1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673
|
/************************************************************************
*
* Copyright (C) 2014-2025 IRCAD France
* Copyright (C) 2014-2020 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include "viz/scene3d/render.hpp"
#include "viz/scene3d/adaptor.hpp"
#include "viz/scene3d/registry/adaptor.hpp"
#include "viz/scene3d/utils.hpp"
#include <core/com/signal.hxx>
#include <core/com/slots.hxx>
#include <core/ptree.hpp>
#include <data/map.hpp>
#define FW_PROFILING_DISABLED
#include <core/profiling.hpp>
#include <core/runtime/utils/generic_executable_factory_registry.hpp>
#include <core/ptree.hpp>
#include <service/macros.hpp>
#include <OGRE/OgreEntity.h>
#include <OGRE/OgreNode.h>
#include <OGRE/OgreSceneManager.h>
#include <OGRE/OgreSceneNode.h>
#include <stack>
SIGHT_REGISTER_SERVICE(sight::viz::render, sight::viz::scene3d::render, sight::data::map);
namespace sight::viz::scene3d
{
//-----------------------------------------------------------------------------
const core::com::slots::key_t render::COMPUTE_CAMERA_ORIG_SLOT = "computeCameraParameters";
const core::com::slots::key_t render::RESET_CAMERAS_SLOT = "reset_cameras";
const core::com::slots::key_t render::REQUEST_RENDER_SLOT = "request_render";
const core::com::slots::key_t render::RENDER_SLOT = "render";
const core::com::slots::key_t render::DISABLE_FULLSCREEN = "disable_fullscreen";
const core::com::slots::key_t render::ENABLE_FULLSCREEN = "enable_fullscreen";
const core::com::slots::key_t render::SET_MANUAL_MODE = "set_manual_mode";
const core::com::slots::key_t render::SET_AUTO_MODE = "set_auto_mode";
//-----------------------------------------------------------------------------
render::render() noexcept :
m_ogre_root(viz::scene3d::utils::get_ogre_root())
{
new_signal<signals::compositor_updated_signal_t>(signals::COMPOSITOR_UPDATED);
new_signal<signals::void_signal_t>(signals::FULLSCREEN_SET);
new_signal<signals::void_signal_t>(signals::FULLSCREEN_UNSET);
new_signal<signals::void_signal_t>(signals::RENDERED);
new_slot(COMPUTE_CAMERA_ORIG_SLOT, &render::reset_camera_coordinates, this);
new_slot(RESET_CAMERAS_SLOT, &render::reset_cameras, this);
new_slot(
REQUEST_RENDER_SLOT,
[this]()
{
FW_DEPRECATED_MSG("Slot 'requestRender' is deprecated, please use 'render' instead", "25.0");
render_now();
});
new_slot(RENDER_SLOT, &render::render_now, this);
new_slot(DISABLE_FULLSCREEN, &render::disable_fullscreen, this);
new_slot(ENABLE_FULLSCREEN, &render::enable_fullscreen, this);
new_slot(SET_MANUAL_MODE, [this](){this->set_render_mode(true);});
new_slot(SET_AUTO_MODE, [this](){this->set_render_mode(false);});
}
//-----------------------------------------------------------------------------
render::~render() noexcept
{
m_ogre_root = nullptr;
}
//-----------------------------------------------------------------------------
void render::configuring()
{
const config_t config = this->get_config();
SIGHT_ERROR_IF("Only one scene must be configured.", config.count("scene") != 1);
const config_t scene_cfg = config.get_child("scene");
const std::size_t nb_inouts = config.count("inout");
SIGHT_ASSERT("This service accepts at most one inout.", nb_inouts <= 1);
if(nb_inouts == 1)
{
const auto key = config.get<std::string>("inout.<xmlattr>.key", "");
m_off_screen = (key == OFFSCREEN_INOUT);
SIGHT_ASSERT("'" + key + "' is not a valid key. Only '" << OFFSCREEN_INOUT << "' is accepted.", m_off_screen);
m_width = scene_cfg.get<unsigned int>("<xmlattr>.width", m_width);
m_height = scene_cfg.get<unsigned int>("<xmlattr>.height", m_height);
m_flip = scene_cfg.get<bool>("<xmlattr>.flip", m_flip);
}
else // no offscreen rendering.
{
this->initialize();
}
m_fullscreen = scene_cfg.get<bool>("<xmlattr>.fullscreen", false);
const auto render_mode = core::ptree::get_and_deprecate<std::string>(
config,
"<xmlattr>.render_mode",
"<xmlattr>.renderMode",
"26.0",
"auto"
);
if(render_mode == "auto")
{
m_render_mode = render_mode::AUTO;
}
else if(render_mode == "manual" || render_mode == "sync") /* Keep sync for backwards compatibility */
{
m_render_mode = render_mode::manual;
}
else
{
SIGHT_ERROR("Unknown rendering mode '" + render_mode + "', use the default 'auto'.");
}
auto& adaptor_registry = viz::scene3d::registry::get_adaptor_registry();
/// New config
auto layer_configs = scene_cfg.equal_range("layer");
std::size_t num_adaptors = 0;
for(const auto& it_layer : boost::make_iterator_range(layer_configs))
{
const auto layer_id = it_layer.second.get<std::string>("<xmlattr>.id");
auto adaptor_configs = it_layer.second.equal_range("adaptor");
for(const auto& it : boost::make_iterator_range(adaptor_configs))
{
const auto uid = it.second.get<std::string>("<xmlattr>.uid");
adaptor_registry[uid] = {this->get_id(), layer_id};
m_adaptors_index[uid] = num_adaptors++;
}
//create reset_camera_layer_<id> slot
const core::com::slots::key_t reset_camera_slot_key = "reset_camera_" + layer_id;
auto reset_camera_layer_slot = new_slot(
reset_camera_slot_key,
[this, layer_id]()
{
this->reset_camera_coordinates(layer_id);
});
reset_camera_layer_slot->set_worker(sight::core::thread::get_default_worker());
}
/// Old config
auto adaptor_configs = boost::make_iterator_range(scene_cfg.equal_range("adaptor"));
if(not adaptor_configs.empty())
{
FW_DEPRECATED_MSG("Declaring adaptors at scene level is deprecated, declare them at layer level.", "25.0");
}
for(const auto& it : adaptor_configs)
{
const auto uid = it.second.get<std::string>("<xmlattr>.uid");
adaptor_registry[uid] = {this->get_id(), ""};
m_adaptors_index[uid] = num_adaptors++;
}
/// Prepare adaptors list for registration
m_adaptors.resize(num_adaptors);
}
//-----------------------------------------------------------------------------
void render::starting()
{
bool b_has_background = false;
if(!m_off_screen)
{
this->create();
}
const config_t config = this->get_config();
SIGHT_ERROR_IF("Only one scene must be configured.", config.count("scene") != 1);
const config_t scene_cfg = config.get_child("scene");
SIGHT_ERROR_IF("Overlays should be enabled at the layer level.", !scene_cfg.get("<xmlattr>.overlays", "").empty());
auto bkg_configs = scene_cfg.equal_range("background");
for(auto it = bkg_configs.first ; it != bkg_configs.second ; ++it)
{
SIGHT_ERROR_IF("A background has already been set, overriding it...", b_has_background);
try
{
this->configure_background_layer(it->second);
}
catch(std::exception& e)
{
SIGHT_ERROR("Error configuring background for layer '" + this->get_id() + "': " + e.what());
}
b_has_background = true;
}
if(!b_has_background)
{
// Create a default black background
viz::scene3d::layer::sptr ogre_layer = std::make_shared<viz::scene3d::layer>();
ogre_layer->set_render_service(std::dynamic_pointer_cast<viz::scene3d::render>(this->shared_from_this()));
ogre_layer->set_id("backgroundLayer");
ogre_layer->set_order(0);
ogre_layer->set_worker(this->worker());
ogre_layer->set_background_color("#000000", "#000000");
ogre_layer->set_background_scale(0, 0.5);
ogre_layer->set_has_default_light(false);
ogre_layer->set_viewport_config({0.F, 0.F, 1.F, 1.F});
m_layers[render::layer::BACKGROUND] = ogre_layer;
}
{
// Create a default layer for the grid
viz::scene3d::layer::sptr ogre_layer = std::make_shared<viz::scene3d::layer>();
ogre_layer->set_render_service(std::dynamic_pointer_cast<viz::scene3d::render>(this->shared_from_this()));
ogre_layer->set_id("gridLayer");
ogre_layer->set_order(1);
ogre_layer->set_worker(this->worker());
ogre_layer->set_has_default_light(false);
ogre_layer->set_viewport_config({0.F, 0.F, 1.F, 1.F});
m_layers[render::layer::GRID] = ogre_layer;
}
auto layer_configs = scene_cfg.equal_range("layer");
for(auto it = layer_configs.first ; it != layer_configs.second ; ++it)
{
this->configure_layer(it->second);
}
const std::string service_id = base_id();
if(m_off_screen)
{
// Instantiate the manager that help to communicate between this service and the widget
m_interactor_manager = viz::scene3d::window_interactor::create_offscreen_manager(m_width, m_height);
m_interactor_manager->set_render_service(this->get_sptr());
m_interactor_manager->create_container(nullptr, m_fullscreen, service_id);
}
else
{
// Instantiate the manager that help to communicate between this service and the widget
m_interactor_manager = viz::scene3d::window_interactor::create_manager();
m_interactor_manager->set_render_service(this->get_sptr());
m_interactor_manager->create_container(this->get_container(), m_fullscreen, service_id);
}
// Everything is started now, we can safely create connections and thus receive interactions from the widget
m_interactor_manager->connect_to_container();
}
//-----------------------------------------------------------------------------
void render::stopping()
{
this->make_current();
for(const auto& it : m_layers)
{
viz::scene3d::layer::sptr layer = it.second;
layer->destroy_scene();
}
m_layers.clear();
m_interactor_manager->disconnect_interactor();
m_interactor_manager.reset();
if(!m_off_screen)
{
this->destroy();
}
}
//-----------------------------------------------------------------------------
void render::updating()
{
// Run the update on a copy of the adaptors list, because the adaptors update calls may add or remove sub-adaptors
std::vector<SPTR(viz::scene3d::adaptor)> adaptors;
std::ranges::copy(m_adaptors, std::back_inserter(adaptors));
for(const auto& adaptor : adaptors)
{
if(adaptor)
{
adaptor->request_update();
}
}
this->render_now();
}
//-----------------------------------------------------------------------------
void render::make_current()
{
if(m_interactor_manager)
{
m_interactor_manager->make_current();
}
}
//-----------------------------------------------------------------------------
void render::configure_layer(const config_t& _cfg)
{
const config_t attributes = _cfg.get_child("<xmlattr>");
const std::string id = attributes.get<std::string>("id", "");
const std::string compositors = attributes.get<std::string>("compositors", "");
const std::string transparency_technique = attributes.get<std::string>("transparency", "");
const std::string num_peels = attributes.get<std::string>("numPeels", "4");
const std::string stereo_mode = attributes.get<std::string>("stereoMode", "");
const std::string default_light = attributes.get<std::string>("defaultLight", "");
const auto viewport_config = configure_layer_viewport(_cfg);
auto overlays = std::istringstream(attributes.get<std::string>("overlays", ""));
std::vector<std::string> enabled_overlays;
for(std::string overlay_name ; std::getline(overlays, overlay_name, ';') ; )
{
enabled_overlays.push_back(overlay_name);
}
SIGHT_ASSERT("'id' required attribute missing or empty", !id.empty());
SIGHT_ASSERT(
"Unknown 3D mode : " << stereo_mode,
stereo_mode.empty() || stereo_mode == "false" || stereo_mode == "AutoStereo5" || stereo_mode == "AutoStereo8"
|| stereo_mode == "Stereo"
);
if(const auto layer_order = attributes.get_optional<int>("order"); layer_order.has_value())
{
FW_DEPRECATED_MSG("'order' is deprecated, layer declaration order takes precedence", "26.0");
}
viz::scene3d::layer::sptr ogre_layer = std::make_shared<viz::scene3d::layer>();
compositor::core::stereo_mode_t layer_stereo_mode = stereo_mode == "AutoStereo5"
? compositor::core::stereo_mode_t::autostereo_5
: stereo_mode == "AutoStereo8"
? compositor::core::stereo_mode_t::autostereo_8
: stereo_mode == "Stereo"
? compositor::core::stereo_mode_t::stereo
: compositor::core::stereo_mode_t::none;
ogre_layer->set_render_service(std::dynamic_pointer_cast<viz::scene3d::render>(this->shared_from_this()));
ogre_layer->set_id(id);
ogre_layer->set_order(static_cast<int>(m_layers.size()));
ogre_layer->set_worker(this->worker());
ogre_layer->set_core_compositor(transparency_technique, num_peels, layer_stereo_mode);
ogre_layer->set_compositor_chain_enabled(compositors);
ogre_layer->set_viewport_config(viewport_config);
if(!default_light.empty() && default_light == "false")
{
ogre_layer->set_has_default_light(false);
}
SIGHT_ASSERT("Layer " << std::quoted(id) << " is already registered", not m_layers.contains(id));
// Finally, the layer is pushed in the map
m_layers[id] = ogre_layer;
}
//-----------------------------------------------------------------------------
void render::configure_background_layer(const config_t& _cfg)
{
SIGHT_ASSERT("'id' required attribute missing or empty", !this->get_id().empty());
const config_t attributes = _cfg.get_child("<xmlattr>");
viz::scene3d::layer::sptr ogre_layer = std::make_shared<viz::scene3d::layer>();
ogre_layer->set_render_service(std::dynamic_pointer_cast<viz::scene3d::render>(this->shared_from_this()));
ogre_layer->set_id(render::layer::BACKGROUND);
ogre_layer->set_order(0);
ogre_layer->set_worker(this->worker());
ogre_layer->set_has_default_light(false);
if(attributes.count("material") != 0U)
{
const auto material = attributes.get<std::string>("material");
ogre_layer->set_background_material(material);
}
else if(attributes.count("color") != 0U)
{
const auto color = attributes.get<std::string>("color");
ogre_layer->set_background_color(color, color);
}
else
{
const auto top_color = core::ptree::get_and_deprecate<std::string>(
attributes,
"top_color",
"topColor",
"26.0"
);
const auto bottom_color = core::ptree::get_and_deprecate<std::string>(
attributes,
"bottom_color",
"bottomColor",
"26.0"
);
if(not top_color.empty() and not bottom_color.empty())
{
ogre_layer->set_background_color(top_color, bottom_color);
}
}
const auto top_scale = core::ptree::get_and_deprecate<float>(
attributes,
"top_scale",
"topScale",
"26.0",
INFINITY
);
const auto bottom_scale = core::ptree::get_and_deprecate<float>(
attributes,
"bottom_scale",
"bottomScale",
"26.0",
INFINITY
);
if(top_scale != INFINITY and bottom_scale != INFINITY)
{
ogre_layer->set_background_scale(top_scale, bottom_scale);
}
else
{
ogre_layer->set_background_scale(0.5F, 0.5F);
}
m_layers[render::layer::BACKGROUND] = ogre_layer;
}
//-----------------------------------------------------------------------------
layer::viewport_config_t render::configure_layer_viewport(const service::config_t& _cfg)
{
sight::viz::scene3d::layer::viewport_config_t cfg_type {0.F, 0.F, 1.F, 1.F};
const auto vp_config = _cfg.get_child_optional("viewport.<xmlattr>");
if(vp_config.has_value())
{
const auto& cfg = vp_config.get();
float x_pos = cfg.get<float>("hOffset", 0.F);
float y_pos = cfg.get<float>("vOffset", 0.F);
const auto width = cfg.get<float>("width");
const auto height = cfg.get<float>("height");
const std::map<std::string, float> horiz_align_to_x {
{"left", x_pos},
{"center", 0.5F - width * 0.5F + x_pos},
{"right", 1.F - width - x_pos}
};
const std::map<std::string, float> vert_align_to_y {
{"bottom", 1.F - height - y_pos},
{"center", 0.5F - height * 0.5F + y_pos},
{"top", y_pos}
};
const std::string h_align = cfg.get("hAlign", "left");
const std::string v_align = cfg.get("vAlign", "top");
x_pos = horiz_align_to_x.at(h_align);
y_pos = vert_align_to_y.at(v_align);
cfg_type = std::tie(x_pos, y_pos, width, height);
}
return cfg_type;
}
//-----------------------------------------------------------------------------
void render::render_now()
{
if(m_render_mode == render_mode::manual)
{
m_interactor_manager->render_now();
auto sig = this->signal<signals::void_signal_t>(signals::RENDERED);
sig->async_emit();
}
}
//-----------------------------------------------------------------------------
void render::request_render()
{
if(m_render_mode == render_mode::manual)
{
return;
}
m_interactor_manager->request_render();
if(m_off_screen)
{
FW_PROFILE("Offscreen rendering");
const auto image = m_off_screen_image.lock();
{
this->make_current();
Ogre::TexturePtr render_texture = m_interactor_manager->get_render_texture();
SIGHT_ASSERT("The offscreen window doesn't write to a texture", render_texture);
viz::scene3d::utils::convert_from_ogre_texture(render_texture, image.get_shared(), m_flip);
}
auto sig = image->signal<data::object::modified_signal_t>(data::object::MODIFIED_SIG);
sig->async_emit();
}
}
//-----------------------------------------------------------------------------
void render::reset_camera_coordinates(const std::string& _layer_id)
{
auto layer = m_layers.find(_layer_id);
if(layer != m_layers.end())
{
layer->second->reset_camera_coordinates();
}
this->request_render();
}
//-----------------------------------------------------------------------------
void render::reset_cameras()
{
for(const auto& layer : m_layers)
{
layer.second->reset_camera_coordinates();
}
this->request_render();
}
//------------------------------------------------------------------------------
void render::register_adaptor(const viz::scene3d::adaptor::sptr& _adaptor)
{
if(const auto index = m_adaptors_index.find(_adaptor->get_id()); index != m_adaptors_index.end())
{
m_adaptors[index->second] = _adaptor;
}
else
{
m_adaptors_index[_adaptor->get_id()] = m_adaptors.size();
m_adaptors.push_back(_adaptor);
}
_adaptor->set_lazy(m_render_mode == render::render_mode::manual);
}
//-----------------------------------------------------------------------------
void render::unregister_adaptor(const viz::scene3d::adaptor::sptr& _adaptor)
{
m_adaptors[m_adaptors_index[_adaptor->get_id()]] = nullptr;
}
//------------------------------------------------------------------------------
inline void render::set_render_mode(bool _manual) const
{
for(const auto& adaptor : m_adaptors)
{
if(adaptor)
{
adaptor->set_lazy(_manual);
}
}
}
//-----------------------------------------------------------------------------
bool render::is_shown_on_screen()
{
return m_off_screen || m_fullscreen || this->get_container()->is_shown_on_screen();
}
// ----------------------------------------------------------------------------
Ogre::SceneManager* render::get_scene_manager(const std::string& _scene_id)
{
viz::scene3d::layer::sptr layer = this->layer(_scene_id);
return layer->get_scene_manager();
}
// ----------------------------------------------------------------------------
viz::scene3d::layer::sptr render::layer(const std::string& _scene_id)
{
SIGHT_ASSERT("Empty sceneID", !_scene_id.empty());
SIGHT_ASSERT("layer ID " << _scene_id << " does not exist", m_layers.find(_scene_id) != m_layers.end());
viz::scene3d::layer::sptr layer = m_layers.at(_scene_id);
return layer;
}
// ----------------------------------------------------------------------------
viz::scene3d::render::layer_map_t render::get_layers()
{
return m_layers;
}
// ----------------------------------------------------------------------------
viz::scene3d::window_interactor::sptr render::get_interactor_manager() const
{
return m_interactor_manager;
}
// ----------------------------------------------------------------------------
void render::disable_fullscreen()
{
m_fullscreen = false;
m_interactor_manager->set_fullscreen(m_fullscreen, -1);
this->signal<signals::void_signal_t>(signals::FULLSCREEN_UNSET)->async_emit();
}
// ----------------------------------------------------------------------------
void render::enable_fullscreen(int _screen)
{
m_fullscreen = true;
m_interactor_manager->set_fullscreen(m_fullscreen, _screen);
this->signal<signals::void_signal_t>(signals::FULLSCREEN_SET)->async_emit();
}
// ----------------------------------------------------------------------------
} //namespace sight::viz::scene3d
|