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/************************************************************************
*
* Copyright (C) 2014-2024 IRCAD France
* Copyright (C) 2014-2019 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include "compositor_selector.hpp"
#include <core/com/slots.hxx>
#include <data/map.hpp>
#include <service/macros.hpp>
#include <service/registry.hpp>
#include <ui/qt/container/widget.hpp>
#include <viz/scene3d/render.hpp>
#include <OGRE/OgreCompositorManager.h>
#include <OGRE/OgreResource.h>
#include <OGRE/OgreResourceManager.h>
#include <QListWidgetItem>
#include <QWidget>
namespace sight::module::ui::viz
{
using sight::viz::scene3d::layer;
const core::com::slots::key_t compositor_selector::INIT_COMPOSITOR_LIST_SLOT = "initCompositorList";
static const std::string COMPOSITOR_RESOURCEGROUP_NAME = "compositorsPostFX";
//------------------------------------------------------------------------------
compositor_selector::compositor_selector() noexcept
{
new_slot(INIT_COMPOSITOR_LIST_SLOT, &compositor_selector::init_compositor_list, this);
}
//------------------------------------------------------------------------------
compositor_selector::~compositor_selector() noexcept =
default;
//------------------------------------------------------------------------------
void compositor_selector::starting()
{
this->create();
auto qt_container = std::dynamic_pointer_cast<sight::ui::qt::container::widget>(
this->get_container()
);
m_layers_box = new QComboBox();
m_compositor_chain = new QListWidget();
auto* layout = new QVBoxLayout();
layout->addWidget(m_layers_box);
layout->addWidget(m_compositor_chain);
qt_container->set_layout(layout);
this->refresh_renderers();
QObject::connect(m_layers_box, SIGNAL(activated(int)), this, SLOT(on_selected_layer_item(int)));
QObject::connect(
m_compositor_chain,
SIGNAL(itemChanged(QListWidgetItem*)),
this,
SLOT(on_selected_compositor_item(QListWidgetItem*))
);
}
//------------------------------------------------------------------------------
void compositor_selector::stopping()
{
m_connections.disconnect();
this->destroy();
}
//------------------------------------------------------------------------------
void compositor_selector::configuring()
{
this->initialize();
}
//------------------------------------------------------------------------------
void compositor_selector::updating()
{
}
//------------------------------------------------------------------------------
void compositor_selector::on_selected_layer_item(int _index)
{
m_current_layer = m_layers[static_cast<std::size_t>(_index)];
layer::sptr layer = m_current_layer.lock();
if(layer)
{
// Set current context
layer->render_service()->make_current();
// Empty the list widget
m_compositor_chain->clear();
// Update the current layer
m_layer_compositor_chain = layer->get_compositor_chain();
// We need the ogre's viewport in order to add the compositors,
// this is why we have to check the viewport's existence
if(layer->get_viewport() != nullptr)
{
// Fill the list widget
this->update_compositor_list();
// Iterates through the compositors and checks the enabled ones
this->check_enabled_compositors();
}
}
}
//------------------------------------------------------------------------------
void compositor_selector::on_selected_compositor_item(QListWidgetItem* _compositor_item)
{
const std::string compositor_name = _compositor_item->text().toStdString();
const bool is_checked = (_compositor_item->checkState() == Qt::Checked);
layer::sptr layer = m_current_layer.lock();
if(layer)
{
layer->render_service()->make_current();
layer->update_compositor_state(compositor_name, is_checked);
}
}
//------------------------------------------------------------------------------
void compositor_selector::init_compositor_list(layer::sptr _layer)
{
m_current_layer = m_layers[0];
if(_layer == m_current_layer.lock())
{
on_selected_layer_item(0);
}
}
//------------------------------------------------------------------------------
void compositor_selector::refresh_renderers()
{
m_layers_box->clear();
// Fill layer box with all enabled layers
const auto renderers = sight::service::get_services("sight::viz::scene3d::render");
for(const auto& srv : renderers)
{
auto render = std::dynamic_pointer_cast<sight::viz::scene3d::render>(srv);
for(auto& layer_map : render->get_layers())
{
const std::string id = layer_map.first;
std::string render_id = render->get_id();
m_layers_box->addItem(QString::fromStdString(render_id + " : " + id));
m_layers.push_back(layer_map.second);
m_connections.connect(
layer_map.second,
layer::INIT_LAYER_SIG,
this->get_sptr(),
INIT_COMPOSITOR_LIST_SLOT
);
}
}
if(!m_layers.empty())
{
this->on_selected_layer_item(0);
}
}
//------------------------------------------------------------------------------
void compositor_selector::update_compositor_list()
{
layer::sptr layer = m_current_layer.lock();
if(layer)
{
layer->render_service()->make_current();
// Retrieving all compositors
Ogre::ResourceManager::ResourceMapIterator iter =
Ogre::CompositorManager::getSingleton().getResourceIterator();
while(iter.hasMoreElements())
{
Ogre::ResourcePtr compositor = iter.getNext();
if(compositor->getGroup() == COMPOSITOR_RESOURCEGROUP_NAME)
{
QString compositor_name = compositor.get()->getName().c_str();
layer->add_available_compositor(compositor_name.toStdString());
auto* new_compositor = new QListWidgetItem(compositor_name, m_compositor_chain);
new_compositor->setFlags(new_compositor->flags() | Qt::ItemIsUserCheckable);
new_compositor->setCheckState(Qt::Unchecked);
}
}
}
}
//------------------------------------------------------------------------------
void compositor_selector::check_enabled_compositors()
{
layer::sptr layer = m_current_layer.lock();
if(layer)
{
layer->render_service()->make_current();
if(!m_layer_compositor_chain.empty())
{
for(int i(0) ; i < m_compositor_chain->count() ; ++i)
{
QListWidgetItem* current_compositor = m_compositor_chain->item(i);
std::string current_compositor_name = current_compositor->text().toStdString();
auto layer_compositor = std::find_if(
m_layer_compositor_chain.begin(),
m_layer_compositor_chain.end(),
[¤t_compositor_name](const auto& _compositor)
{
return _compositor.first == current_compositor_name;
});
if(layer_compositor != m_layer_compositor_chain.end())
{
if(layer_compositor->second)
{
current_compositor->setCheckState(Qt::Checked);
layer->update_compositor_state(current_compositor->text().toStdString(), true);
}
}
}
}
}
}
//------------------------------------------------------------------------------
void compositor_selector::uncheck_compositors()
{
for(int i(0) ; i < m_compositor_chain->count() ; ++i)
{
QListWidgetItem* current_compositor = m_compositor_chain->item(i);
current_compositor->setCheckState(Qt::Unchecked);
}
}
//------------------------------------------------------------------------------
bool compositor_selector::is_enabled_compositor(const std::string& _compositor_name)
{
auto layer_compositor = std::find_if(
m_layer_compositor_chain.begin(),
m_layer_compositor_chain.end(),
[&_compositor_name](const auto& _compositor)
{
return _compositor.first == _compositor_name;
});
if(layer_compositor != m_layer_compositor_chain.end())
{
return layer_compositor->second;
}
return false;
}
//------------------------------------------------------------------------------
} // namespace sight::module::ui::viz
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