1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245
|
/************************************************************************
*
* Copyright (C) 2014-2024 IRCAD France
* Copyright (C) 2014-2020 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include "viz/scene3d/adaptor.hpp"
#include <core/com/slots.hxx>
#include <service/macros.hpp>
#include <service/registry.hpp>
#include <viz/scene3d/registry/adaptor.hpp>
#include <viz/scene3d/utils.hpp>
namespace sight::viz::scene3d
{
const std::string adaptor::CONFIG = "config.<xmlattr>.";
//------------------------------------------------------------------------------
adaptor::adaptor() noexcept
{
new_slot(slots::UPDATE_VISIBILITY, &adaptor::update_visibility, this);
new_slot(slots::APPLY_VISIBILITY, &adaptor::apply_visibility, this);
new_slot(slots::TOGGLE_VISIBILITY, &adaptor::toggle_visibility, this);
new_slot(slots::SHOW, &adaptor::show, this);
new_slot(slots::HIDE, &adaptor::hide, this);
new_slot(slots::LAZY_UPDATE, [this](){this->lazy_update();});
}
//------------------------------------------------------------------------------
void adaptor::info(std::ostream& _sstream)
{
_sstream << "adaptor : " << this->get_id();
this->service::base::info(_sstream);
}
//------------------------------------------------------------------------------
void adaptor::configure_params()
{
const config_t config = this->get_config();
m_cfg_layer_id = config.get<std::string>("config.<xmlattr>.layer", "");
if(auto properties = config.get_child_optional("properties"); not properties.has_value())
{
const auto visible = m_visible.lock();
*visible = config.get<bool>("config.<xmlattr>.visible", true);
}
SIGHT_WARN_IF(
"In [" + this->get_id() + "] adaptor, specifying a layer is now deprecated. "
"Please place the adaptor in the layer tag in the render scene configuration.",
!m_cfg_layer_id.empty()
);
}
//------------------------------------------------------------------------------
void adaptor::init()
{
if(m_render_service.expired())
{
auto services_vector = sight::service::get_services("sight::viz::scene3d::render");
auto& registry = viz::scene3d::registry::get_adaptor_registry();
auto layer_cfg = registry[this->get_id()];
auto result =
std::find_if(
services_vector.begin(),
services_vector.end(),
[layer_cfg](const service::base::sptr& _srv)
{
return _srv->get_id() == layer_cfg.render;
});
SIGHT_ASSERT("Can't find '" + layer_cfg.render + "' render service.", result != services_vector.end());
m_render_service = std::dynamic_pointer_cast<viz::scene3d::render>(*result);
m_layer_id = layer_cfg.layer.empty() ? m_cfg_layer_id : layer_cfg.layer;
}
m_render_service.lock()->register_adaptor(dynamic_pointer_cast<self_t>(shared_from_this()));
}
//------------------------------------------------------------------------------
void adaptor::deinit()
{
auto render_service = m_render_service.lock();
SIGHT_ASSERT("Render service is null", render_service);
render_service->unregister_adaptor(dynamic_pointer_cast<self_t>(shared_from_this()));
}
//------------------------------------------------------------------------------
void adaptor::set_layer_id(const std::string& _id)
{
m_layer_id = _id;
}
//------------------------------------------------------------------------------
const std::string& adaptor::layer_id() const
{
return m_layer_id;
}
//------------------------------------------------------------------------------
layer::sptr adaptor::layer() const
{
return this->render_service()->layer(m_layer_id);
}
//------------------------------------------------------------------------------
void adaptor::set_render_service(render::sptr _service)
{
SIGHT_ASSERT("service not instanced", _service);
SIGHT_ASSERT("The adaptor ('" + this->get_id() + "') is not stopped", this->stopped());
m_render_service = _service;
}
//------------------------------------------------------------------------------
render::sptr adaptor::render_service() const
{
return m_render_service.lock();
}
//------------------------------------------------------------------------------
Ogre::SceneManager* adaptor::get_scene_manager()
{
return m_render_service.lock()->get_scene_manager(m_layer_id);
}
//------------------------------------------------------------------------------
void adaptor::request_render()
{
auto render_service = this->render_service();
if(*m_visible || !m_visibility_applied)
{
render_service->request_render();
}
m_visibility_applied = true;
}
//-----------------------------------------------------------------------------
void adaptor::update_visibility(bool _visible)
{
{
const auto visible = m_visible.lock();
*visible = _visible;
}
m_visibility_applied = false;
this->set_visible(_visible);
}
//-----------------------------------------------------------------------------
void adaptor::apply_visibility()
{
m_visibility_applied = false;
this->set_visible(*m_visible);
}
//------------------------------------------------------------------------------
bool adaptor::visible() const
{
return *m_visible;
}
//------------------------------------------------------------------------------
void adaptor::toggle_visibility()
{
this->update_visibility(not * m_visible);
}
//------------------------------------------------------------------------------
void adaptor::show()
{
this->update_visibility(true);
}
//------------------------------------------------------------------------------
void adaptor::hide()
{
this->update_visibility(false);
}
//------------------------------------------------------------------------------
void adaptor::set_visible(bool /*unused*/)
{
SIGHT_WARN("This adaptor has no method 'set_visible(bool)', it needs to be overridden to be called.");
}
//-----------------------------------------------------------------------------
service::connections_t adaptor::auto_connections() const
{
return {{m_visible, data::object::MODIFIED_SIG, slots::APPLY_VISIBILITY}};
}
//-----------------------------------------------------------------------------
void adaptor::do_update()
{
updating();
}
//------------------------------------------------------------------------------
} // namespace sight::viz::scene3d.
|