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package api
// ecosystem_test.go provides tests for whole-ecosystem testing, consisting of
// multiple full, non-state-sharing nodes connected in various arrangements and
// performing various full-ecosystem tasks.
//
// To the absolute greatest extent possible, nodes are queried and updated
// exclusively through the API.
import (
"testing"
"time"
"github.com/NebulousLabs/Sia/build"
"github.com/NebulousLabs/Sia/types"
)
// TestHostPoorConnectivity creates several full server testers and links them
// together in a way that might mimic a full host ecosystem with a renter, and
// then isolates one of the hosts from the network, denying the host proper
// transaction propagation. The renters performed chained contract forming and
// uploading in the same manner that might happen in the wild, and then the
// host must get a file contract to the blockchain despite not getting any of
// the dependencies into the transaction pool from the flood network.
func TestHostPoorConnectivity(t *testing.T) {
if testing.Short() || !build.VLONG {
t.SkipNow()
}
t.Parallel()
// Create the various nodes that will be forming the simulated ecosystem of
// this test.
stLeader, err := createServerTester(t.Name())
if err != nil {
t.Fatal(err)
}
defer stLeader.panicClose()
stHost1, err := blankServerTester(t.Name() + " - Host 1")
if err != nil {
t.Fatal(err)
}
defer stHost1.panicClose()
stHost2, err := blankServerTester(t.Name() + " - Host 2")
if err != nil {
t.Fatal(err)
}
defer stHost2.panicClose()
stHost3, err := blankServerTester(t.Name() + " - Host 3")
if err != nil {
t.Fatal(err)
}
defer stHost3.panicClose()
stHost4, err := blankServerTester(t.Name() + " - Host 4")
if err != nil {
t.Fatal(err)
}
defer stHost4.panicClose()
stRenter1, err := blankServerTester(t.Name() + " - Renter 1")
if err != nil {
t.Fatal(err)
}
defer stRenter1.panicClose()
stRenter2, err := blankServerTester(t.Name() + " - Renter 2")
if err != nil {
t.Fatal(err)
}
defer stRenter2.panicClose()
// Fetch all of the addresses of the nodes that got created.
var ggSTL, ggSTH1, ggSTH2, ggSTH3, ggSTH4, ggSTR1, ggSTR2 GatewayGET
err = stLeader.getAPI("/gateway", &ggSTL)
if err != nil {
t.Fatal(err)
}
err = stHost1.getAPI("/gateway", &ggSTH1)
if err != nil {
t.Fatal(err)
}
err = stHost2.getAPI("/gateway", &ggSTH2)
if err != nil {
t.Fatal(err)
}
err = stHost3.getAPI("/gateway", &ggSTH3)
if err != nil {
t.Fatal(err)
}
err = stHost4.getAPI("/gateway", &ggSTH4)
if err != nil {
t.Fatal(err)
}
err = stRenter1.getAPI("/gateway", &ggSTR1)
if err != nil {
t.Fatal(err)
}
err = stRenter2.getAPI("/gateway", &ggSTR2)
if err != nil {
t.Fatal(err)
}
// Connect all of the peers in a circle, so that everyone is connected but
// there are a lot of hops.
err = stLeader.stdPostAPI("/gateway/connect/"+string(ggSTH1.NetAddress), nil)
if err != nil {
t.Fatal(err)
}
err = stHost1.stdPostAPI("/gateway/connect/"+string(ggSTH2.NetAddress), nil)
if err != nil {
t.Fatal(err)
}
err = stHost2.stdPostAPI("/gateway/connect/"+string(ggSTH3.NetAddress), nil)
if err != nil {
t.Fatal(err)
}
err = stHost3.stdPostAPI("/gateway/connect/"+string(ggSTH4.NetAddress), nil)
if err != nil {
t.Fatal(err)
}
err = stHost4.stdPostAPI("/gateway/connect/"+string(ggSTR1.NetAddress), nil)
if err != nil {
t.Fatal(err)
}
err = stRenter1.stdPostAPI("/gateway/connect/"+string(ggSTR2.NetAddress), nil)
if err != nil {
t.Fatal(err)
}
err = stRenter2.stdPostAPI("/gateway/connect/"+string(ggSTL.NetAddress), nil)
if err != nil {
t.Fatal(err)
}
// Connectivity check - all nodes should be synchronized to the leader's
// chain, which should have been the longest.
allTesters := []*serverTester{stLeader, stHost1, stHost2, stHost3, stHost4, stRenter1, stRenter2}
chainTip, err := synchronizationCheck(allTesters)
if err != nil {
t.Fatal(err)
}
// Mine a block from each node, to give the node money in the wallet that
// is recognized by the shared chain.
for i := range allTesters {
// Wait until the current tester has 'chainTip' as its current
// block, to make sure the network is building a community chain
// instead of creating orphans.
var cg ConsensusGET
success := false
for j := 0; j < 100; j++ {
err = allTesters[i].getAPI("/consensus", &cg)
if err != nil {
t.Fatal(err)
}
if cg.CurrentBlock == chainTip {
success = true
break
}
time.Sleep(time.Millisecond * 100)
}
if !success {
t.Fatal("nodes do not seem to be synchronizing")
}
err := allTesters[i].cs.Flush()
if err != nil {
t.Fatal(err)
}
// Mine a block for this node. The next iteration will wait for
// synchronization before mining the block for the next node.
block, err := allTesters[i].miner.AddBlock()
if err != nil {
t.Fatal(err, i)
}
chainTip = block.ID()
}
// Wait until the leader has the most recent block.
var cg ConsensusGET
success := false
for i := 0; i < 100; i++ {
err = allTesters[0].getAPI("/consensus", &cg)
if err != nil {
t.Fatal(err)
}
if cg.CurrentBlock == chainTip {
success = true
break
}
time.Sleep(time.Millisecond * 100)
}
if !success {
t.Fatal("nodes do not seem to be synchronizing")
}
// Make sure that everyone has the most recent block.
_, err = synchronizationCheck(allTesters)
if err != nil {
t.Fatal(err)
}
// Mine blocks from the leader until everyone's miner payouts have matured
// and become spendable.
for i := types.BlockHeight(0); i <= types.MaturityDelay; i++ {
_, err := stLeader.miner.AddBlock()
if err != nil {
t.Fatal(err)
}
}
_, err = synchronizationCheck(allTesters)
if err != nil {
t.Fatal(err)
}
}
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