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/************************************************************************
*
* Copyright (C) 2020-2023 IRCAD France
* Copyright (C) 2020 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#include "network_sender.hpp"
#include <core/com/signal.hxx>
#include <data/object.hpp>
namespace sight::module::io::igtl
{
const core::com::signals::key_t network_sender::CONNECTED_SIGNAL = "connected";
const core::com::signals::key_t network_sender::DISCONNECTED_SIGNAL = "disconnected";
//-----------------------------------------------------------------------------
network_sender::network_sender() :
m_sig_connected(new_signal<connected_signal_t>(CONNECTED_SIGNAL)),
m_sig_disconnected(new_signal<disconnect_signal_t>(DISCONNECTED_SIGNAL))
{
}
//-----------------------------------------------------------------------------
network_sender::~network_sender()
= default;
//-----------------------------------------------------------------------------
void network_sender::updating()
{
if(this->started())
{
const std::size_t num_objects = m_objects.size();
// Grab the objects to send.
for(std::size_t i = 0 ; i < num_objects ; ++i)
{
const auto object = m_objects[i].lock();
if(object)
{
this->send_object(object.get_shared(), i);
}
}
}
}
//-----------------------------------------------------------------------------
service::connections_t network_sender::auto_connections() const
{
service::connections_t connections;
connections.push(OBJECTS_INPUT, data::object::MODIFIED_SIG, service::slots::UPDATE);
return connections;
}
// ----------------------------------------------------------------------------
} // namespace sight::module::io::igtl.
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