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/************************************************************************
*
* Copyright (C) 2014-2025 IRCAD France
* Copyright (C) 2014-2019 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include "shader_parameter_editor.hpp"
#include <data/material.hpp>
#include <data/mesh.hpp>
#include <data/reconstruction.hpp>
#include <service/op.hpp>
#include <ui/__/registry.hpp>
#include <viz/scene3d/adaptor.hpp>
#include <module/ui/viz/helper/parameter_editor.hpp>
#include <QWidget>
namespace sight::module::ui::viz
{
//------------------------------------------------------------------------------
void shader_parameter_editor::starting()
{
{
const auto rec = m_reconstruction.lock();
data::material::sptr material = rec->get_material();
m_connections.connect(material, data::material::MODIFIED_SIG, this->get_sptr(), service::slots::UPDATE);
}
this->create();
const QString service_id = QString::fromStdString(base_id());
auto qt_container = std::dynamic_pointer_cast<sight::ui::qt::container::widget>(this->get_container());
qt_container->get_qt_container()->setObjectName(service_id);
m_sizer = new QVBoxLayout();
m_sizer->setContentsMargins(0, 0, 0, 0);
qt_container->set_layout(m_sizer);
this->updating();
}
//------------------------------------------------------------------------------
void shader_parameter_editor::stopping()
{
m_connections.disconnect();
this->clear();
this->destroy();
}
//------------------------------------------------------------------------------
void shader_parameter_editor::configuring()
{
this->initialize();
}
//------------------------------------------------------------------------------
void shader_parameter_editor::updating()
{
this->clear();
this->update_gui_info();
this->fill_gui();
}
//------------------------------------------------------------------------------
void shader_parameter_editor::clear()
{
service::base::sptr obj_service = m_editor_info.srv.lock();
if(obj_service)
{
obj_service->stop();
sight::ui::registry::unregister_sid_container(m_editor_info.uuid);
sight::service::remove(obj_service);
m_sizer->removeWidget(m_editor_info.editor_panel->get_qt_container());
m_editor_info.editor_panel->destroy_container();
m_editor_info.editor_panel.reset();
}
}
//------------------------------------------------------------------------------
void shader_parameter_editor::update_gui_info()
{
/// Getting all Material adaptors
const auto reconstruction = m_reconstruction.lock();
const auto srv_vec = sight::service::get_services("sight::module::viz::scene3d::adaptor::material");
/// Stop if no Material adaptors have been find
if(srv_vec.empty())
{
SIGHT_WARN("No module::viz::scene3d::adaptor::material found in the application");
return;
}
/// Try to find the material adaptor working with the same data::material
/// as the one contained by the current reconstruction
sight::viz::scene3d::adaptor::sptr mat_service;
for(const auto& srv : srv_vec)
{
if(srv->inout("material").lock()->get_id() == reconstruction->get_material()->get_id())
{
mat_service = std::dynamic_pointer_cast<sight::viz::scene3d::adaptor>(srv);
break;
}
}
SIGHT_ASSERT("Material adaptor corresponding to the current Reconstruction must exist", mat_service);
bool found = false;
// Is there at least one parameter that we can handle ?
for(const auto& w_param_srv : mat_service->get_registered_services())
{
const auto param_srv = w_param_srv.lock();
if(param_srv->get_classname() == "sight::module::viz::scene3d::adaptor::shader_parameter")
{
/// filter object types
const auto shader_obj =
param_srv->inout(sight::viz::scene3d::parameter_adaptor::PARAMETER_INOUT).lock();
const object_classname_t obj_type = shader_obj->get_classname();
if(obj_type == "sight::data::boolean" || obj_type == "sight::data::real"
|| obj_type == "sight::data::integer" || obj_type == "sight::data::array"
|| obj_type == "sight::data::ivec2" || obj_type == "sight::data::dvec2"
|| obj_type == "sight::data::ivec3" || obj_type == "sight::data::dvec3"
|| obj_type == "sight::data::ivec4" || obj_type == "sight::data::dvec4")
{
found = true;
break;
}
}
}
if(!found)
{
return;
}
/// Getting this widget's container
auto qt_container = std::dynamic_pointer_cast<sight::ui::qt::container::widget>(this->get_container());
QWidget* container = qt_container->get_qt_container();
auto* p2 = new QWidget(container);
m_editor_info.editor_panel = sight::ui::qt::container::widget::make();
m_editor_info.editor_panel->set_qt_container(p2);
const std::string uuid = this->get_id();
m_editor_info.uuid = uuid + "-editor";
sight::ui::registry::register_sid_container(m_editor_info.uuid, m_editor_info.editor_panel);
auto editor_service = sight::service::add("sight::module::ui::qt::settings", m_editor_info.uuid);
m_editor_info.srv = editor_service;
service::config_t editor_config;
// Get all ShaderParameter subservices from the corresponding Material adaptor
std::size_t i = 0;
for(const auto& w_adaptor : mat_service->get_registered_services())
{
const auto adaptor = w_adaptor.lock();
if(adaptor->get_classname() == "sight::module::viz::scene3d::adaptor::shader_parameter")
{
auto param_adaptor = std::dynamic_pointer_cast<sight::viz::scene3d::parameter_adaptor>(adaptor);
auto param_config = module::ui::viz::helper::parameter_editor::create_config(param_adaptor);
const auto obj = param_adaptor->inout(sight::viz::scene3d::parameter_adaptor::PARAMETER_INOUT).lock();
editor_service->set_inout(obj.get_shared(), "keys", true, false, i++);
if(!param_config.empty())
{
editor_config.add_child("ui.item", param_config);
}
}
}
editor_service->set_config(editor_config);
editor_service->configure();
editor_service->start();
}
//------------------------------------------------------------------------------
void shader_parameter_editor::fill_gui()
{
auto editor_service = m_editor_info.srv.lock();
if(editor_service)
{
m_sizer->addWidget(m_editor_info.editor_panel->get_qt_container(), 0);
}
}
//------------------------------------------------------------------------------
} // namespace sight::module::ui::viz
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