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# Copyright (c) 2010-2025. The SimGrid Team. All rights reserved.
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the license (GNU LGPL) which comes with this package.
"""
This simple example demonstrates the Comm.sento_init() Comm.sento_async() functions,
that can be used to create a direct communication from one host to another without
relying on the mailbox mechanism.
There is not much to say, actually: The _init variant creates the communication and
leaves it unstarted (in case you want to modify this communication before it starts),
while the _async variant creates and start it. In both cases, you need to wait() it.
It is mostly useful when you want to have a centralized simulation of your settings,
with a central actor declaring all communications occurring on your distributed system.
"""
from argparse import ArgumentParser
import sys
from simgrid import Actor, Comm, Engine, Host, this_actor
def create_parser() -> ArgumentParser:
parser = ArgumentParser()
parser.add_argument(
'--platform',
type=str,
required=True,
help='path to the platform description'
)
return parser
def sender(h1: Host, h2: Host, h3: Host, h4: Host):
this_actor.info(f"Send c12 with sendto_async({h1.name} -> {h2.name}),"
f" and c34 with sendto_init({h3.name} -> {h4.name})")
c12: Comm = Comm.sendto_async(h1, h2, int(1.5e7))
c34: Comm = Comm.sendto_init(h3, h4)
c34.set_payload_size(int(1e7))
# You can also detach() communications that you never plan to test() or wait().
# Here we create a communication that only slows down the other ones
noise: Comm = Comm.sendto_init(h1, h2)
noise.set_payload_size(10000)
noise.detach()
this_actor.info(f"After creation, c12 is {c12.state_str} (remaining: {c12.remaining:.2e} bytes);"
f" c34 is {c34.state_str} (remaining: {c34.remaining:.2e} bytes)")
this_actor.sleep_for(1)
this_actor.info(f"One sec later, c12 is {c12.state_str} (remaining: {c12.remaining:.2e} bytes);"
f" c34 is {c34.state_str} (remaining: {c34.remaining:.2e} bytes)")
c34.start()
this_actor.info(f"After c34.start(), c12 is {c12.state_str} (remaining: {c12.remaining:.2e} bytes);"
f" c34 is {c34.state_str} (remaining: {c34.remaining:.2e} bytes)")
c12.wait()
this_actor.info(f"After c12.wait(), c12 is {c12.state_str} (remaining: {c12.remaining:.2e} bytes);"
f" c34 is {c34.state_str} (remaining: {c34.remaining:.2e} bytes)")
c34.wait()
this_actor.info(f"After c34.wait(), c12 is {c12.state_str} (remaining: {c12.remaining:.2e} bytes);"
f" c34 is {c34.state_str} (remaining: {c34.remaining:.2e} bytes)")
# As usual, you don't have to explicitly start communications that were just init()ed.
# The wait() will start it automatically.
c14: Comm = Comm.sendto_init(h1, h4)
c14.set_payload_size(100).wait()
def main():
settings = create_parser().parse_known_args()[0]
e = Engine(sys.argv)
e.load_platform(settings.platform)
e.host_by_name("Boivin").add_actor(
"sender", sender,
e.host_by_name("Tremblay"), # h1
e.host_by_name("Jupiter"), # h2
e.host_by_name("Fafard"), # h3
e.host_by_name("Ginette") # h4
)
e.run()
this_actor.info(f"Total simulation time: {e.clock:.3f}")
if __name__ == "__main__":
main()
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