClickPiece = 1;
EndTilde();
if(button == 1) PicDown(); else ShowProm();
if(button == 1 && Board.showpic[index].dragged) NewCursor(&mainOptions[W_BOARD], "");
} else { // release
int n = Board.showpic[index].dragged;
if(n) Dispatch(9, x, y); // generate DragDrop event
DropPiece();
if(button == -1 && n) NewCursor(&mainOptions[W_BOARD], NULL);
}
return 0;
}
static int
HandpicsClick(int index, int button, int x, int y)
{
if(button == 9) { // DragDrop
ClearLegal();
} else if(button > 0) { // press
grabbed = -1 - index; // remember what we drag
CCC = 1; NewButton = abs(button); I = index;
EndTilde();
if(button == 1) HeldDown(); else HeldProm();
if(button == 1 && Board.HandPic[index].dragged) NewCursor(&mainOptions[W_BOARD], "");
} else { // release
int n = Board.HandPic[index].dragged;
if(n) Dispatch(9, x, y); // generate DragDrop event
NewButton = abs(button); I = index;
DropPiece2();
if(button == -1 && n) NewCursor(&mainOptions[W_BOARD], NULL);
}
return 0;
}
static int
FormClick(int button, int x, int y)
{
if(button == 9) { // DragDrop
NewX = x; NewY = y; FormDrop();
} else if(button > 0) { // press
CCC = 1; ClickPiece = 0; NewX = x, NewY = y;
EndTilde();
if(button == 1) FillSquare(); else ShowProm();
} else { // release
if(LegalMoves == 0) ClearLegal();
}
return 0;
}
static int
Dispatch (int button, int x, int y)
{ // figure out in which screen element the click takes place
int i;
for(i=0; i<NSQUARES; i++) {
OBJECT *p = &Board.showpic[i];
if(p->Visible &&
p->x <= x && x < p->x + p->width &&
p->y <= y && y < p->y + p->height )
return ShowpicsClick(i, button, x, y);
}
for(i=0; i<NTYPES; i++) {
OBJECT *p = &Board.HandPic[i];
if(p->Visible &&
p->x <= x && x < p->x + p->width &&
p->y <= y && y < p->y + p->height )
return HandpicsClick(i, button, x, y);
}
return FormClick(button, x, y);
}
int
MouseClick (int button, int x, int y)
{ // Primary mouse handler
static int lastX, lastY;
int j = grabbed, i = 0;
if(button < 0) {
if(j) { // up-click to same object as down-click
if(j > 0) i = ShowpicsClick( j-1, -1, x, y); else
if(j < 0) i = HandpicsClick(-j-1, -1, x, y);
} else i = FormClick(button, x, y);
grabbed = 0;
} else { // down-click to clicked object
i = Dispatch(button, x, y);
lastX = x; lastY = y;
}
UpdateCaptions();
return i;
}
static Option *
Exp (int n, int x, int y)
{
static int but1, but3, oldW, oldH;
int menuNr = -3, sizing;
TimeMark now;
if(n == 0) { // motion
// if((but1 || dragging == 2) && !PromoScroll(x, y)) DragPieceMove(x, y);
// if(but3) MovePV(x, y, oldH);
return NULL;
}
// if(n != 10 && PopDown(PromoDlg)) fromX = fromY = -1; else // user starts fiddling with board when promotion dialog is up
GetTimeMark(&now);
shiftKey = ShiftKeys();
controlKey = (shiftKey & 0xC) != 0;
shiftKey = (shiftKey & 3) != 0;
switch(n) {
case 1: MouseClick(n, x, y); but1 = 1; break;
case -1: MouseClick(n, x, y); but1 = 0; break;
case 2: shiftKey = !shiftKey;
case 3: MouseClick(n, x, y); but3 = 1; break;
case -2: shiftKey = !shiftKey;
case -3: MouseClick(n, x, y); but3 = 0; break;
case 10:
sizing = (oldW != x || oldH != y);
oldW = x; oldH = y;
InitDrawingHandle(mainOptions + W_BOARD);
// if(sizing && SubtractTimeMarks(&now, &programStartTime) > 10000) return NULL; // don't redraw while sizing (except at startup)
DrawBoard();
default:
return NULL;
}
switch(menuNr) {
case 2:
case -1: ErrorPopDown();
case -2:
default: break; // -3, so no clicks caught
}
return NULL;
}
Option *
BoardPopUp (int squareSize, int lineGap, void *clockFontThingy)
{
int i;
// mainOptions[W_WHITE].choice = (char**) clockFontThingy;
// mainOptions[W_BLACK].choice = (char**) clockFontThingy;
for(i=0; strcmp(Choice, variantNames[i]); i++);
boardWidth = windowSize[i].x; boardHeight = windowSize[i].y;
mainOptions[W_BOARD].value = boardHeight;
mainOptions[W_BOARD].max = boardWidth; // board size
// mainOptions[W_PIECE].max = mainOptions[W_LAST].max = mainOptions[W_NEXT].max =
// mainOptions[W_BLACK].max = mainOptions[W_WHITE].max = (boardWidth-36)/5-3; // clock width
mainOptions[W_MENU].max = boardWidth-40; // menu bar
for(i=0; i<5; i++) mainOptions[i+1].choice = (char**) menuBar[i].mi;
mainOptions[W_BIND].choice = (char**) menuBar[5].mi; // BEWARE! Must correspond to order!
GenericPopUp(mainOptions, "GUI", BoardDlg, RootWindow, MODAL, 1);
return mainOptions;
}
void
BoardPopDown()
{
Board.Timer1.Enabled = False; // make sure clock stops updating labels
PopDown(BoardDlg);
}
void
UnloadBoard()
{
int t = GetTime();
BoardPopDown();
while(GetTime() - t < 500) { DoEvents(); usleep(10000); }
UnloadImages();
Destroy(BoardDlg);
}
//---------------------------------------------
char lastMsg[MSG_SIZ];
void
DisplayMessage (char *message, char *extMessage)
{
/* display a message in the message widget */
char buf[MSG_SIZ];
if (extMessage)
{
if (*message)
{
snprintf(buf, sizeof(buf), "%s %s", message, extMessage);
message = buf;
}
else
{
message = extMessage;
};
};
strncpy(lastMsg, message, MSG_SIZ); // [HGM] make available
/* need to test if messageWidget already exists, since this function
can also be called during the startup, if for example a Xresource
is not set up correctly */
// if(mainOptions[W_MESSG].handle)
// SetWidgetLabel(&mainOptions[W_MESSG], message);
return;
}
int
StartTime ()
{
return programStartTime.ms;
}
int
GetTime ()
{
TimeMark now;
GetTimeMark(&now);
return now.ms;
}
static char *openName;
FileProc fileProc;
char *fileOpenMode;
FILE *openFP;
void
DelayedLoad ()
{
(void) (*fileProc)(openFP, 0, openName);
}
char *
Cleanse (char *s)
{
static char buf[MSG_SIZ];
char *p = buf;
while(*p++ = *s++) if(p[-1] < ' ' || p[-1] > 126) p[-1] = '?';
return buf;
}
void
UpdateMsg (Option *opt, char *s, char *old, char *fg, char *bg, char *font)
{
s = Cleanse(s);
if(strcmp(s, old)) {
strcpy(old, s);
SetColoredLabel(opt, s, fg, bg, font);
}
}
void
UpdateCaptions ()
{
static STRING white, black, pieceID, lastMove, nextMove, title;
char textColor[MSG_SIZ];
int fg = Board.PieceID.ForeColor;
snprintf(textColor, MSG_SIZ, "#%02x%02x%02x", fg&255, fg>>8&255, fg>>16&255); // Yegh! RB-swap
UpdateMsg(&mainOptions[W_WHITE], &Board.WhiteClock.Caption[0], &white[0], "white", "grey", "Sans Bold 9");
UpdateMsg(&mainOptions[W_BLACK], &Board.BlackClock.Caption[0], &black[0], "black", "grey", "Sans Bold 9");
UpdateMsg(&mainOptions[W_PIECE], &Board.PieceID.Caption[0], &pieceID[0], textColor, "#F0F0F0", "Sans Bold 9");
UpdateMsg(&mainOptions[W_LAST], &Board.LastMove.Caption[0], &lastMove[0], "black", "#F0F0F0", "Sans 9");
UpdateMsg(&mainOptions[W_NEXT], &Board.NextMove.Caption[0], &nextMove[0], "red", "#F0F0F0", "Sans Bold 9");
if(strcmp(Board.Caption, title)) {
strcpy(title, Board.Caption);
SetWindowTitle(BoardDlg, title, "");
}
}
void
MoveObject (int draw, OBJECT *obj, int x, int y /*, int w, int h*/)
{
obj->x = x; obj->y = y; // obj->width = 2; obj->height = h;
if(draw) DrawBoard();
}
void
Refresh ()
{
DrawBoard();
}
void
DrawText (char *s)
{
DrawSeekText(s, Board.CurrentX, Board.CurrentY);
}
static void
DrawLineWrapper (int x1, int y1, int x2, int y2, int c, char *options)
{
//printf("line (%d,%d)-(%d,%d) %dx%d %06x\n",x1,y1,x2,y2,x2-x1,y2-y1,Board.ForeColor);
DrawLine(x1, y1, x2, y2, Board.ForeColor, options);
}
void
DrawCircleWrapper (int x, int y, int r)
{
DrawCircle(x, y, r, Board.ForeColor, Board.FillColor, !Board.FillStyle);
}
void
InitBoard (char *name)
{
int i;
Board.Refresh = &Refresh;
Board.Show = &Refresh; // FIXME
Board.Hide = &Refresh; // FIXME
Board.Print = &DrawText;
Board.Line = &DrawLineWrapper;
Board.Circle = &DrawCircleWrapper;
Board.Timer1.Enabled = True;
StartClockTimer(1000);
for(i=0; i<NTYPES; i++) Board.HandPic[i].Visible = False;
for(i=0; i<NSQUARES; i++) {
Board.showpic[i].Visible = False;
Board.showpic[i].Picture = NULL;
}
ReadIcon(DATADIR "/WhiteUp.png", 1);
ReadIcon(DATADIR "/WhiteDn.png", 2);
ReadIcon(DATADIR "/BlackUp.png", 3);
ReadIcon(DATADIR "/BlackDn.png", 4);
LoadPieces(name);
}
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