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/************************************************************************
*
* Copyright (C) 2014-2023 IRCAD France
* Copyright (C) 2014-2021 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include "viz/scene3d/transformable.hpp"
#include "viz/scene3d/adaptor.hpp"
#include "viz/scene3d/helper/scene.hpp"
namespace sight::viz::scene3d
{
const std::string transformable::TRANSFORM_CONFIG = "config.<xmlattr>.transform";
//------------------------------------------------------------------------------
void transformable::set_transform_id(viz::scene3d::render::ogre_object_id_t _id)
{
m_transform_id = _id;
}
//------------------------------------------------------------------------------
viz::scene3d::render::ogre_object_id_t transformable::get_transform_id() const
{
return m_transform_id;
}
//------------------------------------------------------------------------------
Ogre::SceneNode* transformable::get_transform_node() const
{
return m_transform_node;
}
//------------------------------------------------------------------------------
Ogre::SceneNode* transformable::get_or_create_transform_node(
Ogre::SceneNode* const _parent_node
)
{
SIGHT_ASSERT("Transform id is not set.", !m_transform_id.empty());
auto* transform_node = viz::scene3d::helper::scene::get_node_by_id(m_transform_id, _parent_node);
if(transform_node == nullptr)
{
transform_node = _parent_node->createChildSceneNode(m_transform_id);
}
// assign m_transform to the retrieved/created node.
m_transform_node = transform_node;
return m_transform_node;
}
//-----------------------------------------------------------------------------
} // namespace sight::viz::scene3d
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