File: s4u-actor-exiting.tesh

package info (click to toggle)
simgrid 4.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 38,980 kB
  • sloc: cpp: 123,583; ansic: 66,779; python: 8,358; java: 6,406; fortran: 6,079; f90: 5,123; xml: 4,587; sh: 2,337; perl: 1,436; makefile: 105; lisp: 49; javascript: 7; sed: 6
file content (18 lines) | stat: -rw-r--r-- 1,117 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
#!/usr/bin/env tesh

$ ${bindir:=.}/s4u-actor-exiting ${platfdir}/small_platform.xml "--log=root.fmt:[%10.6r]%e(%a@%h)%e%m%n" --log=no_loc
> [  1.000000] (A@Tremblay) I stop now
> [  1.000000] (maestro@) Actor A terminates now
> [  2.000000] (maestro@) Actor A gets destroyed now
> [  2.000000] (maestro@) Actor B terminates now
> [  3.000000] (maestro@) Actor B gets destroyed now
> [  3.000000] (C@Ginette) And now, induce a deadlock by waiting for a message that will never come
>
>
> [  3.000000] (maestro@) Oops! Deadlock detected, some activities are still around but will never complete. This usually happens when the user code is not perfectly clean.
> [  3.000000] (maestro@) 1 actor is still active, awaiting something. Here is its status:
> [  3.000000] (maestro@)  - pid 3 (C@Ginette): waiting for a communication activity 0xdeadbeef () in state WAITING
> [  3.000000] (C@Ginette) I was killed!
> [  3.000000] (C@Ginette) The backtrace would be displayed here if --log=no_loc would not have been passed
> [  3.000000] (maestro@) Actor C terminates now
> [  3.000000] (maestro@) Actor C gets destroyed now