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/*
* Copyright (c) 1997 - 2001 Hansjrg Malthaner
*
* This file is part of the Simutrans project under the artistic licence.
* (see licence.txt)
*/
#include <stdio.h>
#include "../simdebug.h"
#include "tunnelbauer.h"
#include "../besch/intro_dates.h"
#include "../gui/karte.h"
#include "../simworld.h"
#include "../simwin.h"
#include "../player/simplay.h"
#include "../simskin.h"
#include "../simwerkz.h"
#include "../simevent.h"
#include "../besch/tunnel_besch.h"
#include "../boden/boden.h"
#include "../boden/tunnelboden.h"
#include "../boden/wege/schiene.h"
#include "../boden/wege/monorail.h"
#include "../boden/wege/kanal.h"
#include "../boden/wege/strasse.h"
#include "../dataobj/umgebung.h"
#include "../dataobj/koord3d.h"
#include "../dings/tunnel.h"
#include "../dings/signal.h"
#include "../gui/messagebox.h"
#include "../gui/werkzeug_waehler.h"
#include "wegbauer.h"
#include "../tpl/stringhashtable_tpl.h"
#include "../tpl/vector_tpl.h"
static stringhashtable_tpl<tunnel_besch_t *> tunnel_by_name;
void tunnelbauer_t::register_besch(tunnel_besch_t *besch)
{
// avoid duplicates with same name
if( const tunnel_besch_t *old_besch = tunnel_by_name.get(besch->get_name()) ) {
dbg->warning( "tunnelbauer_t::register_besch()", "Object %s was overlaid by addon!", besch->get_name() );
tunnel_by_name.remove(besch->get_name());
werkzeug_t::general_tool.remove( old_besch->get_builder() );
delete old_besch->get_builder();
delete old_besch;
}
// add the tool
wkz_tunnelbau_t *wkz = new wkz_tunnelbau_t();
wkz->set_icon( besch->get_cursor()->get_bild_nr(1) );
wkz->cursor = besch->get_cursor()->get_bild_nr(0);
wkz->set_default_param( besch->get_name() );
werkzeug_t::general_tool.append( wkz );
besch->set_builder( wkz );
tunnel_by_name.put(besch->get_name(), besch);
}
// now we have to convert old tunnel to new ones ...
bool tunnelbauer_t::laden_erfolgreich()
{
FOR(stringhashtable_tpl<tunnel_besch_t*>, const& i, tunnel_by_name) {
tunnel_besch_t* const besch = i.value;
if(besch->get_topspeed()==0) {
// old style, need to convert
if(strcmp(besch->get_name(),"RoadTunnel")==0) {
besch->wegtyp = (uint8)road_wt;
besch->topspeed = 120;
besch->maintenance = 500;
besch->preis = 200000;
besch->intro_date = DEFAULT_INTRO_DATE*12;
besch->obsolete_date = DEFAULT_RETIRE_DATE*12;
}
else {
besch->wegtyp = (uint8)track_wt;
besch->topspeed = 280;
besch->maintenance = 500;
besch->preis = 200000;
besch->intro_date = DEFAULT_INTRO_DATE*12;
besch->obsolete_date = DEFAULT_RETIRE_DATE*12;
}
}
}
return true;
}
const tunnel_besch_t *tunnelbauer_t::get_besch(const char *name)
{
return tunnel_by_name.get(name);
}
/**
* Find a matchin tunnel
* @author Hj. Malthaner
*/
const tunnel_besch_t *tunnelbauer_t::find_tunnel(const waytype_t wtyp, const sint32 min_speed, const uint16 time)
{
const tunnel_besch_t *find_besch=NULL;
FOR(stringhashtable_tpl<tunnel_besch_t*>, const& i, tunnel_by_name) {
tunnel_besch_t* const besch = i.value;
if(besch->get_waytype() == wtyp) {
if(time==0 || (besch->get_intro_year_month()<=time && besch->get_retire_year_month()>time)) {
if(find_besch==NULL ||
(find_besch->get_topspeed()<min_speed && find_besch->get_topspeed()<besch->get_topspeed()) ||
(besch->get_topspeed()>=min_speed && besch->get_wartung()<find_besch->get_wartung())
) {
find_besch = besch;
}
}
}
}
return find_besch;
}
static bool compare_tunnels(const tunnel_besch_t* a, const tunnel_besch_t* b)
{
int cmp = a->get_topspeed() - b->get_topspeed();
if(cmp==0) {
cmp = (int)a->get_intro_year_month() - (int)b->get_intro_year_month();
}
if(cmp==0) {
cmp = strcmp(a->get_name(), b->get_name());
}
return cmp<0;
}
/**
* Fill menu with icons of given waytype
* @author Hj. Malthaner
*/
void tunnelbauer_t::fill_menu(werkzeug_waehler_t* wzw, const waytype_t wtyp, sint16 /*sound_ok*/, const karte_t* welt)
{
const uint16 time=welt->get_timeline_year_month();
vector_tpl<const tunnel_besch_t*> matching(tunnel_by_name.get_count());
FOR(stringhashtable_tpl<tunnel_besch_t*>, const& i, tunnel_by_name) {
tunnel_besch_t* const besch = i.value;
if (besch->get_waytype() == wtyp && (
time == 0 ||
(besch->get_intro_year_month() <= time && time < besch->get_retire_year_month())
)) {
matching.insert_ordered(besch, compare_tunnels);
}
}
// now sorted ...
FOR(vector_tpl<tunnel_besch_t const*>, const i, matching) {
wzw->add_werkzeug(i->get_builder());
}
}
/* now construction stuff */
koord3d tunnelbauer_t::finde_ende(karte_t *welt, koord3d pos, koord zv, waytype_t wegtyp)
{
const grund_t *gr;
while(true) {
pos = pos + zv;
if(!welt->ist_in_kartengrenzen(pos.get_2d())) {
return koord3d::invalid;
}
#ifdef ONLY_TUNNELS_BELOW_GROUND
// check if ground is below tunnel level
gr = welt->lookup_kartenboden(pos.get_2d());
if( gr->get_hoehe() < pos.z ){
return koord3d::invalid;
}
#endif
gr = welt->lookup(pos);
if(gr) {
if( gr->get_typ() != grund_t::boden || gr->get_grund_hang() != hang_typ(-zv) || gr->is_halt() || gr->get_leitung()) {
// must end on boden_t and correct slope, not on halts and powerlines
return koord3d::invalid;
}
if( gr->has_two_ways() && wegtyp != road_wt ) {
// Only road tunnels allowed here.
return koord3d::invalid;
}
ribi_t::ribi ribi = gr->get_weg_ribi_unmasked(wegtyp);
if( ribi && koord(ribi) == zv ) {
// There is already a way (with correct ribi)
return pos;
}
if( !ribi ) {
// Ende am Hang - Endschiene fehlt oder hat keine ribis
// Wir prfen noch, ob uns dort ein anderer Weg strt
if( !gr->hat_wege() || gr->hat_weg(wegtyp) ) {
return pos;
}
}
return koord3d::invalid; // Was im Weg (schrger Hang oder so)
}
// tunnel slope underneath?
gr = welt->lookup(pos +koord3d(0,0,-1));
if (gr && gr->get_grund_hang()!=hang_t::flach) {
return koord3d::invalid;
}
// Alles frei - weitersuchen
}
}
const char *tunnelbauer_t::baue( karte_t *welt, spieler_t *sp, koord pos, const tunnel_besch_t *besch, bool full_tunnel )
{
assert( besch );
const grund_t *gr = welt->lookup_kartenboden(pos);
if(gr==NULL) {
return "Tunnel must start on single way!";
}
koord zv;
const waytype_t wegtyp = besch->get_waytype();
const weg_t *weg = gr->get_weg(wegtyp);
if( gr->get_typ() != grund_t::boden || gr->is_halt() || gr->get_leitung()) {
return "Tunnel must start on single way!";
}
if(!hang_t::ist_einfach(gr->get_grund_hang())) {
return "Tunnel muss an\neinfachem\nHang beginnen!\n";
}
// If there is a way on this tile, it must have the right ribis.
if( weg && (weg->get_ribi_unmasked() & ~ribi_t::rueckwaerts(ribi_typ(gr->get_grund_hang()))) ) {
return "Tunnel must start on single way!";
}
if( gr->has_two_ways() && wegtyp != road_wt ) {
return "Tunnel must start on single way!";
}
zv = koord(gr->get_grund_hang());
// Tunnelende suchen
koord3d end = koord3d::invalid;
if(full_tunnel) {
end = finde_ende(welt, gr->get_pos(), zv, wegtyp);
}
else {
end = gr->get_pos()+zv;
if(welt->lookup(end) || welt->lookup_kartenboden(pos+zv)->get_hoehe()<=end.z) {
end = koord3d::invalid;
}
}
if(!welt->ist_in_kartengrenzen(end.get_2d())) {
return "Tunnel must start on single way!";
}
// check ownership
if (const grund_t *gr_end = welt->lookup(end)) {
if (weg_t *weg_end = gr_end->get_weg(wegtyp)) {
if (weg_end->ist_entfernbar(sp)!=NULL) {
return "Das Feld gehoert\neinem anderen Spieler\n";
}
}
}
// Anfang und ende sind geprueft, wir konnen endlich bauen
if(!baue_tunnel(welt, sp, gr->get_pos(), end, zv, besch)) {
return "Ways not connected";
}
return NULL;
}
bool tunnelbauer_t::baue_tunnel(karte_t *welt, spieler_t *sp, koord3d start, koord3d end, koord zv, const tunnel_besch_t *besch)
{
ribi_t::ribi ribi;
weg_t *weg;
koord3d pos = start;
int cost = 0;
waytype_t wegtyp = besch->get_waytype();
DBG_MESSAGE("tunnelbauer_t::baue()","build from (%d,%d,%d) to (%d,%d,%d) ", pos.x, pos.y, pos.z, end.x, end.y, end.z );
// now we search a matching way for the tunnels top speed
const weg_besch_t *weg_besch = besch->get_weg_besch();
if(weg_besch==NULL) {
// ignore timeline to get consistent results
weg_besch = wegbauer_t::weg_search( wegtyp, besch->get_topspeed(), 0, weg_t::type_flat );
}
baue_einfahrt(welt, sp, pos, zv, besch, weg_besch, cost);
ribi = ribi_typ(-zv);
// don't move on to next tile if only one tile long
if( end != start ) {
pos = pos + zv;
}
// calc new back image for the ground
if(grund_t::underground_mode) {
grund_t *gr = welt->lookup_kartenboden(pos.get_2d());
gr->calc_bild();
gr->set_flag(grund_t::dirty);
}
// Now we build the invisible part
while(pos!=end) {
assert(pos.get_2d()!=end.get_2d());
tunnelboden_t *tunnel = new tunnelboden_t(welt, pos, 0);
weg = weg_t::alloc(besch->get_waytype());
weg->set_besch(weg_besch);
weg->set_max_speed(besch->get_topspeed());
welt->access(pos.get_2d())->boden_hinzufuegen(tunnel);
tunnel->neuen_weg_bauen(weg, ribi_t::doppelt(ribi), sp);
tunnel->obj_add(new tunnel_t(welt, pos, sp, besch));
tunnel->calc_bild();
tunnel->set_flag(grund_t::dirty);
assert(!tunnel->ist_karten_boden());
spieler_t::add_maintenance( sp, -weg->get_besch()->get_wartung() );
spieler_t::add_maintenance( sp, besch->get_wartung() );
cost += besch->get_preis();
pos = pos + zv;
}
// if end is above ground construct an exit
if(welt->lookup_kartenboden(end.get_2d())->get_pos().z==end.z) {
baue_einfahrt(welt, sp, pos, -zv, besch, weg_besch, cost);
// calc new back image for the ground
if (end!=start && grund_t::underground_mode) {
grund_t *gr = welt->lookup_kartenboden(pos.get_2d()-zv);
gr->calc_bild();
gr->set_flag(grund_t::dirty);
}
}
else {
tunnelboden_t *tunnel = new tunnelboden_t(welt, pos, 0);
weg = weg_t::alloc(besch->get_waytype());
weg->set_besch(weg_besch);
weg->set_max_speed(besch->get_topspeed());
welt->access(pos.get_2d())->boden_hinzufuegen(tunnel);
tunnel->neuen_weg_bauen(weg, ribi, sp);
tunnel->obj_add(new tunnel_t(welt, pos, sp, besch));
tunnel->calc_bild();
tunnel->set_flag(grund_t::dirty);
assert(!tunnel->ist_karten_boden());
spieler_t::add_maintenance( sp, -weg->get_besch()->get_wartung() );
spieler_t::add_maintenance( sp, besch->get_wartung() );
cost += besch->get_preis();
}
spieler_t::accounting(sp, -cost, start.get_2d(), COST_CONSTRUCTION);
return true;
}
void tunnelbauer_t::baue_einfahrt(karte_t *welt, spieler_t *sp, koord3d end, koord zv, const tunnel_besch_t *besch, const weg_besch_t *weg_besch, int &cost)
{
grund_t *alter_boden = welt->lookup(end);
ribi_t::ribi ribi = alter_boden->get_weg_ribi_unmasked(besch->get_waytype()) | ribi_typ(zv);
tunnelboden_t *tunnel = new tunnelboden_t(welt, end, alter_boden->get_grund_hang());
tunnel->obj_add(new tunnel_t(welt, end, sp, besch));
weg_t *weg = alter_boden->get_weg( besch->get_waytype() );
// take care of everything on that tile ...
tunnel->take_obj_from( alter_boden );
welt->access(end.get_2d())->kartenboden_setzen( tunnel );
if(weg) {
// has already a way
tunnel->weg_erweitern(besch->get_waytype(), ribi);
}
else {
// needs still one
weg = weg_t::alloc( besch->get_waytype() );
if( weg_besch ) {
weg->set_besch( weg_besch );
}
tunnel->neuen_weg_bauen( weg, ribi, sp );
}
spieler_t::add_maintenance( sp, -weg->get_besch()->get_wartung() );
weg->set_max_speed( besch->get_topspeed() );
// remove sidewalk
weg_t *str = tunnel->get_weg( road_wt );
if( str && str->hat_gehweg()) {
str->set_gehweg(false);
}
tunnel->calc_bild();
tunnel->set_flag(grund_t::dirty);
// Auto-connect to a way outside the new tunnel mouth
grund_t *ground_outside = welt->lookup(end-zv);
if( !ground_outside ) {
ground_outside = welt->lookup(end-zv+koord3d(0,0,-1));
if( ground_outside && ground_outside->get_grund_hang() != tunnel->get_grund_hang() ) {
// Not the correct slope.
ground_outside = NULL;
}
}
if( ground_outside ) {
weg_t *way_outside = ground_outside->get_weg( besch->get_waytype() );
if( way_outside ) {
// use the check_owner routine of wegbauer_t (not spieler_t!), needs an instance
wegbauer_t bauigel(welt, sp);
bauigel.route_fuer( (wegbauer_t::bautyp_t)besch->get_waytype(), way_outside->get_besch());
long dummy;
if(bauigel.is_allowed_step(tunnel, ground_outside, &dummy)) {
tunnel->weg_erweitern(besch->get_waytype(), ribi_typ(-zv));
ground_outside->weg_erweitern(besch->get_waytype(), ribi_typ(zv));
}
}
if (besch->get_waytype()==water_wt && ground_outside->ist_wasser()) {
// connect to the sea
tunnel->weg_erweitern(besch->get_waytype(), ribi_typ(-zv));
ground_outside->calc_bild(); // to recalculate ribis
}
}
if(sp!=NULL) {
spieler_t::add_maintenance( sp, besch->get_wartung() );
}
cost += besch->get_preis();
}
const char *tunnelbauer_t::remove(karte_t *welt, spieler_t *sp, koord3d start, waytype_t wegtyp)
{
marker_t marker(welt->get_groesse_x(),welt->get_groesse_y());
slist_tpl<koord3d> end_list;
slist_tpl<koord3d> part_list;
slist_tpl<koord3d> tmp_list;
const char *msg;
koord3d pos = start;
// Erstmal das ganze Auma des Tunnels bestimmen und sehen,
// ob uns was im Weg ist.
tmp_list.insert(pos);
marker.markiere(welt->lookup(pos));
do {
pos = tmp_list.remove_first();
// V.Meyer: weg_position_t changed to grund_t::get_neighbour()
grund_t *from = welt->lookup(pos);
grund_t *to;
koord zv = koord::invalid;
if(from->ist_karten_boden()) {
// Der Grund ist Tunnelanfang/-ende - hier darf nur in
// eine Richtung getestet werden.
zv = koord(from->get_grund_hang());
end_list.insert(pos);
}
else {
part_list.insert(pos);
}
// Alle Tunnelteile auf Entfernbarkeit prfen!
msg = from->kann_alle_obj_entfernen(sp);
if(msg != NULL) {
return "Der Tunnel ist nicht frei!\n";
}
// Nachbarn raussuchen
for(int r = 0; r < 4; r++) {
if((zv == koord::invalid || zv == koord::nsow[r]) &&
from->get_neighbour(to, wegtyp, ribi_t::nsow[r]) &&
!marker.ist_markiert(to))
{
tmp_list.insert(to->get_pos());
marker.markiere(to);
}
}
} while (!tmp_list.empty());
// Jetzt geht es ans lschen der Tunnel
while (!part_list.empty()) {
pos = part_list.remove_first();
grund_t *gr = welt->lookup(pos);
// remove the second way first in the tunnel
if(gr->get_weg_nr(1)) {
gr->remove_everything_from_way(sp,gr->get_weg_nr(1)->get_waytype(),ribi_t::keine);
}
gr->remove_everything_from_way(sp,wegtyp,ribi_t::keine); // removes stop and signals correctly
// remove everything else
gr->obj_loesche_alle(sp);
gr->mark_image_dirty();
welt->access(pos.get_2d())->boden_entfernen(gr);
delete gr;
reliefkarte_t::get_karte()->calc_map_pixel( pos.get_2d() );
}
// Und die Tunnelenden am Schlu
while (!end_list.empty()) {
pos = end_list.remove_first();
grund_t *gr = welt->lookup(pos);
ribi_t::ribi mask = gr->get_grund_hang()!=hang_t::flach ? ~ribi_typ(gr->get_grund_hang()) : ~ribi_typ(hang_t::gegenueber(gr->get_weg_hang()));
// remove the second way first in the tunnel
if(gr->get_weg_nr(1)) {
gr->remove_everything_from_way(sp,gr->get_weg_nr(1)->get_waytype(),gr->get_weg_nr(1)->get_ribi_unmasked() & mask);
}
// removes single signals, bridge head, pedestrians, stops, changes catenary etc
ribi_t::ribi ribi = gr->get_weg_ribi_unmasked(wegtyp) & mask;
tunnel_t *t = gr->find<tunnel_t>();
uint8 broad_type = t->get_broad_type();
gr->remove_everything_from_way(sp,wegtyp,ribi); // removes stop and signals correctly
// remove tunnel portals
t = gr->find<tunnel_t>();
if(t) {
t->entferne(sp);
delete t;
}
if( broad_type ) {
hang_t::typ hang = gr->get_grund_hang();
ribi_t::ribi dir = ribi_t::rotate90( ribi_typ( hang ) );
if( broad_type & 1 ) {
const grund_t *gr_l = welt->lookup(pos + dir);
tunnel_t* tunnel_l = gr_l ? gr_l->find<tunnel_t>() : NULL;
if( tunnel_l ) {
tunnel_l->calc_bild();
}
}
if( broad_type & 2 ) {
const grund_t *gr_r = welt->lookup(pos - dir);
tunnel_t* tunnel_r = gr_r ? gr_r->find<tunnel_t>() : NULL;
if( tunnel_r ) {
tunnel_r->calc_bild();
}
}
}
// corrects the ways
weg_t *weg=gr->get_weg_nr(0);
if(weg) {
// fails if it was preivously the last ribi
weg->set_besch(weg->get_besch());
weg->set_ribi( ribi );
if(gr->get_weg_nr(1)) {
gr->get_weg_nr(1)->set_ribi( ribi );
}
}
// then add the new ground, copy everything and replace the old one
grund_t *gr_new = new boden_t(welt, pos, gr->get_grund_hang());
gr_new->take_obj_from( gr );
welt->access(pos.get_2d())->kartenboden_setzen(gr_new );
// recalc image of ground
grund_t *kb = welt->access(pos.get_2d()+koord(gr_new->get_grund_hang()))->get_kartenboden();
kb->calc_bild();
kb->set_flag(grund_t::dirty);
}
return NULL;
}
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