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/************************************************************************
*
* Copyright (C) 2014-2023 IRCAD France
* Copyright (C) 2014-2020 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include "viz/scene3d/light_adaptor.hpp"
#include <service/registry.hpp>
#include <string>
namespace sight::viz::scene3d
{
//-----------------------------------------------------------------------------
const std::string light_adaptor::REGISTRY_KEY = "sight::viz::scene3d::light_adaptor::REGISTRY_KEY";
const std::string light_adaptor::POINT_LIGHT = "Point";
const std::string light_adaptor::DIRECTIONAL_LIGHT = "Directional";
const std::string light_adaptor::SPOT_LIGHT = "Spot";
const int viz::scene3d::light_adaptor::OFFSET_RANGE = 180;
//-----------------------------------------------------------------------------
viz::scene3d::light_adaptor::sptr light_adaptor::create_light_adaptor(
data::color::sptr _diffuse,
data::color::sptr _specular
)
{
viz::scene3d::light_adaptor::sptr light_adaptor = viz::scene3d::light_factory::make(
viz::scene3d::light_adaptor::REGISTRY_KEY
);
service::register_service(light_adaptor);
SIGHT_ASSERT("The factory process to create an light_adaptor failed.", light_adaptor);
SIGHT_ASSERT("The light adaptor must be registered with existing data objects.", _diffuse && _specular);
light_adaptor->set_inout(_diffuse, "diffuseColor");
light_adaptor->set_inout(_specular, "specularColor");
return light_adaptor;
}
//-----------------------------------------------------------------------------
void light_adaptor::destroy_light_adaptor(light_adaptor::sptr _light_adaptor)
{
if(_light_adaptor)
{
_light_adaptor->stop();
service::unregister_service(_light_adaptor);
}
}
//-----------------------------------------------------------------------------
viz::scene3d::light_adaptor::light_adaptor()
= default;
//-----------------------------------------------------------------------------
viz::scene3d::light_adaptor::~light_adaptor()
= default;
//-----------------------------------------------------------------------------
} // namespace sight::viz::scene3d
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