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/************************************************************************
*
* Copyright (C) 2009-2024 IRCAD France
* Copyright (C) 2012-2020 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#pragma once
#include <sight/ui/__/config.hpp>
#include <data/boolean.hpp>
#include <service/base.hpp>
namespace sight::ui
{
namespace detail::registry
{
class action;
}
/**
* @brief Defines the service interface managing menu or toolbar items. It can be used with properties or only with
* signals.
*
* @section Signals Signals
* - \b is_checked(bool): Emitted when the action is checked or unchecked.
* - \b checked(): Emitted when the action is checked.
* - \b unchecked(): Emitted when the action is unchecked.
* - \b is_enabled(bool): Emitted when the action is enabled or disabled.
* - \b enabled(): Emitted when the action is enabled.
* - \b disabled(): Emitted when the action is disabled.
* - \b is_visible(bool): Emitted when the action is visible or invisible
*
* @section Slots Slots
* - \b set_checked(bool): sets whether the action is checked.
* - \b check(): check the action.
* - \b uncheck(): uncheck the action.
* - \b set_visible(bool): sets whether the action is visible in its container.
* - \b set_hidden(bool): sets whether the action is hidden in its container.
* - \b show(): make the action visible.
* - \b hide(): make the action invisible.
* - \b toggle_visibility(): make the action visible if it was invisible or invisible if it was visible
* - \b set_enabled(bool): sets whether the action can be interacted with.
* - \b set_disabled(bool): opposite of setEnabled(bool).
* - \b enable(): make the action interactive.
* - \b disable(): make the action not interactive.
*
* Example of configuration using properties
* @code{.xml}
<service uid="item" type="sight::module::ui::action" >
<properties checked="false" enabled="false" inverse="true" visible="true" />
<confirmation message="..." />
</service>
@endcode
*
* Example of configuration using signals
* @code{.xml}
<service uid="item" type="sight::module::ui::action" >
<state checked="false" enabled="false" inverse="true" visible="true" />
<confirmation message="..." />
</service>
@endcode
*
* All configurations options are optional.
* - \<state checked="false" enabled="false" /\> : fix the state of the action in the menu and Toolbar.
* - \b enabled not mandatory (Default value true ) : allows to enable/disable the execution of the action.
* If the action appears in the interface it will be enabled/disabled.
* - \b checked not mandatory (Default value false ):
* If the action appears in the interface it will be checked/unchecked.
* - \b visible not mandatory (Default value true ):
* If true, the action is visible in the interface (and if the action is associated to a menu and/or a toolbar).
* - \b inverse not mandatory (Default value true) : allow to invert the state of the action (if "check")
* - \b sync: set to true to emit the 'checked' signals synchronously instead of the default, asynchronously.
* - \<confirmation message="..." /\> : configure if the action must be confirmed by the user before executing it.
* - \b message not mandatory : if not empty the message is shown in dialog box.
* - \b defaultButton (optional) (default defined by the gui backend): dialog default button (true or false)
*/
class SIGHT_UI_CLASS_API action : public sight::service::base
{
public:
SIGHT_DECLARE_SERVICE(action, service::base);
SIGHT_ALLOW_SHARED_FROM_THIS();
struct signals
{
using bool_t = core::com::signal<void (bool)>;
using void_t = core::com::signal<void ()>;
static inline const core::com::signals::key_t IS_ENABLED = "is_enabled";
static inline const core::com::signals::key_t ENABLED = "enabled";
static inline const core::com::signals::key_t DISABLED = "disabled";
static inline const core::com::signals::key_t IS_CHECKED = "is_checked";
static inline const core::com::signals::key_t CHECKED = "checked";
static inline const core::com::signals::key_t UNCHECKED = "unchecked";
static inline const core::com::signals::key_t IS_VISIBLE = "is_visible";
};
struct slots
{
static inline const core::com::slots::key_t SET_CHECKED = "set_checked";
static inline const core::com::slots::key_t CHECK = "check";
static inline const core::com::slots::key_t UNCHECK = "uncheck";
static inline const core::com::slots::key_t APPLY_CHECKED = "apply_checked";
static inline const core::com::slots::key_t SET_VISIBLE = "set_visible";
static inline const core::com::slots::key_t SET_HIDDEN = "set_hidden";
static inline const core::com::slots::key_t SHOW = "show";
static inline const core::com::slots::key_t HIDE = "hide";
static inline const core::com::slots::key_t TOGGLE_VISIBILITY = "toggle_visibility";
static inline const core::com::slots::key_t APPLY_VISIBLE = "apply_visible";
static inline const core::com::slots::key_t SET_ENABLED = "set_enabled";
static inline const core::com::slots::key_t SET_DISABLED = "set_disabled";
static inline const core::com::slots::key_t ENABLE = "enable";
static inline const core::com::slots::key_t DISABLE = "disable";
static inline const core::com::slots::key_t APPLY_ENABLED = "apply_enabled";
};
/// Method called when the action service is stopping
SIGHT_UI_API void action_service_stopping();
/// Method called when the action service is starting
SIGHT_UI_API void action_service_starting();
/// Checks or unchecks the action service.
SIGHT_UI_API virtual void set_checked(bool _checked);
/// Sets the action service executable or not.
[[nodiscard]] SIGHT_UI_API bool checked() const;
/// Enables or disables the action service.
SIGHT_UI_API void set_enabled(bool _enabled);
/// Sets the action service executable or not.
[[nodiscard]] SIGHT_UI_API bool enabled() const;
/// Shows or hides the action.
SIGHT_UI_API void set_visible(bool _is_visible);
/// Shows the action.
SIGHT_UI_API void show();
/// Hides the action.
SIGHT_UI_API void hide();
/// Returns true if action is visible
[[nodiscard]] SIGHT_UI_API bool visible() const;
/// Returns true if the active state is inverted.
[[nodiscard]] SIGHT_UI_API bool inverted() const;
/**
* @brief Confirms that the action must be executed.
*
* If action is configured to be confirmed : show a dialog box to confirm execution.
* Else return true
*
* @return true if user click on 'true' button.
*/
SIGHT_UI_API bool confirm_action();
protected:
SIGHT_UI_API action();
SIGHT_UI_API ~action() override = default;
/// Initializes the action. This should be called in the configuring() method in derived classes.
SIGHT_UI_API void initialize();
/// Connects the properties
SIGHT_UI_API service::connections_t auto_connections() const override;
private:
SPTR(ui::detail::registry::action) m_registry;
sight::data::property<sight::data::boolean> m_checked {this, "checked", false};
sight::data::property<sight::data::boolean> m_enabled {this, "enabled", true};
sight::data::property<sight::data::boolean> m_visible {this, "visible", true};
sight::data::property<sight::data::boolean> m_inverse {this, "inverse", false};
std::optional<bool> m_prev_checked;
std::optional<bool> m_prev_enabled;
std::optional<bool> m_prev_visible;
bool m_confirm_action {false};
bool m_default_button {false};
std::string m_confirm_message;
};
//-----------------------------------------------------------------------------
class lock_action
{
public:
lock_action(action::wptr _action) :
m_action(_action)
{
m_action.lock()->set_enabled(false);
}
~lock_action()
{
m_action.lock()->set_enabled(true);
}
private:
action::wptr m_action;
};
//-----------------------------------------------------------------------------
} // namespace sight::ui
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