File: texturegrounds.dat

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simutrans-pak64 121.0-1
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#
#
# Update: 03-Oct-02: Hj.Malthaner
# renovated by Timothy
# update to tile / texture sysem by prissi
#
# lightmap doubleheight from kierongreen
#
-------------------
Obj=ground
Name=LightTexture
Image[0][0]=texture-lightmap.0.0	# flat			ns|ew
Image[1][0]=texture-lightmap.0.1	# sw1
Image[2][0]=texture-lightmap.0.2	# sw2
Image[3][0]=texture-lightmap.0.3	# se1
Image[4][0]=texture-lightmap.0.4	# se1,sw1		ns
Image[5][0]=texture-lightmap.0.5	# se1,sw2
Image[6][0]=texture-lightmap.0.6	# se2
Image[7][0]=texture-lightmap.0.7	# se2,sw1
Image[8][0]=texture-lightmap.0.8	# se2,sw2		ns2
Image[9][0]=texture-lightmap.0.9	# ne1
Image[10][0]=texture-lightmap.0.10	# ne1,sw1
Image[11][0]=texture-lightmap.0.11	# ne1,sw2
Image[12][0]=texture-lightmap.0.12	# ne1,se1		ew
Image[13][0]=texture-lightmap.0.13	# ne1,se1,sw1
Image[14][0]=texture-lightmap.0.14	# ne1,se1,sw2
Image[15][0]=texture-lightmap.0.15	# ne1,se2
Image[16][0]=texture-lightmap.1.0	# ne1,se2,sw1
Image[17][0]=texture-lightmap.1.1	# ne1,se2,sw2
Image[18][0]=texture-lightmap.1.2	# ne2
Image[19][0]=texture-lightmap.1.3	# ne2,sw1
Image[20][0]=texture-lightmap.1.4	# ne2,sw2
Image[21][0]=texture-lightmap.1.5	# ne2,se1
Image[22][0]=texture-lightmap.1.6	# ne2,se1,sw1
Image[23][0]=texture-lightmap.1.7	# ne2,se1,sw2
Image[24][0]=texture-lightmap.1.8	# ne2,se2			ew2
Image[25][0]=texture-lightmap.1.9	# ne2,se2,sw1
Image[26][0]=texture-lightmap.1.10	# ne2,se2,sw2
Image[27][0]=texture-lightmap.1.11	# nw1
Image[28][0]=texture-lightmap.1.12	# nw1,sw1		ew
Image[29][0]=texture-lightmap.1.13	# nw1,sw2
Image[30][0]=texture-lightmap.1.14	# nw1,se1
Image[31][0]=texture-lightmap.1.15	# nw1,se1,sw1
Image[32][0]=texture-lightmap.2.0	# nw1,se1,sw2
Image[33][0]=texture-lightmap.2.1	# nw1,se2
Image[34][0]=texture-lightmap.2.2	# nw1,se2,sw1
Image[35][0]=texture-lightmap.2.3	# nw1,se2,sw2
Image[36][0]=texture-lightmap.2.4	# nw1,ne1		ns
Image[37][0]=texture-lightmap.2.5	# nw1,ne1,sw1
Image[38][0]=texture-lightmap.2.6	# nw1,ne1,sw2
Image[39][0]=texture-lightmap.2.7	# nw1,ne1,se1
Image[40][0]=texture-lightmap.2.8	# nw1,ne1,se1,sw1	TODO	0 up 1
Image[41][0]=texture-lightmap.2.9	# nw1,ne1,se1,sw2	TODO	1 up 1
Image[42][0]=texture-lightmap.2.10	# nw1,ne1,se2
Image[43][0]=texture-lightmap.2.11	# nw1,ne1,se2,sw1	TODO	3 up 1
Image[44][0]=texture-lightmap.2.12	# nw1,ne1,se2,sw2	TODOns	4 up 1
Image[45][0]=texture-lightmap.2.13	# nw1,ne2
Image[46][0]=texture-lightmap.2.14	# nw1,ne2,sw1
Image[47][0]=texture-lightmap.2.15	# nw1,ne2,sw2
Image[48][0]=texture-lightmap.3.0	# nw1,ne2,se1
Image[49][0]=texture-lightmap.3.1	# nw1,ne2,se1,sw1	TODO	9 up 1
Image[50][0]=texture-lightmap.3.2	# nw1,ne2,se1,sw2	TODO	10 up 1
Image[51][0]=texture-lightmap.3.3	# nw1,ne2,se2
Image[52][0]=texture-lightmap.3.4	# nw1,ne2,se2,sw1	TODOew	12 up 1
Image[53][0]=texture-lightmap.3.5	# nw1,ne2,se2,sw2	TODO	13 up 1
Image[54][0]=texture-lightmap.3.6	# nw2
Image[55][0]=texture-lightmap.3.7	# nw2,sw1
Image[56][0]=texture-lightmap.3.8	# nw2,sw2		ew2
Image[57][0]=texture-lightmap.3.9	# nw2,se1
Image[58][0]=texture-lightmap.3.10	# nw2,se1,sw1
Image[59][0]=texture-lightmap.3.11	# nw2,se1,sw2
Image[60][0]=texture-lightmap.3.12	# nw2,se2
Image[61][0]=texture-lightmap.3.13	# nw2,se2,sw1
Image[62][0]=texture-lightmap.3.14	# nw2,se2,sw2
Image[63][0]=texture-lightmap.3.15	# nw2,ne1
Image[64][0]=texture-lightmap.4.0	# nw2,ne1,sw1
Image[65][0]=texture-lightmap.4.1	# nw2,ne1,sw2
Image[66][0]=texture-lightmap.4.2	# nw2,ne1,se1
Image[67][0]=texture-lightmap.4.3	# nw2,ne1,se1,sw1	TODO	27 up 1
Image[68][0]=texture-lightmap.4.4	# nw2,ne1,se1,sw2	TODOew	28 up 1
Image[69][0]=texture-lightmap.4.5	# nw2,ne1,se2
Image[70][0]=texture-lightmap.4.6	# nw2,ne1,se2,sw1	TODO	30 up 1
Image[71][0]=texture-lightmap.4.7	# nw2,ne1,se2,sw2	TODO	31 up 1
Image[72][0]=texture-lightmap.4.8	# nw2,ne2		ns2
Image[73][0]=texture-lightmap.4.9	# nw2,ne2,sw1
Image[74][0]=texture-lightmap.4.10	# nw2,ne2,sw2
Image[75][0]=texture-lightmap.4.11	# nw2,ne2,se1
Image[76][0]=texture-lightmap.4.12	# nw2,ne2,se1,sw1	TODOns	36 up 1
Image[77][0]=texture-lightmap.4.13	# nw2,ne2,se1,sw2	TODO	37 up 1
Image[78][0]=texture-lightmap.4.14	# nw2,ne2,se2
Image[79][0]=texture-lightmap.4.15	# nw2,ne2,se2,sw1	TODO	39 up 1
Image[80][0]=texture-lightmap.5.0	# nw2,ne2,se2,sw2	TODO	0 up 2
--------------------
Obj=ground
Name=ClimateTexture
# water
Image[0][0]=texture-climate.0.0
# beach/desert
Image[1][0]=texture-climate.0.1
# tropic
Image[2][0]=texture-climate.0.2
# mediterran
Image[3][0]=texture-climate.0.3
# temperate grass
Image[4][0]=texture-climate.0.4
# tundra
Image[5][0]=texture-climate.0.5
# rocky/barren
Image[6][0]=texture-climate.0.6
# snow
Image[7][0]=texture-climate.0.7
--------------------
# these images define the beach transition
Obj=ground
Name=ShoreTrans
Image[0][0]=texture-shore.0.0
Image[1][0]=texture-shore.0.1
Image[2][0]=texture-shore.0.2
Image[3][0]=texture-shore.0.3
Image[4][0]=-
Image[5][0]=-
Image[6][0]=-
Image[7][0]=-
Image[8][0]=-
Image[9][0]=-
Image[10][0]=-
Image[11][0]=texture-shore.1.0
--------------------
# these images define the slope transition
Obj=ground
Name=SlopeTrans
Image[0][0]=texture-slope.0.0
Image[1][0]=texture-slope.0.1
Image[2][0]=texture-slope.0.2
Image[3][0]=texture-slope.0.3
Image[4][0]=texture-slope.1.0
Image[5][0]=texture-slope.1.1
Image[6][0]=texture-slope.1.2
Image[7][0]=texture-slope.1.3
Image[8][0]=texture-slope.2.0
Image[9][0]=texture-slope.2.1
Image[10][0]=texture-slope.2.2
Image[11][0]=texture-slope.2.3
Image[12][0]=texture-slope.3.0
Image[13][0]=texture-slope.3.1
Image[14][0]=texture-slope.3.3
--------------------
Obj=ground
Name=Basement
# West
Image[0][0]=-
Image[1][0]=ls-brickslope.0.1
Image[2][0]=ls-brickslope.0.2
Image[3][0]=ls-brickslope.0.3
Image[4][0]=ls-brickslope.0.4
Image[5][0]=ls-brickslope.0.5
Image[6][0]=ls-brickslope.0.6
Image[7][0]=ls-brickslope.0.7
Image[8][0]=ls-brickslope.0.8,0,2
Image[9][0]=ls-brickslope.0.9
Image[10][0]=ls-brickslope.0.10
# North
Image[11][0]=-
Image[12][0]=ls-brickslope.1.1
Image[13][0]=ls-brickslope.1.2
Image[14][0]=ls-brickslope.1.3
Image[15][0]=ls-brickslope.1.4
Image[16][0]=ls-brickslope.1.5
Image[17][0]=ls-brickslope.1.6
Image[18][0]=ls-brickslope.1.7
Image[19][0]=ls-brickslope.1.8,0,2
Image[20][0]=ls-brickslope.1.9
Image[21][0]=ls-brickslope.1.10
--------------------
Obj=ground
Name=Slopes
# TODO: use earth slopes again!
# West
Image[0][0]=-
Image[1][0]=ls-slope.0.1
Image[2][0]=ls-slope.0.2
Image[3][0]=ls-slope.0.3
Image[4][0]=ls-slope.0.4
Image[5][0]=ls-slope.0.5
Image[6][0]=ls-slope.0.6
Image[7][0]=ls-slope.0.7
Image[8][0]=ls-slope.0.8
Image[9][0]=ls-slope.0.9
Image[10][0]=ls-slope.0.10
# North
Image[11][0]=-
Image[12][0]=ls-slope.1.1
Image[13][0]=ls-slope.1.2
Image[14][0]=ls-slope.1.3
Image[15][0]=ls-slope.1.4
Image[16][0]=ls-slope.1.5
Image[17][0]=ls-slope.1.6
Image[18][0]=ls-slope.1.7
Image[19][0]=ls-slope.1.8
Image[20][0]=ls-slope.1.9
Image[21][0]=ls-slope.1.10
--------------------
Obj=ground
Name=Fence
copyright=Stormoog
# Natural fence
Image[0][0]=fence-stoormog.0.0
Image[1][0]=fence-stoormog.0.1
Image[2][0]=fence-stoormog.0.2
#building fence
Image[3][0]=fence-stoormog.1.0
Image[4][0]=fence-stoormog.1.1
Image[5][0]=fence-stoormog.1.2
--------------------
Obj=ground
Name=Marker
copyright=prissi
# the front part (obtained by hang%27) for single slopes
Image[0][0]=marker.0.0
Image[1][0]=marker.0.1
Image[2][0]=marker.0.2
Image[3][0]=marker.0.3
Image[4][0]=marker.0.4
Image[5][0]=marker.0.5
Image[6][0]=marker.0.6
Image[7][0]=marker.0.7
Image[8][0]=marker.0.8
Image[9][0]=marker.1.0
Image[10][0]=marker.1.1
Image[11][0]=marker.1.2
Image[12][0]=marker.1.3
Image[13][0]=marker.1.4
Image[14][0]=marker.1.5
Image[15][0]=marker.1.6
Image[16][0]=marker.1.7
Image[17][0]=marker.1.8
Image[18][0]=marker.2.0
Image[19][0]=marker.2.1
Image[20][0]=marker.2.2
Image[21][0]=marker.2.3
Image[22][0]=marker.2.4
Image[23][0]=marker.2.5
Image[24][0]=marker.2.6
Image[25][0]=marker.2.7
Image[26][0]=marker.2.8
# backpart (obtained by (hang%3) + ((hang-(hang%9))/3)
Image[27][0]=marker.3.0
Image[28][0]=marker.3.1
Image[29][0]=marker.3.2
Image[30][0]=marker.3.3
Image[31][0]=marker.3.4
Image[32][0]=marker.3.5
Image[33][0]=marker.3.6
Image[34][0]=marker.3.7
Image[35][0]=marker.3.8
Image[36][0]=marker.4.0
Image[37][0]=marker.4.1
Image[38][0]=marker.4.2
Image[39][0]=marker.4.3
Image[40][0]=marker.4.4
Image[41][0]=marker.4.5
Image[42][0]=marker.4.6
Image[43][0]=marker.4.7
Image[44][0]=marker.4.8
Image[45][0]=marker.5.0
Image[46][0]=marker.5.1
Image[47][0]=marker.5.2
Image[48][0]=marker.5.3
Image[49][0]=marker.5.4
Image[50][0]=marker.5.5
Image[51][0]=marker.5.6
Image[52][0]=marker.5.7
Image[53][0]=marker.5.8
--------------------
Obj=ground
Name=Borders
copyright=prissi
Image[0][0]=borders.3.0
Image[1][0]=borders.3.1
Image[2][0]=borders.3.2
Image[3][0]=borders.3.3
Image[4][0]=borders.3.4
Image[5][0]=borders.3.5
Image[6][0]=borders.3.6
Image[7][0]=borders.3.7
Image[8][0]=borders.3.8
Image[9][0]=borders.4.0
Image[10][0]=borders.4.1
Image[11][0]=borders.4.2
Image[12][0]=borders.4.3
Image[13][0]=borders.4.4
Image[14][0]=borders.4.5
Image[15][0]=borders.4.6
Image[16][0]=borders.4.7
Image[17][0]=borders.4.8
Image[18][0]=borders.5.0
Image[19][0]=borders.5.1
Image[20][0]=borders.5.2
Image[21][0]=borders.5.3
Image[22][0]=borders.5.4
Image[23][0]=borders.5.5
Image[24][0]=borders.5.6
Image[25][0]=borders.5.7
Image[26][0]=borders.5.8
--------------------
# the deeper the bluer
#+ animation
Obj=ground
Name=Water
copyright=FrankP
Image[0][0]=water.0.0
Image[0][1]=water.1.0
Image[0][2]=water.2.0
Image[0][3]=water.3.0
Image[0][4]=water.4.0
Image[0][5]=water.5.0
Image[0][6]=water.6.0
Image[0][7]=water.7.0
Image[1][0]=water.0.1
Image[1][1]=water.1.1
Image[1][2]=water.2.1
Image[1][3]=water.3.1
Image[1][4]=water.4.1
Image[1][5]=water.5.1
Image[1][6]=water.6.1
Image[1][7]=water.7.1
Image[2][0]=water.0.1
Image[2][1]=water.1.1
Image[2][2]=water.2.1
Image[2][3]=water.3.1
Image[2][4]=water.4.1
Image[2][5]=water.5.1
Image[2][6]=water.6.1
Image[2][7]=water.7.1
Image[3][0]=water.0.2
Image[3][1]=water.1.2
Image[3][2]=water.2.2
Image[3][3]=water.3.2
Image[3][4]=water.4.2
Image[3][5]=water.5.2
Image[3][6]=water.6.2
Image[3][7]=water.7.2
Image[4][0]=water.0.3
Image[4][1]=water.1.3
Image[4][2]=water.2.3
Image[4][3]=water.3.3
Image[4][4]=water.4.3
Image[4][5]=water.5.3
Image[4][6]=water.6.3
Image[4][7]=water.7.3
Image[5][0]=water.0.4
Image[5][1]=water.1.4
Image[5][2]=water.2.4
Image[5][3]=water.3.4
Image[5][4]=water.4.4
Image[5][5]=water.5.4
Image[5][6]=water.6.4
Image[5][7]=water.7.4
--------------------