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/************************************************************************
*
* Copyright (C) 2014-2025 IRCAD France
* Copyright (C) 2014-2020 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#pragma once
#include <sight/viz/scene3d/config.hpp>
#include "viz/scene3d/layer.hpp"
#include "viz/scene3d/utils.hpp"
#include "viz/scene3d/window_interactor.hpp"
#include <data/image.hpp>
#include <viz/__/render.hpp>
#include <OGRE/OgreAxisAlignedBox.h>
#include <map>
#include <tuple>
namespace sight::viz::scene3d
{
class adaptor;
class layer;
/**
* @brief The generic scene service shows adaptors in a 3D Ogre scene.
*
* @section Signals Signals
* - \b compositorUpdated(): sent when the compositor chain is modified.
* - \b fullscreen_set(bool): sent when fullscreen is enabled/disabled.
*
* @section Slots Slots
* - \b computeCameraParameters(): resets the camera position to visualize the whole scene.
* - \b reset_cameras(): resets all layers camera.
* - \b reset_camera_LAYER_ID(): "LAYER_ID" needs to be changed with your actual layer id. Resets the camera of the
* layer
* specified by LAYER_ID.
* - \b render(): render the scene immediately, when the service is configured in manual render mode.
* - \b request_render(): request the service to repaint the scene. DEPRECATED, use render() instead.
* - \b disable_fullscreen(): switches to windowed rendering if fullscreen is enabled.
* - \b enable_fullscreen(int): switches fullscreen rendering on the given screen.
* - \b set_manual_mode(): switches to manual mode, the scene is rendered whenever the request_render() slot is called.
* - \b set_auto_mode(): switches to auto mode, the scene is rendered whenever an adaptor decides it.
*
* @section XML XML Configuration
* @code{.xml}
<service uid="..." type="sight::viz::scene3d::render" auto_connect="true">
<scene renderMode="auto">
<background topColor="#000000" bottomColor="#FFFFFF" topScale="0.7" bottomScale="1.0"/>
<layer id="...">
<viewport hOffset="0.03" vOffset="0.03" width="0.3" height="0.3" hAlign="right" vAlign="top"/>
<adaptor uid="..."/>
</layer>
<layer id="..." compositors="Invert;Laplace;Posterize" defaultLight="false" overlays="...">
<adaptor uid="..."/>
</layer>
</scene>
</service>
@endcode
*
* @subsection In-Out In-Out
* - \b offscreen [sight::data::image] (optional, unused by default): If used, render the scene in an image
* and not in a window.
*
* @subsection Configuration Configuration
* - \b scene (mandatory)
* - \b renderMode (optional, auto/manual, default=auto): 'auto' (when any of the adaptor calls "request_render",
* i.e. when its data has changed), or 'manual' (only when the slot "request_render" is called). This can also
* be changed at runtime with setManualMode and setAutoMode slots.
* - \b width (optional, int, default=1280): width for off-screen rendering.
* - \b height (optional, int, default=720): height for off-screen rendering.
* - \b background (optional): defines the scene background color.
* - \b color (optional, hexadecimal, default=#000000): color of the background, can't be used with topColor and
* bottomColor.
* - \b topColor (optional, hexadecimal, default=#000000): top color of the background.
* - \b bottomColor (optional, hexadecimal, default=#000000): top color of the background.
* - \b topScale (optional, float, default=0): top background scale.
* - \b bottomScale (optional, float, default=1): bottom background scale.
* - \b material (optional): overrides the default gradient material. Provide the name of the Ogre material.
* - \b layer (mandatory): defines the scene's layer.
* - \b viewport (optional):
* - \b hAlign (optional, left|center|right, default=left): defines the horizontal origin of the viewport.
* - \b vAlign (optional, top|center|bottom, default=top): defines the vertical origin of the viewport.
* - \b hOffset (optional, float, default=0.f): horizontal offset from the origin relatively to the window.
* - \b vOffset (optional, float, default=0.f): vertical offset from the origin relatively to the window.
* - \b width (optional, float, default=1.f): viewport width relatively to the window.
* - \b height (optional, float, default=1.f): viewport height relatively to the window.
* - \b id (mandatory, string): the identifier of the layer
* - @deprecated- \b depth (mandatory, int): deprecated, please use order instead.
* - \b order (mandatory, int): layer order to stack, starting from 1. The layer with the lowest order will be
* rendered first, and so the layer with the highest order will be displayed on top.
* - \b transparency (optional, DepthPeeling/DualDepthPeeling/WeightedBlended/HybridTransparency/
* CelShadingDepthPeeling, default=""): the transparency technique to use.
* - \b numPeels (optional, string, default=""): number of peels for the selected transparency technique.
* Not used for WeightedBlended OIT
* - \b compositors (optional, string): defines the default compositor chain. Compositors are separated by semicolons
* - \b fullscreen (optional, bool, default=false): Show the scene in full screen.
* - \b stereoMode (optional, false/AutoStereo5/AutoStereo8/Stereo, default=false): Sets the mode used for
* stereoscopic 3D
* rendering.
* - \b defaultLight (optional, true/false, default=true): Sets if a default light is created in the layer.
* - \b overlays (optional, string): list of overlay names (separated by semicolons) rendered on top of the layer's
* viewport.
* - \b adaptor
* - \b uid (mandatory): the identifier of the adaptor.
*/
class SIGHT_VIZ_SCENE3D_CLASS_API render final : public viz::render
{
public:
/// Generates default methods as New, dynamicCast, ...
SIGHT_DECLARE_SERVICE(render, viz::render);
/// Represents all possible render modes.
enum class render_mode : std::uint8_t
{
AUTO,
manual
};
struct signals
{
using key_t = sight::core::com::signals::key_t;
using void_signal_t = sight::core::com::signal<void ()>;
using compositor_updated_signal_t = core::com::signal<void (std::string, bool, viz::scene3d::layer::sptr)>;
static inline const key_t FULLSCREEN_SET = "fullscreen_set";
static inline const key_t FULLSCREEN_UNSET = "fullscreen_unset";
static inline const key_t COMPOSITOR_UPDATED = "compositorUpdated";
static inline const key_t RENDERED = "rendered";
};
/// Defines the type of adaptors ID.
using adaptor_id_t = std::string;
/// Defines the type of object ID.
using ogre_object_id_t = std::string;
/// Defines the type of scene ID.
using scene_id_t = std::string;
/// Defines actives layouts in the scene.
using layer_map_t = std::map<scene_id_t, std::shared_ptr<viz::scene3d::layer> >;
/// Contains the slot name that computes the parameters to reset the camera.
SIGHT_VIZ_SCENE3D_API static const core::com::slots::key_t COMPUTE_CAMERA_ORIG_SLOT;
/// Contains the slot name that resets all layers camera.
SIGHT_VIZ_SCENE3D_API static const core::com::slots::key_t RESET_CAMERAS_SLOT;
/// Contains the slot name that request the picker to do a ray cast according to the passed position.
SIGHT_VIZ_SCENE3D_API static const core::com::slots::key_t DO_RAY_CAST_SLOT;
/// Contains the slot name that requests a rendering.
SIGHT_VIZ_SCENE3D_API static const core::com::slots::key_t REQUEST_RENDER_SLOT;
/// Contains the slot name that requests a rendering.
SIGHT_VIZ_SCENE3D_API static const core::com::slots::key_t RENDER_SLOT;
/// Contains the slot name that disables fullscreen rendering if it was enabled.
SIGHT_VIZ_SCENE3D_API static const core::com::slots::key_t DISABLE_FULLSCREEN;
/// Contains the slot name that enables fullscreen rendering on a specific screen.
SIGHT_VIZ_SCENE3D_API static const core::com::slots::key_t ENABLE_FULLSCREEN;
/// Contains the slot name that enables the manual rendering mode.
SIGHT_VIZ_SCENE3D_API static const core::com::slots::key_t SET_MANUAL_MODE;
/// Contains the slot name that enables the automatic rendering mode.
SIGHT_VIZ_SCENE3D_API static const core::com::slots::key_t SET_AUTO_MODE;
struct layer
{
static const inline std::string BACKGROUND = "background";
static const inline std::string GRID = "grid";
};
/// Initializes slots.
SIGHT_VIZ_SCENE3D_API render() noexcept;
/// Destroys the service.
SIGHT_VIZ_SCENE3D_API ~render() noexcept override;
/// Sets this render service as the current OpenGL context.
SIGHT_VIZ_SCENE3D_API void make_current();
/// Requests a render from the Ogre render engine.
SIGHT_VIZ_SCENE3D_API void request_render();
/// @returns true if the scene is shown on screen.
SIGHT_VIZ_SCENE3D_API bool is_shown_on_screen();
/// @returns the scene manager corresponding to the sceneID.
SIGHT_VIZ_SCENE3D_API Ogre::SceneManager* get_scene_manager(const std::string& _scene_id);
/// @returns the layer corresponding to the sceneID.
SIGHT_VIZ_SCENE3D_API viz::scene3d::layer::sptr layer(const std::string& _scene_id);
/// @returns this render layers.
SIGHT_VIZ_SCENE3D_API layer_map_t get_layers();
/// @returns m_interactorManager.
SIGHT_VIZ_SCENE3D_API viz::scene3d::window_interactor::sptr get_interactor_manager() const;
/// Resets camera parameters with the actual global bounding box.
SIGHT_VIZ_SCENE3D_API void reset_camera_coordinates(const std::string& _layer_id);
/// Resets all layers camera parameters with the actual global bounding box.
SIGHT_VIZ_SCENE3D_API void reset_cameras();
template<class T>
std::vector<SPTR(T)> get_adaptors() const;
/// Registers the adaptor for update
void register_adaptor(const SPTR(viz::scene3d::adaptor)& _adaptor);
/// Unregisters the adaptor
void unregister_adaptor(const SPTR(viz::scene3d::adaptor)& _adaptor);
/// Sets the rendering mode
void set_render_mode(bool _manual) const;
/// Returns the rendering mode
render_mode get_render_mode() const;
protected:
/// Configures adaptors and connections.
SIGHT_VIZ_SCENE3D_API void starting() override;
/// Stops all adaptors
SIGHT_VIZ_SCENE3D_API void stopping() override;
/// Configures the adaptor.
SIGHT_VIZ_SCENE3D_API void configuring() override;
/// Does nothing.
SIGHT_VIZ_SCENE3D_API void updating() override;
private:
/// Trigger a rendering right now of the current frame.
void render_now();
/// Configures background layer of the scene.
void configure_background_layer(const config_t& _cfg);
/// Configures each layer of the scene.
void configure_layer(const config_t& _cfg);
/// Retrieves the viewport parameters from the configuration.
static sight::viz::scene3d::layer::viewport_config_t configure_layer_viewport(const service::config_t& _cfg);
/**
* @brief Renders the scene in fullscreen on the screen with the given index.
* @param _screen the index of the screen where the fullscreen is enabled.
*/
void enable_fullscreen(int _screen);
/// Switches back to windowed rendering if fullscreen is on.
void disable_fullscreen();
/// Contains all the layers of the scene.
layer_map_t m_layers;
/// Contains the Ogre window interactor manager.
viz::scene3d::window_interactor::sptr m_interactor_manager;
/// Contains the Ogre root.
Ogre::Root* m_ogre_root {nullptr};
/// Defines how the rendering is triggered.
render_mode m_render_mode {render_mode::AUTO};
/// Defines if the render window is in fullscreen.
bool m_fullscreen {false};
/// Defines the width for off-screen rendering.
unsigned int m_width {0};
/// Defines the height for off-screen rendering.
unsigned int m_height {0};
/// Defines if the scene is rendered off-screen.
bool m_off_screen {false};
/// Defines if the scene will be rendered upside down.
/// @warning the scene must be rendered off-screen.
bool m_flip {false};
/// List of adaptors, each adaptor registers itself at start().
/// The order of declaration is respected because it is required for the update
std::vector<SPTR(viz::scene3d::adaptor)> m_adaptors;
/// Index of the adaptor according to its uid
std::map<std::string, std::size_t> m_adaptors_index;
static constexpr std::string_view OFFSCREEN_INOUT = "offscreen";
data::ptr<data::image, data::access::inout> m_off_screen_image {this, OFFSCREEN_INOUT, true};
};
//-----------------------------------------------------------------------------
template<class T>
std::vector<SPTR(T)> render::get_adaptors() const
{
auto services_vector = sight::service::get_services("sight::viz::scene3d::adaptor");
std::vector<SPTR(T)> result_vector;
for(const auto& scene_adaptor : services_vector)
{
SPTR(T) adaptor = std::dynamic_pointer_cast<T>(scene_adaptor);
if(adaptor)
{
if(adaptor->render_service() == this->get_const_sptr())
{
result_vector.push_back(adaptor);
}
}
}
return result_vector;
}
//------------------------------------------------------------------------------
inline render::render_mode render::get_render_mode() const
{
return m_render_mode;
}
//-----------------------------------------------------------------------------
} // namespace sight::viz::scene3d
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