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/************************************************************************
*
* Copyright (C) 2018-2024 IRCAD France
* Copyright (C) 2018-2021 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#pragma once
#include <sight/viz/scene3d/config.hpp>
#include "core/com/has_signals.hpp"
#include "viz/scene3d/factory/new.hpp"
#include <core/base_object.hpp>
#include <viz/scene3d/render.hpp>
#include <OGRE/OgreCamera.h>
#include <OGRE/OgreMovableObject.h>
namespace sight::viz::scene3d
{
/**
* @brief Class used to display overlay text.
*
* This class inherits from 'Ogre::MovableObject' so it can be attached to 3D object and follow them around.
* It can also be displayed in 2D if not attached to anything and it's position can be set and updated through
* the 'setPosition' method.
*/
class SIGHT_VIZ_SCENE3D_CLASS_API text : public sight::core::base_object,
public core::com::has_signals
{
public:
SIGHT_DECLARE_CLASS(text, sight::core::base_object);
SIGHT_ALLOW_SHARED_FROM_THIS();
/// Class used to register a class factory in factory registry.
template<typename T>
class registry
{
public:
registry(std::string _functor_key)
{
auto fact = [](const sight::viz::scene3d::layer::sptr& _layer) -> std::shared_ptr<T>
{
// Capture the factory inside a lambda to distinguish it from overloaded methods.
return viz::scene3d::text_factory::make<T>(_layer);
};
viz::scene3d::registry::get_text_registry()->add_factory(_functor_key, fact);
}
};
//------------------------------------------------------------------------------
static viz::scene3d::text::sptr make(const sight::viz::scene3d::layer::sptr& _layer)
{
return viz::scene3d::text_factory::make(viz::scene3d::text::REGISTRY_KEY, _layer);
}
/// Defines the key used for the factory.
SIGHT_VIZ_SCENE3D_API static inline const std::string REGISTRY_KEY {"sight::viz::scene3d::text::REGISTRY_KEY"};
static const inline std::string TEXT_EDITED_SIGNAL = "textEdited";
using text_edited_signal_t = core::com::signal<void (std::string)>;
static const inline std::string EDITING_FINISHED_SIGNAL = "editingFinished";
using editing_finished_signal_t = core::com::signal<void ()>;
text()
{
new_signal<text_edited_signal_t>(TEXT_EDITED_SIGNAL);
new_signal<editing_finished_signal_t>(EDITING_FINISHED_SIGNAL);
}
/// Attach to a scene node.
SIGHT_VIZ_SCENE3D_API virtual void attach_to_node(Ogre::SceneNode* _node, Ogre::Camera* _camera) = 0;
/// Detach the text from a scene node
SIGHT_VIZ_SCENE3D_API virtual void detach_from_node() = 0;
/// Displayed text.
SIGHT_VIZ_SCENE3D_API virtual void set_text(const std::string& _text) = 0;
/// Position in screen coordinates.
SIGHT_VIZ_SCENE3D_API virtual void set_position(float _x, float _y) = 0;
/// Text color, white by default.
SIGHT_VIZ_SCENE3D_API virtual void set_text_color(const Ogre::ColourValue& _color) = 0;
/// Text color, white by default.
SIGHT_VIZ_SCENE3D_API virtual void set_text_color(const std::string& _color) = 0;
/// Set the visibility of the text.
SIGHT_VIZ_SCENE3D_API virtual void set_visible(bool _visible) = 0;
/// Aligns the text by setting the x and y coordinates' origin.
SIGHT_VIZ_SCENE3D_API virtual void set_text_alignment(const std::string& _h_align, const std::string& _valign) = 0;
/// Sets the font to be used for rendering.
SIGHT_VIZ_SCENE3D_API virtual void set_font(const std::string& _font) = 0;
/// Sets the font size to be used for rendering.
SIGHT_VIZ_SCENE3D_API virtual void set_font_size(std::size_t _size) = 0;
/// Sets the edit mode. If true, the label can be modified, else it is read-only.
SIGHT_VIZ_SCENE3D_API virtual void set_edit_mode(bool _edit_mode) = 0;
};
} // namespace sight::viz::scene3d
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