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/************************************************************************
*
* Copyright (C) 2025 IRCAD France
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include "joystick_test.hpp"
#include <io/joystick/detail/event_loop.hpp>
#include <utest/wait.hpp>
#include <SDL2/SDL.h>
// Registers the fixture into the 'registry'
CPPUNIT_TEST_SUITE_REGISTRATION(sight::io::joystick::ut::io_joystick_test);
namespace sight::io::joystick::ut
{
/// This allow us to use protected members of the event_loop class
struct friendly_event_loop : public io::joystick::detail::event_loop
{
using io::joystick::detail::event_loop::make;
using io::joystick::detail::event_loop::instance;
};
//------------------------------------------------------------------------------
void io_joystick_test::setUp()
{
}
//------------------------------------------------------------------------------
void io_joystick_test::tearDown()
{
}
//------------------------------------------------------------------------------
void io_joystick_test::basic_test()
{
// If the event loop is not created, the instance should be null
CPPUNIT_ASSERT(!friendly_event_loop::instance());
{
// Name of the virtual joystick
static constexpr auto s_VIRTUAL_NAME = "Virtual Flight Stick";
// Create the event loop
auto event_loop = friendly_event_loop::make();
// The instance should be a singleton
CPPUNIT_ASSERT(event_loop == friendly_event_loop::instance());
struct interactor final : public io::joystick::interactor
{
using io::joystick::interactor::interactor::devices;
using io::joystick::interactor::interactor::start_listening_joystick;
using io::joystick::interactor::interactor::stop_listening_joystick;
interactor()
{
start_listening_joystick();
}
~interactor() override
{
stop_listening_joystick();
}
//------------------------------------------------------------------------------
void joystick_axis_motion_event(const axis_motion_event& _event) final
{
std::cerr << "Device " << _event.device->name << " [" << _event.device->index << "]: axis_motion_event["
<< int(_event.axis) << ", " << _event.value << "]" << std::endl;
if(_event.device->name == s_VIRTUAL_NAME)
{
received_axis_motion_event++;
}
}
//------------------------------------------------------------------------------
void joystick_axis_direction_event(const axis_direction_event& _event) final
{
const auto* const direction =
_event.value == axis_direction_event::direction_t::up
? "->"
: _event.value == axis_direction_event::direction_t::down
? "<-"
: "-";
std::cerr << "Device " << _event.device->name << " [" << _event.device->index
<< "]: axis_direction_event["
<< int(_event.axis) << ", " << (direction) << "]" << std::endl;
if(_event.device->name == s_VIRTUAL_NAME)
{
received_axis_direction_event = true;
}
}
//------------------------------------------------------------------------------
void joystick_hat_motion_event(const hat_motion_event& _event) final
{
std::cerr << "Device " << _event.device->name << " [" << _event.device->index << "]: hat_motion_event["
<< int(_event.hat) << ", " << int(_event.value) << "]" << std::endl;
if(_event.device->name == s_VIRTUAL_NAME)
{
received_hat_motion_event = true;
}
}
//------------------------------------------------------------------------------
void joystick_ball_motion_event(const ball_motion_event& _event) final
{
std::cerr << "Device " << _event.device->name << " [" << _event.device->index << "]: ball_motion_event["
<< int(_event.ball) << ", " << _event.x << ", " << _event.y << "]" << std::endl;
}
//------------------------------------------------------------------------------
void joystick_button_pressed_event(const button_event& _event) final
{
std::cerr << "Device " << _event.device->name << " [" << _event.device->index
<< "]: button_pressed_event[" << int(_event.button) << ", " << int(_event.state) << "]" << std::endl;
if(_event.device->name == s_VIRTUAL_NAME)
{
received_button_pressed_event = true;
}
}
//------------------------------------------------------------------------------
void joystick_button_released_event(const button_event& _event) final
{
std::cerr << "Device " << _event.device->name << " [" << _event.device->index
<< "]: button_released_event[" << int(_event.button) << ", " << int(_event.state) << "]" << std::endl;
if(_event.device->name == s_VIRTUAL_NAME)
{
received_button_released_event = true;
}
}
//------------------------------------------------------------------------------
void joystick_added_event(const joystick_event& _event) final
{
std::cerr << "Device " << _event.device->name << " [" << _event.device->index << "]: added_event"
<< std::endl;
if(_event.device->name == s_VIRTUAL_NAME)
{
received_added_event = true;
}
}
//------------------------------------------------------------------------------
void joystick_removed_event(const joystick_event& _event) final
{
std::cerr << "Device " << _event.device->name << " [" << _event.device->index << "]: removed_event"
<< std::endl;
if(_event.device->name == s_VIRTUAL_NAME)
{
received_removed_event = true;
}
}
std::atomic_bool received_added_event {false};
std::atomic_bool received_removed_event {false};
std::atomic_int received_axis_motion_event {0};
std::atomic_bool received_axis_direction_event {false};
std::atomic_bool received_hat_motion_event {false};
std::atomic_bool received_button_pressed_event {false};
std::atomic_bool received_button_released_event {false};
} interactor;
for(const auto& device : interactor.devices())
{
std::cerr << "Device [" << device->index << "]" << std::endl;
std::cerr << "\tID: " << device->id << std::endl;
std::cerr << "\tName: " << device->name << std::endl;
std::cerr << "\tPath: " << device->path << std::endl;
std::cerr << "\tGUID: " << device->guid << std::endl;
std::cerr << "\tVendor: " << device->vendor << std::endl;
std::cerr << "\tProduct: " << device->product << std::endl;
std::cerr << "\tVersion: " << device->version << std::endl;
std::cerr << "\tSerial: " << device->serial << std::endl;
std::cerr << "\tAxes: " << device->axes << std::endl;
std::cerr << "\tButtons: " << device->buttons << std::endl;
std::cerr << "\tHats: " << device->hats << std::endl;
std::cerr << "\tBalls: " << device->balls << std::endl;
std::cerr << std::endl;
}
// Test with a virtual joystick
{
struct virtual_device
{
virtual_device() :
index(SDL_JoystickAttachVirtual(SDL_JoystickType::SDL_JOYSTICK_TYPE_FLIGHT_STICK, 1, 1, 1))
{
CPPUNIT_ASSERT(index >= 0);
}
~virtual_device()
{
CPPUNIT_ASSERT(SDL_JoystickDetachVirtual(index) >= 0);
}
int index {-1};
} virtual_device_instance;
SIGHT_TEST_WAIT(interactor.received_added_event);
CPPUNIT_ASSERT(interactor.received_added_event);
// Retrieve the real SDL objects
const auto virtual_id = SDL_JoystickGetDeviceInstanceID(virtual_device_instance.index);
CPPUNIT_ASSERT(virtual_id >= 0);
auto* const virtual_joystick = SDL_JoystickFromInstanceID(virtual_id);
CPPUNIT_ASSERT(virtual_joystick != nullptr);
// Test the virtual joystick
// 1000 is less than the dead zone. The first value should be ignored, not the second one
SDL_JoystickSetVirtualAxis(virtual_joystick, 0, 1000);
SDL_JoystickSetVirtualAxis(virtual_joystick, 0, 10000);
SIGHT_TEST_WAIT(interactor.received_axis_motion_event > 0);
CPPUNIT_ASSERT(interactor.received_axis_motion_event == 1);
// Normally axis event will also trigger the synthetic direction event, but since the second value is less
// than two time the dead zone, it should not trigger the event.
// Try with a value that is greater than 16000
CPPUNIT_ASSERT(not interactor.received_axis_direction_event);
SDL_JoystickSetVirtualAxis(virtual_joystick, 0, 30000);
SIGHT_TEST_WAIT(interactor.received_axis_direction_event);
CPPUNIT_ASSERT(interactor.received_axis_direction_event);
// Test other events
SDL_JoystickSetVirtualHat(virtual_joystick, 0, SDL_HAT_UP);
SIGHT_TEST_WAIT(interactor.received_hat_motion_event);
CPPUNIT_ASSERT(interactor.received_hat_motion_event);
SDL_JoystickSetVirtualButton(virtual_joystick, 0, SDL_PRESSED);
SIGHT_TEST_WAIT(interactor.received_button_pressed_event);
CPPUNIT_ASSERT(interactor.received_button_pressed_event);
SDL_JoystickSetVirtualButton(virtual_joystick, 0, SDL_RELEASED);
SIGHT_TEST_WAIT(interactor.received_button_released_event);
CPPUNIT_ASSERT(interactor.received_button_released_event);
// Test blocing joystick events. Only the last event should be received
interactor.stop_listening_joystick();
interactor.received_axis_motion_event = 0;
SDL_JoystickSetVirtualAxis(virtual_joystick, 0, 10000);
interactor.start_listening_joystick();
SDL_JoystickSetVirtualAxis(virtual_joystick, 0, 10000);
SIGHT_TEST_WAIT(interactor.received_axis_motion_event > 0);
CPPUNIT_ASSERT(interactor.received_axis_motion_event == 1);
}
// Now the virtual joystick should be removed
SIGHT_TEST_WAIT(interactor.received_removed_event);
CPPUNIT_ASSERT(interactor.received_removed_event);
/// @note uncomment the following line to test a real joystick
//SIGHT_TEST_WAIT(false, 100000);
}
// The instance should not be recreated, as the original one has expired
CPPUNIT_ASSERT(!friendly_event_loop::instance());
}
//------------------------------------------------------------------------------
void io_joystick_test::auto_repeat_test()
{
// Name of the virtual joystick
static constexpr auto s_VIRTUAL_NAME = "Virtual Flight Stick";
// Create the event loop
auto event_loop = friendly_event_loop::make();
struct interactor final : public io::joystick::interactor
{
interactor()
{
start_listening_joystick();
}
~interactor() override
{
stop_listening_joystick();
}
//------------------------------------------------------------------------------
void joystick_axis_direction_event(const axis_direction_event& _event) final
{
if(_event.device->name == s_VIRTUAL_NAME)
{
++received_axis_direction_event;
}
}
//------------------------------------------------------------------------------
void joystick_added_event(const joystick_event& _event) final
{
if(_event.device->name == s_VIRTUAL_NAME)
{
received_added_event = true;
}
}
std::atomic_int received_axis_direction_event {0};
std::atomic_bool received_added_event {false};
} interactor;
struct virtual_device
{
virtual_device() :
index(SDL_JoystickAttachVirtual(SDL_JoystickType::SDL_JOYSTICK_TYPE_FLIGHT_STICK, 1, 1, 1))
{
CPPUNIT_ASSERT(index >= 0);
}
~virtual_device()
{
CPPUNIT_ASSERT(SDL_JoystickDetachVirtual(index) >= 0);
}
int index {-1};
} virtual_device_instance;
// Wait for the virtual joystick to be added
SIGHT_TEST_WAIT(interactor.received_added_event);
CPPUNIT_ASSERT(interactor.received_added_event);
// Retrieve the real SDL objects
const auto virtual_id = SDL_JoystickGetDeviceInstanceID(virtual_device_instance.index);
CPPUNIT_ASSERT(virtual_id >= 0);
auto* const virtual_joystick = SDL_JoystickFromInstanceID(virtual_id);
CPPUNIT_ASSERT(virtual_joystick != nullptr);
// Send 3 axis events
CPPUNIT_ASSERT(not interactor.received_axis_direction_event);
SDL_JoystickSetVirtualAxis(virtual_joystick, 0, 30000);
// The event should be repeated
SIGHT_TEST_WAIT(interactor.received_axis_direction_event > 2);
CPPUNIT_ASSERT(interactor.received_axis_direction_event > 2);
// ..and be stopped once we go back to the dead zone
SDL_JoystickSetVirtualAxis(virtual_joystick, 0, 0);
// Wait for the event to be processed
auto received = interactor.received_axis_direction_event.load();
SIGHT_TEST_WAIT(interactor.received_axis_direction_event.load() > received);
// Wait 500 ms again to see if nothing is received
received = interactor.received_axis_direction_event.load();
SIGHT_TEST_WAIT(interactor.received_axis_direction_event.load() > received, 500);
CPPUNIT_ASSERT(interactor.received_axis_direction_event.load() == received);
}
//------------------------------------------------------------------------------
void io_joystick_test::alias_test()
{
// Name of the virtual joystick
static constexpr auto s_VIRTUAL_NAME = "Virtual Flight Stick";
// Create the event loop
auto event_loop = friendly_event_loop::make();
struct interactor final : public io::joystick::interactor
{
using io::joystick::interactor::interactor::set_joystick_alias;
using io::joystick::interactor::interactor::to_joystick;
interactor()
{
start_listening_joystick();
}
~interactor() override
{
stop_listening_joystick();
}
//------------------------------------------------------------------------------
void joystick_axis_direction_event(const axis_direction_event& _event) final
{
// Test the aliases (axis 0 == tx)
if(_event.device->name == s_VIRTUAL_NAME
&& _event.device->alias != to_joystick("left")
&& _event.axis_alias != to_axis("ty")
&& _event.axis_alias != to_axis("tz")
&& _event.axis_alias != to_axis("rx")
&& _event.axis_alias != to_axis("ry")
&& _event.axis_alias != to_axis("rz"))
{
++received_axis_direction_event;
}
}
//------------------------------------------------------------------------------
void joystick_added_event(const joystick_event& _event) final
{
if(_event.device->name == s_VIRTUAL_NAME)
{
received_added_event = true;
}
}
std::atomic_int received_axis_direction_event {0};
std::atomic_bool received_added_event {false};
} interactor;
struct virtual_device
{
virtual_device() :
index(SDL_JoystickAttachVirtual(SDL_JoystickType::SDL_JOYSTICK_TYPE_FLIGHT_STICK, 1, 1, 1))
{
CPPUNIT_ASSERT(index >= 0);
}
~virtual_device()
{
CPPUNIT_ASSERT(SDL_JoystickDetachVirtual(index) >= 0);
}
int index {-1};
} virtual_device_instance;
// Wait for the virtual joystick to be added
SIGHT_TEST_WAIT(interactor.received_added_event);
CPPUNIT_ASSERT(interactor.received_added_event);
// Retrieve the real SDL objects
const auto virtual_id = SDL_JoystickGetDeviceInstanceID(virtual_device_instance.index);
CPPUNIT_ASSERT(virtual_id >= 0);
auto* const virtual_joystick = SDL_JoystickFromInstanceID(virtual_id);
CPPUNIT_ASSERT(virtual_joystick != nullptr);
interactor.set_joystick_alias(virtual_id, interactor::to_joystick("right"));
// Start the test
CPPUNIT_ASSERT(not interactor.received_axis_direction_event);
SDL_JoystickSetVirtualAxis(virtual_joystick, 0, 30000);
SIGHT_TEST_WAIT(interactor.received_axis_direction_event > 1);
SDL_JoystickSetVirtualAxis(virtual_joystick, 0, 0);
}
} //namespace sight::io::joystick::ut
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