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//
// /home/ms/source/sidplay/libsidplay/include/RCS/sidtune.h,v
//
#ifndef SIDTUNE_H
#define SIDTUNE_H
#include <fstream.h>
#include "mytypes.h"
const uint classMaxSongs = 256; // also file format limit
const uint infoStringNum = 5; // maximum
const uint infoStringLen = 80+1; // 80 characters plus terminating zero
const udword maxSidtuneFileLen = 65536+2+0x7C; // C64KB+LOAD+PSID
const int SIDTUNE_SPEED_VBI = 0; // Vertical-Blanking-Interrupt
const int SIDTUNE_SPEED_CIA_1A = 60; // CIA 1 Timer A
const int SIDTUNE_CLOCK_PAL = 0; // These are also used in the
const int SIDTUNE_CLOCK_NTSC = 1; // emulator engine!
// An instance of this structure is used to transport values to
// and from the ``sidTune-class'';
struct sidTuneInfo
{
// Consider the following fields as read-only!
//
// Currently, the only way to get the class to accept values which
// were written to these fields is creating a derived class.
//
const char* formatString; // the name of the identified file format
const char* speedString; // describing the speed a song is running at
uword loadAddr;
uword initAddr;
uword playAddr;
uword startSong;
uword songs;
//
// Available after song initialization.
//
uword irqAddr; // if (playAddr == 0), interrupt handler has been
// installed and starts calling the C64 player
// at this address
uword currentSong; // the one that has been initialized
ubyte songSpeed; // intended speed, see top
ubyte clockSpeed; // -"-
bool musPlayer; // whether Sidplayer routine has been installed
bool fixLoad; // whether load address might be duplicate
uword lengthInSeconds; // --- not yet supported ---
//
// Song title, credits, ...
//
ubyte numberOfInfoStrings; // the number of available text info lines
char* infoString[infoStringNum];
char* nameString; // name, author and copyright strings
char* authorString; // are duplicates of infoString[?]
char* copyrightString;
//
uword numberOfCommentStrings; // --- not yet supported ---
char ** commentString; // -"-
//
udword dataFileLen; // length of single-file sidtune file
udword c64dataLen; // length of raw C64 data without load address
char* path; // path to sidtune files; 0, if cwd
char* dataFileName; // a first file: e.g. ``*.c64''
char* infoFileName; // a second file: e.g. ``*.sid''
//
const char* statusString; // error/status message of last operation
};
class emuEngine;
class sidTune
{
public: // ----------------------------------------------------------------
// --- constructors ---
// Load a sidtune from a file.
// To retrieve data from standard input pass in filename "-".
// If you want to override the default filename extensions use this
// contructor. Please note, that if the specified ``sidTuneFileName''
// does exist and the loader is able to determine its file format,
// this function does not try to append any file name extension.
// See ``sidtune.cpp'' for the default list of file name extensions.
// You can specific ``sidTuneFileName = 0'', if you do not want to
// load a sidtune. You can later load one with open().
sidTune(const char* sidTuneFileName, const char **fileNameExt = 0);
// Load a single-file sidtune from a memory buffer.
// Currently supported: PSID format
sidTune(const ubyte* oneFileFormatSidtune, udword sidtuneLength);
virtual ~sidTune(); // destructor
// --- member functions ---
// Load a sidtune into an existing object.
// From a file.
bool open(const char* sidTuneFileName);
// From a buffer.
bool load(const ubyte* oneFileFormatSidtune, udword sidtuneLength);
bool getInfo( struct sidTuneInfo& );
virtual bool setInfo( struct sidTuneInfo& ); // dummy
ubyte getSongSpeed() { return info.songSpeed; }
uword getInitAddr() { return info.initAddr; }
uword getPlayAddr() { return info.playAddr; }
// This function initializes the SID emulator engine to play the given
// sidtune song.
friend bool sidEmuInitializeSong(emuEngine &, sidTune &, uword songNum);
// This is an old non-obsolete sub-function, that does not scan the sidtune
// for digis. If (emuConfig.digiPlayerScan == 0), this functions does the
// same as the one above.
friend bool sidEmuInitializeSongOld(emuEngine &, sidTune &, uword songNum);
// Determine current state of object (true = okay, false = error).
// Upon error condition use ``getInfo'' to get a descriptive
// text string in ``sidTuneInfo.statusString''.
operator bool() { return status; }
bool getStatus() { return status; }
// --- file save & format conversion ---
// These functions work for any successfully created object.
// overWriteFlag: true = Overwrite existing file.
// false = Default, return error when file already
// exists.
// One could imagine an "Are you sure ?"-checkbox before overwriting
// any file.
// returns: true = Successful, false = Error condition.
bool saveC64dataFile( const char* destFileName, bool overWriteFlag = false );
bool saveSIDfile( const char* destFileName, bool overWriteFlag = false );
bool savePSIDfile( const char* destFileName, bool overWriteFlag = false );
// This function can be used to remove a duplicate C64 load address in
// the C64 data (example: FE 0F 00 10 4C ...). A duplicate load address
// of offset 0x02 is indicated by the ``fixLoad'' flag in the sidTuneInfo
// structure.
//
// The ``force'' flag here can be used to remove the first load address
// and set new INIT/PLAY addresses regardless of whether a duplicate
// load address has been detected and indicated by ``fixLoad''.
// For instance, some position independent sidtunes contain a load address
// of 0xE000, but are loaded to 0x0FFE and call the player code at 0x1000.
//
// Don't forget to save the sidtune file.
void fixLoadAddress(bool force = false, uword initAddr = 0, uword playAddr = 0);
protected: // -------------------------------------------------------------
bool status;
sidTuneInfo info;
ubyte songSpeed[classMaxSongs];
ubyte clockSpeed[classMaxSongs];
uword songLength[classMaxSongs]; // song lengths in seconds
// holds text info from the format headers etc.
char infoString[infoStringNum][infoStringLen];
bool isCached;
ubyte* cachePtr;
udword cacheLen;
// Using external buffers for loading files instead of the interpreter
// memory. This separates the sidtune objects from the interpreter.
ubyte* fileBuf;
ubyte* fileBuf2;
udword fileOffset; // for files with header: offset to real data
// Filename extensions to append for various file types.
const char **fileNameExtensions;
// --- protected member functions ---
// Convert 32-bit PSID-style speed word to internal tables.
void convertOldStyleSpeedToTables(udword oldStyleSpeed);
// Copy C64 data from internal cache to C64 memory.
bool placeSidTuneInC64mem( ubyte* c64buf );
udword loadFile(const char* fileName, ubyte** bufferRef);
bool saveToOpenFile( ofstream& toFile, const ubyte* buffer, udword bufLen );
// Data caching.
bool cacheRawData(const void* sourceBuffer, udword sourceBufLen);
bool getCachedRawData(void* destBuffer, udword destBufLen);
// Support for various file formats.
virtual bool PSID_fileSupport(const void* buffer, udword bufLen);
virtual bool PSID_fileSupportSave(ofstream& toFile, const ubyte* dataBuffer);
virtual bool MUS_fileSupport(const void* buffer, udword bufLen);
virtual void MUS_installPlayer(ubyte *c64buf);
virtual bool INFO_fileSupport(const void* dataBuffer, udword dataBufLen,
const void* infoBuffer, udword infoBufLen);
virtual bool SID_fileSupport(const void* dataBuffer, udword dataBufLen,
const void* sidBuffer, udword sidBufLen);
virtual bool SID_fileSupportSave(ofstream& toFile);
private: // ---------------------------------------------------------------
void safeConstructor();
void safeDestructor();
#if !defined(NO_STDIN_LOADER)
void stdinConstructor();
#endif
void filesConstructor(const char* name);
void bufferConstructor(const ubyte* data, udword dataLen);
uword selectSong(uword selectedSong);
void setIRQaddress(uword address);
void clearCache();
void deleteFileBuffers();
void deleteFileNameCopies();
// Try to retrieve single-file sidtune from specified buffer.
bool getSidtuneFromFileBuffer(const ubyte* buffer, udword bufferLen);
// Cache the data of a single-file or two-file sidtune and its
// corresponding file names.
void acceptSidTune(const char* dataFileName, const char* infoFileName,
const ubyte* dataFileBuf, udword dataLen );
bool createNewFileName(char** destStringPtr,
const char* sourceName, const char* sourceExt);
};
#endif
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