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#ifndef SimTK_SIMBODY_MOTION_IMPL_H_
#define SimTK_SIMBODY_MOTION_IMPL_H_
/* -------------------------------------------------------------------------- *
* Simbody(tm) *
* -------------------------------------------------------------------------- *
* This is part of the SimTK biosimulation toolkit originating from *
* Simbios, the NIH National Center for Physics-Based Simulation of *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
* *
* Portions copyright (c) 2009-13 Stanford University and the Authors. *
* Authors: Michael Sherman *
* Contributors: *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); you may *
* not use this file except in compliance with the License. You may obtain a *
* copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* -------------------------------------------------------------------------- */
#include "SimTKcommon.h"
#include "simbody/internal/common.h"
#include "simbody/internal/Motion.h"
#include "SimbodyTreeState.h"
namespace SimTK {
class MobilizedBodyImpl;
//==============================================================================
// MOTION IMPL
//==============================================================================
// This is the hidden implementation class for Motion objects. This is the
// abstract base class to which every Motion handle points.
class MotionImpl : public PIMPLImplementation<Motion, MotionImpl> {
public:
MotionImpl()
: m_isDisabledByDefault(false) {}
// Default copy constructor, copy assignment, and destructor; note that the
// pointer to the mobilized body is not copied or deleted.
bool hasMobilizedBody() const {return m_mobodImpl != nullptr;}
const MobilizedBodyImpl& getMobilizedBodyImpl() const
{ assert(m_mobodImpl); return *m_mobodImpl; }
MobilizedBodyIndex getMobilizedBodyIndex() const;
void setMobilizedBodyImpl(MobilizedBodyImpl* mbi)
{ assert(!m_mobodImpl); m_mobodImpl = mbi; }
void invalidateTopologyCache() const;
const SimbodyMatterSubsystem& getMatterSubsystem() const;
const AbstractValue&
getDiscreteVariable(const State& s, DiscreteVariableIndex vx) const;
AbstractValue&
updDiscreteVariable(State& s, DiscreteVariableIndex vx) const;
DiscreteVariableIndex
allocateDiscreteVariable(State& s, Stage g, AbstractValue* v) const;
template <class T> const T&
getVar(const State& s, DiscreteVariableIndex vx) const {
return Value<T>::downcast(getDiscreteVariable(s, vx));
}
template <class T> T&
updVar(State& s, DiscreteVariableIndex vx) const {
return Value<T>::updDowncast(updDiscreteVariable(s, vx));
}
template <class T> DiscreteVariableIndex
allocVar(State& state, const T& initVal,
const Stage& stage=Stage::Instance) const
{
return allocateDiscreteVariable(state, stage, new Value<T>(initVal));
}
virtual ~MotionImpl() {}
virtual MotionImpl* clone() const = 0;
// This reports whether this Motion is holonomic (Level::Position),
// nonholonomic (Level::Velocity), or acceleration (Level::Acceleration).
Motion::Level getLevel(const State& s) const {
if (isDisabled(s)) return Motion::NoLevel;
return getLevelVirtual(s); // ask concrete class
}
Motion::Method getLevelMethod(const State& s) const {
if (isDisabled(s)) return Motion::NoMethod;
return getLevelMethodVirtual(s);
}
void disable(State& s) const;
void enable(State& s) const;
bool isDisabled(const State&) const;
void setDisabledByDefault(bool shouldBeDisabled)
{ invalidateTopologyCache(); m_isDisabledByDefault=shouldBeDisabled; }
bool isDisabledByDefault() const {return m_isDisabledByDefault;}
// These operators calculate prescribed positions, velocities, or
// accelerations given a State realized to the previous Stage.
void calcPrescribedPosition (const State& s, int nq, Real* q) const
{ calcPrescribedPositionVirtual(s,nq,q); }
void calcPrescribedPositionDot (const State& s, int nq, Real* qdot) const
{ calcPrescribedPositionDotVirtual(s,nq,qdot); }
void calcPrescribedPositionDotDot(const State& s, int nq, Real* qdotdot)const
{ calcPrescribedPositionDotDotVirtual(s,nq,qdotdot); }
void calcPrescribedVelocity (const State& s, int nu, Real* u) const
{ calcPrescribedVelocityVirtual(s,nu,u); }
void calcPrescribedVelocityDot (const State& s, int nu, Real* udot) const
{ calcPrescribedVelocityDotVirtual(s,nu,udot); }
void calcPrescribedAcceleration (const State& s, int nu, Real* udot) const
{ calcPrescribedAccelerationVirtual(s,nu,udot); }
void realizeTopology(State& state) const
{ realizeTopologyVirtual(state); }
void realizeModel(State& state) const
{ realizeModelVirtual(state); }
void realizeInstance(const State& state) const
{ realizeInstanceVirtual(state); }
void realizeTime(const State& state) const
{ realizeTimeVirtual(state); }
void realizePosition(const State& state) const
{ realizePositionVirtual(state); }
void realizeVelocity(const State& state) const
{ realizeVelocityVirtual(state); }
void realizeDynamics(const State& state) const
{ realizeDynamicsVirtual(state); }
void realizeAcceleration(const State& state) const
{ realizeAccelerationVirtual(state); }
void realizeReport(const State& state) const
{ realizeReportVirtual(state); }
virtual Motion::Level getLevelVirtual(const State&) const = 0;
virtual Motion::Method getLevelMethodVirtual(const State&) const
{ return Motion::Prescribed; }
virtual void calcPrescribedPositionVirtual
(const State&, int nq, Real* q) const;
virtual void calcPrescribedPositionDotVirtual
(const State&, int nq, Real* qdot) const;
virtual void calcPrescribedPositionDotDotVirtual
(const State&, int nq, Real* qdotdot) const;
virtual void calcPrescribedVelocityVirtual
(const State&, int nu, Real* u) const;
virtual void calcPrescribedVelocityDotVirtual
(const State&, int nu, Real* udot) const;
virtual void calcPrescribedAccelerationVirtual
(const State&, int nu, Real* udot) const;
virtual void realizeTopologyVirtual (State&) const {}
virtual void realizeModelVirtual (State&) const {}
virtual void realizeInstanceVirtual (const State&) const {}
virtual void realizeTimeVirtual (const State&) const {}
virtual void realizePositionVirtual (const State&) const {}
virtual void realizeVelocityVirtual (const State&) const {}
virtual void realizeDynamicsVirtual (const State&) const {}
virtual void realizeAccelerationVirtual(const State&) const {}
virtual void realizeReportVirtual (const State&) const {}
private:
ReferencePtr<MobilizedBodyImpl> m_mobodImpl;
bool m_isDisabledByDefault;
};
//------------------------------------------------------------------------------
// SINUSOID IMPL
//------------------------------------------------------------------------------
class Motion::SinusoidImpl : public MotionImpl {
public:
// no default constructor
SinusoidImpl(Motion::Level level,
Real amplitude, Real rate, Real phase)
: level(level), defAmplitude(amplitude), defRate(rate),
defPhase(phase)
{
}
SinusoidImpl* clone() const override {
SinusoidImpl* copy = new SinusoidImpl(*this);
return copy;
}
Motion::Level getLevelVirtual (const State&) const override
{ return level; }
Motion::Method getLevelMethodVirtual(const State&) const override
{ return Motion::Prescribed; }
// Allocate variables if needed.
void realizeTopologyVirtual(State& state) const override {
// None yet.
}
void calcPrescribedPositionVirtual
(const State& state, int nq, Real* q) const override {
assert(level==Motion::Position); assert(nq==0 || q);
const Real t = state.getTime();
const Real out = defAmplitude*std::sin(defRate*t + defPhase);
for (int i=0; i<nq; ++i)
q[i] = out;
}
void calcPrescribedPositionDotVirtual
(const State& state, int nq, Real* qdot) const override {
assert(level==Motion::Position); assert(nq==0 || qdot);
const Real t = state.getTime();
const Real outd = defAmplitude*defRate*std::cos(defRate*t + defPhase);
for (int i=0; i<nq; ++i)
qdot[i] = outd;
}
void calcPrescribedPositionDotDotVirtual
(const State& state, int nq, Real* qdotdot) const override {
assert(level==Motion::Position); assert(nq==0 || qdotdot);
const Real t = state.getTime();
const Real outdd =
-defAmplitude*defRate*defRate*std::sin(defRate*t + defPhase);
for (int i=0; i<nq; ++i)
qdotdot[i] = outdd;
}
void calcPrescribedVelocityVirtual
(const State& state, int nu, Real* u) const override {
assert(level==Motion::Velocity);
assert(nu==0 || u);
const Real t = state.getTime();
const Real out = defAmplitude*std::sin(defRate*t + defPhase);
for (int i=0; i<nu; ++i)
u[i] = out;
}
void calcPrescribedVelocityDotVirtual
(const State& state, int nu, Real* udot) const override {
assert(level==Motion::Velocity);
assert(nu==0 || udot);
const Real t = state.getTime();
const Real outd = defAmplitude*defRate*std::cos(defRate*t + defPhase);
for (int i=0; i<nu; ++i)
udot[i] = outd;
}
void calcPrescribedAccelerationVirtual
(const State& state, int nu, Real* udot) const override {
assert(level==Motion::Acceleration); assert(nu==0 || udot);
const Real t = state.getTime();
const Real out = defAmplitude*std::sin(defRate*t + defPhase);
for (int i=0; i<nu; ++i)
udot[i] = out;
}
private:
// TOPOLOGY "STATE"
Motion::Level level;
Real defAmplitude, defRate, defPhase;
// TOPOLOGY "CACHE"
// None yet.
};
//------------------------------------------------------------------------------
// STEADY IMPL
//------------------------------------------------------------------------------
class Motion::SteadyImpl : public MotionImpl {
public:
// no default constructor
explicit SteadyImpl(const Vec6& u) : defaultU(u) {}
SteadyImpl* clone() const override {
SteadyImpl* copy = new SteadyImpl(*this);
copy->currentU.invalidate(); // no sharing state variables
return copy;
}
void setDefaultRates(const Vec6& u) {
invalidateTopologyCache();
defaultU = u;
}
void setOneDefaultRate(MobilizerUIndex ux, Real u) {
invalidateTopologyCache();
defaultU[ux] = u;
}
Real getOneDefaultRate(MobilizerUIndex ux) const {
return defaultU[ux];
}
const Vec6& getDefaultRates() const {return defaultU;}
void setRates(State& s, const Vec6& u) const {
updVar<Vec6>(s, currentU) = u;
}
void setOneRate(State& s, MobilizerUIndex ux, Real u) const {
updVar<Vec6>(s, currentU)[ux] = u;
}
Real getOneRate(const State& s, MobilizerUIndex ux) const {
return getVar<Vec6>(s, currentU)[ux];
}
Motion::Level getLevelVirtual (const State&) const override
{ return Motion::Velocity; }
Motion::Method getLevelMethodVirtual(const State&) const override
{ return Motion::Prescribed; }
// Allocate a discrete variable to hold the constant rates.
void realizeTopologyVirtual(State& state) const override {
// This is in the Topology-stage "cache" so we can write to it,
// but only here.
const_cast<DiscreteVariableIndex&>(currentU) =
allocVar(state, defaultU);
}
void calcPrescribedVelocityVirtual
(const State& state, int nu, Real* u) const override
{
assert(0 <= nu && nu <= 6);
assert(nu==0 || u);
const Vec6& uval = getVar<Vec6>(state, currentU);
for (int i=0; i<nu; ++i)
u[i] = uval[i];
}
void calcPrescribedVelocityDotVirtual
(const State& state, int nu, Real* udot) const override
{
assert(0 <= nu && nu <= 6);
assert(nu==0 || udot);
for (int i=0; i<nu; ++i)
udot[i] = 0;
}
private:
// TOPOLOGY "STATE"
Vec6 defaultU;
// TOPOLOGY "CACHE"
DiscreteVariableIndex currentU;
};
//------------------------------------------------------------------------------
// CUSTOM IMPL
//------------------------------------------------------------------------------
class Motion::CustomImpl : public MotionImpl {
public:
// Take over ownership of the supplied heap-allocated object.
explicit CustomImpl(Motion::Custom::Implementation* implementation);
CustomImpl(const CustomImpl& src) : implementation(0) {
if (src.implementation)
implementation = src.implementation->clone();
}
CustomImpl* clone() const override { return new CustomImpl(*this); }
~CustomImpl() {
delete implementation;
}
Motion::Level getLevelVirtual(const State& s) const override {
return getImplementation().getLevel(s);
}
Motion::Method getLevelMethodVirtual(const State& s) const override {
return getImplementation().getLevelMethod(s);
}
const Motion::Custom::Implementation& getImplementation() const {
assert(implementation); return *implementation;
}
Motion::Custom::Implementation& updImplementation() {
assert(implementation); return *implementation;
}
void calcPrescribedPositionVirtual
(const State& s, int nq, Real* q) const override
{ getImplementation().calcPrescribedPosition(s,nq,q); }
void calcPrescribedPositionDotVirtual
(const State& s, int nq, Real* qdot) const override
{ getImplementation().calcPrescribedPositionDot(s,nq,qdot); }
void calcPrescribedPositionDotDotVirtual
(const State& s, int nq, Real* qdotdot) const override
{ getImplementation().calcPrescribedPositionDotDot(s,nq,qdotdot); }
void calcPrescribedVelocityVirtual
(const State& s, int nu, Real* u) const override
{ getImplementation().calcPrescribedVelocity(s,nu,u); }
void calcPrescribedVelocityDotVirtual
(const State& s, int nu, Real* udot) const override
{ getImplementation().calcPrescribedVelocityDot(s,nu,udot); }
void calcPrescribedAccelerationVirtual
(const State& s, int nu, Real* udot) const override
{ getImplementation().calcPrescribedAcceleration(s,nu,udot); }
void realizeTopologyVirtual(State& state) const override {
getImplementation().realizeTopology(state);
}
void realizeModelVirtual(State& state) const override {
getImplementation().realizeModel(state);
}
void realizeInstanceVirtual(const State& state) const override {
getImplementation().realizeInstance(state);
}
void realizeTimeVirtual(const State& state) const override {
getImplementation().realizeTime(state);
}
void realizePositionVirtual(const State& state) const override {
getImplementation().realizePosition(state);
}
void realizeVelocityVirtual(const State& state) const override {
getImplementation().realizeVelocity(state);
}
void realizeDynamicsVirtual(const State& state) const override {
getImplementation().realizeDynamics(state);
}
void realizeAccelerationVirtual(const State& state) const override {
getImplementation().realizeAcceleration(state);
}
void realizeReportVirtual(const State& state) const override {
getImplementation().realizeReport(state);
}
private:
Motion::Custom::Implementation* implementation;
};
} // namespace SimTK
#endif // SimTK_SIMBODY_MOTION_IMPL_H_
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