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/************************************************************************
*
* Copyright (C) 2014-2025 IRCAD France
* Copyright (C) 2014-2021 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include <viz/scene3d/compositor/core.hpp>
#include <viz/scene3d/compositor/manager/oit.hpp>
#include <viz/scene3d/utils.hpp>
#include <OGRE/OgreCompositorManager.h>
#include <OGRE/OgreHardwareOcclusionQuery.h>
namespace sight::viz::scene3d::compositor
{
//----------------------------------------------------------------------------
static const std::map<core::stereo_mode_t, std::string> STEREO_COMPOSITOR_MAP = {
{core::stereo_mode_t::autostereo_5, "AutoStereo5"},
{core::stereo_mode_t::autostereo_8, "AutoStereo8"},
{core::stereo_mode_t::stereo, "Stereo"},
{core::stereo_mode_t::none, "Default"}
};
// ----------------------------------------------------------------------------
core::core(Ogre::Viewport* _viewport) :
m_core_compositor_name("Default"),
m_viewport(_viewport)
{
}
//-----------------------------------------------------------------------------
transparency_technique core::get_transparency_technique()
{
return m_transparency_technique;
}
//-----------------------------------------------------------------------------
int core::get_transparency_depth() const
{
return m_num_pass;
}
//-----------------------------------------------------------------------------
void core::set_transparency(transparency_technique _technique, int _depth)
{
// Disable first the previous compositor
try
{
Ogre::CompositorManager::getSingleton().setCompositorEnabled(m_viewport, m_core_compositor_name, false);
}
catch(Ogre::InvalidParametersException&)
{
SIGHT_DEBUG("Can not find compositor: " + m_core_compositor_name);
}
// Enable then first the new compositor
m_transparency_technique = _technique;
m_num_pass = _depth;
m_cell_shading_name = "";
SIGHT_ERROR_IF(
"OIT isn't supported when stereo is enabled, falling back to mono rendering.",
m_transparency_technique != DEFAULT && m_stereo_mode != stereo_mode_t::none
);
if(m_transparency_technique == DEFAULT)
{
m_core_compositor_name = STEREO_COMPOSITOR_MAP.at(m_stereo_mode);
try
{
Ogre::CompositorManager::getSingleton().setCompositorEnabled(m_viewport, m_core_compositor_name, true);
}
catch(Ogre::InvalidParametersException&)
{
SIGHT_DEBUG("Can not find compositor: " + m_core_compositor_name);
}
}
else
{
compositor::manager::oit::setup_transparency(m_viewport, m_transparency_technique, m_num_pass);
}
}
//-----------------------------------------------------------------------------
void core::set_stereo_mode(core::stereo_mode_t _stereo_mode)
{
try
{
Ogre::CompositorManager::getSingleton().setCompositorEnabled(m_viewport, m_core_compositor_name, false);
}
catch(Ogre::InvalidParametersException&)
{
SIGHT_DEBUG("Can not find compositor: " + m_core_compositor_name);
}
m_stereo_mode = _stereo_mode;
}
//-----------------------------------------------------------------------------
core::stereo_mode_t core::get_stereo_mode() const
{
return m_stereo_mode;
}
//-------------------------------------------------------------------------------------
/*void core::setupQueries()
{
// Create the occlusion queries to be used in this sample
try
{
Ogre::RenderSystem* renderSystem = Ogre::Root::getSingleton().getRenderSystem();
m_OITQuery = renderSystem->createHardwareOcclusionQuery();
m_useOcclusionQuery = (m_OITQuery != nullptr);
}
catch (Ogre::Exception e)
{
m_useOcclusionQuery = false;
}
if (m_useOcclusionQuery == false)
{
SIGHT_ERROR("Error: failed to create hardware occlusion query");
}
else
{
m_sceneManager->addRenderObjectListener(this);
m_doOcclusionQuery = true;
}
}
//-------------------------------------------------------------------------------------
void core::notifyRenderSingleObject(Ogre::Renderable* rend, const Ogre::Pass* pass,
const Ogre::AutoParamDataSource* source,
const Ogre::LightList* pLightList,
bool suppressRenderStateChanges)
{
//
// The following code activates and deactivates the occlusion queries
// so that the queries only include the rendering of their intended targets
//
// Close the last occlusion query
// Each occlusion query should only last a single rendering
if (m_activeQuery != nullptr)
{
m_activeQuery->endOcclusionQuery();
m_activeQuery = nullptr;
}
// Open a new occlusion query
if (m_doOcclusionQuery == true)
{
// Check if a the object being rendered needs
// to be occlusion queried
for(int i = 0; i<3; i++)
{
Ogre::SceneManager::MovableObjectIterator iterator = m_sceneManager->getMovableObjectIterator("Entity");
while(iterator.hasMoreElements())
{
Ogre::Entity* e = static_cast<Ogre::Entity*>(iterator.getNext());
if(rend == (Ogre::Renderable *)e->getSubEntity(0))
{
m_activeQuery = m_OITQuery;
}
}
}
m_activeQuery = m_OITQuery;
// Number of fragments rendered in the last render pass
unsigned int fragCount;
bool test = m_OITQuery->pullOcclusionQuery(&fragCount);
// Uncomment following for fragments counting display
if(test)
{
char buffer[250] = {0};
buffer[250] = 0;
std::sprintf(buffer, "Comptage : [%d]", fragCount);
std::cout<<buffer<<" frag for pass "<<pass->getName()<<" of material : "<<rend->getMaterial()->getName()<<
std::endl;
}
int nbFragMax = m_parentLayer->getViewport()->getActualHeight()*m_parentLayer->getViewport()->getActualWidth();
// Count the number of peels
// To manage meshes, m_isPong and m_isPing allow an atomic incrementation
// of m_currNumPass
if(pass->getName() == "peel_pong" && !m_isPong && fragCount != 0 && fragCount != nbFragMax)
{
m_currNumPass++;
m_isPong = true;
m_isPing = false;
}
else if(pass->getName() == "peel_ping" && !m_isPing && fragCount != 0 && fragCount != nbFragMax)
{
m_currNumPass++;
m_isPong = false;
m_isPing = true;
}
// The final pass is the end of the depth peeling technique
if(pass->getName() == "final")
{
// following incrementation renders another pass with 0 frag
// (to reduce number of peels if necessary)
m_currNumPass++;
m_currNumPass = std::min(m_currNumPass, m_transparency_techniqueMaxDepth);
// Compared to the previous number of peel
if(m_num_pass != m_currNumPass)
{
// Uncomment following for number of passes info
// std::cout<<"Depth of OIT updated : "<<m_currNumPass<<std::endl;
this->setTransparencyDepth(m_currNumPass);
}
m_currNumPass = 0;
m_isPong = false;
m_isPing = false;
}
if (m_activeQuery != nullptr)
{
m_activeQuery->beginOcclusionQuery();
}
}
}
//-------------------------------------------------------------------------------------
bool core::frameRenderingQueued(const Ogre::FrameEvent& evt)
{
if(m_renderWindow->isClosed())
{
return false;
}
// Modulate the light flare according to performed occlusion queries
if (m_useOcclusionQuery)
{
// Stop occlusion queries until we get their information
// (may not happen on the same frame they are requested in)
m_doOcclusionQuery = false;
// Check if all query information available
if(m_OITQuery->isStillOutstanding() == false)
{
m_doOcclusionQuery = true;
}
}
return true;
}*/
//-----------------------------------------------------------------------------
} // namespace sight::viz::scene3d::compositor
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