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/************************************************************************
*
* Copyright (C) 2009-2025 IRCAD France
* Copyright (C) 2012-2020 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#pragma once
#include "data/color.hpp"
#include "data/image.hpp"
namespace sight::data
{
/**
* @brief This class defines a material. A material is represented by an ambient color and a diffuse color.
* @see Color
*/
class SIGHT_DATA_CLASS_API material final : public object
{
public:
SIGHT_DECLARE_CLASS(material, object);
struct defaults
{
static inline const sight::data::color AMBIENT = {0.8F, 0.8F, 0.8F, 1.0F};
static inline const sight::data::color DIFFUSE = {1.0F, 1.0F, 1.0F, 1.0F};
};
/**
* @brief Constructor
*/
SIGHT_DATA_API material();
/// Destructor
SIGHT_DATA_API ~material() noexcept override = default;
/**
* @brief returns editable ambient color
*/
SIGHT_DATA_API color::sptr ambient() const;
/**
* @brief Setter for ambient color
*
* @param _ambient color
*/
SIGHT_DATA_API void set_ambient(const color::sptr& _ambient);
/**
* @brief returns editable diffuse color
*/
SIGHT_DATA_API color::sptr diffuse() const;
/**
* @brief Setter for diffuse color
*
* @param _diffuse color
*/
SIGHT_DATA_API void set_diffuse(const color::sptr& _diffuse);
/**
* @brief returns editable diffuse texture
* @{
*/
SIGHT_DATA_API image::sptr get_diffuse_texture();
SIGHT_DATA_API image::csptr get_diffuse_texture() const;
///@}
/**
* @brief Setter for diffuse texture
*
* @param _diffuse_texture texture
*/
SIGHT_DATA_API void set_diffuse_texture(const image::sptr& _diffuse_texture);
/**
* @brief Options
*/
enum options_t
{
standard = 1,
normals = 2,
cells_normals = 3,
selected = 4
};
/**
* @brief shading models
*/
enum class shading_t : int
{
ambient = 0,
flat = 1,
phong = 2
};
/**
* @brief Representation models
*/
enum representation_t
{
surface = 1, //1
point = 2, //SURFACE<<1 -> 10
wireframe = 4, //SURFACE<<2 -> 100
edge = 5 //SURFACE|WIREFRAME -> 101
};
/**
* @brief texture filtering types
*/
enum filtering_t
{
nearest,
linear
};
/**
* @brief texture wrapping types
*/
enum wrapping_t
{
clamp,
repeat
};
/** @{
* @brief get/set the shading models(flat, phong)
*/
shading_t& get_shading_mode();
const shading_t& get_shading_mode() const;
void set_shading_mode(shading_t _shading_mode);
/// @}
/** @{
* @brief get/set the representation models (edge, point, wireframe, surface)
*/
representation_t& get_representation_mode();
const representation_t& get_representation_mode() const;
void set_representation_mode(representation_t _representation_mode);
/// @}
/** @{
* @brief get/set the option representation (Standard, normals)
*/
options_t& get_options_mode();
const options_t& get_options_mode() const;
void set_options_mode(options_t _options_mode);
/// @}
/** @{
* @brief get/set the texture filtering
*/
filtering_t& get_diffuse_texture_filtering();
const filtering_t& get_diffuse_texture_filtering() const;
void set_diffuse_texture_filtering(filtering_t _diffuse_texture_filtering);
/// @}
/** @{
* @brief get/set the texture wrapping
*/
wrapping_t& get_diffuse_texture_wrapping();
const wrapping_t& get_diffuse_texture_wrapping() const;
void set_diffuse_texture_wrapping(wrapping_t _diffuse_texture_wrapping);
/// @}
/**
* @name Signals
* @{
*/
/// Type of signal when a texture is added
using added_texture_signal_t = core::com::signal<void (image::sptr)>;
SIGHT_DATA_API static const core::com::signals::key_t ADDED_TEXTURE_SIG;
/// Type of signal when a texture is removed
using removed_texture_signal_t = core::com::signal<void (image::sptr)>;
SIGHT_DATA_API static const core::com::signals::key_t REMOVED_TEXTURE_SIG;
/**
* @}
*/
/// Equality comparison operators
/// @{
SIGHT_DATA_API bool operator==(const material& _other) const noexcept;
SIGHT_DATA_API bool operator!=(const material& _other) const noexcept;
/// @}
/// Defines shallow copy
/// @throws data::exception if an errors occurs during copy
/// @param[in] _source the source object to copy
SIGHT_DATA_API void shallow_copy(const object::csptr& _source) override;
/// Defines deep copy
/// @throws data::exception if an errors occurs during copy
/// @param _source source object to copy
/// @param _cache cache used to deduplicate pointers
SIGHT_DATA_API void deep_copy(
const object::csptr& _source,
const std::unique_ptr<deep_copy_cache_t>& _cache = std::make_unique<deep_copy_cache_t>()
) override;
// Unified ways to convert representations from string for service definitions
SIGHT_DATA_API static representation_t string_to_representation_mode(std::string _str);
protected:
/// shading mode (flat, Phong)
shading_t m_shading_mode {shading_t::phong};
/// Fill mode (flat, wireframe, point)
representation_t m_representation_mode {surface};
/// Options mode (display normals or not)
options_t m_options_mode {standard};
/// Ambient color
color::sptr m_ambient {std::make_shared<data::color>(defaults::AMBIENT)};
/// Diffuse color
color::sptr m_diffuse {std::make_shared<data::color>(defaults::DIFFUSE)};
/// Diffuse texture
image::sptr m_diffuse_texture;
/// Filtering for diffuse texture
filtering_t m_diffuse_texture_filtering {nearest};
/// Wrapping for diffuse texture
wrapping_t m_diffuse_texture_wrapping {repeat};
};
//-----------------------------------------------------------------------------
inline material::shading_t& material::get_shading_mode()
{
return this->m_shading_mode;
}
//-----------------------------------------------------------------------------
inline const material::shading_t& material::get_shading_mode() const
{
return this->m_shading_mode;
}
//-----------------------------------------------------------------------------
inline void material::set_shading_mode(shading_t _shading_mode)
{
this->m_shading_mode = _shading_mode;
}
//-----------------------------------------------------------------------------
inline material::representation_t& material::get_representation_mode()
{
return this->m_representation_mode;
}
//-----------------------------------------------------------------------------
inline const material::representation_t& material::get_representation_mode() const
{
return this->m_representation_mode;
}
//-----------------------------------------------------------------------------
inline void material::set_representation_mode(representation_t _representation_mode)
{
this->m_representation_mode = _representation_mode;
}
//-----------------------------------------------------------------------------
inline material::options_t& material::get_options_mode()
{
return this->m_options_mode;
}
//-----------------------------------------------------------------------------
inline const material::options_t& material::get_options_mode() const
{
return this->m_options_mode;
}
//-----------------------------------------------------------------------------
inline void material::set_options_mode(options_t _options_mode)
{
this->m_options_mode = _options_mode;
}
//-----------------------------------------------------------------------------
inline material::filtering_t& material::get_diffuse_texture_filtering()
{
return this->m_diffuse_texture_filtering;
}
//-----------------------------------------------------------------------------
inline const material::filtering_t& material::get_diffuse_texture_filtering() const
{
return this->m_diffuse_texture_filtering;
}
//-----------------------------------------------------------------------------
inline void material::set_diffuse_texture_filtering(filtering_t _diffuse_texture_filtering)
{
this->m_diffuse_texture_filtering = _diffuse_texture_filtering;
}
//-----------------------------------------------------------------------------
inline material::wrapping_t& material::get_diffuse_texture_wrapping()
{
return this->m_diffuse_texture_wrapping;
}
//-----------------------------------------------------------------------------
inline const material::wrapping_t& material::get_diffuse_texture_wrapping() const
{
return this->m_diffuse_texture_wrapping;
}
//-----------------------------------------------------------------------------
inline void material::set_diffuse_texture_wrapping(wrapping_t _diffuse_texture_wrapping)
{
this->m_diffuse_texture_wrapping = _diffuse_texture_wrapping;
}
//-----------------------------------------------------------------------------
} //namespace sight::data
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