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/* Copyright (c) 2017-2025. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
/* This example demonstrate the actor migrations.
*
* The worker actor first move by itself, and then start an execution.
* During that execution, the monitor migrates the worker, that wakes up on another host.
* The execution was of the right amount of flops to take exactly 5 seconds on the first host
* and 5 other seconds on the second one, so it stops after 10 seconds.
*
* Then another migration is done by the monitor while the worker is suspended.
*
* Note that worker() takes an uncommon set of parameters,
* and that this is perfectly accepted by create().
*/
import org.simgrid.s4u.*;
class Worker extends Actor {
Host first;
Host second;
Worker(Host first, Host second)
{
this.first = first;
this.second = second;
}
public void run()
{
double flopAmount = first.get_speed() * 5 + second.get_speed() * 5;
Engine.info("Let's move to %s to execute %.2f Mflops (5sec on %s and 5sec on %s)", first.get_name(),
flopAmount / 1e6, first.get_name(), second.get_name());
this.set_host(first);
this.execute(flopAmount);
Engine.info("I wake up on %s. Let's suspend a bit", this.get_host().get_name());
this.suspend();
Engine.info("I wake up on %s", this.get_host().get_name());
Engine.info("Done");
}
}
class Monitor extends Actor {
public void run()
{
Engine e = this.get_engine();
Host boivin = e.host_by_name("Boivin");
Host jacquelin = e.host_by_name("Jacquelin");
Host fafard = e.host_by_name("Fafard");
Actor actor = fafard.add_actor("worker", new Worker(boivin, jacquelin));
this.sleep_for(5);
Engine.info("After 5 seconds, move the actor to %s", jacquelin.get_name());
actor.set_host(jacquelin);
this.sleep_until(15);
Engine.info("At t=15, move the actor to %s and resume it.", fafard.get_name());
actor.set_host(fafard);
actor.resume();
}
}
public class actor_migrate {
public static void main(String[] args)
{
Engine e = new Engine(args);
e.load_platform(args[0]);
e.host_by_name("Boivin").add_actor("monitor", new Monitor());
e.run();
// The following call is useless in your code, but our continuous integration uses it to track memleaks
e.force_garbage_collection();
}
}
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