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/************************************************************************
*
* Copyright (C) 2023-2024 IRCAD France
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include "speed_dial.hpp"
#include <core/spy_log.hpp>
#include <QEvent>
#include <QLayout>
#include <QParallelAnimationGroup>
#include <QPropertyAnimation>
namespace sight::ui::qt::widget
{
speed_dial::speed_dial(enum direction _direction, int _spacing, int _animation_duration, QWidget* _parent) :
QPushButton(_parent),
m_direction(_direction),
m_spacing(_spacing),
m_animation_duration(_animation_duration),
m_animation_group(new QParallelAnimationGroup)
{
setEnabled(false);
setCheckable(true);
m_actions_container->setObjectName(objectName() + "Actions");
infect(_parent);
QObject::connect(this, &QPushButton::clicked, this, &speed_dial::toggle_fold);
QObject::connect(
m_animation_group,
&QAnimationGroup::finished,
[this]
{
if(m_folded)
{
m_actions_container->hide();
}
});
QObject::connect(
this,
&QObject::objectNameChanged,
[this](QString)
{
m_actions_container->setObjectName(objectName() + "Actions");
});
}
//------------------------------------------------------------------------------
void speed_dial::set_direction(enum direction _direction)
{
m_direction = _direction;
}
//------------------------------------------------------------------------------
enum speed_dial::direction speed_dial::direction() const
{
return m_direction;
}
//------------------------------------------------------------------------------
void speed_dial::set_spacing(int _spacing)
{
m_spacing = _spacing;
}
//------------------------------------------------------------------------------
int speed_dial::spacing() const
{
return m_spacing;
}
//------------------------------------------------------------------------------
void speed_dial::set_animation_duration(int _animation_duration)
{
// It seems there is a bug when animationDuration=1; QAbstractAnimation::finished doesn't trigger, and as such the
// buttons don't hide when folded.
if(_animation_duration == 1)
{
m_animation_duration = 0;
}
else
{
m_animation_duration = _animation_duration;
}
}
//------------------------------------------------------------------------------
int speed_dial::animation_duration() const
{
return m_animation_duration;
}
//------------------------------------------------------------------------------
void speed_dial::fold()
{
if(m_folded)
{
return;
}
m_folded = true;
setChecked(false);
if(m_actions_container == nullptr)
{
return;
}
m_animation_group->setDirection(QAbstractAnimation::Backward);
m_animation_group->start();
}
//------------------------------------------------------------------------------
void speed_dial::unfold()
{
if(!m_folded)
{
return;
}
if(m_actions.empty())
{
return;
}
m_folded = false;
setChecked(true);
m_animation_group->setDirection(QAbstractAnimation::Forward);
m_actions_container->show();
m_animation_group->start();
}
//------------------------------------------------------------------------------
void speed_dial::toggle_fold()
{
if(m_folded)
{
unfold();
}
else
{
fold();
}
}
//------------------------------------------------------------------------------
bool speed_dial::is_folded() const
{
return m_folded;
}
//------------------------------------------------------------------------------
void speed_dial::update_actions(std::vector<QWidget*> _actions)
{
m_actions = std::move(_actions);
setEnabled(!m_actions.empty());
// Update the action container
for(QObject* obj : m_actions_container->children())
{
if(auto* widget = qobject_cast<QWidget*>(obj);
widget != nullptr && std::ranges::find(m_actions, obj) == m_actions.end())
{
widget->hide();
widget->setParent(nullptr);
}
}
for(QWidget* w : m_actions)
{
w->setParent(m_actions_container);
w->show();
}
// Update the animations
int current_time = m_animation_group->currentTime(); // Current time get resetted when calling
// QAnimationGroup::clear
m_animation_group->clear();
auto* container_animation = new QPropertyAnimation(m_actions_container, "geometry");
container_animation->setDuration(m_animation_duration);
container_animation->setCurrentTime(current_time);
m_animation_group->addAnimation(container_animation);
for(QWidget* w : m_actions)
{
auto* animation = new QPropertyAnimation(w, "pos");
animation->setDuration(m_animation_duration);
animation->setCurrentTime(current_time);
m_animation_group->addAnimation(animation);
}
// Ensure the actual size of the widgets are computed; this is needed by computePositions
std::ranges::for_each(m_actions, &QWidget::adjustSize);
if(parentWidget() != nullptr)
{
update_actions_positions();
}
}
//------------------------------------------------------------------------------
const std::vector<QWidget*>& speed_dial::actions() const
{
return m_actions;
}
//------------------------------------------------------------------------------
bool speed_dial::eventFilter(QObject* _o, QEvent* _e)
{
QWidget* w = qobject_cast<QWidget*>(_o);
if(w == nullptr)
{
return false;
}
// The positions of the actions must be updated if:
// - The size of one of the actions changes
// - One of the ancestors of the speed dial is resized of moves
if((std::ranges::find(m_actions, w) != m_actions.end() && _e->type() == QEvent::Resize)
|| (_o->findChildren<speed_dial*>(objectName()).contains(this)
&& (_e->type() == QEvent::Resize || _e->type() == QEvent::Move)))
{
update_actions_positions();
}
return false;
}
//------------------------------------------------------------------------------
bool speed_dial::event(QEvent* _e)
{
if(_e->type() == QEvent::ParentChange)
{
infect(parent());
m_actions_container->setParent(window());
}
return QPushButton::event(_e);
}
//------------------------------------------------------------------------------
void speed_dial::moveEvent(QMoveEvent* _e)
{
QPushButton::moveEvent(_e);
update_actions_positions();
}
//------------------------------------------------------------------------------
void speed_dial::resizeEvent(QResizeEvent* _e)
{
QPushButton::resizeEvent(_e);
update_actions_positions();
bool is_in_an_overlay = false;
for(QWidget* child = this ; !is_in_an_overlay && child->parentWidget() != nullptr ; child = child->parentWidget())
{
QLayout* parent_layout = child->parentWidget()->layout();
is_in_an_overlay = (parent_layout == nullptr || parent_layout->indexOf(child) == -1);
}
if(is_in_an_overlay)
{
setIconSize(size());
}
}
//------------------------------------------------------------------------------
void speed_dial::infect(QObject* _parent)
{
if(_parent == nullptr)
{
return;
}
_parent->installEventFilter(this);
infect(_parent->parent());
}
//------------------------------------------------------------------------------
void speed_dial::update_actions_positions()
{
if(m_actions_container == nullptr || m_animation_group == nullptr)
{
return;
}
// Either one of the actions was resized or one of the ancestor was resized or moved. Either way, the position and
// size of the container is now invalid and must be changed.
SIGHT_ASSERT(
"There must be as much animations as there are actions (+ 1 animation because of the container)",
static_cast<std::size_t>(m_animation_group->animationCount()) == m_actions.size() + 1
);
// computePositions will give us the positions and sizes of the container and the positions of the actions. They are
// provided as a pair, where the first element is the initial value and the second element is the final value.
auto [containerRect, actionsPositions] = compute_positions();
// In the animation group, there must be precisely as much as animations as action, plus the animation of the
// container, which is the first element. See updateActions, where these animations are created.
auto* container_animation = qobject_cast<QPropertyAnimation*>(m_animation_group->animationAt(0));
SIGHT_ASSERT(
"All animations inside the animation group must be QPropertyAnimation",
container_animation != nullptr
);
container_animation->setStartValue(containerRect.first);
container_animation->setEndValue(containerRect.second);
m_actions_container->setGeometry(container_animation->currentValue().toRect());
for(std::size_t i = 0 ; i < actionsPositions.size() ; i++)
{
auto* animation = qobject_cast<QPropertyAnimation*>(m_animation_group->animationAt(static_cast<int>(i) + 1));
SIGHT_ASSERT("All animations inside the animation group must be QPropertyAnimation", animation != nullptr);
animation->setStartValue(actionsPositions[i].first);
animation->setEndValue(actionsPositions[i].second);
m_actions[i]->move(animation->currentValue().toPoint());
}
}
//------------------------------------------------------------------------------
speed_dial::animations speed_dial::compute_positions() const
{
std::pair<QRect, QRect> container_rect;
QPoint speed_dial_position_on_window = mapTo(window(), parentWidget()->pos());
QPoint container_position = speed_dial_position_on_window;
QSize container_final_size;
// Firstly, we must compute what will be the initial container position and the final container size. If the
// direction is vertical (either up or down), the width is determined by the "fattest" action, and the height is the
// sum of the height of all the actions including the spacing, and if the direction is horizontal, the width is the
// sum of the width of all the actions including the spacing, and the height is the height of the biggest action.
// In order for the container to be centered on the speed dial, its position is adapted. The container won't however
// exceed the window.
if(m_direction == direction::up || m_direction == direction::down)
{
int fattest_widget_width = 0;
int total_height = static_cast<int>(m_actions.size() - 1) * m_spacing;
for(const QWidget* w : m_actions)
{
fattest_widget_width = std::max(fattest_widget_width, w->width());
total_height += w->height();
}
container_final_size.setWidth(fattest_widget_width);
container_final_size.setHeight(total_height);
container_position.setX(
std::clamp(
speed_dial_position_on_window.x() + (width() - fattest_widget_width) / 2,
0,
window()->width() - fattest_widget_width
)
);
}
else
{
int biggest_widget_height = 0;
int total_width = static_cast<int>(m_actions.size() - 1) * m_spacing;
for(const QWidget* w : m_actions)
{
biggest_widget_height = std::max(biggest_widget_height, w->height());
total_width += w->width();
}
container_final_size.setWidth(total_width);
container_final_size.setHeight(biggest_widget_height);
container_position.setY(
std::clamp(
speed_dial_position_on_window.y() + (height() - biggest_widget_height) / 2,
0,
window()->height() - biggest_widget_height
)
);
}
container_rect.first = QRect(container_position, size());
// Then, we compute the final position of the container. In the initial position, the container overlaps with the
// speed dial, while in its final position, it must be aside. The spacing must be applied between the speed dial and
// the container (it will effectively be the spacing between the speed dial and the first button). Since in Qt the
// position of a widget is determined by its top left point, there are two main cases: we are either in the
// "positive" world (down and right), where we must add the width/height of the speed dial to its position, or in
// the "negative" world (up and left), where we must substract the final width/height of the container to its
// position.
QPoint delta;
if(m_direction == direction::up)
{
delta = QPoint(0, -container_final_size.height() - m_spacing);
}
else if(m_direction == direction::left)
{
delta = QPoint(-container_final_size.width() - m_spacing, 0);
}
else if(m_direction == direction::down)
{
delta = QPoint(0, height() + m_spacing);
}
else
{
delta = QPoint(width() + m_spacing, 0);
}
container_rect.second = QRect(container_position + delta, container_final_size);
// Finally, we compute the position of the actions within the container. The actions must be centered in the
// container, and an offset must be calculated to place them evenly within the container. If the direction is
// vertical (up or down), x is calculated so that the action is in the center of the container, which is the width
// of the container minus its width. Its y (offset) will be the cumulated height of the previous widgets including
// spacing. If the direction is horizontal (left or right), y is the height of the container minus its height, and
// its x (offset) is the cumulated width of the previous widgets including spacing.
std::vector<std::pair<QPoint, QPoint> > actions_positions;
int cumulated_size = 0;
for(int i = 0 ; const QWidget * w : m_actions)
{
std::pair<QPoint, QPoint> action_positions;
int offset = cumulated_size + i * m_spacing;
if(m_direction == direction::up || m_direction == direction::down)
{
int x = container_final_size.width() - w->width();
action_positions.first = QPoint(x, 0);
action_positions.second = QPoint(x, offset);
}
else
{
int y = container_final_size.height() - w->height();
action_positions.first = QPoint(0, y);
action_positions.second = QPoint(offset, y);
}
actions_positions.push_back(action_positions);
cumulated_size += m_direction == direction::up || m_direction == direction::down ? w->height() : w->width();
i++;
}
return {container_rect, actions_positions};
}
} // namespace sight::ui::qt::widget
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