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/************************************************************************
*
* Copyright (C) 2014-2025 IRCAD France
* Copyright (C) 2014-2020 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
// cspell:ignore NOLINT
#include "viz/scene3d/utils.hpp"
#include "viz/scene3d/compositor/manager/oit.hpp"
#include "viz/scene3d/detail/collision_tools.hpp"
#include "viz/scene3d/factory/r2vb_renderable.hpp"
#include "viz/scene3d/helper/camera.hpp"
#include "viz/scene3d/layer.hpp"
#include "viz/scene3d/ogre.hpp"
#include "viz/scene3d/vr/grid_proxy_geometry.hpp"
#include <core/os/temp_path.hpp>
#include <core/runtime/path.hpp>
#include <core/spy_log.hpp>
#include <core/tools/os.hpp>
#include <data/helper/medical_image.hpp>
#include <geometry/data/image.hpp>
#include <OGRE/OgreMaterialManager.h>
#include <OgreConfigFile.h>
#include <OgreException.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreResourceGroupManager.h>
#include <OgreTextureManager.h>
#include <algorithm>
#include <cctype> // Needed for isspace()
#include <filesystem>
namespace sight::viz::scene3d
{
static std::list<std::string> s_module_with_resources_names;
static std::set<std::string> s_ogre_plugins;
viz::scene3d::factory::r2vb_renderable* utils::s_r2vb_renderable_factory = nullptr;
viz::scene3d::vr::grid_proxy_geometry_factory* utils::s_grid_proxy_geometry_factory = nullptr;
viz::scene3d::compositor::manager::oit* utils::s_oit_manager = nullptr;
//------------------------------------------------------------------------------
void utils::add_plugins(const std::vector<std::string>& _plugins)
{
for(const auto& plugin : _plugins)
{
s_ogre_plugins.insert(plugin);
}
}
//------------------------------------------------------------------------------
void utils::load_resources()
{
Ogre::ConfigFile cf;
Ogre::String resource_group_name;
Ogre::String type_name;
Ogre::String arch_name;
// Ensure we always load the resources of this library first, since other may reuse our programs or shaders
std::list<std::string> module_with_resources_names;
std::copy(
s_module_with_resources_names.begin(),
s_module_with_resources_names.end(),
std::back_inserter(module_with_resources_names)
);
module_with_resources_names.emplace_front("sight::viz::scene3d");
for(const auto& module_name : module_with_resources_names)
{
try
{
// Check file existence
const auto path = core::runtime::get_resource_file_path(module_name + "/resources.cfg");
if(!std::filesystem::exists(path))
{
SIGHT_FATAL("File '" + path.string() + "' doesn't exist. Ogre needs it to load resources");
}
core::os::temp_file tmp_file;
std::ofstream new_resource_file(tmp_file);
if(!std::filesystem::exists(tmp_file))
{
SIGHT_FATAL("Can't create the file '" + tmp_file.string() + "'");
}
// Copy the resource file and make paths absolute.
std::ifstream resource_file(path);
make_paths_absolute("FileSystem", resource_file, new_resource_file, path.parent_path());
resource_file.close();
new_resource_file.close();
cf.load(tmp_file.string());
const Ogre::ConfigFile::SettingsBySection_ settings_by_section = cf.getSettingsBySection();
for(const auto& s : settings_by_section)
{
resource_group_name = s.first;
Ogre::ConfigFile::SettingsMultiMap settings = s.second;
Ogre::ConfigFile::SettingsMultiMap::iterator i;
for(i = settings.begin() ; i != settings.end() ; ++i)
{
type_name = i->first;
arch_name = i->second;
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
arch_name,
type_name,
resource_group_name
);
}
}
}
catch(Ogre::FileNotFoundException&)
{
SIGHT_ERROR("Unable to find Ogre resources path : " + module_name);
}
catch(...)
{
SIGHT_ERROR("Unable to load resource from " + module_name);
}
}
}
//------------------------------------------------------------------------------
void utils::add_resources_path(const std::string& _module_name)
{
SIGHT_ASSERT("Empty resource path", !_module_name.empty());
s_module_with_resources_names.push_front(_module_name);
}
//------------------------------------------------------------------------------
Ogre::Root* utils::get_ogre_root()
{
using namespace std::literals::string_literals;
Ogre::Root* root = Ogre::Root::getSingletonPtr();
if(root == nullptr)
{
core::os::temp_file tmp_plugin_cfg;
// Set the actual plugin path in the plugin config file and add application plugins.
{
std::ofstream tmp_plugin_cfg_stream(tmp_plugin_cfg.string());
SIGHT_FATAL_IF(
"Can't create temporary config file'" + tmp_plugin_cfg.string() + "'",
!std::filesystem::exists(tmp_plugin_cfg)
);
SIGHT_FATAL_IF("Failed to open new plugin file", !tmp_plugin_cfg_stream.is_open());
// Find the path of the OgreMain library and deduce the path of the plugins
const std::string ogre_main_name =
#if defined(_WIN32) && defined(_DEBUG)
"OgreMain_d";
#else
"OgreMain";
#endif
const auto ogre_main_path = core::tools::os::get_shared_library_path(ogre_main_name);
SIGHT_FATAL_IF("Failed to find `" + ogre_main_name + "`", !std::filesystem::exists(ogre_main_path));
const auto ogre_lib_path = ogre_main_path.parent_path();
// Find the ogre plugins path
#if defined(_WIN32)
const auto ogre_plugins_path = ogre_lib_path.parent_path() / "plugins" / "ogre";
#else
const auto ogre_plugins_path = ogre_lib_path / "OGRE";
#endif
// Add render system plugin
tmp_plugin_cfg_stream << "Plugin=RenderSystem_GL3Plus" << std::endl << std::endl;
// Write to the new plugin file
tmp_plugin_cfg_stream << "PluginFolder=" << std::filesystem::canonical(ogre_plugins_path).string();
}
root = new Ogre::Root(tmp_plugin_cfg.string());
const Ogre::RenderSystemList& rs_list = root->getAvailableRenderers();
Ogre::RenderSystem* rs = nullptr;
if(!rs_list.empty())
{
rs = rs_list.front();
}
/*
This list setup the search order for used render system.
*/
Ogre::StringVector render_order;
render_order.emplace_back("OpenGL");
for(auto& iter : render_order)
{
for(auto* it : rs_list)
{
if(it->getName().find(iter) != Ogre::String::npos)
{
rs = it;
break;
}
}
if(rs != nullptr)
{
break;
}
}
SIGHT_ASSERT("Abort render system configuration, no render system found", rs);
rs->setConfigOption("Full Screen", "false");
rs->setConfigOption("VSync", "false");
rs->setConfigOption("Display Frequency", "60");
rs->setConfigOption("Separate Shader Objects", "No");
root->setRenderSystem(rs);
root->initialise(false);
load_resources();
// Register factory for R2VB renderables objects
s_r2vb_renderable_factory = OGRE_NEW viz::scene3d::factory::r2vb_renderable();
Ogre::Root::getSingleton().addMovableObjectFactory(s_r2vb_renderable_factory);
// Register factory for grid_proxy_geometry objects
s_grid_proxy_geometry_factory = OGRE_NEW viz::scene3d::vr::grid_proxy_geometry_factory();
Ogre::Root::getSingleton().addMovableObjectFactory(s_grid_proxy_geometry_factory);
// Add the material manager listener that allows us to generate OIT techniques
s_oit_manager = new viz::scene3d::compositor::manager::oit();
Ogre::MaterialManager::getSingleton().addListener(s_oit_manager);
}
return root;
}
//------------------------------------------------------------------------------
void utils::destroy_ogre_root()
{
Ogre::MaterialManager::getSingleton().removeListener(s_oit_manager);
delete s_oit_manager;
Ogre::Root::getSingleton().removeMovableObjectFactory(s_grid_proxy_geometry_factory);
delete s_grid_proxy_geometry_factory;
Ogre::Root::getSingleton().removeMovableObjectFactory(s_r2vb_renderable_factory);
delete s_r2vb_renderable_factory;
Ogre::Root* root = viz::scene3d::utils::get_ogre_root();
Ogre::ResourceGroupManager::getSingleton().shutdownAll();
// Processes all dirty and pending deletion passes, needs to be done before the root deletion.
//
// Actually in some case, the deletion of the Ogre root may cause a crash when material resources are deleted.
// This function deletes items in the graveyard and allows to delete the root properly.
Ogre::Pass::processPendingPassUpdates();
delete root;
}
//------------------------------------------------------------------------------
void utils::convert_from_ogre_texture(Ogre::TexturePtr _texture, const data::image::sptr _image, bool _flip)
{
SIGHT_ASSERT("texture is null", _texture);
SIGHT_ASSERT("image is null", _image);
data::image::size_t image_size = {_texture->getWidth(), 0, 0};
if(_texture->getHeight() > 1)
{
image_size[1] = _texture->getHeight();
if(_texture->getDepth() > 1)
{
image_size[2] = _texture->getDepth();
}
}
auto [type, format] = utils::get_pixel_format_from_ogre(_texture->getFormat());
data::image::spacing_t spacing = {1., 1., 1.};
data::image::origin_t origin = {0., 0., 0.};
_image->set_spacing(spacing);
_image->set_origin(origin);
_image->resize(image_size, type, format);
// Get the pixel buffer
Ogre::HardwarePixelBufferSharedPtr pixel_buffer = _texture->getBuffer();
// Lock the pixel buffer and copy it
{
const auto dump_lock = _image->dump_lock();
auto* __restrict dst_buffer = reinterpret_cast<std::uint8_t*>(_image->buffer());
pixel_buffer->lock(Ogre::HardwareBuffer::HBL_READ_ONLY);
const Ogre::PixelBox& pixel_box = pixel_buffer->getCurrentLock();
const std::size_t pitch = pixel_box.rowPitch * _image->num_components();
const std::uint8_t* __restrict src_buffer =
reinterpret_cast<const std::uint8_t*>(pixel_box.data) + (_flip ? pixel_box.getConsecutiveSize() : 0);
// Copy and flip the image
const auto num_rows = pixel_box.getConsecutiveSize() / pitch;
if(_flip)
{
for(std::size_t i = 0 ; i < num_rows ; ++i)
{
src_buffer -= pitch;
std::memcpy(dst_buffer, src_buffer, pitch);
dst_buffer += pitch;
}
}
else
{
for(std::size_t i = 0 ; i < num_rows ; ++i)
{
std::memcpy(dst_buffer, src_buffer, pitch);
dst_buffer += pitch;
src_buffer += pitch;
}
}
// Unlock the pixel buffer
pixel_buffer->unlock();
}
}
//------------------------------------------------------------------------------
Ogre::PixelFormat utils::get_pixel_format_ogre(const data::image& _image)
{
const core::type pixel_type = _image.type();
const std::size_t number_of_component = _image.num_components();
if(number_of_component == 1)
{
if(pixel_type == core::type::INT8)
{
// int8
return Ogre::PF_L8;
}
if(pixel_type == core::type::UINT8)
{
// uint8
return Ogre::PF_L8;
}
if(pixel_type == core::type::INT16)
{
// int16
return Ogre::PF_L16;
}
if(pixel_type == core::type::UINT16)
{
// uint16
return Ogre::PF_L16;
}
if(pixel_type == core::type::FLOAT)
{
// float
return Ogre::PF_FLOAT32_R;
}
if(pixel_type == core::type::INT32)
{
// 32 bits are not well handled in our TF approach. However, most 32bits images fits in 16 bits.
return Ogre::PF_L16;
}
if(pixel_type == core::type::UINT32)
{
// 32 bits are not well handled in our TF approach. However, most 32bits images fits in 16 bits.
return Ogre::PF_L16;
}
SIGHT_THROW("Format '" + pixel_type.name() + "' not handled");
}
if(number_of_component == 2)
{
if(pixel_type == core::type::UINT8)
{
// uint8
return Ogre::PF_RG8;
}
if(pixel_type == core::type::INT8)
{
// int16
return Ogre::PF_R8G8_SNORM;
}
if(pixel_type == core::type::FLOAT)
{
// float
return Ogre::PF_FLOAT32_GR;
}
SIGHT_THROW("Format '" + pixel_type.name() + "' not handled");
}
// PixelFormat in little endian
if(pixel_type == core::type::UINT8)
{
// uint8
return number_of_component == 3 ? Ogre::PF_BYTE_RGB : Ogre::PF_BYTE_RGBA;
}
if(pixel_type == core::type::UINT16)
{
// uint16
return number_of_component == 3 ? Ogre::PF_R16G16B16_UINT : Ogre::PF_R16G16B16A16_UINT;
}
if(pixel_type == core::type::UINT32)
{
// uint32
return number_of_component == 3 ? Ogre::PF_R32G32B32_UINT : Ogre::PF_R32G32B32A32_UINT;
}
if(pixel_type == core::type::INT8)
{
// int8
return number_of_component == 3 ? Ogre::PF_R8G8B8_SINT : Ogre::PF_R8G8B8A8_SINT;
}
if(pixel_type == core::type::INT16)
{
// int16
return number_of_component == 3 ? Ogre::PF_R16G16B16_SINT : Ogre::PF_R16G16B16A16_SINT;
}
if(pixel_type == core::type::INT32)
{
// int32
return number_of_component == 3 ? Ogre::PF_R32G32B32_SINT : Ogre::PF_R32G32B32A32_SINT;
}
if(pixel_type == core::type::FLOAT)
{
return number_of_component == 3 ? Ogre::PF_FLOAT32_RGB : Ogre::PF_FLOAT32_RGBA;
}
if(pixel_type == core::type::DOUBLE)
{
SIGHT_FATAL("Pixel format not handled.");
}
SIGHT_WARN("Pixel format not found, trying with the default 8-bits RGBA.");
return Ogre::PF_BYTE_RGBA;
}
//------------------------------------------------------------------------------
Ogre::Vector2 utils::get_texture_window(core::type _format)
{
static const std::map<core::type, Ogre::Vector2> s_TEXTURE_WINDOW = {
{core::type::INT8, {std::numeric_limits<std::int8_t>::min(), std::numeric_limits<std::uint8_t>::max()}},
{core::type::UINT8, {std::numeric_limits<std::uint8_t>::min(), std::numeric_limits<std::uint8_t>::max()}},
{core::type::INT16, {std::numeric_limits<std::int16_t>::min(), std::numeric_limits<std::uint16_t>::max()}},
{core::type::UINT16, {std::numeric_limits<std::uint16_t>::min(), std::numeric_limits<std::uint16_t>::max()}},
// 32 bits are not well handled in our TF approach. However, most 32bits images fits in 16 bits.
{core::type::INT32, {std::numeric_limits<std::int16_t>::min(), std::numeric_limits<std::uint16_t>::max()}},
{core::type::UINT32, {std::numeric_limits<std::uint16_t>::min(), std::numeric_limits<std::uint16_t>::max()}},
};
SIGHT_ERROR_IF(
"texture windowing not supported for 64 bits integers formats",
_format == core::type::INT64 || _format == core::type::UINT64
);
auto it = s_TEXTURE_WINDOW.find(_format);
if(it != s_TEXTURE_WINDOW.end())
{
return it->second;
}
return {0., 1.};
}
//------------------------------------------------------------------------------
std::pair<core::type, enum data::image::pixel_format_t> utils::get_pixel_format_from_ogre(Ogre::PixelFormat _format)
{
enum data::image::pixel_format_t pixel_format = data::image::pixel_format_t::undefined;
switch(_format)
{
case Ogre::PF_L8:
case Ogre::PF_L16:
case Ogre::PF_R16_UINT:
case Ogre::PF_R32_SINT:
case Ogre::PF_FLOAT32_R:
pixel_format = data::image::pixel_format_t::gray_scale;
break;
case Ogre::PF_RG8:
case Ogre::PF_R8G8_SNORM:
SIGHT_FATAL("Pixel format " << _format << " not found.");
break;
case Ogre::PF_BYTE_RGB:
case Ogre::PF_R8G8B8:
case Ogre::PF_R16G16B16_UINT:
case Ogre::PF_R32G32B32_UINT:
case Ogre::PF_R8G8B8_SINT:
case Ogre::PF_R16G16B16_SINT:
case Ogre::PF_R32G32B32_SINT:
case Ogre::PF_SHORT_RGB:
case Ogre::PF_FLOAT32_RGB:
pixel_format = data::image::pixel_format_t::rgb;
break;
case Ogre::PF_BYTE_RGBA:
case Ogre::PF_A8R8G8B8:
case Ogre::PF_B8G8R8A8:
case Ogre::PF_R8G8B8A8:
case Ogre::PF_X8R8G8B8:
case Ogre::PF_X8B8G8R8:
case Ogre::PF_R16G16B16A16_UINT:
case Ogre::PF_R32G32B32A32_UINT:
case Ogre::PF_R8G8B8A8_SINT:
case Ogre::PF_R16G16B16A16_SINT:
case Ogre::PF_R32G32B32A32_SINT:
case Ogre::PF_SHORT_RGBA:
case Ogre::PF_FLOAT32_RGBA:
pixel_format = data::image::pixel_format_t::rgba;
break;
default:
SIGHT_FATAL("Pixel format " << _format << " not found.");
}
core::type pixel_type;
switch(_format)
{
case Ogre::PF_L8:
case Ogre::PF_RG8:
case Ogre::PF_R8G8B8:
case Ogre::PF_A8R8G8B8:
case Ogre::PF_B8G8R8A8:
case Ogre::PF_R8G8B8A8:
case Ogre::PF_X8R8G8B8:
case Ogre::PF_X8B8G8R8:
case Ogre::PF_BYTE_RGB:
case Ogre::PF_BYTE_RGBA:
pixel_type = core::type::UINT8;
break;
case Ogre::PF_R8G8_SNORM:
case Ogre::PF_R8G8B8_SINT:
case Ogre::PF_R8G8B8A8_SINT:
pixel_type = core::type::INT8;
break;
case Ogre::PF_L16:
case Ogre::PF_R16G16B16_UINT:
case Ogre::PF_R16_UINT:
case Ogre::PF_R16G16B16A16_UINT:
pixel_type = core::type::UINT16;
break;
case Ogre::PF_SHORT_RGB:
case Ogre::PF_SHORT_RGBA:
case Ogre::PF_R16G16B16_SINT:
case Ogre::PF_R16G16B16A16_SINT:
pixel_type = core::type::INT16;
break;
case Ogre::PF_R32G32B32_UINT:
case Ogre::PF_R32G32B32A32_UINT:
pixel_type = core::type::UINT32;
break;
case Ogre::PF_R32G32B32_SINT:
case Ogre::PF_R32_SINT:
case Ogre::PF_R32G32B32A32_SINT:
pixel_type = core::type::INT32;
break;
case Ogre::PF_FLOAT32_R:
case Ogre::PF_FLOAT32_RGB:
case Ogre::PF_FLOAT32_RGBA:
pixel_type = core::type::FLOAT;
break;
default:
SIGHT_ERROR("Pixel format " << _format << " not found, defaults to s_UINT8.");
pixel_type = core::type::UINT8;
}
return std::make_pair(pixel_type, pixel_format);
}
//------------------------------------------------------------------------------
void utils::allocate_texture(
Ogre::Texture* _texture,
std::size_t _width,
std::size_t _height,
std::size_t _depth,
Ogre::PixelFormat _format,
Ogre::TextureType _tex_type,
bool _dynamic
)
{
auto usage = _dynamic ? Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE : Ogre::TU_STATIC_WRITE_ONLY;
_texture->unload();
_texture->setWidth(static_cast<Ogre::uint32>(_width));
_texture->setHeight(static_cast<Ogre::uint32>(_height));
_texture->setDepth(static_cast<Ogre::uint32>(_depth));
_texture->setTextureType(_tex_type);
_texture->setNumMipmaps(0);
_texture->setFormat(_format);
_texture->setUsage(usage);
_texture->createInternalResources();
}
//------------------------------------------------------------------------------
data::color::sptr utils::from_ogre_color(const Ogre::ColourValue& _ogre_color)
{
data::color::sptr fw_color = std::make_shared<data::color>();
fw_color->set_rgba(_ogre_color.r, _ogre_color.g, _ogre_color.b, _ogre_color.a);
return fw_color;
}
//------------------------------------------------------------------------------
Ogre::Matrix4 utils::to_ogre_matrix(const data::matrix4::csptr& _tm3d)
{
std::array<Ogre::Real, 16> float_data {};
std::transform(_tm3d->begin(), _tm3d->end(), float_data.begin(), boost::numeric_cast<float, double>);
return Ogre::Matrix4(float_data.data());
}
//------------------------------------------------------------------------------
void utils::from_ogre_matrix(const Ogre::Matrix4& _mx, const data::matrix4::sptr& _tm3d)
{
for(std::uint8_t l = 0 ; l < 4 ; ++l)
{
for(std::uint8_t c = 0 ; c < 4 ; ++c)
{
(*_tm3d)(l, c) = _mx[l][c];
}
}
}
//------------------------------------------------------------------------------
Ogre::Vector3 utils::get_ogre_spacing(const data::image& _image)
{
const auto& spacing = _image.spacing();
return {
static_cast<Ogre::Real>(spacing[0]),
static_cast<Ogre::Real>(spacing[1]),
static_cast<Ogre::Real>(spacing[2])
};
}
//------------------------------------------------------------------------------
Ogre::Vector3 utils::get_ogre_origin(const data::image& _image)
{
const auto& origin = _image.origin();
return {
static_cast<Ogre::Real>(origin[0]),
static_cast<Ogre::Real>(origin[1]),
static_cast<Ogre::Real>(origin[2])
};
}
//------------------------------------------------------------------------------
Ogre::Quaternion utils::get_ogre_orientation(const data::image& _image)
{
const auto& orientation = _image.orientation();
return Ogre::Matrix3 {
static_cast<Ogre::Real>(orientation[0]),
static_cast<Ogre::Real>(orientation[1]),
static_cast<Ogre::Real>(orientation[2]),
static_cast<Ogre::Real>(orientation[3]),
static_cast<Ogre::Real>(orientation[4]),
static_cast<Ogre::Real>(orientation[5]),
static_cast<Ogre::Real>(orientation[6]),
static_cast<Ogre::Real>(orientation[7]),
static_cast<Ogre::Real>(orientation[8])
};
}
//------------------------------------------------------------------------------
Ogre::Vector3i utils::world_to_slices(const data::image& _image, const Ogre::Vector3& _world)
{
// Avoid 0 division
const auto& spacing = _image.spacing();
SIGHT_THROW_EXCEPTION_IF(
core::exception("image spacing cannot be '0'"),
core::is_equal(0.0, spacing[0])
|| core::is_equal(0.0, spacing[1])
|| core::is_equal(0.0, spacing[2])
);
const auto voxel = geometry::data::world_to_image(_image, _world, true);
const auto& sizes = _image.size();
for(std::size_t i = 0 ; i < sizes.size() ; ++i)
{
if(voxel[int(i)] < 0 || voxel[int(i)] >= int(sizes[i]))
{
SIGHT_THROW_EXCEPTION(core::exception("Point is outside image boundaries"));
}
}
return {
static_cast<int>(voxel[0]),
static_cast<int>(voxel[1]),
static_cast<int>(voxel[2])
};
}
//------------------------------------------------------------------------------
std::optional<std::pair<Ogre::MovableObject*, Ogre::Vector3> > utils::pick_object(
int _x,
int _y,
std::uint32_t _query_mask,
Ogre::SceneManager& _layer,
bool _shift_toward_camera
)
{
const auto* const camera = _layer.getCamera(viz::scene3d::layer::DEFAULT_CAMERA_NAME);
const auto vp_pos = viz::scene3d::helper::camera::convert_from_window_to_viewport_space(*camera, _x, _y);
const Ogre::Ray vp_ray = camera->getCameraToViewportRay(vp_pos.x, vp_pos.y);
viz::scene3d::detail::collision_tools tool(_layer, _query_mask);
auto&& [entityFound, rayIntersect, selectedObject, _] = tool.raycast(vp_ray, _query_mask);
if(entityFound)
{
SIGHT_DEBUG("Entity find and intersect at " << rayIntersect << "(WS)");
if(_shift_toward_camera)
{
rayIntersect -= vp_ray.getDirection() * 0.01F;
}
}
else
{
return std::nullopt;
}
return std::make_optional(std::make_pair(selectedObject, rayIntersect));
}
//------------------------------------------------------------------------------
std::string utils::pick_image(
const data::image& _image,
const Ogre::Vector3& _position
)
{
const auto picked_voxel = geometry::data::world_to_image(_image, _position, true, true);
const auto intensity = _image.get_pixel_as_string(
data::image::index_t(picked_voxel[0]),
data::image::index_t(picked_voxel[1]),
data::image::index_t(picked_voxel[2])
);
return "(" + std::to_string(picked_voxel[0]) + ", "
+ std::to_string(picked_voxel[1]) + ", "
+ std::to_string(picked_voxel[2]) + "): "
+ intensity;
}
//------------------------------------------------------------------------------
bool utils::make_paths_absolute(
const std::string& _key,
std::istream& _input,
std::ostream& _output,
const std::filesystem::path& _module_path
)
{
bool key_found = false;
const std::size_t key_size = _key.size();
for(std::string line ; std::getline(_input, line) ; )
{
// Remove all whitespace from the line.
line.erase(std::remove_if(line.begin(), line.end(), isspace), line.end());
// Skip comments, go to the next line.
if(line[0] != '#')
{
if(line.substr(0, key_size) == _key)
{
SIGHT_FATAL_IF("Key '" + _key + "' has no value bound to it.", line.size() < key_size + 1);
const auto current_path = std::filesystem::path(line.substr(key_size + 1));
if(!current_path.is_absolute())
{
const auto abs_path = _module_path / current_path;
_output << _key << "=" << abs_path.string() << std::endl;
}
else
{
_output << line << std::endl;
}
key_found = true;
}
else
{
_output << line << std::endl;
}
}
}
return key_found;
}
//------------------------------------------------------------------------------
} // namespace sight::viz::scene3d
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