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/* -------------------------------------------------------------------------- *
* Simbody(tm) *
* -------------------------------------------------------------------------- *
* This is part of the SimTK biosimulation toolkit originating from *
* Simbios, the NIH National Center for Physics-Based Simulation of *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
* *
* Portions copyright (c) 2009-12 Stanford University and the Authors. *
* Authors: Michael Sherman *
* Contributors: *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); you may *
* not use this file except in compliance with the License. You may obtain a *
* copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* -------------------------------------------------------------------------- */
#include "SimTKcommon.h"
#include "simbody/internal/common.h"
#include "simbody/internal/Motion.h"
#include "simbody/internal/MobilizedBody.h"
#include "simbody/internal/SimbodyMatterSubsystem.h"
#include "MotionImpl.h"
#include "MobilizedBodyImpl.h"
namespace SimTK {
//==============================================================================
// MOTION
//==============================================================================
const MobilizedBody& Motion::getMobilizedBody() const
{ return getImpl().getMobilizedBodyImpl().getMyHandle(); }
Motion::Level Motion::getLevel(const State& s) const
{ return getImpl().getLevel(s); }
Motion::Method Motion::getLevelMethod(const State& s) const
{ return getImpl().getLevelMethod(s); }
void Motion::disable(State& s) const
{ getImpl().disable(s); }
void Motion::enable(State& s) const
{ getImpl().enable(s); }
bool Motion::isDisabled(const State& s) const
{ return getImpl().isDisabled(s); }
void Motion::setDisabledByDefault(bool shouldBeDisabled)
{ updImpl().setDisabledByDefault(shouldBeDisabled); }
bool Motion::isDisabledByDefault() const
{ return getImpl().isDisabledByDefault(); }
void Motion::calcAllMethods(const State& s, Method& qMethod, Method& uMethod,
Method& udotMethod) const
{
const Level level = getLevel(s);
const Method levelMethod = getLevelMethod(s);
Method method[3]; // acc, vel, pos
method[level] = levelMethod;
switch (level) {
case Position:
method[Velocity]=method[Acceleration]=
(levelMethod==Prescribed ? Prescribed : Zero);
break;
case Velocity:
method[Acceleration] = (levelMethod==Prescribed ? Prescribed : Zero);
method[Position] = (levelMethod==Zero ? Discrete : Free);
break;
case Acceleration:
method[Velocity] = (levelMethod==Zero ? Discrete : Free);
method[Position] = Free;
break;
default:
assert(!"unrecognized level");
}
qMethod = method[Position];
uMethod = method[Velocity];
udotMethod = method[Acceleration];
}
/*static*/ const char*
Motion::nameOfLevel(Level l) {
switch (l) {
case NoLevel: return "NoLevel";
case Acceleration: return "Acceleration";
case Velocity: return "Velocity";
case Position: return "Position";
default:
return "*** UNRECOGNIZED Motion::Level ***";
}
}
/*static*/ const char*
Motion::nameOfMethod(Method m) {
switch (m) {
case NoMethod: return "NoMethod";
case Zero: return "Zero";
case Discrete: return "Discrete";
case Prescribed: return "Prescribed";
case Free: return "Free";
case Fast: return "Fast";
default:
return "*** UNRECOGNIZED Motion::Method ***";
}
}
//==============================================================================
// MOTION IMPL
//==============================================================================
void MotionImpl::disable(State& s) const {
const MobilizedBodyImpl& mbi = getMobilizedBodyImpl();
SBInstanceVars& iv = mbi.getMyMatterSubsystemRep().updInstanceVars(s);
iv.prescribedMotionIsDisabled[mbi.getMyMobilizedBodyIndex()] = true;
}
void MotionImpl::enable(State& s) const {
const MobilizedBodyImpl& mbi = getMobilizedBodyImpl();
SBInstanceVars& iv = mbi.getMyMatterSubsystemRep().updInstanceVars(s);
iv.prescribedMotionIsDisabled[mbi.getMyMobilizedBodyIndex()] = false;
}
bool MotionImpl::isDisabled(const State& s) const {
const MobilizedBodyImpl& mbi = getMobilizedBodyImpl();
const SBInstanceVars& iv = mbi.getMyMatterSubsystemRep().getInstanceVars(s);
return iv.prescribedMotionIsDisabled[mbi.getMyMobilizedBodyIndex()];
}
const SimbodyMatterSubsystem&
MotionImpl::getMatterSubsystem() const {
return getMobilizedBodyImpl().getMySimbodyMatterSubsystem();
}
const AbstractValue&
MotionImpl::getDiscreteVariable(const State& s, DiscreteVariableIndex vx) const {
return getMatterSubsystem().getDiscreteVariable(s, vx);
}
AbstractValue&
MotionImpl::updDiscreteVariable(State& s, DiscreteVariableIndex vx) const {
return getMatterSubsystem().updDiscreteVariable(s, vx);
}
DiscreteVariableIndex
MotionImpl::allocateDiscreteVariable(State& s, Stage g, AbstractValue* v) const {
return getMatterSubsystem().allocateDiscreteVariable(s, g, v);
}
void MotionImpl::invalidateTopologyCache() const {
if (hasMobilizedBody())
getMatterSubsystem().invalidateSubsystemTopologyCache();
}
// These are the default implementations for these virtual methods. They
// will throw exceptions if called.
void MotionImpl::
calcPrescribedPositionVirtual(const State& s, int nq, Real* q) const {
SimTK_ERRCHK_ALWAYS(!"unimplemented",
"MotionImpl::calcPrescribedPositionVirtual()",
"A built-in Motion class did not supply a calcPrescribedPositionVirtual() method "
"but was apparently expected to do so.");
/*NOTREACHED*/
}
void MotionImpl::
calcPrescribedPositionDotVirtual(const State& s, int nq, Real* qdot) const {
SimTK_ERRCHK_ALWAYS(!"unimplemented",
"MotionImpl::calcPrescribedPositionDotVirtual()",
"A built-in Motion class did not supply a calcPrescribedPositionDotVirtual() method "
"but was apparently expected to do so.");
/*NOTREACHED*/
}
void MotionImpl::
calcPrescribedPositionDotDotVirtual(const State& s, int nq, Real* qdotdot) const {
SimTK_ERRCHK_ALWAYS(!"unimplemented",
"MotionImpl::calcPrescribedPositionDotDotVirtual()",
"A built-in Motion class did not supply a calcPrescribedPositionDotDotVirtual() method "
"but was apparently expected to do so.");
/*NOTREACHED*/
}
void MotionImpl::
calcPrescribedVelocityVirtual(const State& s, int nu, Real* u) const {
SimTK_ERRCHK_ALWAYS(!"unimplemented",
"MotionImpl::calcPrescribedVelocityVirtual()",
"A built-in Motion class did not supply a calcPrescribedVelocityVirtual() method "
"but was apparently expected to do so.");
/*NOTREACHED*/
}
void MotionImpl::
calcPrescribedVelocityDotVirtual(const State& s, int nu, Real* udot) const {
SimTK_ERRCHK_ALWAYS(!"unimplemented",
"MotionImpl::calcPrescribedVelocityDotVirtual()",
"A built-in Motion class did not supply a calcPrescribedVelocityDotVirtual() method "
"but was apparently expected to do so.");
/*NOTREACHED*/
}
void MotionImpl::
calcPrescribedAccelerationVirtual(const State& s, int nu, Real* udot) const {
SimTK_ERRCHK_ALWAYS(!"unimplemented",
"MotionImpl::calcPrescribedAccelerationVirtual()",
"A built-in Motion class did not supply a calcPrescribedAccelerationVirtual() method "
"but was apparently expected to do so.");
/*NOTREACHED*/
}
//-------------------------------- Sinusoid ------------------------------------
//------------------------------------------------------------------------------
SimTK_INSERT_DERIVED_HANDLE_DEFINITIONS
(Motion::Sinusoid, Motion::SinusoidImpl, Motion);
Motion::Sinusoid::Sinusoid(MobilizedBody& mobod, Motion::Level level,
Real amplitude, Real rate, Real phase)
: Motion(new SinusoidImpl(level, amplitude, rate, phase)) {
mobod.adoptMotion(*this);
}
//--------------------------------- Steady -------------------------------------
//------------------------------------------------------------------------------
SimTK_INSERT_DERIVED_HANDLE_DEFINITIONS(Motion::Steady, Motion::SteadyImpl, Motion);
Motion::Steady::Steady(MobilizedBody& mobod, Real u)
: Motion(new SteadyImpl(Vec<6>(u))) {
mobod.adoptMotion(*this);
}
// These are specializations for each of the six possible instantiations
// of the templatized constructor. Anything else will be unresolved.
template <> SimTK_SIMBODY_EXPORT
Motion::Steady::Steady(MobilizedBody& mobod, const Vec<1>& u)
: Motion(new SteadyImpl(Vec<6>(u[0],0,0,0,0,0))) {
mobod.adoptMotion(*this);
}
template <> SimTK_SIMBODY_EXPORT
Motion::Steady::Steady(MobilizedBody& mobod, const Vec<2>& u)
: Motion(new SteadyImpl(Vec<6>(u[0],u[1],0,0,0,0))) {
mobod.adoptMotion(*this);
}
template <> SimTK_SIMBODY_EXPORT
Motion::Steady::Steady(MobilizedBody& mobod, const Vec<3>& u)
: Motion(new SteadyImpl(Vec<6>(u[0],u[1],u[2],0,0,0))) {
mobod.adoptMotion(*this);
}
template <> SimTK_SIMBODY_EXPORT
Motion::Steady::Steady(MobilizedBody& mobod, const Vec<4>& u)
: Motion(new SteadyImpl(Vec<6>(u[0],u[1],u[2],u[3],0,0))) {
mobod.adoptMotion(*this);
}
template <> SimTK_SIMBODY_EXPORT
Motion::Steady::Steady(MobilizedBody& mobod, const Vec<5>& u)
: Motion(new SteadyImpl(Vec<6>(u[0],u[1],u[2],u[3],u[4],0))) {
mobod.adoptMotion(*this);
}
template <> SimTK_SIMBODY_EXPORT
Motion::Steady::Steady(MobilizedBody& mobod, const Vec<6>& u)
: Motion(new SteadyImpl(u)) {
mobod.adoptMotion(*this);
}
Motion::Steady&
Motion::Steady::setDefaultRate(Real u)
{ updImpl().setDefaultRates(Vec6(u)); return *this; }
Motion::Steady&
Motion::Steady::setOneDefaultRate(MobilizerUIndex ux, Real u)
{ updImpl().setOneDefaultRate(ux,u); return *this; }
Real Motion::Steady::getOneDefaultRate(MobilizerUIndex ux) const
{ return getImpl().getOneDefaultRate(ux); }
void Motion::Steady::setRate(State& s, Real u) const
{ getImpl().setRates(s, Vec6(u)); }
void Motion::Steady::setOneRate(State& s, MobilizerUIndex ux, Real u) const
{ getImpl().setOneRate(s,ux,u); }
Real Motion::Steady::getOneRate(const State& s, MobilizerUIndex ux) const
{ return getImpl().getOneRate(s,ux); }
template <> SimTK_SIMBODY_EXPORT Motion::Steady&
Motion::Steady::setDefaultRates(const Vec<1>& u)
{ updImpl().setDefaultRates(Vec6(u[0],0,0,0,0,0)); return *this; }
template <> SimTK_SIMBODY_EXPORT Motion::Steady&
Motion::Steady::setDefaultRates(const Vec<2>& u)
{ updImpl().setDefaultRates(Vec6(u[0],u[1],0,0,0,0)); return *this; }
template <> SimTK_SIMBODY_EXPORT Motion::Steady&
Motion::Steady::setDefaultRates(const Vec<3>& u)
{ updImpl().setDefaultRates(Vec6(u[0],u[1],u[2],0,0,0)); return *this; }
template <> SimTK_SIMBODY_EXPORT Motion::Steady&
Motion::Steady::setDefaultRates(const Vec<4>& u)
{ updImpl().setDefaultRates(Vec6(u[0],u[1],u[2],u[3],0,0)); return *this; }
template <> SimTK_SIMBODY_EXPORT Motion::Steady&
Motion::Steady::setDefaultRates(const Vec<5>& u)
{ updImpl().setDefaultRates(Vec6(u[0],u[1],u[2],u[3],u[4],0)); return *this; }
template <> SimTK_SIMBODY_EXPORT Motion::Steady&
Motion::Steady::setDefaultRates(const Vec<6>& u)
{ updImpl().setDefaultRates(u); return *this; }
//---------------------------------- Custom ------------------------------------
//------------------------------------------------------------------------------
SimTK_INSERT_DERIVED_HANDLE_DEFINITIONS(Motion::Custom, Motion::CustomImpl, Motion);
Motion::Custom::Custom(MobilizedBody& mobod, Implementation* implementation)
: Motion(new CustomImpl(implementation)) {
mobod.adoptMotion(*this);
}
const Motion::Custom::Implementation& Motion::Custom::getImplementation() const {
return getImpl().getImplementation();
}
Motion::Custom::Implementation& Motion::Custom::updImplementation() {
return updImpl().updImplementation();
}
Motion::CustomImpl::CustomImpl(Motion::Custom::Implementation* implementation)
: implementation(implementation) {}
// These are the default implementations for these virtual methods. They
// will throw exceptions if called.
void Motion::Custom::Implementation::
calcPrescribedPosition(const State& s, int nq, Real* q) const {
SimTK_ERRCHK_ALWAYS(!"unimplemented",
"Motion::Custom::Implementation::calcPrescribedPosition()",
"Concrete Implementation did not supply a calcPrescribedPosition() method "
"but was apparently expected to do so.");
/*NOTREACHED*/
}
void Motion::Custom::Implementation::
calcPrescribedPositionDot(const State& s, int nq, Real* qdot) const {
SimTK_ERRCHK_ALWAYS(!"unimplemented",
"Motion::Custom::Implementation::calcPrescribedPositionDot()",
"Concrete Implementation did not supply a calcPrescribedPositionDot() method "
"but was apparently expected to do so.");
/*NOTREACHED*/
}
void Motion::Custom::Implementation::
calcPrescribedPositionDotDot(const State& s, int nq, Real* qdotdot) const {
SimTK_ERRCHK_ALWAYS(!"unimplemented",
"Motion::Custom::Implementation::calcPrescribedPositionDotDot()",
"Concrete Implementation did not supply a calcPrescribedPositionDotDot() method "
"but was apparently expected to do so.");
/*NOTREACHED*/
}
void Motion::Custom::Implementation::
calcPrescribedVelocity(const State& s, int nu, Real* u) const {
SimTK_ERRCHK_ALWAYS(!"unimplemented",
"Motion::Custom::Implementation::calcPrescribedVelocity()",
"Concrete Implementation did not supply a calcPrescribedVelocity() method "
"but was apparently expected to do so.");
/*NOTREACHED*/
}
void Motion::Custom::Implementation::
calcPrescribedVelocityDot(const State& s, int nu, Real* udot) const {
SimTK_ERRCHK_ALWAYS(!"unimplemented",
"Motion::Custom::Implementation::calcPrescribedVelocityDot()",
"Concrete Implementation did not supply a calcPrescribedVelocityDot() method "
"but was apparently expected to do so.");
/*NOTREACHED*/
}
void Motion::Custom::Implementation::
calcPrescribedAcceleration(const State& s, int nu, Real* udot) const {
SimTK_ERRCHK_ALWAYS(!"unimplemented",
"Motion::Custom::Implementation::calcPrescribedAcceleration()",
"Concrete Implementation did not supply a calcPrescribedAcceleration() method "
"but was apparently expected to do so.");
/*NOTREACHED*/
}
} // namespace SimTK
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