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/************************************************************************
*
* Copyright (C) 2014-2025 IRCAD France
* Copyright (C) 2014-2019 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#pragma once
#include <ui/__/editor.hpp>
#include <ui/qt/container/widget.hpp>
#include <viz/scene3d/layer.hpp>
#include <viz/scene3d/render.hpp>
#include <QVBoxLayout>
namespace sight::module::ui::viz
{
/**
* @brief Editor allowing to edit shader uniform from a compositor material.
* @section XML XML Configuration
*
* @code{.xml}
<service uid="..." type="sight::module::ui::viz::compositor_parameter_editor" >
</service>
@endcode
*/
class compositor_parameter_editor : public sight::ui::editor
{
public:
SIGHT_DECLARE_SERVICE(compositor_parameter_editor, sight::ui::editor);
/// Constructor.
compositor_parameter_editor() noexcept;
/// Destructor. Destroy UI
~compositor_parameter_editor() noexcept override;
/**
* @name Slots API
* @{
*/
/// Slot: update the interface.
static const core::com::slots::key_t UPDATE_COMPOSITOR_SLOT;
/** @} */
protected:
/// Configure the editor to associate with each object type
void configuring() override;
/// Start the service, slot connections, widget initialization .
void starting() override;
/// Destroy the service and the container.
void stopping() override;
/// Update the interface.
void updating() override;
private:
/// Slot: update the interface.
void update_compositor(std::string _compositor_name, bool _enabled, sight::viz::scene3d::layer::sptr _layer);
/// Clear the current container
void clear();
/// Instantiates the needed ui editors according to the stored informations
void fill_gui();
/// Internal class that contain the informations concerning the editor that is created.
struct shader_editor_info
{
std::string uuid;
sight::ui::qt::container::widget::sptr editor_panel;
service::base::wptr srv;
};
shader_editor_info m_editor_info;
QVBoxLayout* m_sizer {};
/// Name of the layer when we configure it in XML
std::string m_layer_id;
};
} // namespace sight::module::ui::viz
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