File: sidplay-base.spec

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sidplay-base 1.0.4-4.dur.2
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  • sloc: sh: 7,785; cpp: 2,357; makefile: 44
file content (58 lines) | stat: -rw-r--r-- 1,657 bytes parent folder | download
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%define name sidplay-base
%define	version	1.0.4
%define release 1
%define	prefix /usr

Summary: A Commodore 64 music player and SID chip emulator.
Name: %{name}
Version: %{version}
Release: %{release}
Icon: sidplay.xpm
Copyright: GPL
URL: http://www.geocities.com/SiliconValley/Lakes/5147/
Group: Applications/Multimedia
Prefix: %{prefix}
Source: %{name}-%{version}.tgz
BuildRoot: /var/tmp/%{name}-build

%description
SIDPLAY is basically a music player. It emulates the Sound Interface
Device (SID) chip and the microprocessor unit of the Commodore 64
computer, so it can load and execute C64 machine code programs which
produce music or sound. Normally these are short pieces of code
pulled out of Commodore games or demonstration programs. Using
SIDPLAY, you can listen to thousands of old and new C64 sound files
by infamous artists such as Hubbard and Paul Norman! In emulation,
their music lives on...

%prep
%setup -q

[ "$RPM_BUILD_ROOT" != "/" ] && [ -d $RPM_BUILD_ROOT ] && rm -rf $RPM_BUILD_ROOT;

%build
CXXFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix}
make

%install
[ "$RPM_BUILD_ROOT" != "/" ] && [ -d $RPM_BUILD_ROOT ] && rm -rf $RPM_BUILD_ROOT;
mkdir -p $RPM_BUILD_ROOT
make DESTDIR=$RPM_BUILD_ROOT install
strip $RPM_BUILD_ROOT/%{prefix}/bin/*

%clean
[ "$RPM_BUILD_ROOT" != "/" ] && [ -d $RPM_BUILD_ROOT ] && rm -rf $RPM_BUILD_ROOT;

%files
%defattr(-,root,root)
#%doc COPYING POINTER
%{prefix}/bin/*

%changelog
* Wed May 03 2000 Michael Schwendt <sidplay@geocities.com>
- Replaced GIF with XPM.
- Dropped BUGS file.

* Sat Apr 15 2000 Michael Schwendt <sidplay@geocities.com>
- Initial RPM build of automake converted package.