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/************************************************************************
*
* Copyright (C) 2009-2024 IRCAD France
* Copyright (C) 2012-2020 IHU Strasbourg
*
* This file is part of Sight.
*
* Sight is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Sight. If not, see <https://www.gnu.org/licenses/>.
*
***********************************************************************/
#pragma once
#include <ui/__/editor.hpp>
#include <viz/scene3d/light_adaptor.hpp>
#include <OGRE/OgreColourValue.h>
#include <QComboBox>
#include <QLabel>
#include <QLineEdit>
#include <QPointer>
#include <QPushButton>
#include <QSlider>
#include <QSpinBox>
namespace sight::module::ui::viz
{
/**
* @brief This service creates a user interface to manage a light adaptor.
*
* @section Slots Slots
* - \b edit_light(viz::scene3d::light_adaptor::sptr): loads the editor with the parameters from the selected light.
*
* @section XML XML Configuration
*
* @code{.xml}
* <service uid=light_editorUid" type="module::ui::viz::light_editor" />
*/
class light_editor : public QObject,
public sight::ui::editor
{
Q_OBJECT
public:
SIGHT_DECLARE_SERVICE(light_editor, sight::ui::editor);
/// Creates the service.
light_editor() noexcept;
/// Destroys the service.
~light_editor() noexcept override;
private:
/// Configures the service.
void configuring() final;
/// Sets the connections and the UI elements.
void starting() final;
/// Does nothing.
void updating() final;
/// Destroys the connections and cleans the container.
void stopping() final;
/**
* @brief Gets the current light node.
* @return The node where the current light is attached.
*/
Ogre::Node* get_light_node() const;
/**
* @brief SLOT: sets the current light adaptor to edit.
* @param _light_adaptor The light adaptor to edit.
*/
void edit_light(sight::viz::scene3d::light_adaptor::sptr _light_adaptor);
/**
* @brief Opens a QColorDialog to pick a new color that is returned.
* @param _current_color the current light color.
* @param _title the title of the dialog.
*/
Ogre::ColourValue edit_color(const Ogre::ColourValue& _current_color, const std::string& _title);
/// Contains the name of the light.
QPointer<QLabel> m_light_name_label;
/// Contains a list of each possible light type.
QPointer<QComboBox> m_light_type_box;
/// Contains a button to show or hide the visual feedback of the light.
QPointer<QPushButton> m_visual_feedback;
/// Contains a button that manage the light diffuse color.
QPointer<QPushButton> m_diffuse_color_btn;
/// Contains a button that manage the light specular color.
QPointer<QPushButton> m_specular_color_btn;
/// Contains a slider used to edit the theta value of directional lights.
QPointer<QSlider> m_theta_slider;
/// Contains a slider used to edit the phi value of directional lights.
QPointer<QSlider> m_phi_slider;
/// Contains a slider used to edit the X translation value of directional lights.
QPointer<QSlider> m_x_translation;
QPointer<QLineEdit> m_x_label;
QPointer<QPushButton> m_x_reset;
/// Contains a slider used to edit the Y translation value of directional lights.
QPointer<QSlider> m_y_translation;
QPointer<QLineEdit> m_y_label;
QPointer<QPushButton> m_y_reset;
/// Contains a slider used to edit the Z translation value of directional lights.
QPointer<QSlider> m_z_translation;
QPointer<QLineEdit> m_z_label;
QPointer<QPushButton> m_z_reset;
/// Contains the current selected light.
sight::viz::scene3d::light_adaptor::sptr m_current_light;
private Q_SLOTS:
/**
* @brief Opens a color picker and lets the user choose a new diffuse color.
* @see m_diffuseColorBtn.
*/
void on_edit_diffuse_color(bool /*unused*/);
/**
* @brief Opens a color picker and lets the user choose a new specular color.
* @see m_specularColorBtn.
*/
void on_edit_specular_color(bool /*unused*/);
/**
* @brief Sets the new theta offset value on the light adaptor accurately.
* @param _value value of the current theta offset.
* @see m_thetaSlider.
*/
void on_edit_theta_offset(int _value);
/**
* @brief the new phi offset value on the light adaptor accurately.
* @param _value value of the current phi offset.
* @see m_phiSlider.
*/
void on_edit_phi_offset(int _value);
/**
* @brief Sets the new type on the light adaptor accurately.
* @param _type value of the current type.
* @see m_lightTypeBox
*/
void on_edit_type(const QString& _type);
/**
* @brief Toggles the visual feedback of the light.
* @param _enable value of the pressed button.
* @see m_visualFeedback
*/
void on_toggle_feedback(bool _enable);
/**
* @brief Sets the new position on the light adaptor accurately.
* @param _value value of the x translation type.
* @see m_xTranslation
*/
void on_edit_x_translation(int _value);
/**
* @brief Sets the new position on the light adaptor accurately.
* @param _value value of the y translation type.
* @see m_yTranslation
*/
void on_edit_y_translation(int _value);
/**
* @brief Sets the new position on the light adaptor accurately.
* @param _value value of the z translation type.
* @see m_zTranslation
*/
void on_edit_z_translation(int _value);
/**
* @brief Reset the X translation of the light.
* @see m_xReset.
*/
void on_reset_x_translation(bool /*unused*/);
/**
* @brief Reset the Y translation of the light.
* @see m_yReset.
*/
void on_reset_y_translation(bool /*unused*/);
/**
* @brief Reset the Z translation of the light.
* @see m_zReset.
*/
void on_reset_z_translation(bool /*unused*/);
};
} // namespace sight::module::ui::viz
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