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/************************************************************************
*
* Copyright (C) 2014-2023 IRCAD France
* Copyright (C) 2014-2020 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include "viz/scene3d/window_manager.hpp"
#include "viz/scene3d/utils.hpp"
#include <OgreResourceGroupManager.h>
namespace sight::viz::scene3d
{
// ----------------------------------------------------------------------------
void window_manager::add(Ogre::RenderWindow* _window)
{
m_windows.insert(_window);
}
// ----------------------------------------------------------------------------
void window_manager::remove(Ogre::RenderWindow* _window)
{
m_windows.erase(_window);
}
// ----------------------------------------------------------------------------
Ogre::RenderWindow* window_manager::get(const std::string& _name) const
{
auto it = std::find_if(m_windows.begin(), m_windows.end(), [&](auto _window){return _window->getName() == _name;});
return it != m_windows.end() ? *it : nullptr;
}
// ----------------------------------------------------------------------------
viz::scene3d::window_manager::sptr window_manager::get()
{
return core::lazy_instantiator<viz::scene3d::window_manager>::get_instance();
}
// ----------------------------------------------------------------------------
bool window_manager::has_window()
{
return !m_windows.empty();
}
// ----------------------------------------------------------------------------
} // namespace sight::viz::scene3d
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