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/************************************************************************
*
* Copyright (C) 2009-2024 IRCAD France
* Copyright (C) 2012-2020 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include "render.hpp"
#include "graphics_view.hpp"
#include "viz/scene2d/adaptor.hpp"
#include "viz/scene2d/registry/adaptor.hpp"
#include <core/com/slot.hpp>
#include <core/com/slot.hxx>
#include <core/com/slots.hpp>
#include <core/com/slots.hxx>
#include <data/tools/color.hpp>
#include <service/macros.hpp>
#include <ui/qt/container/widget.hpp>
#include <QGraphicsRectItem>
#include <QVBoxLayout>
#include <cmath>
namespace sight::viz::scene2d
{
render::render() noexcept :
m_scene_start(-100., -100.),
m_scene_width(200., 200.),
m_background("#000000")
{
}
//-----------------------------------------------------------------------------
render::~render() noexcept =
default;
//-----------------------------------------------------------------------------
QGraphicsScene* render::get_scene() const
{
return m_scene;
}
//-----------------------------------------------------------------------------
graphics_view* render::get_view() const
{
return m_view;
}
//-----------------------------------------------------------------------------
scene2d::data::axis::sptr render::get_axis(const std::string& _id) const
{
scene2d::data::axis::sptr axis;
const auto iter = m_axis_map.find(_id);
if(iter != m_axis_map.end())
{
axis = iter->second;
}
return axis;
}
//-----------------------------------------------------------------------------
void render::dispatch_interaction(scene2d::data::event& _event)
{
if(!_event.is_accepted())
{
// Get all started adaptors.
std::vector<viz::scene2d::adaptor::sptr> ordered_adaptors;
const auto& registry = viz::scene2d::registry::get_adaptor_registry();
for(const auto& elt : registry)
{
if(elt.second == this->get_id())
{
viz::scene2d::adaptor::sptr adaptor =
std::dynamic_pointer_cast<viz::scene2d::adaptor>(core::id::get_object(elt.first));
if(adaptor != nullptr && adaptor->started())
{
ordered_adaptors.push_back(adaptor);
}
}
}
// Sort adaptors by z value.
std::sort(
ordered_adaptors.begin(),
ordered_adaptors.end(),
[&](viz::scene2d::adaptor::sptr _a1, viz::scene2d::adaptor::sptr _a2)
{
return _a1->get_z_value() > _a2->get_z_value();
});
// Process interaction on all adaptors until one has accepted the event.
for(const viz::scene2d::adaptor::sptr& adaptor : ordered_adaptors)
{
adaptor->process_interaction(_event);
if(_event.is_accepted())
{
return;
}
}
}
}
//-----------------------------------------------------------------------------
bool render::contains(const scene2d::vec2d_t& _coord) const
{
/// Returns the viewport coordinate point mapped to scene coordinates.
const QPoint qp(static_cast<int>(_coord.x), static_cast<int>(_coord.y));
QPointF qps = m_view->mapToScene(qp);
QRectF rect = m_view->sceneRect();
return rect.contains(qps);
}
//-----------------------------------------------------------------------------
scene2d::vec2d_t render::map_to_scene(const scene2d::vec2d_t& _coord, bool _clip) const
{
/// Returns the viewport coordinate point mapped to scene coordinates.
const QPoint qp(static_cast<int>(_coord.x), static_cast<int>(_coord.y));
QPointF qps = m_view->mapToScene(qp);
if(_clip)
{
QRectF rect = m_view->sceneRect();
if(!rect.contains(qps))
{
// Keep the item inside the scene rect.
qps.setX(qMin(rect.right(), qMax(qps.x(), rect.left())));
qps.setY(qMin(rect.bottom(), qMax(qps.y(), rect.top())));
}
}
return {qps.x(), qps.y()};
}
//-----------------------------------------------------------------------------
void render::configuring()
{
this->initialize();
const auto& config = this->get_config();
const auto scene_cfg = config.get_child_optional("scene");
SIGHT_ASSERT("There is no implementation between \"scene\" tags", scene_cfg.has_value());
for(const auto& iter : scene_cfg.value())
{
if(iter.first == "axis")
{
this->configure_axis(iter.second.get_child("<xmlattr>"));
}
else if(iter.first == "scene")
{
this->configure_scene(iter.second.get_child("<xmlattr>"));
}
else if(iter.first == "adaptor")
{
this->configure_adaptor(iter.second.get_child("<xmlattr>"));
}
else
{
SIGHT_ASSERT("Bad scene const base&, unknown xml node : " + iter.first, false);
}
}
}
//-----------------------------------------------------------------------------
void render::starting()
{
this->create();
this->start_context();
}
//-----------------------------------------------------------------------------
void render::updating()
{
}
//-----------------------------------------------------------------------------
void render::stopping()
{
m_axis_map.clear();
this->stop_context();
this->destroy();
}
//-----------------------------------------------------------------------------
void render::start_context()
{
auto qt_container = std::dynamic_pointer_cast<ui::qt::container::widget>(this->get_container());
// Convert the background color
std::array<std::uint8_t, 4> color {};
sight::data::tools::color::hexa_string_to_rgba(m_background, color);
m_scene = new QGraphicsScene(m_scene_start.x, m_scene_start.y, m_scene_width.x, m_scene_width.y);
// First use the qss class if available
if(!m_qss_class.empty())
{
m_scene->setProperty("class", QString::fromStdString(m_qss_class));
}
// Use the background color if no qss
else
{
m_scene->setBackgroundBrush(QBrush(QColor(color[0], color[1], color[2], color[3])));
}
m_scene->setFocus(Qt::MouseFocusReason);
m_view = new graphics_view(m_scene, qt_container->get_qt_container());
m_view->set_scene_render(std::dynamic_pointer_cast<viz::scene2d::render>(this->get_sptr()));
m_view->setRenderHint(QPainter::Antialiasing, m_antialiasing);
auto* layout = new QVBoxLayout;
layout->addWidget(m_view);
qt_container->set_layout(layout);
viz::scene2d::data::viewport init_viewport;
init_viewport.set_x(m_scene_start.x);
init_viewport.set_y(m_scene_start.y);
init_viewport.set_width(m_scene_width.x);
init_viewport.set_height(m_scene_width.y);
m_view->update_from_viewport(init_viewport);
}
//-----------------------------------------------------------------------------
void render::stop_context()
{
delete m_scene;
delete m_view;
}
//-----------------------------------------------------------------------------
Qt::AspectRatioMode render::get_aspect_ratio_mode() const
{
return m_aspect_ratio_mode;
}
//-----------------------------------------------------------------------------
void render::configure_axis(const config_t& _conf)
{
const auto id = _conf.get<std::string>("id");
const auto scale_type = _conf.get<std::string>("scaleType");
const auto origin = _conf.get<float>("origin");
const auto scale = _conf.get<float>("scale");
scene2d::data::axis::sptr axis = std::make_shared<scene2d::data::axis>();
axis->set_origin(origin);
axis->set_scale(scale);
axis->set_scale_type(scale_type == "LINEAR" ? scene2d::data::axis::linear : scene2d::data::axis::log);
m_axis_map[id] = axis;
}
//-----------------------------------------------------------------------------
void render::configure_scene(const config_t& _conf)
{
m_scene_start.x = _conf.get<float>("x");
m_scene_start.y = _conf.get<float>("y");
m_scene_width.x = _conf.get<float>("width");
m_scene_width.y = _conf.get<float>("height");
m_antialiasing = _conf.get<bool>("antialiasing", m_antialiasing);
if(const auto aspect_ratio = _conf.get_optional<std::string>("aspectRatioMode"); aspect_ratio.has_value())
{
if(*aspect_ratio == "KeepAspectRatioByExpanding")
{
m_aspect_ratio_mode = Qt::KeepAspectRatioByExpanding;
}
else if(*aspect_ratio == "KeepAspectRatio")
{
m_aspect_ratio_mode = Qt::KeepAspectRatio;
}
else
{
SIGHT_ERROR_IF(
"Unknown aspect ratio ("
<< *aspect_ratio
<< "). Possible values are: KeepAspectRatio, KeepAspectRatioByExpanding or IgnoreAspectRatio.",
*aspect_ratio != "IgnoreAspectRatio"
);
m_aspect_ratio_mode = Qt::IgnoreAspectRatio;
}
}
if(const auto hexa_color = _conf.get<std::string>("background", ""); !hexa_color.empty())
{
SIGHT_ASSERT(
"Color string should start with '#' and followed by 6 or 8 "
"hexadecimal digits. Given color: " << hexa_color,
hexa_color[0] == '#'
&& (hexa_color.length() == 7 || hexa_color.length() == 9)
);
m_background = hexa_color;
}
if(const auto qss_class = _conf.get<std::string>("QSSClass", ""); !qss_class.empty())
{
m_qss_class = qss_class;
}
}
//-----------------------------------------------------------------------------
void render::configure_adaptor(const config_t& _conf)
{
const auto adaptor_id = _conf.get<std::string>("uid");
auto& registry = viz::scene2d::registry::get_adaptor_registry();
registry[adaptor_id] = this->get_id();
}
//-----------------------------------------------------------------------------
void render::update_scene_size(float _ratio_percent)
{
QRectF rec = m_scene->itemsBoundingRect();
qreal x = NAN;
qreal y = NAN;
qreal w = NAN;
qreal h = NAN;
rec.getRect(&x, &y, &w, &h);
if(_ratio_percent != 0)
{
qreal center_x = x + w / 2.0;
qreal center_y = y + h / 2.0;
w = w + w * _ratio_percent;
h = h + h * _ratio_percent;
x = center_x - w / 2.0;
y = center_y - h / 2.0;
rec.setRect(x, y, w, h);
}
m_scene_start.x = x;
m_scene_start.y = y;
m_scene_width.x = w;
m_scene_width.y = h;
m_scene->setSceneRect(rec);
}
//-----------------------------------------------------------------------------
} // namespace sight::viz::scene2d
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