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#ifndef ai_option_h
#define ai_option_h
#include "../simmesg.h"
#include "gui_frame.h"
#include "components/action_listener.h"
#include "components/gui_button.h"
#include "components/gui_label.h"
#include "components/gui_numberinput.h"
#include "../utils/cbuffer_t.h"
class spieler_t;
class ai_t;
class ai_option_t : public gui_frame_t, private action_listener_t
{
private:
button_t buttons[4];
gui_label_t label_cs;
gui_numberinput_t construction_speed;
ai_t *ai;
public:
ai_option_t(spieler_t *sp);
/**
* Manche Fenster haben einen Hilfetext assoziiert.
* @return den Dateinamen fr die Hilfe, oder NULL
* @author Hj. Malthaner
*/
const char * get_hilfe_datei() const {return "players.txt";}
bool action_triggered(gui_action_creator_t*, value_t) OVERRIDE;
};
#endif
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