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/************************************************************************
*
* Copyright (C) 2014-2025 IRCAD France
* Copyright (C) 2014-2019 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include "core_compositor_editor.hpp"
#include <data/map.hpp>
#include <service/macros.hpp>
#include <service/registry.hpp>
#include <ui/qt/container/widget.hpp>
#include <viz/scene3d/render.hpp>
#include <OGRE/OgreCompositorManager.h>
#include <OGRE/OgreResource.h>
#include <OGRE/OgreResourceManager.h>
#include <QAbstractButton>
#include <QButtonGroup>
#include <QCheckBox>
#include <QComboBox>
#include <QDoubleSpinBox>
#include <QGroupBox>
#include <QLineEdit>
#include <QRadioButton>
#include <QSlider>
#include <QVBoxLayout>
#include <QWidget>
namespace sight::module::ui::viz
{
//------------------------------------------------------------------------------
core_compositor_editor::core_compositor_editor() noexcept =
default;
//------------------------------------------------------------------------------
core_compositor_editor::~core_compositor_editor() noexcept =
default;
//------------------------------------------------------------------------------
void core_compositor_editor::starting()
{
this->create();
auto qt_container = std::dynamic_pointer_cast<sight::ui::qt::container::widget>(
this->get_container()
);
auto* layout = new QVBoxLayout();
auto* label_layer_selector = new QLabel(tr("3D layer selected"));
layout->addWidget(label_layer_selector);
m_layers_box = new QComboBox();
layout->addWidget(m_layers_box);
// Transparency depth management
{
auto* label_transparency = new QLabel(tr("Transparency depth"));
layout->addWidget(label_transparency);
m_transparency_depth_slider = new QSlider(Qt::Horizontal);
layout->addWidget(m_transparency_depth_slider);
m_transparency_depth_slider->setEnabled(false);
m_transparency_depth_slider->setTickInterval(1);
m_transparency_depth_slider->setTickPosition(QSlider::TicksBelow);
m_transparency_depth_slider->setRange(0, 12);
m_transparency_depth_slider->setValue(8);
}
// Transparency selector
{
auto* group_box = new QGroupBox(tr("Transparency technique"));
auto* layout_group_box = new QVBoxLayout();
group_box->setLayout(layout_group_box);
layout->addWidget(group_box);
m_transparency_button_group = new QButtonGroup(group_box);
m_button_default = new QRadioButton(tr("Default"), group_box);
m_button_default->setMinimumSize(m_button_default->sizeHint());
m_button_default->setEnabled(false);
m_transparency_button_group->addButton(m_button_default, 0);
layout_group_box->addWidget(m_button_default);
m_label_default = new QLabel(tr("<i>No Order Independent Transparency</i>"));
m_label_default->setEnabled(false);
layout_group_box->addWidget(m_label_default);
m_button_depth_peeling = new QRadioButton(tr("Depth Peeling"), group_box);
m_button_depth_peeling->setMinimumSize(m_button_depth_peeling->sizeHint());
m_button_depth_peeling->setEnabled(false);
m_transparency_button_group->addButton(m_button_depth_peeling, 1);
layout_group_box->addWidget(m_button_depth_peeling);
m_label_depth_peeling = new QLabel(tr("<i>Exact color blending but slowest technique</i>"));
m_label_depth_peeling->setEnabled(false);
layout_group_box->addWidget(m_label_depth_peeling);
m_button_dual_depth_peeling =
new QRadioButton(tr("Dual Depth Peeling"), group_box);
m_button_dual_depth_peeling->setMinimumSize(m_button_dual_depth_peeling->sizeHint());
m_button_dual_depth_peeling->setEnabled(false);
m_transparency_button_group->addButton(m_button_dual_depth_peeling, 2);
layout_group_box->addWidget(m_button_dual_depth_peeling);
m_label_dual_depth_peeling = new QLabel(tr("<i>Exact color blending but slow technique</i>"));
m_label_dual_depth_peeling->setEnabled(false);
layout_group_box->addWidget(m_label_dual_depth_peeling);
m_button_weighted_blended_oit =
new QRadioButton(tr("Weighted Blended OIT"), group_box);
m_button_weighted_blended_oit->setMinimumSize(m_button_weighted_blended_oit->sizeHint());
m_button_weighted_blended_oit->setEnabled(false);
m_transparency_button_group->addButton(m_button_weighted_blended_oit, 3);
layout_group_box->addWidget(m_button_weighted_blended_oit);
m_label_weighted_blended_oit = new QLabel(tr("<i>Approximative color blending but fastest</i>"));
m_label_weighted_blended_oit->setEnabled(false);
layout_group_box->addWidget(m_label_weighted_blended_oit);
m_button_hybrid_transparency =
new QRadioButton(tr("Hybrid transparency"), group_box);
m_button_hybrid_transparency->setMinimumSize(m_button_hybrid_transparency->sizeHint());
m_button_hybrid_transparency->setEnabled(false);
m_transparency_button_group->addButton(m_button_hybrid_transparency, 4);
layout_group_box->addWidget(m_button_hybrid_transparency);
m_label_hybrid_transparency =
new QLabel(tr("<i>Depth Peeling + Weighted Blended OIT = half exact half fast</i>"));
m_label_hybrid_transparency->setEnabled(false);
layout_group_box->addWidget(m_label_hybrid_transparency);
m_button_cel_shading_depth_peeling = new QRadioButton(tr("CelShading + Depth Peeling"), group_box);
m_button_cel_shading_depth_peeling->setMinimumSize(m_button_depth_peeling->sizeHint());
m_button_cel_shading_depth_peeling->setEnabled(false);
m_transparency_button_group->addButton(m_button_cel_shading_depth_peeling, 5);
layout_group_box->addWidget(m_button_cel_shading_depth_peeling);
m_label_cel_shading_depth_peeling = new QLabel(
tr(
"<i>Depth peeling with an edge detection per layer.</i>"
)
);
m_label_cel_shading_depth_peeling->setEnabled(false);
layout_group_box->addWidget(m_label_cel_shading_depth_peeling);
}
qt_container->set_layout(layout);
this->refresh_renderers();
QObject::connect(m_layers_box, SIGNAL(activated(int)), this, SLOT(on_selected_layer_item(int)));
QObject::connect(
m_transparency_depth_slider,
SIGNAL(valueChanged(int)),
this,
SLOT(on_edit_transparency_depth(int))
);
QObject::connect(m_transparency_button_group, SIGNAL(buttonClicked(int)), this, SLOT(on_edit_transparency(int)));
}
//------------------------------------------------------------------------------
void core_compositor_editor::stopping()
{
this->destroy();
}
//------------------------------------------------------------------------------
void core_compositor_editor::refresh_renderers()
{
m_layers_box->clear();
// Fill layer box with all enabled layers
const auto renderers = sight::service::get_services("sight::viz::scene3d::render");
for(const auto& srv : renderers)
{
sight::viz::scene3d::render::sptr render = std::dynamic_pointer_cast<sight::viz::scene3d::render>(srv);
for(auto& layer_map : render->get_layers())
{
// Adds default layers (3D scene)
const std::string id = layer_map.first;
std::string render_id = render->get_id();
m_layers_box->addItem(QString::fromStdString(render_id + " : " + id));
m_layers.push_back(layer_map.second);
}
}
m_layers_box->setCurrentIndex(-1);
}
//------------------------------------------------------------------------------
void core_compositor_editor::configuring()
{
this->initialize();
}
//------------------------------------------------------------------------------
void core_compositor_editor::updating()
{
}
//------------------------------------------------------------------------------
void core_compositor_editor::on_selected_layer_item(int _index)
{
namespace compositor = sight::viz::scene3d::compositor;
if(!m_is_layer_selected)
{
m_transparency_depth_slider->setEnabled(true);
m_button_default->setEnabled(true);
m_button_depth_peeling->setEnabled(true);
m_button_dual_depth_peeling->setEnabled(true);
m_button_weighted_blended_oit->setEnabled(true);
m_button_hybrid_transparency->setEnabled(true);
m_button_cel_shading_depth_peeling->setEnabled(true);
m_label_default->setEnabled(true);
m_label_depth_peeling->setEnabled(true);
m_label_dual_depth_peeling->setEnabled(true);
m_label_weighted_blended_oit->setEnabled(true);
m_label_hybrid_transparency->setEnabled(true);
m_label_cel_shading_depth_peeling->setEnabled(true);
}
// Reloads buttons to match layer's parameters
m_current_layer = m_layers[static_cast<std::size_t>(_index)];
// If the layer is not yet started, we can't use its default compositor
auto layer = m_current_layer.lock();
if(layer)
{
switch(layer->get_transparency_technique())
{
case compositor::DEFAULT:
m_transparency_button_group->button(0)->setChecked(true);
break;
case compositor::depthpeeling:
m_transparency_button_group->button(1)->setChecked(true);
break;
case compositor::dualdepthpeeling:
m_transparency_button_group->button(2)->setChecked(true);
break;
case compositor::weightedblendedoit:
m_transparency_button_group->button(3)->setChecked(true);
break;
case compositor::hybridtransparency:
m_transparency_button_group->button(4)->setChecked(true);
break;
case compositor::cellshading_depthpeeling:
m_transparency_button_group->button(5)->setChecked(true);
break;
}
m_transparency_depth_slider->setValue(layer->get_transparency_depth());
}
}
//------------------------------------------------------------------------------
void core_compositor_editor::on_edit_transparency_depth(int _depth)
{
auto layer = m_current_layer.lock();
if(layer)
{
layer->set_transparency_depth(_depth);
}
}
//------------------------------------------------------------------------------
void core_compositor_editor::on_edit_transparency(int _index)
{
namespace compositor = sight::viz::scene3d::compositor;
auto layer = m_current_layer.lock();
if(layer)
{
switch(_index)
{
case 0:
layer->set_transparency_technique(compositor::DEFAULT);
break;
case 1:
layer->set_transparency_technique(compositor::depthpeeling);
break;
case 2:
layer->set_transparency_technique(compositor::dualdepthpeeling);
break;
case 3:
layer->set_transparency_technique(compositor::weightedblendedoit);
break;
case 4:
layer->set_transparency_technique(compositor::hybridtransparency);
break;
case 5:
layer->set_transparency_technique(compositor::cellshading_depthpeeling);
break;
default:
break;
}
m_transparency_button_group->button(0)->setChecked(true);
}
}
//------------------------------------------------------------------------------
} // namespace sight::module::ui::viz
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