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#ifndef dings_wolke_t
#define dings_wolke_t
#include "../besch/skin_besch.h"
#include "../ifc/sync_steppable.h"
#include "../tpl/vector_tpl.h"
#include "../simimg.h"
class karte_t;
/**
* smoke clouds (formerly sync_wolke_t)
* @author Hj. Malthaner
*/
class wolke_t : public ding_no_info_t, public sync_steppable
{
private:
// maximum 16 types of clouds for now ...
static vector_tpl<const skin_besch_t *>all_clouds;
uint16 insta_zeit; // clouds vanish when insta_zeit>2500 => maximum 5 images ...
uint16 divisor;
sint8 base_y_off;
sint8 cloud_nr;
public:
static bool register_besch(const skin_besch_t *besch);
wolke_t(karte_t *welt, loadsave_t *file);
wolke_t(karte_t *welt, koord3d pos, sint8 xoff, sint8 yoff, const skin_besch_t *cloud );
~wolke_t();
bool sync_step(long delta_t);
const char* get_name() const { return "Wolke"; }
typ get_typ() const { return sync_wolke; }
image_id get_bild() const { return all_clouds[cloud_nr]->get_bild_nr(insta_zeit/divisor); }
void rdwr(loadsave_t *file);
virtual void rotate90();
};
/**
* follwoing two classes are just for compatibility for old save games
*/
class async_wolke_t : public ding_t
{
public:
async_wolke_t(karte_t *welt, loadsave_t *file);
typ get_typ() const { return async_wolke; }
image_id get_bild() const { return IMG_LEER; }
};
class raucher_t : public ding_t
{
public:
raucher_t(karte_t *welt, loadsave_t *file);
typ get_typ() const { return raucher; }
image_id get_bild() const { return IMG_LEER; }
};
#endif
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