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<!--
This tutorial explains how to perform matrix transformation using the generic scene.
To use this application, you need to load a mesh.
-->
<plugin id="tuto09_matrix_transform_in_gs">
<requirement id="sight::module::ui" />
<requirement id="sight::module::viz::scene3d" />
<requirement id="sight::module::ui::qt" />
<requirement id="sight::module::service" />
<extension implements="sight::app::extension::config">
<id>Tuto09MatrixTransformInGS_AppCfg</id>
<config>
<!-- ******************************* Objects declaration ****************************** -->
<object uid="matrixA" type="sight::data::matrix4">
<matrix>
<![CDATA[
1 0 0 2
0 1 0 0
0 0 1 0
0 0 0 1
]]>
</matrix>
</object>
<object uid="matrixB" type="sight::data::matrix4">
<matrix>
<![CDATA[
1 0 0 4
0 1 0 0
0 0 1 0
0 0 0 1
]]>
</matrix>
</object>
<object uid="matrixC" type="sight::data::matrix4">
<matrix>
<![CDATA[
1 0 0 0
0 1 0 0
0 0 1 2
0 0 0 1
]]>
</matrix>
</object>
<object uid="matrixD" type="sight::data::matrix4">
<matrix>
<![CDATA[
0.75 0 0 0
0 0.75 0 0
0 0 0.75 0
0 0 0 1
]]>
</matrix>
</object>
<object uid="matrixE" type="sight::data::matrix4" />
<object uid="rotation1" type="sight::data::matrix4" />
<object uid="rotation2" type="sight::data::matrix4" />
<object uid="rotation3" type="sight::data::matrix4" />
<object uid="mesh" type="sight::data::mesh" />
<!-- ******************************* UI declaration *********************************** -->
<service uid="mainFrame" type="sight::module::ui::frame">
<gui>
<frame>
<name>tuto09_matrix_transform_in_gs</name>
<icon>tuto09_matrix_transform_in_gs/tuto.ico</icon>
<minSize width="800" height="600" />
</frame>
<menubar />
</gui>
<registry>
<menubar sid="menuBarView" start="true" />
<view sid="mainView" start="true" />
</registry>
</service>
<service uid="menuBarView" type="sight::module::ui::menubar">
<gui>
<layout>
<menu name="File" />
</layout>
</gui>
<registry>
<menu sid="menuFileView" start="true" />
</registry>
</service>
<service uid="menuFileView" type="sight::module::ui::menu">
<gui>
<layout>
<menuItem name="Open mesh" shortcut="Ctrl+O" />
<separator />
<menuItem name="Quit" shortcut="Ctrl+Q" specialAction="QUIT" />
</layout>
</gui>
<registry>
<menuItem sid="openMeshAct" start="true" />
<menuItem sid="quitAct" start="true" />
</registry>
</service>
<service uid="mainView" type="sight::module::ui::view">
<gui>
<layout type="sight::ui::layout::line">
<orientation value="vertical" />
<view proportion="1" />
<view proportion="0" minHeight="30" resizable="false" backgroundColor="#3E4453" />
</layout>
</gui>
<registry>
<view sid="genericSceneSrv" start="true" />
<view sid="matrixEditorSrv" start="true" />
</registry>
</service>
<!-- *************************** Begin generic scene *************************** -->
<!--
Generic scene:
This scene shows four times the same mesh but with a different matrix. It manages multiples transformation matrices.
-->
<service uid="genericSceneSrv" type="sight::viz::scene3d::render">
<scene>
<background topColor="#36393E" bottomColor="#36393E" />
<layer id="default" order="1">
<adaptor uid="trackballInteractorAdp" />
<adaptor uid="mesh0Adp" />
<adaptor uid="transform1Adp" />
<adaptor uid="mesh1Adp" />
<adaptor uid="transform2Adp" />
<adaptor uid="mesh2Adp" />
<adaptor uid="transform3Adp" />
<adaptor uid="mesh3Adp" />
</layer>
</scene>
</service>
<service uid="trackballInteractorAdp" type="sight::module::viz::scene3d::adaptor::trackball_camera">
<config priority="0" />
</service>
<service uid="mesh0Adp" type="sight::module::viz::scene3d::adaptor::mesh" auto_connect="true">
<in key="mesh" uid="mesh" />
</service>
<service uid="transform1Adp" type="sight::module::viz::scene3d::adaptor::transform" auto_connect="true">
<inout key="transform" uid="rotation1" />
<config transform="rotationTransform1" />
</service>
<service uid="mesh1Adp" type="sight::module::viz::scene3d::adaptor::mesh" auto_connect="true">
<in key="mesh" uid="mesh" />
<config transform="rotationTransform1" />
</service>
<service uid="transform2Adp" type="sight::module::viz::scene3d::adaptor::transform" auto_connect="true">
<inout key="transform" uid="rotation2" />
<config transform="rotationTransform2" />
</service>
<service uid="mesh2Adp" type="sight::module::viz::scene3d::adaptor::mesh" auto_connect="true">
<in key="mesh" uid="mesh" />
<config transform="rotationTransform2" />
</service>
<service uid="transform3Adp" type="sight::module::viz::scene3d::adaptor::transform" auto_connect="true">
<inout key="transform" uid="rotation3" />
<config transform="rotationTransform3" />
</service>
<service uid="mesh3Adp" type="sight::module::viz::scene3d::adaptor::mesh" auto_connect="true">
<in key="mesh" uid="mesh" />
<config transform="rotationTransform3" />
</service>
<!-- ******************************* Actions ****************************************** -->
<service uid="openMeshAct" type="sight::module::ui::action" />
<service uid="quitAct" type="sight::module::ui::quit" />
<!-- ******************************* Services ***************************************** -->
<service uid="matrixEditorSrv" type="sight::module::ui::qt::viz::transform_editor">
<inout key="matrix" uid="matrixE" />
<translation enabled="false" />
<rotation enabled="y" min="0" max="360" />
</service>
<service uid="meshReaderSrv" type="sight::module::ui::io::selector">
<inout key="data" uid="mesh" />
<type mode="reader" />
</service>
<service uid="rotation1Srv" type="sight::module::geometry::concatenate_matrices">
<in group="matrix">
<key uid="matrixE" auto_connect="true" />
<key uid="matrixA" />
<key uid="matrixD" />
</in>
<inout key="output" uid="rotation1" />
</service>
<service uid="rotation2Srv" type="sight::module::geometry::concatenate_matrices">
<in group="matrix">
<key uid="matrixB" />
<key uid="matrixE" auto_connect="true" />
<key uid="matrixE" />
<key uid="matrixE" />
<key uid="matrixD" />
<key uid="matrixD" />
</in>
<inout key="output" uid="rotation2" />
</service>
<service uid="rotation3Srv" type="sight::module::geometry::concatenate_matrices">
<in group="matrix">
<key uid="matrixC" />
<key uid="matrixE" auto_connect="true" />
<key uid="matrixD" />
<key uid="matrixD" />
<key uid="matrixD" />
</in>
<inout key="output" uid="rotation3" />
</service>
<connect>
<signal>openMeshAct/clicked</signal>
<slot>meshReaderSrv/update</slot>
</connect>
<!-- ******************************* Start services ***************************************** -->
<start uid="mainFrame" />
<start uid="rotation1Srv" />
<start uid="rotation2Srv" />
<start uid="rotation3Srv" />
<start uid="trackballInteractorAdp" />
<start uid="mesh0Adp" />
<start uid="transform1Adp" />
<start uid="mesh1Adp" />
<start uid="transform2Adp" />
<start uid="mesh2Adp" />
<start uid="transform3Adp" />
<start uid="mesh3Adp" />
<start uid="meshReaderSrv" />
<update uid="rotation1Srv" />
<update uid="rotation2Srv" />
<update uid="rotation3Srv" />
</config>
</extension>
</plugin>
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