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<!--
This tutorial shows a scene containing a 3D image and a textured mesh.
To use this application, you should open a 3D image, a mesh and/or a 2D texture image.
-->
<plugin id="tuto07_generic_scene">
<requirement id="sight::module::ui" />
<requirement id="sight::module::viz::scene3d" />
<requirement id="sight::module::ui::qt" />
<requirement id="sight::module::service" />
<requirement id="sight::module::viz::scene3d_qt" />
<extension implements="sight::app::extension::config">
<id>Tuto07GenericScene_AppCfg</id>
<config>
<!-- ******************************* Objects declaration ****************************** -->
<object uid="image" type="sight::data::image" />
<object uid="mesh" type="sight::data::mesh" />
<object uid="texture" type="sight::data::image" />
<object uid="tf" type="sight::data::transfer_function" />
<object uid="snapshot" type="sight::data::image" />
<!-- ******************************* UI declaration *********************************** -->
<service uid="mainFrame" type="sight::module::ui::frame">
<gui>
<frame>
<name>tuto07_generic_scene</name>
<icon>tuto07_generic_scene/tuto.ico</icon>
<minSize width="720" height="480" />
</frame>
</gui>
<registry>
<view sid="containerView" start="true" />
</registry>
</service>
<!-- Status bar used to display the progress bar for reading -->
<service uid="progressBarView" type="sight::module::ui::qt::progress_bar" />
<!-- main view -->
<service uid="containerView" type="sight::module::ui::view">
<gui>
<layout type="sight::ui::layout::overlay">
<view />
<view x="0" y="0" width="50" height="50" />
</layout>
</gui>
<registry>
<view sid="containerBackgroundView" start="true" />
<view sid="speedDialSrv" start="true" />
</registry>
</service>
<service uid="containerBackgroundView" type="sight::module::ui::view">
<gui>
<layout type="sight::ui::layout::line">
<orientation value="vertical" />
<view proportion="1" />
<view proportion="0" minHeight="30" resizable="false" backgroundColor="#3E4453" />
<view proportion="0" />
</layout>
</gui>
<registry>
<view sid="genericSceneSrv" start="true" />
<view sid="editorsView" start="true" />
<view sid="progressBarView" start="true" />
</registry>
</service>
<service uid="speedDialSrv" type="sight::module::ui::qt::icon_speed_dial">
<config direction="right" icon="sight::module::ui::icons/load.svg" unfoldedIcon="sight::module::ui::icons/revert.svg" />
<actions>
<action sid="openImageAct" name="Open image" icon="sight::module::ui::icons/image_series.svg" shortcut="Ctrl+I" />
<action sid="openMeshAct" name="Open mesh" icon="sight::module::ui::icons/model_series.svg" shortcut="Ctrl+M" />
<action sid="openTextureAct" name="Open texture" icon="sight::module::ui::icons/opacity.svg" shortcut="Ctrl+T" />
<action sid="fullscreen_act" name="Fullscreen" icon="sight::module::ui::icons/maximize.svg" />
<action sid="windowed_act" name="Windowed" icon="sight::module::ui::icons/restore.svg" />
</actions>
</service>
<!-- View for editors to update image visualization -->
<service uid="editorsView" type="sight::module::ui::view">
<gui>
<layout type="sight::ui::layout::line">
<orientation value="horizontal" />
<view proportion="0" minWidth="50" />
<view proportion="1" />
<view proportion="0" minWidth="30" />
<view proportion="0" visible="false" />
</layout>
</gui>
<registry>
<view sid="showNegatoSrv" start="true" />
<view sid="sliderIndexEditorSrv" start="true" />
<view sid="snapshotSrv" start="true" />
<view sid="tfm" start="true" />
</registry>
</service>
<!-- *************************** Begin generic scene *************************** -->
<!-- This scene display a 3D image and a textured mesh -->
<service uid="genericSceneSrv" type="sight::viz::scene3d::render">
<scene>
<background topColor="#36393E" bottomColor="#36393E" />
<layer id="default" order="1" transparency="DepthPeeling">
<adaptor uid="trackballInteractorAdp" />
<adaptor uid="textureAdp" />
<adaptor uid="meshAdp" />
<adaptor uid="negatoAdp" />
<adaptor uid="snapshotAdp" />
</layer>
</scene>
</service>
<service uid="trackballInteractorAdp" type="sight::module::viz::scene3d::adaptor::trackball_camera">
<config priority="0" />
</service>
<!-- Texture adaptor, used by mesh adaptor -->
<service uid="textureAdp" type="sight::module::viz::scene3d::adaptor::texture" auto_connect="true">
<in key="image" uid="texture" />
<config textureName="ogreTexture" />
</service>
<!-- Mesh adaptor -->
<service uid="meshAdp" type="sight::module::viz::scene3d::adaptor::mesh" auto_connect="true">
<in key="mesh" uid="mesh" />
<config textureName="ogreTexture" />
</service>
<!-- 3D image negatoscope adaptor -->
<service uid="negatoAdp" type="sight::module::viz::scene3d::adaptor::negato3d" auto_connect="true">
<in key="image" uid="image" />
<inout key="tf" uid="tf" />
<config sliceIndex="axial" interactive="true" />
</service>
<service uid="snapshotAdp" type="sight::module::viz::scene3d::adaptor::fragments_info">
<inout key="image" uid="snapshot" />
</service>
<!-- ******************************* Actions ****************************************** -->
<!-- Actions to call readers -->
<service uid="openImageAct" type="sight::module::ui::action" />
<service uid="openMeshAct" type="sight::module::ui::action" />
<service uid="openTextureAct" type="sight::module::ui::action" />
<!-- Set the view in full screen -->
<service uid="fullscreen_act" type="sight::module::ui::viz::screen_selector">
<config mode="select" />
</service>
<!-- Set the view in windowed -->
<service uid="windowed_act" type="sight::module::ui::action">
<state visible="false" />
</service>
<!-- ******************************* Services ***************************************** -->
<!-- Image displayed in the scene -->
<service uid="imageReaderSrv" type="sight::module::ui::io::selector">
<inout key="data" uid="image" />
<type mode="reader" />
</service>
<!-- Mesh reader -->
<service uid="meshReaderSrv" type="sight::module::ui::io::selector">
<inout key="data" uid="mesh" />
<type mode="reader" />
</service>
<!-- texture reader -->
<service uid="textureReaderSrv" type="sight::module::ui::io::selector">
<inout key="data" uid="texture" />
<type mode="reader" />
</service>
<!--
Generic editor representing a simple button with an icon.
The button can be checkable. In this case it can have a second icon.
- It emits a signal "clicked" when it is clicked.
- It emits a signal "toggled" when it is checked/unchecked.
Here, this editor is used to show or hide the image. It is connected to the image adaptor.
-->
<service uid="showNegatoSrv" type="sight::module::ui::qt::com::signal_button">
<config>
<checkable>true</checkable>
<icon>sight::module::ui::icons/cross.svg</icon>
<icon2>sight::module::ui::icons/layers.svg</icon2>
<iconWidth>40</iconWidth>
<iconHeight>16</iconHeight>
<checked>true</checked>
</config>
</service>
<!-- Editor representing a slider to navigate into image slices -->
<service uid="sliderIndexEditorSrv" type="sight::module::ui::qt::image::slice_index_position_editor" auto_connect="true">
<inout key="image" uid="image" />
<config orientation="axial" label="index" display_axis_selector="true" display_step_buttons="true" />
</service>
<service uid="snapshotSrv" type="sight::module::ui::qt::com::signal_button">
<config>
<checkable>false</checkable>
<icon>sight::module::ui::icons/frame.svg</icon>
</config>
</service>
<!-- Write the snapshot image -->
<service uid="imageWriterSrv" type="sight::module::io::bitmap::writer">
<in key="data" uid="snapshot" />
<dialog policy="always" />
<backends enable="all" mode="best" />
</service>
<service uid="tfm" type="sight::module::ui::qt::image::transfer_function">
<in key="image" uid="image" />
<inout key="tf" uid="tf" />
</service>
<!-- ******************************* Connections ***************************************** -->
<!-- Connects readers to status bar service -->
<connect>
<signal>meshReaderSrv/job_created</signal>
<signal>imageReaderSrv/job_created</signal>
<signal>textureReaderSrv/job_created</signal>
<slot>progressBarView/show_job</slot>
</connect>
<connect>
<signal>snapshotSrv/clicked</signal>
<slot>imageWriterSrv/update</slot>
</connect>
<!--
Connection for 3D image slice:
Connect the button (showNegatoSrv) signal "toggled" to the negato adaptor (negato3D)
slot "update_visibility", this signals/slots contains a boolean.
The image slices will be show or hide when the button is checked/unchecked.
-->
<connect>
<signal>showNegatoSrv/toggled</signal>
<slot>negatoAdp/update_visibility</slot>
</connect>
<connect>
<signal>openImageAct/updated</signal>
<signal>openMeshAct/updated</signal>
<signal>openTextureAct/updated</signal>
<signal>fullscreen_act/updated</signal>
<signal>windowed_act/updated</signal>
<slot>speedDialSrv/fold</slot>
</connect>
<!-- Manage full screen -->
<connect>
<signal>fullscreen_act/screen_selected</signal>
<slot>genericSceneSrv/enable_fullscreen</slot>
</connect>
<connect>
<signal>genericSceneSrv/fullscreen_set</signal>
<slot>windowed_act/show</slot>
<slot>fullscreen_act/hide</slot>
</connect>
<connect>
<signal>windowed_act/clicked</signal>
<slot>genericSceneSrv/disable_fullscreen</slot>
</connect>
<connect>
<signal>genericSceneSrv/fullscreen_unset</signal>
<slot>windowed_act/hide</slot>
<slot>fullscreen_act/show</slot>
</connect>
<!-- ******************************* Start services ***************************************** -->
<connect>
<signal>openImageAct/clicked</signal>
<slot>imageReaderSrv/update</slot>
</connect>
<connect>
<signal>openMeshAct/clicked</signal>
<slot>meshReaderSrv/update</slot>
</connect>
<connect>
<signal>openTextureAct/clicked</signal>
<slot>textureReaderSrv/update</slot>
</connect>
<start uid="mainFrame" />
<start uid="imageReaderSrv" />
<start uid="imageWriterSrv" />
<start uid="meshReaderSrv" />
<start uid="textureReaderSrv" />
<start uid="trackballInteractorAdp" />
<start uid="textureAdp" />
<start uid="meshAdp" />
<start uid="negatoAdp" />
<start uid="snapshotAdp" />
</config>
</extension>
</plugin>
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