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/*
* Copyright 1997, 2001 Hj. Malthaner
* hansjoerg.malthaner@gmx.de
* Copyright 2010 Simutrans contributors
* Available under the Artistic License (see license.txt)
*
*/
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include "macros.h"
#include "simtypes.h"
#include "font.h"
#include "pathes.h"
#include "simconst.h"
#include "simsys.h"
#include "simmem.h"
#include "simdebug.h"
#include "besch/bild_besch.h"
#include "unicode.h"
#include "simticker.h"
#ifdef _MSC_VER
# include <io.h>
# define W_OK 2
#else
# include <unistd.h>
#endif
// first: find out, which copy routines we may use!
#ifndef __GNUC__
# undef USE_C
# define USE_C
# ifndef _M_IX86
# define ALIGN_COPY
# endif
#else
# if defined(USE_C) || !defined(__i386__)
# undef USE_C
# define USE_C
# if GCC_ATLEAST(4, 2) || !defined(__i386__)
# define ALIGN_COPY
# warning "Needs to use slower copy with GCC > 4.2.x"
# endif
# endif
#endif
#include "simgraph.h"
// undefine for debugging the update routines
//#define DEBUG_FLUSH_BUFFER
/*
* Hajo: RGB 1555
*/
typedef uint16 PIXVAL;
#ifdef USE_SOFTPOINTER
static int softpointer = -1;
#endif
static int standard_pointer = -1;
#ifdef USE_SOFTPOINTER
/*
* Die Icon Leiste muss neu gezeichnet werden wenn der Mauszeiger darueber
* schwebt
*/
int old_my = -1;
#endif
/*
* Hajo: Current clipping rectangle
*/
static clip_dimension clip_rect;
// and the variables for polygon clipping
/*
* struct to hold the information about visible area
* at screen line y
* associated to some clipline
*/
struct xrange {
int sx,sy;
KOORD_VAL y;
bool non_convex_active;
};
#define MAX_POLY_CLIPS 6
static xrange xranges[MAX_POLY_CLIPS];
static uint8 clip_ribi[MAX_POLY_CLIPS];
static int number_of_clips =0;
static uint8 active_ribi = 15; // set all to active
/* Flag, if we have Unicode font => do unicode (UTF8) support! *
* @author prissi
* @date 29.11.04
*/
static bool has_unicode = false;
static font_type large_font = { 0, 0, 0, NULL, NULL };
// needed for resizing gui
int large_font_ascent = 9;
int large_font_total_height = 11;
#define MAX_PLAYER_COUNT (16)
#define RGBMAPSIZE (0x8000+LIGHT_COUNT+16)
/*
* Hajo: mapping tables for RGB 555 to actual output format
* plus the special (player, day&night) colors appended
*
* 0x0000 - 0x7FFF: RGB colors
* 0x8000 - 0x800F: Player colors
* 0x8010 - : Day&Night special colors
*/
static PIXVAL rgbmap_day_night[RGBMAPSIZE];
/*
* Hajo: same as rgbmap_day_night, but always daytime colors
*/
static PIXVAL rgbmap_all_day[RGBMAPSIZE];
/**
* Hajo:used by pixel copy functions, is one of rgbmap_day_night
* rgbmap_all_day
*/
static PIXVAL *rgbmap_current = 0;
/*
* Hajo: mapping table for specialcolors (AI player colors)
* to actual output format - day&night mode
* 16 sets of 16 colors
*/
static PIXVAL specialcolormap_day_night[256];
/*
* Hajo: mapping table for specialcolors (AI player colors)
* to actual output format - all day mode
* 16 sets of 16 colors
*/
static PIXVAL specialcolormap_all_day[256];
// offsets of first and second comany color
static uint8 player_offsets[MAX_PLAYER_COUNT][2];
/*
* Hajo: Image map descriptor struture
*/
struct imd {
sint16 base_x; // min x offset
sint16 base_y; // min y offset
sint16 base_w; // width
sint16 base_h; // height
sint16 x; // current (zoomed) min x offset
sint16 y; // current (zoomed) min y offset
sint16 w; // current (zoomed) width
sint16 h; // current (zoomed) height
uint32 len; // base image data size (used for allocation purposes only)
uint8 recode_flags; // divers flags for recoding
uint8 player_flags; // 128 = free/needs recode, otherwise coded to this color in player_data
PIXVAL* data; // current data, zoomed and adapted to output format RGB 555 or RGB 565
PIXVAL* zoom_data; // zoomed original data
PIXVAL* base_data; // original image data
PIXVAL* player_data; // current data coded for player1 (since many building belong to him)
};
// flags for recoding
#define FLAG_ZOOMABLE (1)
#define FLAG_PLAYERCOLOR (2)
#define FLAG_REZOOM (4)
#define FLAG_NORMAL_RECODE (8)
#define FLAG_POSITION_CHANGED (16)
#define NEED_PLAYER_RECODE (128)
static KOORD_VAL disp_width = 640;
static KOORD_VAL disp_actual_width = 640;
static KOORD_VAL disp_height = 480;
/*
* Image table
*/
static struct imd* images = NULL;
/*
* Number of loaded images
*/
static image_id anz_images = 0;
/*
* Number of allocated entries for images
* (>= anz_images)
*/
static image_id alloc_images = 0;
/*
* Output framebuffer
*/
static PIXVAL* textur = NULL;
/*
* Hajo: dirty tile management strcutures
*/
#define DIRTY_TILE_SIZE 16
#define DIRTY_TILE_SHIFT 4
static unsigned char *tile_dirty = NULL;
static unsigned char *tile_dirty_old = NULL;
static int tiles_per_line = 0;
static int tile_lines = 0;
static int tile_buffer_length = 0;
static int light_level = 0;
static int night_shift = -1;
/*
* Hajo: speical colors during daytime
*/
COLOR_VAL display_day_lights[LIGHT_COUNT*3] = {
0x57, 0x65, 0x6F, // Dark windows, lit yellowish at night
0x7F, 0x9B, 0xF1, // Lighter windows, lit blueish at night
0xFF, 0xFF, 0x53, // Yellow light
0xFF, 0x21, 0x1D, // Red light
0x01, 0xDD, 0x01, // Green light
0x6B, 0x6B, 0x6B, // Non-darkening grey 1 (menus)
0x9B, 0x9B, 0x9B, // Non-darkening grey 2 (menus)
0xB3, 0xB3, 0xB3, // non-darkening grey 3 (menus)
0xC9, 0xC9, 0xC9, // Non-darkening grey 4 (menus)
0xDF, 0xDF, 0xDF, // Non-darkening grey 5 (menus)
0xE3, 0xE3, 0xFF, // Nearly white light at day, yellowish light at night
0xC1, 0xB1, 0xD1, // Windows, lit yellow
0x4D, 0x4D, 0x4D, // Windows, lit yellow
0xE1, 0x00, 0xE1, // purple light for signals
0x01, 0x01, 0xFF, // blue light
};
/*
* Hajo: speical colors during nighttime
*/
COLOR_VAL display_night_lights[LIGHT_COUNT*3] = {
0xD3, 0xC3, 0x80, // Dark windows, lit yellowish at night
0x80, 0xC3, 0xD3, // Lighter windows, lit blueish at night
0xFF, 0xFF, 0x53, // Yellow light
0xFF, 0x21, 0x1D, // Red light
0x01, 0xDD, 0x01, // Green light
0x6B, 0x6B, 0x6B, // Non-darkening grey 1 (menus)
0x9B, 0x9B, 0x9B, // Non-darkening grey 2 (menus)
0xB3, 0xB3, 0xB3, // non-darkening grey 3 (menus)
0xC9, 0xC9, 0xC9, // Non-darkening grey 4 (menus)
0xDF, 0xDF, 0xDF, // Non-darkening grey 5 (menus)
0xFF, 0xFF, 0xE3, // Nearly white light at day, yellowish light at night
0xD3, 0xC3, 0x80, // Windows, lit yellow
0xD3, 0xC3, 0x80, // Windows, lit yellow
0xE1, 0x00, 0xE1, // purple light for signals
0x01, 0x01, 0xFF, // blue light
};
// the players colors and colors for simple drawing operations
// each eight colors are corresponding to a player color
static const COLOR_VAL special_pal[224*3]=
{
36, 75, 103,
57, 94, 124,
76, 113, 145,
96, 132, 167,
116, 151, 189,
136, 171, 211,
156, 190, 233,
176, 210, 255,
88, 88, 88,
107, 107, 107,
125, 125, 125,
144, 144, 144,
162, 162, 162,
181, 181, 181,
200, 200, 200,
219, 219, 219,
17, 55, 133,
27, 71, 150,
37, 86, 167,
48, 102, 185,
58, 117, 202,
69, 133, 220,
79, 149, 237,
90, 165, 255,
123, 88, 3,
142, 111, 4,
161, 134, 5,
180, 157, 7,
198, 180, 8,
217, 203, 10,
236, 226, 11,
255, 249, 13,
86, 32, 14,
110, 40, 16,
134, 48, 18,
158, 57, 20,
182, 65, 22,
206, 74, 24,
230, 82, 26,
255, 91, 28,
34, 59, 10,
44, 80, 14,
53, 101, 18,
63, 122, 22,
77, 143, 29,
92, 164, 37,
106, 185, 44,
121, 207, 52,
0, 86, 78,
0, 108, 98,
0, 130, 118,
0, 152, 138,
0, 174, 158,
0, 196, 178,
0, 218, 198,
0, 241, 219,
74, 7, 122,
95, 21, 139,
116, 37, 156,
138, 53, 173,
160, 69, 191,
181, 85, 208,
203, 101, 225,
225, 117, 243,
59, 41, 0,
83, 55, 0,
107, 69, 0,
131, 84, 0,
155, 98, 0,
179, 113, 0,
203, 128, 0,
227, 143, 0,
87, 0, 43,
111, 11, 69,
135, 28, 92,
159, 45, 115,
183, 62, 138,
230, 74, 174,
245, 121, 194,
255, 156, 209,
20, 48, 10,
44, 74, 28,
68, 99, 45,
93, 124, 62,
118, 149, 79,
143, 174, 96,
168, 199, 113,
193, 225, 130,
54, 19, 29,
82, 44, 44,
110, 69, 58,
139, 95, 72,
168, 121, 86,
197, 147, 101,
226, 173, 115,
255, 199, 130,
8, 11, 100,
14, 22, 116,
20, 33, 139,
26, 44, 162,
41, 74, 185,
57, 104, 208,
76, 132, 231,
96, 160, 255,
43, 30, 46,
68, 50, 85,
93, 70, 110,
118, 91, 130,
143, 111, 170,
168, 132, 190,
193, 153, 210,
219, 174, 230,
63, 18, 12,
90, 38, 30,
117, 58, 42,
145, 78, 55,
172, 98, 67,
200, 118, 80,
227, 138, 92,
255, 159, 105,
11, 68, 30,
33, 94, 56,
54, 120, 81,
76, 147, 106,
98, 174, 131,
120, 201, 156,
142, 228, 181,
164, 255, 207,
64, 0, 0,
96, 0, 0,
128, 0, 0,
192, 0, 0,
255, 0, 0,
255, 64, 64,
255, 96, 96,
255, 128, 128,
0, 128, 0,
0, 196, 0,
0, 225, 0,
0, 240, 0,
0, 255, 0,
64, 255, 64,
94, 255, 94,
128, 255, 128,
0, 0, 128,
0, 0, 192,
0, 0, 224,
0, 0, 255,
0, 64, 255,
0, 94, 255,
0, 106, 255,
0, 128, 255,
128, 64, 0,
193, 97, 0,
215, 107, 0,
255, 128, 0,
255, 128, 0,
255, 149, 43,
255, 170, 85,
255, 193, 132,
8, 52, 0,
16, 64, 0,
32, 80, 4,
48, 96, 4,
64, 112, 12,
84, 132, 20,
104, 148, 28,
128, 168, 44,
164, 164, 0,
193, 193, 0,
215, 215, 0,
255, 255, 0,
255, 255, 32,
255, 255, 64,
255, 255, 128,
255, 255, 172,
32, 4, 0,
64, 20, 8,
84, 28, 16,
108, 44, 28,
128, 56, 40,
148, 72, 56,
168, 92, 76,
184, 108, 88,
64, 0, 0,
96, 8, 0,
112, 16, 0,
120, 32, 8,
138, 64, 16,
156, 72, 32,
174, 96, 48,
192, 128, 64,
32, 32, 0,
64, 64, 0,
96, 96, 0,
128, 128, 0,
144, 144, 0,
172, 172, 0,
192, 192, 0,
224, 224, 0,
64, 96, 8,
80, 108, 32,
96, 120, 48,
112, 144, 56,
128, 172, 64,
150, 210, 68,
172, 238, 80,
192, 255, 96,
32, 32, 32,
48, 48, 48,
64, 64, 64,
80, 80, 80,
96, 96, 96,
172, 172, 172,
236, 236, 236,
255, 255, 255,
41, 41, 54,
60, 45, 70,
75, 62, 108,
95, 77, 136,
113, 105, 150,
135, 120, 176,
165, 145, 218,
198, 191, 232,
};
/*
* Hajo: tile raster width
*/
KOORD_VAL tile_raster_width = 16; // zoomed
KOORD_VAL base_tile_raster_width = 16; // original
// Knightly : variables for storing currently used image procedure set and tile raster width
display_image_proc display_normal = NULL;
display_image_proc display_color = NULL;
display_blend_proc display_blend = NULL;
signed short current_tile_raster_width = 0;
/*
* Hajo: Zoom factor
*/
#define MAX_ZOOM_FACTOR (9)
static uint32 zoom_factor = 3;
static sint32 zoom_num[MAX_ZOOM_FACTOR+1] = { 2, 3, 4, 1, 3, 5, 1, 3, 1, 1 };
static sint32 zoom_den[MAX_ZOOM_FACTOR+1] = { 1, 2, 3, 1, 4, 8, 2, 8, 4, 8 };
/* changes the raster width after loading */
KOORD_VAL display_set_base_raster_width(KOORD_VAL new_raster)
{
KOORD_VAL old = base_tile_raster_width;
base_tile_raster_width = new_raster;
tile_raster_width = (new_raster * zoom_num[zoom_factor]) / zoom_den[zoom_factor];
return old;
}
// ----------------------------------- clipping routines ------------------------------------------
sint16 display_get_width(void)
{
return disp_actual_width;
}
// only use, if you are really really sure!
void display_set_actual_width(KOORD_VAL w)
{
disp_actual_width = w;
}
sint16 display_get_height(void)
{
return disp_height;
}
void display_set_height(KOORD_VAL const h)
{
disp_height = h;
}
/**
* this sets width < 0 if the range is out of bounds
* so check the value after calling and before displaying
* @author Hj. Malthaner
*/
static int clip_wh(KOORD_VAL *x, KOORD_VAL *width, const KOORD_VAL min_width, const KOORD_VAL max_width)
{
if (*width <= 0) {
*width = 0;
return 0;
}
if (*x + *width > max_width) {
*width = max_width - *x;
}
if (*x < min_width) {
const KOORD_VAL xoff = min_width - *x;
*width += *x-min_width;
*x = min_width;
return xoff;
}
return 0;
}
/**
* places x and w within bounds left and right
* if nothing to show, returns false
* @author Niels Roest
*/
static bool clip_lr(KOORD_VAL *x, KOORD_VAL *w, const KOORD_VAL left, const KOORD_VAL right)
{
const KOORD_VAL l = *x; // leftmost pixel
const sint32 r = (sint32)*x + (sint32)*w; // rightmost pixel
if (*w <= 0 || l >= right || r <= left) {
*w = 0;
return false;
}
// there is something to show.
if (l < left) {
*w -= left - l;
*x = left;
}
if (r > right) {
*w -= (KOORD_VAL)(r - right);
}
return *w > 0;
}
/**
* Ermittelt Clipping Rechteck
* @author Hj. Malthaner
*/
clip_dimension display_get_clip_wh()
{
return clip_rect;
}
/**
* Setzt Clipping Rechteck
* @author Hj. Malthaner
*
* here, a pixel at coordinate xp is displayed if
* clip. x <= xp < clip.xx
* the right-most pixel of an image located at xp with width w is displayed if
* clip.x < xp+w <= clip.xx
* analogously for the y coordinate
*/
void display_set_clip_wh(KOORD_VAL x, KOORD_VAL y, KOORD_VAL w, KOORD_VAL h)
{
clip_wh(&x, &w, 0, disp_width);
clip_wh(&y, &h, 0, disp_height);
clip_rect.x = x;
clip_rect.y = y;
clip_rect.w = w;
clip_rect.h = h;
clip_rect.xx = x + w; // watch out, clips to KOORD_VAL max
clip_rect.yy = y + h; // watch out, clips to KOORD_VAL max
}
class clip_line_t {
private:
// line from (x0,y0) to (x1 y1)
// clip (do not draw) everything right from the ray (x0,y0)->(x1,y1)
// pixels on the ray are not drawn
// (not_convex) if y0>=y1 then clip along the path (x0,-inf)->(x0,y0)->(x1,y1)
// (not_convex) if y0<y1 then clip along the path (x0,y0)->(x1,y1)->(x1,+inf)
int x0,y0;
int dx,dy,sdy,sdx;
int inc;
bool non_convex;
public:
void clip_from_to(int x0_,int y0_, int x1, int y1, bool non_convex_) {
x0 = x0_;
dx = x1-x0;
y0 = y0_;
dy = y1-y0;
non_convex = non_convex_;
int steps = (abs(dx) > abs(dy) ? abs(dx) : abs(dy));
if (steps == 0) {
return;
}
sdx = (dx << 16) / steps;
sdy = (dy << 16) / steps;
// to stay right from the line
// left border: xmin <= x
// right border: x < xmax
if (dy>0) {
if (dy > dx) {
inc = 1 << 16;
}
else {
inc = (dx << 16)/dy;
}
}
else if (dy<0) {
if (dy < dx) {
inc = 0; // (+1)-1 << 16;
}
else {
inc = (1 << 16) - (dx << 16) / dy;
}
}
}
// clip if
// ( x-x0) . ( y1-y0 )
// ( y-y0) . (-(x1-x0)) < 0
// -- initialize the clipping
// has to be called before image will be drawn
// return interval for x coordinate
inline void get_x_range(KOORD_VAL y, xrange &r, bool use_non_convex) const {
// do everything for the previous row
y--;
r.y = y;
r.non_convex_active = false;
if (non_convex && use_non_convex && y<y0 && y<(y0+dy)) {
r.non_convex_active = true;
}
else if (dy != 0) {
// init Bresenham algorithm
const int t = ((y-y0) << 16) / sdy;
// sx >> 16 = x
// sy >> 16 = y
r.sx = t * sdx + inc + (x0 << 16);
r.sy = t * sdy + (y0 << 16);
}
}
// -- step one line down, return interval for x coordinate
inline void inc_y(xrange &r, int &xmin, int &xmax) const {
r.y ++;
// switch between clip vertical and along ray
if (r.non_convex_active) {
if (r.y==min(y0,y0+dy)) {
r.non_convex_active = false;
if (dy != 0) {
// init Bresenham algorithm
const int t = ((r.y-y0) << 16) / sdy;
// sx >> 16 = x
// sy >> 16 = y
r.sx = t * sdx + inc + (x0 << 16);
r.sy = t * sdy + (y0 << 16);
if (dy > 0) {
const int r_xmin = r.sx >> 16;
if (xmin < r_xmin) xmin = r_xmin;
}
else {
const int r_xmax = r.sx >> 16;
if (xmax > r_xmax) xmax = r_xmax;
}
}
}
else {
if (dy<0) {
const int r_xmax = x0+dx;
if (xmax > r_xmax) xmax = r_xmax;
}
else {
const int r_xmin = x0+1;
if (xmin < r_xmin) xmin = r_xmin;
}
}
}
// go along the ray, Bresenham
else if (dy!=0) {
if (dy > 0) {
do {
r.sx += sdx;
r.sy += sdy;
} while ((r.sy >> 16) < r.y);
const int r_xmin = r.sx >> 16;
if (xmin < r_xmin) xmin = r_xmin;
}
else {
do {
r.sx -= sdx;
r.sy -= sdy;
} while ((r.sy >> 16) < r.y);
const int r_xmax = r.sx >> 16;
if (xmax > r_xmax) xmax = r_xmax;
}
}
// horicontal clip
else {
const bool clip = dx*(r.y-y0)>0;
if (clip) {
// invisible row
xmin = +1;
xmax = -1;
}
}
}
};
static clip_line_t poly_clips[MAX_POLY_CLIPS];
/*
* Add clipping line through (x0,y0) and (x1,y1)
* with associated ribi
* if ribi & 16 then non-convex clipping.
*/
void add_poly_clip(int x0,int y0, int x1, int y1, int ribi)
{
if (number_of_clips < MAX_POLY_CLIPS) {
poly_clips[number_of_clips].clip_from_to(x0,y0,x1,y1,ribi&16);
clip_ribi[number_of_clips] = ribi&15;
number_of_clips++;
}
}
/*
* Clears all clipping lines
*/
void clear_all_poly_clip()
{
number_of_clips = 0;
active_ribi = 15; // set all to active
}
/*
* Activates clipping lines associated with ribi
* ie if clip_ribi[i] & active_ribi
*/
void activate_ribi_clip(int ribi)
{
active_ribi = ribi;
}
/*
* Initialize clipping region for image starting at screen line y
*/
static inline void init_ranges(int y)
{
for (uint8 i=0; i<number_of_clips; i++) {
if (clip_ribi[i] & active_ribi) {
poly_clips[i].get_x_range(y,xranges[i], active_ribi & 16);
}
}
}
/*
* Returns left/right border of visible area
* Computes l/r border for the next line (ie y+1)
* takes also clipping rectangle into account
*/
inline void get_xrange_and_step_y(int &xmin, int &xmax)
{
xmin = clip_rect.x;
xmax = clip_rect.xx;
for (uint8 i=0; i<number_of_clips; i++) {
if (clip_ribi[i] & active_ribi) {
poly_clips[i].inc_y(xranges[i], xmin, xmax);
}
}
}
// ------------------------------ dirty tile stuff --------------------------------
/*
* simutrans keeps a list of dirty areas, i.e. places that received new graphics
* and must be copied to the screen after an update
*/
static inline void mark_tile_dirty(const int x, const int y)
{
const int bit = x + y * tiles_per_line;
#if 0
assert(bit / 8 < tile_buffer_length);
#endif
tile_dirty[bit >> 3] |= 1 << (bit & 7);
}
static inline void mark_tiles_dirty(const int x1, const int x2, const int y)
{
int bit = y * tiles_per_line + x1;
const int end = bit + x2 - x1;
do {
#if 0
assert(bit / 8 < tile_buffer_length);
#endif
tile_dirty[bit >> 3] |= 1 << (bit & 7);
} while (++bit <= end);
}
static inline int is_tile_dirty(const int x, const int y)
{
const int bit = x + y * tiles_per_line;
const int bita = bit >> 3;
const int bitb = 1 << (bit & 7);
return (tile_dirty[bita] | tile_dirty_old[bita]) & bitb;
}
/**
* Markiert ein Tile as schmutzig, ohne Clipping
* @author Hj. Malthaner
*/
static void mark_rect_dirty_nc(KOORD_VAL x1, KOORD_VAL y1, KOORD_VAL x2, KOORD_VAL y2)
{
// floor to tile size
x1 >>= DIRTY_TILE_SHIFT;
y1 >>= DIRTY_TILE_SHIFT;
x2 >>= DIRTY_TILE_SHIFT;
y2 >>= DIRTY_TILE_SHIFT;
#if 0
assert(x1 >= 0);
assert(x1 < tiles_per_line);
assert(y1 >= 0);
assert(y1 < tile_lines);
assert(x2 >= 0);
assert(x2 < tiles_per_line);
assert(y2 >= 0);
assert(y2 < tile_lines);
#endif
for (; y1 <= y2; y1++) {
mark_tiles_dirty(x1, x2, y1);
}
}
/**
* Markiert ein Tile as schmutzig, mit Clipping
* @author Hj. Malthaner
*/
void mark_rect_dirty_wc(KOORD_VAL x1, KOORD_VAL y1, KOORD_VAL x2, KOORD_VAL y2)
{
// inside display?
if (x2 >= 0 && y2 >= 0 && x1 < disp_width && y1 < disp_height) {
if (x1 < 0) {
x1 = 0;
}
if (y1 < 0) {
y1 = 0;
}
if (x2 >= disp_width) {
x2 = disp_width - 1;
}
if (y2 >= disp_height) {
y2 = disp_height - 1;
}
mark_rect_dirty_nc(x1, y1, x2, y2);
}
}
/**
* the area of this image need update
* @author Hj. Malthaner
*/
void display_mark_img_dirty(unsigned bild, KOORD_VAL xp, KOORD_VAL yp)
{
if (bild < anz_images) {
mark_rect_dirty_wc(
xp + images[bild].x,
yp + images[bild].y,
xp + images[bild].x + images[bild].w - 1,
yp + images[bild].y + images[bild].h - 1
);
}
}
// ------------------------- rendering images for display --------------------------------
/*
* Simutrans caches two player colored images, to allow faster drawing of them
* They are derived from a base image, which may need zooming too
*/
/**
* Rezooms all images
* @author Hj. Malthaner
*/
static void rezoom(void)
{
uint16 n;
for (n = 0; n < anz_images; n++) {
if((images[n].recode_flags & FLAG_ZOOMABLE) != 0 && images[n].base_h > 0) {
images[n].recode_flags |= FLAG_REZOOM;
}
images[n].recode_flags |= FLAG_NORMAL_RECODE;
images[n].player_flags = NEED_PLAYER_RECODE; // color will be set next time
}
}
void set_zoom_factor(int z)
{
zoom_factor = z;
tile_raster_width = (base_tile_raster_width * zoom_num[zoom_factor]) / zoom_den[zoom_factor];
fprintf(stderr, "set_zoom_factor() : set %d (%i/%i)\n", zoom_factor, zoom_num[zoom_factor], zoom_den[zoom_factor] );
rezoom();
}
int zoom_factor_up()
{
// zoom out, if size permits
if( zoom_factor>0 ) {
set_zoom_factor( zoom_factor-1 );
return true;
}
return false;
}
int zoom_factor_down()
{
if (zoom_factor<MAX_ZOOM_FACTOR) {
set_zoom_factor( zoom_factor+1 );
return true;
}
return false;
}
static uint8 player_night=0xFF;
static uint8 player_day=0xFF;
static void activate_player_color(sint8 player_nr, bool daynight)
{
// cahces the last settings
if(!daynight) {
if(player_day!=player_nr) {
int i;
player_day = player_nr;
for(i=0; i<8; i++ ) {
rgbmap_all_day[0x8000+i] = specialcolormap_all_day[player_offsets[player_day][0]+i];
rgbmap_all_day[0x8008+i] = specialcolormap_all_day[player_offsets[player_day][1]+i];
}
}
rgbmap_current = rgbmap_all_day;
}
else {
// changing colortable
if(player_night!=player_nr) {
int i;
player_night = player_nr;
for(i=0; i<8; i++ ) {
rgbmap_day_night[0x8000+i] = specialcolormap_day_night[player_offsets[player_night][0]+i];
rgbmap_day_night[0x8008+i] = specialcolormap_day_night[player_offsets[player_night][1]+i];
}
}
rgbmap_current = rgbmap_day_night;
}
}
/**
* Convert image data to actual output data
* @author Hj. Malthaner
*/
static void recode(void)
{
unsigned n;
for (n = 0; n < anz_images; n++) {
// recode images only if the recoded image is needed
images[n].recode_flags |= FLAG_NORMAL_RECODE;
images[n].player_flags = NEED_PLAYER_RECODE;
}
}
/**
* Convert a certain image data to actual output data
* @author Hj. Malthaner
*/
static void recode_img_src_target(KOORD_VAL h, PIXVAL *src, PIXVAL *target)
{
if (h > 0) {
do {
uint16 runlen = *target++ = *src++;
// eine Zeile dekodieren
do {
// clear run is always ok
runlen = *target++ = *src++;
while (runlen--) {
// now just convert the color pixels
*target++ = rgbmap_day_night[*src++];
}
} while ((runlen = *target++ = *src++));
} while (--h);
}
}
/**
* Handles the conversion of an image to the output color
* @author prissi
*/
static void recode_normal_img(const unsigned int n)
{
PIXVAL *src = images[n].zoom_data != NULL ? images[n].zoom_data : images[n].base_data;
if (images[n].data == NULL) {
images[n].data = MALLOCN(PIXVAL, images[n].len);
}
// now do normal recode
activate_player_color( 0, true );
recode_img_src_target(images[n].h, src, images[n].data);
images[n].recode_flags &= ~FLAG_NORMAL_RECODE;
}
#ifdef NEED_PLAYER_RECODE
/**
* Convert a certain image data to actual output data for a certain player
* @author prissi
*/
static void recode_img_src_target_color(KOORD_VAL h, PIXVAL *src, PIXVAL *target)
{
if (h > 0) {
do {
uint16 runlen = *target++ = *src++;
// eine Zeile dekodieren
do {
// clear run is always ok
runlen = *target++ = *src++;
// now just convert the color pixels
while (runlen--) {
*target++ = rgbmap_day_night[*src++];
}
// next clea run or zero = end
} while ((runlen = *target++ = *src++));
} while (--h);
}
}
/**
* Handles the conversion of an image to the output color
* @author prissi
*/
static void recode_color_img(const unsigned int n, const unsigned char player_nr)
{
PIXVAL *src = images[n].zoom_data != NULL ? images[n].zoom_data : images[n].base_data;
images[n].player_flags = player_nr;
if (images[n].player_data == NULL) {
images[n].player_data = MALLOCN(PIXVAL, images[n].len);
}
// contains now the player color ...
activate_player_color( player_nr, true );
recode_img_src_target_color(images[n].h, src, images[n].player_data );
}
#endif
#define SumSubpixel(p) \
if(*(p)<255 && valid<255) { \
if(*(p)==1) { valid = 255; r = g = b = 0; } else { valid ++; } /* mark special colors */\
r += (p)[1]; \
g += (p)[2]; \
b += (p)[3]; \
}
/**
* Convert base image data to actual image size
* Uses averages of all sampled points to get the "real" value
* Blurs a bit
* @author prissi
*/
static void rezoom_img(const image_id n)
{
// Hajo: may this image be zoomed
if (n < anz_images && images[n].base_h > 0) {
// we may need night conversion afterwards
images[n].recode_flags &= ~FLAG_REZOOM;
images[n].recode_flags |= FLAG_NORMAL_RECODE;
images[n].player_flags = NEED_PLAYER_RECODE;
// we recalculate the len (since it may be larger than before)
// thus we have to free the old caches
if (images[n].zoom_data != NULL) {
guarded_free(images[n].zoom_data);
images[n].zoom_data = NULL;
}
if (images[n].data != NULL) {
guarded_free(images[n].data);
images[n].data = NULL;
}
if (images[n].player_data != NULL) {
guarded_free(images[n].player_data);
images[n].player_data = NULL;
}
// just restore original size?
if (tile_raster_width == base_tile_raster_width || (images[n].recode_flags&FLAG_ZOOMABLE)==0) {
// this we can do be a simple copy ...
images[n].x = images[n].base_x;
images[n].w = images[n].base_w;
images[n].y = images[n].base_y;
images[n].h = images[n].base_h;
{
// recalculate length
sint16 h = images[n].base_h;
PIXVAL *sp = images[n].base_data;
while(h-->0) {
do {
// clear run + colored run + next clear run
sp++;
sp += *sp + 1;
} while (*sp);
sp++;
}
images[n].len = (uint32)(size_t)(sp-images[n].base_data);
}
return;
}
// now we want to downsize the image
// just divede the sizes
images[n].x = (images[n].base_x*zoom_num[zoom_factor]) / zoom_den[zoom_factor];
images[n].y = (images[n].base_y*zoom_num[zoom_factor]) / zoom_den[zoom_factor];
images[n].w = (images[n].base_w*zoom_num[zoom_factor]) / zoom_den[zoom_factor];
images[n].h = (images[n].base_h*zoom_num[zoom_factor]) / zoom_den[zoom_factor];
if (images[n].h > 0 && images[n].w > 0) {
// just recalculate the image in the new size
static uint8 *baseimage = NULL;
static uint32 size = 0;
static PIXVAL *baseimage2 = NULL;
PIXVAL *src = images[n].base_data;
PIXVAL *dest = NULL;
// embed the baseimage in an image with margin ~ remainder
const sint16 x_rem = (images[n].base_x*zoom_num[zoom_factor]) % zoom_den[zoom_factor];
const sint16 y_rem = (images[n].base_y*zoom_num[zoom_factor]) % zoom_den[zoom_factor];
const sint16 xl_margin = max( x_rem, 0);
const sint16 xr_margin = max(-x_rem, 0);
const sint16 yl_margin = max( y_rem, 0);
const sint16 yr_margin = max(-y_rem, 0);
// baseimage top-left corner is at (xl_margin, yl_margin)
// ... low-right corner is at (xr_margin, yr_margin)
sint32 orgzoomwidth = ((images[n].base_w + zoom_den[zoom_factor] - 1 ) / zoom_den[zoom_factor]) * zoom_den[zoom_factor];
sint32 newzoomwidth = (orgzoomwidth*zoom_num[zoom_factor])/zoom_den[zoom_factor];
sint32 orgzoomheight = ((images[n].base_h + zoom_den[zoom_factor] - 1 ) / zoom_den[zoom_factor]) * zoom_den[zoom_factor];
sint32 newzoomheight = (orgzoomheight*zoom_num[zoom_factor])/zoom_den[zoom_factor];
// we will upack, resample, pack it
// thus the unpack buffer must at least fit the window => find out maximum size
size_t new_size = newzoomwidth*(newzoomheight+6)*sizeof(PIXVAL);
size_t unpack_size = (xl_margin+orgzoomwidth+xr_margin)*(yl_margin+orgzoomheight+yr_margin)*4;
if( unpack_size > new_size ) {
new_size = unpack_size;
}
if(size < new_size) {
free( baseimage );
free( baseimage2 );
size = new_size;
baseimage = MALLOCN( uint8, size );
baseimage2 = (PIXVAL *)MALLOCN( uint8, size );
}
memset( baseimage, 255, size ); // fill with invalid data to mark transparent regions
// index of top-left corner
uint32 baseoff = 4*(yl_margin*(xl_margin+orgzoomwidth+xr_margin)+xl_margin);
sint32 basewidth = xl_margin+orgzoomwidth+xr_margin;
// now: unpack the image
for (sint32 y = 0; y < images[n].base_h; ++y) {
uint16 runlen;
uint8 *p = baseimage + baseoff + y*(basewidth*4);
// decode line
runlen = *src++;
do {
// clear run
p += runlen*4;
// color pixel
runlen = *src++;
while (runlen--) {
// get rgb components
PIXVAL s = *src++;
*p++ = (s>>15);
*p++ = (s & 31);
s >>= 5;
*p++ = (s & 31);
s >>= 5;
*p++ = (s & 31);
}
runlen = *src++;
} while (runlen!=0);
}
// now we have the image, we do a repack then
dest = baseimage2;
switch(zoom_den[zoom_factor]) {
case 1:
assert(zoom_num[zoom_factor]==2);
// we just filter (diagonal filter) together with the upscaling
for( sint16 y=0; y<orgzoomheight; y++ ) {
uint8 *p1 = baseimage + baseoff + y*(basewidth*4);
uint8 *p2 = p1 + ((y+1<orgzoomheight) ? basewidth*4 : 0);
for( sint16 x=0; x<orgzoomwidth; x++ ) {
uint8 *px1=p1+(x*4);
PIXVAL c1 = px1[0]==255 ? 0x73FE : (((px1[0]==1 ? 0x8000 : 0 ) | px1[1]) + (((uint16)px1[2])<<5) + (((uint16)px1[3])<<10));
// now set the pixel ...
dest[x*2] = c1;
dest[x*2+1] = c1;
dest[x*2+newzoomwidth] = c1;
dest[x*2+newzoomwidth+1] = c1;
if( px1[0]<255 ) {
// diagonal filter only for non-transparent ones ...
if( x>0 && *(uint32 *)(px1-4)==*(uint32 *)(p2+x*4) ) {
// take this instead
px1=p1+(x*4)-4;
dest[x*2+newzoomwidth] = px1[0]==255 ? 0x73FE : (((px1[0]==1 ? 0x8000 : 0 ) | px1[1]) + (((uint16)px1[2])<<5) + (((uint16)px1[3])<<10));
}
else {
dest[x*2+newzoomwidth] = c1;
}
px1=p1+(x*4);
if( x+1<orgzoomwidth && *(uint32 *)(px1+4)==*(uint32 *)(p2+x*4) ) {
// take this instead
px1=p1+(x*4)+4;
dest[x*2+newzoomwidth+1] = px1[0]==255 ? 0x73FE : (((px1[0]==1 ? 0x8000 : 0 ) | px1[1]) + (((uint16)px1[2])<<5) + (((uint16)px1[3])<<10));
}
else {
dest[x*2+newzoomwidth+1] = c1;
}
}
}
// skip one line
dest += 2*newzoomwidth;
}
break;
case 2:
for( sint16 y=0; y<newzoomheight; y++ ) {
uint8 *p1 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+0-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p2 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+1-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
for( sint16 x=0; x<newzoomwidth; x++ ) {
uint8 valid=0;
uint8 r=0,g=0,b=0;
sint16 xreal1 = ((x*zoom_den[zoom_factor]+0-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal2 = ((x*zoom_den[zoom_factor]+1-x_rem)/zoom_num[zoom_factor])*4;
SumSubpixel(p1+xreal1);
SumSubpixel(p1+xreal2);
SumSubpixel(p2+xreal1);
SumSubpixel(p2+xreal2);
if(valid==0) {
*dest++ = 0x73FE;
}
else if(valid==255) {
*dest++ = (0x8000 | r) + (((uint16)g)<<5) + (((uint16)b)<<10);
}
else {
*dest++ = (r/valid) + (((uint16)(g/valid))<<5) + (((uint16)(b/valid))<<10);
}
}
}
break;
case 3:
for( sint16 y=0; y<newzoomheight; y++ ) {
uint8 *p1 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+0-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p2 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+1-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p3 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+2-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
for( sint16 x=0; x<newzoomwidth; x++ ) {
uint8 valid=0;
uint16 r=0,g=0,b=0;
sint16 xreal1 = ((x*zoom_den[zoom_factor]+0-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal2 = ((x*zoom_den[zoom_factor]+1-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal3 = ((x*zoom_den[zoom_factor]+2-x_rem)/zoom_num[zoom_factor])*4;
SumSubpixel(p1+xreal1);
SumSubpixel(p1+xreal2);
SumSubpixel(p1+xreal3);
SumSubpixel(p2+xreal1);
SumSubpixel(p2+xreal2);
SumSubpixel(p2+xreal3);
SumSubpixel(p3+xreal1);
SumSubpixel(p3+xreal2);
SumSubpixel(p3+xreal3);
if(valid==0) {
*dest++ = 0x73FE;
}
else if(valid==255) {
*dest++ = (0x8000 | r) + (((uint16)g)<<5) + (((uint16)b)<<10);
}
else {
*dest++ = (r/valid) | (((uint16)(g/valid))<<5) | (((uint16)(b/valid))<<10);
}
}
}
break;
case 4:
for( sint16 y=0; y<newzoomheight; y++ ) {
uint8 *p1 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+0-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p2 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+1-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p3 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+2-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p4 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+3-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
for( sint16 x=0; x<newzoomwidth; x++ ) {
uint8 valid=0;
uint16 r=0,g=0,b=0;
sint16 xreal1 = ((x*zoom_den[zoom_factor]+0-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal2 = ((x*zoom_den[zoom_factor]+1-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal3 = ((x*zoom_den[zoom_factor]+2-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal4 = ((x*zoom_den[zoom_factor]+3-x_rem)/zoom_num[zoom_factor])*4;
SumSubpixel(p1+xreal1);
SumSubpixel(p1+xreal2);
SumSubpixel(p1+xreal3);
SumSubpixel(p1+xreal4);
SumSubpixel(p2+xreal1);
SumSubpixel(p2+xreal2);
SumSubpixel(p2+xreal3);
SumSubpixel(p2+xreal4);
SumSubpixel(p3+xreal1);
SumSubpixel(p3+xreal2);
SumSubpixel(p3+xreal3);
SumSubpixel(p3+xreal4);
SumSubpixel(p4+xreal1);
SumSubpixel(p4+xreal2);
SumSubpixel(p4+xreal3);
SumSubpixel(p4+xreal4);
if(valid==0) {
*dest++ = 0x73FE;
}
else if(valid==255) {
*dest++ = (0x8000 | r) + (((uint16)g)<<5) + (((uint16)b)<<10);
}
else {
*dest++ = (r/valid) | (((uint16)(g/valid))<<5) | (((uint16)(b/valid))<<10);
}
}
}
break;
case 8:
for( sint16 y=0; y<newzoomheight; y++ ) {
uint8 *p1 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+0-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p2 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+1-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p3 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+2-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p4 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+3-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p5 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+4-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p6 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+5-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p7 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+6-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
uint8 *p8 = baseimage + baseoff + ((y*zoom_den[zoom_factor]+7-y_rem)/zoom_num[zoom_factor])*(basewidth*4);
for( sint16 x=0; x<newzoomwidth; x++ ) {
uint8 valid=0;
uint16 r=0,g=0,b=0;
sint16 xreal1 = ((x*zoom_den[zoom_factor]+0-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal2 = ((x*zoom_den[zoom_factor]+1-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal3 = ((x*zoom_den[zoom_factor]+2-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal4 = ((x*zoom_den[zoom_factor]+3-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal5 = ((x*zoom_den[zoom_factor]+4-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal6 = ((x*zoom_den[zoom_factor]+5-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal7 = ((x*zoom_den[zoom_factor]+6-x_rem)/zoom_num[zoom_factor])*4;
sint16 xreal8 = ((x*zoom_den[zoom_factor]+7-x_rem)/zoom_num[zoom_factor])*4;
SumSubpixel(p1+xreal1);
SumSubpixel(p1+xreal2);
SumSubpixel(p1+xreal3);
SumSubpixel(p1+xreal4);
SumSubpixel(p1+xreal5);
SumSubpixel(p1+xreal6);
SumSubpixel(p1+xreal7);
SumSubpixel(p1+xreal8);
SumSubpixel(p2+xreal1);
SumSubpixel(p2+xreal2);
SumSubpixel(p2+xreal3);
SumSubpixel(p2+xreal4);
SumSubpixel(p2+xreal5);
SumSubpixel(p2+xreal6);
SumSubpixel(p2+xreal7);
SumSubpixel(p2+xreal8);
SumSubpixel(p3+xreal1);
SumSubpixel(p3+xreal2);
SumSubpixel(p3+xreal3);
SumSubpixel(p3+xreal4);
SumSubpixel(p3+xreal5);
SumSubpixel(p3+xreal6);
SumSubpixel(p3+xreal7);
SumSubpixel(p3+xreal8);
SumSubpixel(p4+xreal1);
SumSubpixel(p4+xreal2);
SumSubpixel(p4+xreal3);
SumSubpixel(p4+xreal4);
SumSubpixel(p4+xreal5);
SumSubpixel(p4+xreal6);
SumSubpixel(p4+xreal7);
SumSubpixel(p4+xreal8);
SumSubpixel(p5+xreal1);
SumSubpixel(p5+xreal2);
SumSubpixel(p5+xreal3);
SumSubpixel(p5+xreal4);
SumSubpixel(p5+xreal5);
SumSubpixel(p5+xreal6);
SumSubpixel(p5+xreal7);
SumSubpixel(p5+xreal8);
SumSubpixel(p6+xreal1);
SumSubpixel(p6+xreal2);
SumSubpixel(p6+xreal3);
SumSubpixel(p6+xreal4);
SumSubpixel(p6+xreal5);
SumSubpixel(p6+xreal6);
SumSubpixel(p6+xreal7);
SumSubpixel(p6+xreal8);
SumSubpixel(p7+xreal1);
SumSubpixel(p7+xreal2);
SumSubpixel(p7+xreal3);
SumSubpixel(p7+xreal4);
SumSubpixel(p7+xreal5);
SumSubpixel(p7+xreal6);
SumSubpixel(p7+xreal7);
SumSubpixel(p7+xreal8);
SumSubpixel(p8+xreal1);
SumSubpixel(p8+xreal2);
SumSubpixel(p8+xreal3);
SumSubpixel(p8+xreal4);
SumSubpixel(p8+xreal5);
SumSubpixel(p8+xreal6);
SumSubpixel(p8+xreal7);
SumSubpixel(p8+xreal8);
if(valid==0) {
*dest++ = 0x73FE;
}
else if(valid==255) {
*dest++ = (0x8000 | r) + (((uint16)g)<<5) + (((uint16)b)<<10);
}
else {
*dest++ = (r/valid) | (((uint16)(g/valid))<<5) | (((uint16)(b/valid))<<10);
}
}
}
break;
default: assert(0);
}
// now encode the image again
dest = (PIXVAL*)baseimage;
for( sint16 y=0; y<newzoomheight; y++ ) {
PIXVAL *line = ((PIXVAL *)baseimage2) + (y*newzoomwidth);
PIXVAL i;
sint16 x = 0;
uint16 clear_colored_run_pair_count = 0;
do {
// check length of transparent pixels
for (i = 0; line[x] == 0x73FE && x < newzoomwidth; i++, x++)
{}
// first runlength: transparent pixels
*dest++ = i;
// copy for non-transparent
for (i = 0; line[x] != 0x73FE && x < newzoomwidth; i++, x++) {
dest[i + 1] = line[x];
}
/* Knightly:
* If it is not the first clear-colored-run pair and its colored run is empty
* --> it is superfluous and can be removed by rolling back the pointer
*/
if( clear_colored_run_pair_count>0 && i==0 ) {
dest--;
// this only happens at the end of a line, so no need to increment clear_colored_run_pair_count
}
else {
*dest++ = i; // number of colored pixel
dest += i; // skip them
clear_colored_run_pair_count++;
}
} while(x<newzoomwidth);
*dest++ = 0; // mark line end
}
// something left?
images[n].w = newzoomwidth;
images[n].h = newzoomheight;
if(newzoomheight>0) {
const size_t zoom_len = (size_t)(((uint8 *)dest) - ((uint8 *)baseimage));
images[n].len = (uint32)(zoom_len/sizeof(PIXVAL));
images[n].zoom_data = MALLOCN(PIXVAL, images[n].len);
assert( images[n].zoom_data );
memcpy( images[n].zoom_data, baseimage, zoom_len );
}
} else {
if (images[n].w <= 0) {
// h=0 will be ignored, with w=0 there was an error!
printf("WARNING: image%d w=0!\n", n);
}
images[n].h = 0;
}
}
}
/**
* Holt Helligkeitseinstellungen
* @author Hj. Malthaner
*/
int display_get_light(void)
{
return light_level;
}
/* Tomas variant */
static void calc_base_pal_from_night_shift(const int night)
{
const int night2 = min(night, 4);
const int day = 4 - night2;
unsigned int i;
// constant multiplier 0,66 - dark night 255 will drop to 49, 55 to 10
// 0,7 - dark, but all is visible 61 13
// 0,73 72 15
// 0,75 - quite bright 80 17
// 0,8 bright 104 22
const double RG_night_multiplier = pow(0.75, night) * ((light_level + 8.0) / 8.0);
const double B_night_multiplier = pow(0.83, night) * ((light_level + 8.0) / 8.0);
for (i = 0; i < 0x8000; i++) {
// (1<<15) this is total no of all possible colors in RGB555)
// RGB 555 input
int R = (i & 0x7C00) >> 7;
int G = (i & 0x03E0) >> 2;
int B = (i & 0x001F) << 3;
// lines generate all possible colors in 555RGB code - input
// however the result is in 888RGB - 8bit per channel
R = (int)(R * RG_night_multiplier);
G = (int)(G * RG_night_multiplier);
B = (int)(B * B_night_multiplier);
rgbmap_day_night[i] = get_system_color(R, G, B);
}
// player color map (and used for map display etc.)
for (i = 0; i < 224; i++) {
const int R = (int)(special_pal[i*3 + 0] * RG_night_multiplier);
const int G = (int)(special_pal[i*3 + 1] * RG_night_multiplier);
const int B = (int)(special_pal[i*3 + 2] * B_night_multiplier);
specialcolormap_day_night[i] = get_system_color(R, G, B);
}
// special light colors (actually, only non-darkening greys should be used
for(i=0; i<LIGHT_COUNT; i++ ) {
specialcolormap_day_night[i+224] = get_system_color( display_day_lights[i*3 + 0], display_day_lights[i*3 + 1], display_day_lights[i*3 + 2] );
}
// init with black for forbidden colors
for(i=224+LIGHT_COUNT; i<256; i++ ) {
specialcolormap_day_night[i] = 0;
}
// default player colors
for(i=0; i<8; i++ ) {
rgbmap_day_night[0x8000+i] = specialcolormap_day_night[player_offsets[0][0]+i];
rgbmap_day_night[0x8008+i] = specialcolormap_day_night[player_offsets[0][1]+i];
}
player_night = 0;
// Lights
for (i = 0; i < LIGHT_COUNT; i++) {
const int day_R = display_day_lights[i*3+0];
const int day_G = display_day_lights[i*3+1];
const int day_B = display_day_lights[i*3+2];
const int night_R = display_night_lights[i*3+0];
const int night_G = display_night_lights[i*3+1];
const int night_B = display_night_lights[i*3+2];
const int R = (day_R * day + night_R * night2) >> 2;
const int G = (day_G * day + night_G * night2) >> 2;
const int B = (day_B * day + night_B * night2) >> 2;
rgbmap_day_night[0x8010 + i] =
get_system_color(R > 0 ? R : 0, G > 0 ? G : 0, B > 0 ? B : 0);
}
// convert to RGB xxx
recode();
}
/**
* Setzt Helligkeitseinstellungen
* @author Hj. Malthaner
*/
void display_set_light(int new_light_level)
{
light_level = new_light_level;
calc_base_pal_from_night_shift(night_shift);
recode();
}
void display_day_night_shift(int night)
{
if (night != night_shift) {
night_shift = night;
calc_base_pal_from_night_shift(night);
mark_rect_dirty_nc(0, 32, disp_width - 1, disp_height - 1);
}
}
// set first and second company color for player
void display_set_player_color_scheme(const int player, const COLOR_VAL col1, const COLOR_VAL col2 )
{
if(player_offsets[player][0]!=col1 || player_offsets[player][1]!=col2) {
// set new player colors
player_offsets[player][0] = col1;
player_offsets[player][1] = col2;
if(player==player_day || player==player_night) {
// and recalculate map (and save it)
calc_base_pal_from_night_shift(0);
memcpy(rgbmap_all_day, rgbmap_day_night, RGBMAPSIZE * sizeof(PIXVAL));
if(night_shift!=0) {
calc_base_pal_from_night_shift(night_shift);
}
// calc_base_pal_from_night_shift resets player_night to 0
player_day = player_night;
}
recode();
mark_rect_dirty_nc(0, 32, disp_width - 1, disp_height - 1);
}
}
void register_image(struct bild_t* bild)
{
struct imd* image;
/* valid image? */
if( bild->len == 0 || bild->h == 0 ) {
fprintf(stderr, "Warning: ignoring image %d because of missing data\n", anz_images);
bild->bild_nr = IMG_LEER;
return;
}
if( anz_images == alloc_images ) {
if( images==NULL ) {
alloc_images = 510;
}
else {
alloc_images += 512;
}
if( anz_images > alloc_images ) {
// overflow
dbg->fatal( "register_image", "*** Out of images (more than 65534!) ***" );
}
images = REALLOC(images, imd, alloc_images);
}
bild->bild_nr = anz_images;
image = &images[anz_images];
anz_images++;
image->x = bild->x;
image->w = bild->w;
image->y = bild->y;
image->h = bild->h;
image->base_x = bild->x;
image->base_w = bild->w;
image->base_y = bild->y;
image->base_h = bild->h;
image->len = bild->len;
// allocate and copy if needed
image->recode_flags = FLAG_NORMAL_RECODE | FLAG_REZOOM | (bild->zoomable & FLAG_ZOOMABLE);
image->player_flags = NEED_PLAYER_RECODE;
image->base_data = NULL;
image->zoom_data = NULL;
image->data = NULL;
image->player_data = NULL; // chaches data for one AI
// since we do not recode them, we can work with the original data
image->base_data = bild->data;
// does this image have color?
if( bild->h > 0 ) {
int h = bild->h;
const PIXVAL *src = image->base_data;
do {
src++; // offset of first start
do {
uint16 runlen;
for (runlen = *src++; runlen != 0; runlen--) {
PIXVAL pix = *src++;
if (pix>=0x8000 && pix<=0x800F) {
image->recode_flags |= FLAG_PLAYERCOLOR;
return;
}
}
// next clear run or zero = end
} while( *src++ != 0 );
} while( --h != 0 );
}
}
// delete all images above a certain number ...
// (mostly needed when changing climate zones)
void display_free_all_images_above( unsigned above )
{
while( above<anz_images) {
anz_images--;
if(images[anz_images].zoom_data!=NULL) {
guarded_free( images[anz_images].zoom_data );
}
if(images[anz_images].player_data!=NULL) {
guarded_free( images[anz_images].player_data );
}
if(images[anz_images].data!=NULL) {
guarded_free( images[anz_images].data );
}
}
}
// prissi: query offsets
void display_get_image_offset(unsigned bild, KOORD_VAL *xoff, KOORD_VAL *yoff, KOORD_VAL *xw, KOORD_VAL *yw)
{
if (bild < anz_images) {
*xoff = images[bild].x;
*yoff = images[bild].y;
*xw = images[bild].w;
*yw = images[bild].h;
}
}
// prissi: query unzoomed offsets
void display_get_base_image_offset(unsigned bild, KOORD_VAL *xoff, KOORD_VAL *yoff, KOORD_VAL *xw, KOORD_VAL *yw)
{
if (bild < anz_images) {
*xoff = images[bild].base_x;
*yoff = images[bild].base_y;
*xw = images[bild].base_w;
*yw = images[bild].base_h;
}
}
// prissi: changes the offset of an image
// we need it this complex, because the actual x-offset is coded into the image
void display_set_base_image_offset(unsigned bild, KOORD_VAL xoff, KOORD_VAL yoff)
{
if(bild >= anz_images) {
fprintf(stderr, "Warning: display_set_base_image_offset(): illegal image=%d\n", bild);
return;
}
// only move images once
if( images[bild].recode_flags & FLAG_POSITION_CHANGED ) {
fprintf(stderr, "Warning: display_set_base_image_offset(): image=%d was already moved!\n", bild);
return;
}
images[bild].recode_flags |= FLAG_POSITION_CHANGED;
assert(images[bild].base_h > 0);
assert(images[bild].base_w > 0);
// avoid overflow
images[bild].base_x += xoff;
images[bild].base_y += yoff;
}
// ------------------ display all kind of images from here on ------------------------------
/**
* Kopiert Pixel von src nach dest
* @author Hj. Malthaner
*/
static inline void pixcopy(PIXVAL *dest, const PIXVAL *src, const PIXVAL * const end)
{
// for gcc this seems to produce the optimal code ...
while (src < end) {
*dest++ = *src++;
}
}
/**
* Kopiert Pixel, ersetzt Spielerfarben
* @author Hj. Malthaner
*/
static inline void colorpixcopy(PIXVAL *dest, const PIXVAL *src, const PIXVAL * const end)
{
while (src < end) {
*dest++ = rgbmap_current[*src++];
}
}
/**
* templated pixel copy routines
* to be used in display_img_pc
*/
enum pixcopy_routines {
plain = 0, /// simply copies the pixels
colored = 1 /// replaces player colors
};
template<pixcopy_routines copyroutine> void templated_pixcopy(PIXVAL *dest, const PIXVAL *src, const PIXVAL * const end);
template<> void templated_pixcopy<plain>(PIXVAL *dest, const PIXVAL *src, const PIXVAL * const end)
{
pixcopy(dest, src, end);
}
template<> void templated_pixcopy<colored>(PIXVAL *dest, const PIXVAL *src, const PIXVAL * const end)
{
colorpixcopy(dest, src, end);
}
/**
* draws image with clipping along arbitrary lines
* @author Dwachs
*/
template<pixcopy_routines copyroutine>
static void display_img_pc(KOORD_VAL h, const KOORD_VAL xp, const KOORD_VAL yp, const PIXVAL *sp)
{
if (h > 0) {
PIXVAL *tp = textur + yp * disp_width;
// initialize clipping
init_ranges(yp);
do { // zeilen dekodieren
int xpos = xp;
// bild darstellen
int runlen = *sp++;
// get left/right boundary, step
int xmin, xmax;
get_xrange_and_step_y(xmin, xmax);
do {
// wir starten mit einem clear run
xpos += runlen;
// jetzt kommen farbige pixel
runlen = *sp++;
// Hajo: something to display?
if (xmin < xmax && xpos + runlen > xmin && xpos < xmax) {
const int left = (xpos >= xmin ? 0 : xmin - xpos);
const int len = (xmax - xpos >= runlen ? runlen : xmax - xpos);
templated_pixcopy<copyroutine>(tp + xpos + left, sp + left, sp + len);
}
sp += runlen;
xpos += runlen;
} while ((runlen = *sp++));
tp += disp_width;
} while (--h);
}
}
/**
* Zeichnet Bild mit horizontalem Clipping
* @author Hj. Malthaner
*/
static void display_img_wc(KOORD_VAL h, const KOORD_VAL xp, const KOORD_VAL yp, const PIXVAL *sp)
{
if (h > 0) {
PIXVAL *tp = textur + yp * disp_width;
do { // zeilen dekodieren
int xpos = xp;
// bild darstellen
uint16 runlen = *sp++;
do {
// wir starten mit einem clear run
xpos += runlen;
// jetzt kommen farbige pixel
runlen = *sp++;
// Hajo: something to display?
if (xpos + runlen > clip_rect.x && xpos < clip_rect.xx) {
const int left = (xpos >= clip_rect.x ? 0 : clip_rect.x - xpos);
const int len = (clip_rect.xx - xpos >= runlen ? runlen : clip_rect.xx - xpos);
pixcopy(tp + xpos + left, sp + left, sp + len);
}
sp += runlen;
xpos += runlen;
} while ((runlen = *sp++));
tp += disp_width;
} while (--h);
}
}
/**
* Zeichnet Bild ohne jedes Clipping
*/
static void display_img_nc(KOORD_VAL h, const KOORD_VAL xp, const KOORD_VAL yp, const PIXVAL *sp)
{
if (h > 0) {
PIXVAL *tp = textur + xp + yp * disp_width;
do { // zeilen dekodieren
#ifdef USE_C
uint16 runlen = *sp++;
#else
// assembler needs this size
uint32 runlen = *sp++;
#endif
PIXVAL *p = tp;
// eine Zeile dekodieren
do {
// wir starten mit einem clear run
p += runlen;
// jetzt kommen farbige pixel
runlen = *sp++;
#ifdef USE_C
#ifndef ALIGN_COPY
{
// "classic" C code (why is it faster!?!)
const uint32 *ls;
uint32 *ld;
if (runlen & 1) {
*p++ = *sp++;
}
ls = (const uint32 *)sp;
ld = (uint32 *)p;
runlen >>= 1;
while (runlen--) {
*ld++ = *ls++;
}
p = (PIXVAL*)ld;
sp = (const PIXVAL*)ls;
}
#else
// some architectures: faster with inline of memory functions!
memcpy( p, sp, runlen*sizeof(PIXVAL) );
sp += runlen;
p += runlen;
#endif
#else
// this code is sometimes slower, mostly 5% faster, not really clear why and when (cache alignment?)
asm volatile (
// rep movsw and we would be finished, but we unroll
// uneven number of words to copy
"shrl %2\n\t"
"jnc 0f\n\t"
// Copy first word
// *p++ = *sp++;
"movsw\n\t"
"0:\n\t"
"negl %2\n\t"
"addl $1f, %2\n\t"
"jmp * %2\n\t"
"ud2\n\t"
".p2align 4\n\t"
#define MOVSD1 "movsd\n\t"
#define MOVSD2 MOVSD1 MOVSD1
#define MOVSD4 MOVSD2 MOVSD2
#define MOVSD8 MOVSD4 MOVSD4
#define MOVSD16 MOVSD8 MOVSD8
#define MOVSD32 MOVSD16 MOVSD16
#define MOVSD64 MOVSD32 MOVSD32
#define MOVSD128 MOVSD64 MOVSD64
#define MOVSD256 MOVSD128 MOVSD128
MOVSD256
#undef MOVSD256
#undef MOVSD128
#undef MOVSD64
#undef MOVSD32
#undef MOVSD16
#undef MOVSD8
#undef MOVSD4
#undef MOVSD2
#undef MOVSD1
"1:\n\t"
: "+D" (p), "+S" (sp), "+r" (runlen)
:
: "cc", "memory"
);
#endif
runlen = *sp++;
} while (runlen != 0);
tp += disp_width;
} while (--h > 0);
}
}
/**
* Zeichnet Bild mit verticalem clipping (schnell) und horizontalem (langsam)
* @author prissi
*/
void display_img_aux(const unsigned n, KOORD_VAL xp, KOORD_VAL yp, const sint8 use_player, const int /*daynight*/, const int dirty)
{
if (n < anz_images) {
// need to go to nightmode and or rezoomed?
PIXVAL *sp;
KOORD_VAL h, reduce_h, skip_lines;
if (use_player) {
sp = images[n].player_data;
if (sp == NULL) {
printf("CImg %i failed!\n", n);
return;
}
} else {
if (images[n].recode_flags&FLAG_REZOOM) {
rezoom_img(n);
recode_normal_img(n);
} else if (images[n].recode_flags&FLAG_NORMAL_RECODE) {
recode_normal_img(n);
}
sp = images[n].data;
if (sp == NULL) {
printf("Img %i failed!\n", n);
return;
}
}
// now, since zooming may have change this image
yp += images[n].y;
h = images[n].h; // may change due to vertical clipping
// in the next line the vertical clipping will be handled
// by that way the drawing routines must only take into account the horizontal clipping
// this should be much faster in most cases
// must the height be reduced?
reduce_h = yp + h - clip_rect.yy;
if (reduce_h > 0) {
h -= reduce_h;
}
// still something to draw
if (h <= 0) {
return;
}
// vertically lines to skip (only bottom is visible
skip_lines = clip_rect.y - (int)yp;
if (skip_lines > 0) {
if (skip_lines >= h) {
// not visible at all
return;
}
h -= skip_lines;
yp += skip_lines;
// now skip them
while (skip_lines--) {
do {
// clear run + colored run + next clear run
sp++;
sp += *sp + 1;
} while (*sp);
sp++;
}
// now sp is the new start of an image with height h
}
// new block for new variables
{
// needed now ...
const KOORD_VAL w = images[n].w;
xp += images[n].x;
// clipping at poly lines?
if (number_of_clips>0) {
display_img_pc<plain>(h, xp, yp, sp);
// since height may be reduced, start marking here
if (dirty) {
mark_rect_dirty_wc(xp, yp, xp + w - 1, yp + h - 1);
}
}
else {
// use horizontal clipping or skip it?
if (xp >= clip_rect.x && xp + w <= clip_rect.xx) {
// marking change?
if (dirty) {
mark_rect_dirty_nc(xp, yp, xp + w - 1, yp + h - 1);
}
display_img_nc(h, xp, yp, sp);
} else if (xp < clip_rect.xx && xp + w > clip_rect.x) {
display_img_wc(h, xp, yp, sp);
// since height may be reduced, start marking here
if (dirty) {
mark_rect_dirty_wc(xp, yp, xp + w - 1, yp + h - 1);
}
}
}
}
}
}
/**
* Zeichnet Bild, ersetzt Spielerfarben
* assumes height is ok and valid data are caluclated
* color replacement needs the original data => sp points to non-cached data
* @author hajo/prissi
*/
static void display_color_img_wc(const PIXVAL *sp, KOORD_VAL x, KOORD_VAL y, KOORD_VAL h )
{
PIXVAL *tp = textur + y * disp_width;
do { // zeilen dekodieren
int xpos = x;
// bild darstellen
uint16 runlen = *sp++;
do {
// wir starten mit einem clear run
xpos += runlen;
// jetzt kommen farbige pixel
runlen = *sp++;
// Hajo: something to display?
if (xpos + runlen > clip_rect.x && xpos < clip_rect.xx) {
const int left = (xpos >= clip_rect.x ? 0 : clip_rect.x - xpos);
const int len = (clip_rect.xx-xpos > runlen ? runlen : clip_rect.xx - xpos);
colorpixcopy(tp + xpos + left, sp + left, sp + len);
}
sp += runlen;
xpos += runlen;
} while ((runlen = *sp++));
tp += disp_width;
} while (--h);
}
/**
* Zeichnet Bild, ersetzt Spielerfarben
* @author Hj. Malthaner
*/
void display_color_img(const unsigned n, KOORD_VAL xp, KOORD_VAL yp, const sint8 player_nr, const int daynight, const int dirty)
{
if (n < anz_images) {
// first: size check
if (images[n].recode_flags&FLAG_REZOOM) {
rezoom_img(n);
}
if( daynight || night_shift==0 ) {
// Hajo: since the colors for player 0 are already right,
// only use the expensive replacement routine for colored images
// of other players
if( player_nr==0 || (images[n].recode_flags & FLAG_PLAYERCOLOR)==0 ) {
display_img_aux(n, xp, yp, false, true, dirty);
return;
}
// first test, if we can/need to build a cached version
if( (images[n].player_flags&(~NEED_PLAYER_RECODE)) == 0 ) {
// we can still recoler if needed
recode_color_img(n, player_nr);
}
// ok, there is a cached version
if( (images[n].player_flags&(~NEED_PLAYER_RECODE)) == player_nr ) {
// ok, now we could use the same faster code as for the normal images
display_img_aux(n, xp, yp, true, true, dirty);
return;
}
}
// prissi: now test if visible and clipping needed
{
const KOORD_VAL x = images[n].x + xp;
KOORD_VAL y = images[n].y + yp;
const KOORD_VAL w = images[n].w;
KOORD_VAL h = images[n].h;
if (h <= 0 || x >= clip_rect.xx || y >= clip_rect.yy || x + w <= clip_rect.x || y + h <= clip_rect.y) {
// not visible => we are done
// happens quite often ...
return;
}
if (dirty) {
mark_rect_dirty_wc(x, y, x + w - 1, y + h - 1);
}
// colors for 2nd company color
if(player_nr>=0) {
activate_player_color( player_nr, daynight );
}
else {
// no player
activate_player_color( 0, daynight );
}
// color replacement needs the original data => sp points to non-cached data
const PIXVAL *sp = (tile_raster_width != base_tile_raster_width && images[n].zoom_data != NULL) ? images[n].zoom_data : images[n].base_data;
// clip top/bottom
KOORD_VAL yoff = clip_wh(&y, &h, clip_rect.y, clip_rect.yy);
if (h > 0) { // clipping may have reduced it
// oben clippen
while (yoff) {
yoff--;
do {
// clear run + colored run + next clear run
++sp;
sp += *sp + 1;
} while (*sp);
sp++;
}
// clipping at poly lines?
if (number_of_clips>0) {
display_img_pc<colored>(h, x, y, sp);
}
else {
display_color_img_wc(sp, x, y, h );
}
}
}
} // number ok
}
/**
* draw unscaled images, replaces base color
* @author prissi
*/
void display_base_img(const unsigned n, KOORD_VAL xp, KOORD_VAL yp, const sint8 player_nr, const int daynight, const int dirty)
{
if( base_tile_raster_width==tile_raster_width ) {
// same size => use standard routine
display_color_img( n, xp, yp, player_nr, daynight, dirty );
}
else if (n < anz_images) {
// prissi: now test if visible and clipping needed
const KOORD_VAL x = images[n].base_x + xp;
KOORD_VAL y = images[n].base_y + yp;
const KOORD_VAL w = images[n].base_w;
KOORD_VAL h = images[n].base_h;
if (h <= 0 || x >= clip_rect.xx || y >= clip_rect.yy || x + w <= clip_rect.x || y + h <= clip_rect.y) {
// not visible => we are done
// happens quite often ...
return;
}
if (dirty) {
mark_rect_dirty_wc(x, y, x + w - 1, y + h - 1);
}
// colors for 2nd company color
if(player_nr>=0) {
activate_player_color( player_nr, daynight );
}
else {
// no player
activate_player_color( 0, daynight );
}
// color replacement needs the original data => sp points to non-cached data
const PIXVAL *sp = images[n].base_data;
// clip top/bottom
KOORD_VAL yoff = clip_wh(&y, &h, clip_rect.y, clip_rect.yy);
if (h > 0) { // clipping may have reduced it
// oben clippen
while (yoff) {
yoff--;
do {
// clear run + colored run + next clear run
++sp;
sp += *sp + 1;
} while (*sp);
sp++;
}
display_color_img_wc( sp, x, y, h );
}
} // number ok
}
/* from here code for transparent images */
typedef void (*blend_proc)(PIXVAL *dest, const PIXVAL *src, const PIXVAL colour, const PIXVAL len);
// different masks needed for RGB 555 and RGB 565
#define ONE_OUT_16 (0x7bef)
#define TWO_OUT_16 (0x39E7)
#define ONE_OUT_15 (0x3DEF)
#define TWO_OUT_15 (0x1CE7)
static void pix_blend75_15(PIXVAL *dest, const PIXVAL *src, const PIXVAL , const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (3*(((*src)>>2) & TWO_OUT_15)) + (((*dest)>>2) & TWO_OUT_15);
dest++;
src++;
}
}
static void pix_blend75_16(PIXVAL *dest, const PIXVAL *src, const PIXVAL , const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (3*(((*src)>>2) & TWO_OUT_16)) + (((*dest)>>2) & TWO_OUT_16);
dest++;
src++;
}
}
static void pix_blend50_15(PIXVAL *dest, const PIXVAL *src, const PIXVAL , const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (((*src)>>1) & ONE_OUT_15) + (((*dest)>>1) & ONE_OUT_15);
dest++;
src++;
}
}
static void pix_blend50_16(PIXVAL *dest, const PIXVAL *src, const PIXVAL , const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (((*src)>>1) & ONE_OUT_16) + (((*dest)>>1) & ONE_OUT_16);
dest++;
src++;
}
}
static void pix_blend25_15(PIXVAL *dest, const PIXVAL *src, const PIXVAL , const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (((*src)>>2) & TWO_OUT_15) + (3*(((*dest)>>2) & TWO_OUT_15));
dest++;
src++;
}
}
static void pix_blend25_16(PIXVAL *dest, const PIXVAL *src, const PIXVAL , const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (((*src)>>2) & TWO_OUT_16) + (3*(((*dest)>>2) & TWO_OUT_16));
dest++;
src++;
}
}
// Knightly : the following 6 functions are for display_base_img_blend()
static void pix_blend_recode75_15(PIXVAL *dest, const PIXVAL *src, const PIXVAL , const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (3*(((rgbmap_current[*src])>>2) & TWO_OUT_15)) + (((*dest)>>2) & TWO_OUT_15);
dest++;
src++;
}
}
static void pix_blend_recode75_16(PIXVAL *dest, const PIXVAL *src, const PIXVAL , const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (3*(((rgbmap_current[*src])>>2) & TWO_OUT_16)) + (((*dest)>>2) & TWO_OUT_16);
dest++;
src++;
}
}
static void pix_blend_recode50_15(PIXVAL *dest, const PIXVAL *src, const PIXVAL , const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (((rgbmap_current[*src])>>1) & ONE_OUT_15) + (((*dest)>>1) & ONE_OUT_15);
dest++;
src++;
}
}
static void pix_blend_recode50_16(PIXVAL *dest, const PIXVAL *src, const PIXVAL , const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (((rgbmap_current[*src])>>1) & ONE_OUT_16) + (((*dest)>>1) & ONE_OUT_16);
dest++;
src++;
}
}
static void pix_blend_recode25_15(PIXVAL *dest, const PIXVAL *src, const PIXVAL , const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (((rgbmap_current[*src])>>2) & TWO_OUT_15) + (3*(((*dest)>>2) & TWO_OUT_15));
dest++;
src++;
}
}
static void pix_blend_recode25_16(PIXVAL *dest, const PIXVAL *src, const PIXVAL , const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (((rgbmap_current[*src])>>2) & TWO_OUT_16) + (3*(((*dest)>>2) & TWO_OUT_16));
dest++;
src++;
}
}
static void pix_outline75_15(PIXVAL *dest, const PIXVAL *, const PIXVAL colour, const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (3*((colour>>2) & TWO_OUT_15)) + (((*dest)>>2) & TWO_OUT_15);
dest++;
}
}
static void pix_outline75_16(PIXVAL *dest, const PIXVAL *, const PIXVAL colour, const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = (3*((colour>>2) & TWO_OUT_16)) + (((*dest)>>2) & TWO_OUT_16);
dest++;
}
}
static void pix_outline50_15(PIXVAL *dest, const PIXVAL *, const PIXVAL colour, const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = ((colour>>1) & ONE_OUT_15) + (((*dest)>>1) & ONE_OUT_15);
dest++;
}
}
static void pix_outline50_16(PIXVAL *dest, const PIXVAL *, const PIXVAL colour, const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = ((colour>>1) & ONE_OUT_16) + (((*dest)>>1) & ONE_OUT_16);
dest++;
}
}
static void pix_outline25_15(PIXVAL *dest, const PIXVAL *, const PIXVAL colour, const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = ((colour>>2) & TWO_OUT_15) + (3*(((*dest)>>2) & TWO_OUT_15));
dest++;
}
}
static void pix_outline25_16(PIXVAL *dest, const PIXVAL *, const PIXVAL colour, const PIXVAL len)
{
const PIXVAL *const end = dest + len;
while (dest < end) {
*dest = ((colour>>2) & TWO_OUT_16) + (3*(((*dest)>>2) & TWO_OUT_16));
dest++;
}
}
// will kept the actual values
static blend_proc blend[3];
static blend_proc blend_recode[3];
static blend_proc outline[3];
static void display_img_blend_wc(KOORD_VAL h, const KOORD_VAL xp, const KOORD_VAL yp, const PIXVAL *sp, int colour, blend_proc p )
{
if (h > 0) {
PIXVAL *tp = textur + yp * disp_width;
do { // zeilen dekodieren
int xpos = xp;
// bild darstellen
uint16 runlen = *sp++;
do {
// wir starten mit einem clear run
xpos += runlen;
// jetzt kommen farbige pixel
runlen = *sp++;
// Hajo: something to display?
if (xpos + runlen > clip_rect.x && xpos < clip_rect.xx) {
const int left = (xpos >= clip_rect.x ? 0 : clip_rect.x - xpos);
const int len = (clip_rect.xx - xpos >= runlen ? runlen : clip_rect.xx - xpos);
p(tp + xpos + left, sp + left, colour, len - left);
}
sp += runlen;
xpos += runlen;
} while ((runlen = *sp++));
tp += disp_width;
} while (--h);
}
}
/**
* draws the transparent outline of an image
* @author kierongreen
*/
void display_rezoomed_img_blend(const unsigned n, KOORD_VAL xp, KOORD_VAL yp, const signed char /*player_nr*/, const PLAYER_COLOR_VAL color_index, const int /*daynight*/, const int dirty)
{
if (n < anz_images) {
// need to go to nightmode and or rezoomed?
PIXVAL *sp;
KOORD_VAL h, reduce_h, skip_lines;
if (images[n].recode_flags&FLAG_REZOOM) {
rezoom_img(n);
recode_normal_img(n);
} else if (images[n].recode_flags&FLAG_NORMAL_RECODE) {
recode_normal_img(n);
}
sp = images[n].data;
// now, since zooming may have change this image
xp += images[n].x;
yp += images[n].y;
h = images[n].h; // may change due to vertical clipping
// in the next line the vertical clipping will be handled
// by that way the drawing routines must only take into account the horizontal clipping
// this should be much faster in most cases
// must the height be reduced?
reduce_h = yp + h - clip_rect.yy;
if (reduce_h > 0) {
h -= reduce_h;
}
// still something to draw
if (h <= 0) return;
// vertically lines to skip (only bottom is visible
skip_lines = clip_rect.y - (int)yp;
if (skip_lines > 0) {
if (skip_lines >= h) {
// not visible at all
return;
}
h -= skip_lines;
yp += skip_lines;
// now skip them
while (skip_lines--) {
do {
// clear run + colored run + next clear run
sp++;
sp += *sp + 1;
} while (*sp);
sp++;
}
// now sp is the new start of an image with height h
}
// new block for new variables
{
// needed now ...
const KOORD_VAL w = images[n].w;
// get the real color
const PIXVAL color = specialcolormap_all_day[color_index & 0xFF];
// we use function pointer for the blend runs for the moment ...
blend_proc pix_blend = (color_index&OUTLINE_FLAG) ? outline[ (color_index&TRANSPARENT_FLAGS)/TRANSPARENT25_FLAG - 1 ] : blend[ (color_index&TRANSPARENT_FLAGS)/TRANSPARENT25_FLAG - 1 ];
// use horzontal clipping or skip it?
if (xp >= clip_rect.x && xp + w <= clip_rect.xx) {
// marking change?
if (dirty) {
mark_rect_dirty_nc(xp, yp, xp + w - 1, yp + h - 1);
}
display_img_blend_wc( h, xp, yp, sp, color, pix_blend );
} else if (xp < clip_rect.xx && xp + w > clip_rect.x) {
display_img_blend_wc( h, xp, yp, sp, color, pix_blend );
// since height may be reduced, start marking here
if (dirty) {
mark_rect_dirty_wc(xp, yp, xp + w - 1, yp + h - 1);
}
}
}
}
}
// Knightly : For blending or outlining unzoomed image. Adapted from display_base_img() and display_unzoomed_img_blend()
void display_base_img_blend(const unsigned n, KOORD_VAL xp, KOORD_VAL yp, const signed char player_nr, const PLAYER_COLOR_VAL color_index, const int daynight, const int dirty)
{
if( base_tile_raster_width==tile_raster_width ) {
// same size => use standard routine
display_rezoomed_img_blend( n, xp, yp, player_nr, color_index, daynight, dirty );
}
else if (n < anz_images) {
// prissi: now test if visible and clipping needed
KOORD_VAL x = images[n].base_x + xp;
KOORD_VAL y = images[n].base_y + yp;
KOORD_VAL w = images[n].base_w;
KOORD_VAL h = images[n].base_h;
if (h == 0 || x >= clip_rect.xx || y >= clip_rect.yy || x + w <= clip_rect.x || y + h <= clip_rect.y) {
// not visible => we are done
// happens quite often ...
return;
}
PIXVAL *sp = images[n].base_data;
// must the height be reduced?
KOORD_VAL reduce_h = y + h - clip_rect.yy;
if (reduce_h > 0) {
h -= reduce_h;
}
// vertical lines to skip (only bottom is visible)
KOORD_VAL skip_lines = clip_rect.y - (int)y;
if (skip_lines > 0) {
h -= skip_lines;
y += skip_lines;
// now skip them
while (skip_lines--) {
do {
// clear run + colored run + next clear run
sp++;
sp += *sp + 1;
} while (*sp);
sp++;
}
// now sp is the new start of an image with height h
}
// new block for new variables
{
const PIXVAL color = specialcolormap_all_day[color_index & 0xFF];
blend_proc pix_blend = (color_index&OUTLINE_FLAG) ? outline[ (color_index&TRANSPARENT_FLAGS)/TRANSPARENT25_FLAG - 1 ] : blend_recode[ (color_index&TRANSPARENT_FLAGS)/TRANSPARENT25_FLAG - 1 ];
// recode is needed only for blending
if( !(color_index&OUTLINE_FLAG) ) {
// colors for 2nd company color
if(player_nr>=0) {
activate_player_color( player_nr, daynight );
}
else {
// no player
activate_player_color( 0, daynight );
}
}
// use horizontal clipping or skip it?
if( x>=clip_rect.x && x+w<=clip_rect.xx ) {
if (dirty) {
mark_rect_dirty_nc(x, y, x + w - 1, y + h - 1);
}
display_img_blend_wc( h, x, y, sp, color, pix_blend );
}
else {
if (dirty) {
mark_rect_dirty_wc(x, y, x + w - 1, y + h - 1);
}
display_img_blend_wc( h, x, y, sp, color, pix_blend );
}
}
} // number ok
}
// ----------------- basic painting procedures ----------------
// scrolls horizontally, will ignore clipping etc.
void display_scroll_band(const KOORD_VAL start_y, const KOORD_VAL x_offset, const KOORD_VAL h)
{
const PIXVAL* src = textur + start_y * disp_width + x_offset;
PIXVAL* dst = textur + start_y * disp_width;
size_t amount = sizeof(PIXVAL) * (h * disp_width - x_offset);
#ifdef USE_C
memmove(dst, src, amount);
#else
amount /= 4;
asm volatile (
"rep\n\t"
"movsl\n\t"
: "+D" (dst), "+S" (src), "+c" (amount)
);
#endif
}
/**
* Zeichnet ein Pixel
* @author Hj. Malthaner
*/
static void display_pixel(KOORD_VAL x, KOORD_VAL y, PIXVAL color)
{
if (x >= clip_rect.x && x < clip_rect.xx && y >= clip_rect.y && y < clip_rect.yy) {
PIXVAL* const p = textur + x + y * disp_width;
*p = color;
mark_tile_dirty(x >> DIRTY_TILE_SHIFT, y >> DIRTY_TILE_SHIFT);
}
}
/**
* Zeichnet gefuelltes Rechteck
*/
static void display_fb_internal(KOORD_VAL xp, KOORD_VAL yp, KOORD_VAL w, KOORD_VAL h, int color, bool dirty, KOORD_VAL cL, KOORD_VAL cR, KOORD_VAL cT, KOORD_VAL cB)
{
if (clip_lr(&xp, &w, cL, cR) && clip_lr(&yp, &h, cT, cB)) {
PIXVAL *p = textur + xp + yp * disp_width;
int dx = disp_width - w;
const PIXVAL colval = specialcolormap_all_day[color & 0xFF];
#if !defined( USE_C ) || !defined( ALIGN_COPY )
const uint32 longcolval = (colval << 16) | colval;
#endif
if (dirty) {
mark_rect_dirty_nc(xp, yp, xp + w - 1, yp + h - 1);
}
do {
#ifdef USE_C
KOORD_VAL count = w;
#ifdef ALIGN_COPY
// unfourtunately the GCC > 4.1.x has a bug in the optimizer
while( count-- != 0 ) {
*p++ = colval;
}
#else
uint32 *lp;
if( count & 1 ) {
*p++ = colval;
}
count >>= 1;
lp = (uint32 *)p;
while( count-- != 0 ) {
*lp++ = longcolval;
}
p = (PIXVAL *)lp;
#endif
#else
unsigned int count = w;
asm volatile (
// uneven words to copy?
"shrl %1\n\t"
"jnc 0f\n\t"
// set first word
"stosw\n\t"
"0:\n\t"
// now we set long words ...
"rep\n\t"
"stosl"
: "+D" (p), "+c" (count)
: "a" (longcolval)
: "cc", "memory"
);
#endif
p += dx;
} while (--h != 0);
}
}
void display_fillbox_wh(KOORD_VAL xp, KOORD_VAL yp, KOORD_VAL w, KOORD_VAL h, PLAYER_COLOR_VAL color, bool dirty)
{
display_fb_internal(xp, yp, w, h, color, dirty, 0, disp_width, 0, disp_height);
}
void display_fillbox_wh_clip(KOORD_VAL xp, KOORD_VAL yp, KOORD_VAL w, KOORD_VAL h, PLAYER_COLOR_VAL color, bool dirty)
{
display_fb_internal(xp, yp, w, h, color, dirty, clip_rect.x, clip_rect.xx, clip_rect.y, clip_rect.yy);
}
/**
* Zeichnet vertikale Linie
* @author Hj. Malthaner
*/
static void display_vl_internal(const KOORD_VAL xp, KOORD_VAL yp, KOORD_VAL h, const PLAYER_COLOR_VAL color, int dirty, KOORD_VAL cL, KOORD_VAL cR, KOORD_VAL cT, KOORD_VAL cB)
{
if (xp >= cL && xp < cR && clip_lr(&yp, &h, cT, cB)) {
PIXVAL *p = textur + xp + yp * disp_width;
const PIXVAL colval =specialcolormap_all_day[color & 0xFF];
if (dirty) mark_rect_dirty_nc(xp, yp, xp, yp + h - 1);
do {
*p = colval;
p += disp_width;
} while (--h != 0);
}
}
void display_vline_wh(const KOORD_VAL xp, KOORD_VAL yp, KOORD_VAL h, const PLAYER_COLOR_VAL color, bool dirty)
{
display_vl_internal(xp, yp, h, color, dirty, 0, disp_width, 0, disp_height);
}
void display_vline_wh_clip(const KOORD_VAL xp, KOORD_VAL yp, KOORD_VAL h, const PLAYER_COLOR_VAL color, bool dirty)
{
display_vl_internal(xp, yp, h, color, dirty, clip_rect.x, clip_rect.xx, clip_rect.y, clip_rect.yy);
}
/**
* Zeichnet rohe Pixeldaten
*/
void display_array_wh(KOORD_VAL xp, KOORD_VAL yp, KOORD_VAL w, KOORD_VAL h, const COLOR_VAL *arr)
{
const int arr_w = w;
const KOORD_VAL xoff = clip_wh(&xp, &w, clip_rect.x, clip_rect.xx);
const KOORD_VAL yoff = clip_wh(&yp, &h, clip_rect.y, clip_rect.yy);
if (w > 0 && h > 0) {
PIXVAL *p = textur + xp + yp * disp_width;
const COLOR_VAL *arr_src = arr;
mark_rect_dirty_nc(xp, yp, xp + w - 1, yp + h - 1);
if (xp == clip_rect.x) arr_src += xoff;
if (yp == clip_rect.y) arr_src += yoff * arr_w;
do {
unsigned int ww = w;
do {
*p++ = specialcolormap_all_day[*arr_src++];
} while (--ww > 0);
arr_src += arr_w - w;
p += disp_width - w;
} while (--h != 0);
}
}
// --------------------------------- text rendering stuff ------------------------------
int display_set_unicode(int use_unicode)
{
return has_unicode = (use_unicode != 0);
}
bool display_load_font(const char* fname)
{
font_type fnt;
if (load_font(&fnt, fname)) {
free(large_font.screen_width);
free(large_font.char_data);
large_font = fnt;
large_font_ascent = large_font.height + large_font.descent;
large_font_total_height = large_font.height;
return true;
}
else {
return false;
}
}
// unicode save moving in strings
size_t get_next_char(const char* text, size_t pos)
{
if (has_unicode) {
return utf8_get_next_char((const utf8*)text, pos);
}
else {
return pos + 1;
}
}
long get_prev_char(const char* text, long pos)
{
if (pos <= 0) {
return 0;
}
if (has_unicode) {
return utf8_get_prev_char((const utf8*)text, pos);
} else {
return pos - 1;
}
}
KOORD_VAL display_get_char_width(utf16 c)
{
KOORD_VAL w = large_font.screen_width[c];
if (w == 0) w = large_font.screen_width[0];
return w;
}
/**
* For the next logical character in the text, returns the character code
* as well as retrieves the char byte count and the screen pixel width
* CAUTION : The text pointer advances to point to the next logical character
* @author Knightly
*/
unsigned short get_next_char_with_metrics(const char* &text, unsigned char &byte_length, unsigned char &pixel_width)
{
size_t len;
unsigned short char_code;
if( has_unicode ) {
len = 0;
char_code = utf8_to_utf16((const utf8 *)text, &len);
}
else {
len = 1;
char_code = (unsigned char)(*text);
}
if( char_code==0 ) {
// case : end of text reached -> do not advance text pointer
byte_length = 0;
pixel_width = 0;
}
else {
text += len;
byte_length = len;
if( char_code>=large_font.num_chars || (pixel_width=large_font.screen_width[char_code])==0 ) {
// default width for missing characters
pixel_width = large_font.screen_width[0];
}
}
return char_code;
}
/**
* For the previous logical character in the text, returns the character code
* as well as retrieves the char byte count and the screen pixel width
* CAUTION : The text pointer recedes to point to the previous logical character
* @author Knightly
*/
unsigned short get_prev_char_with_metrics(const char* &text, const char *const text_start, unsigned char &byte_length, unsigned char &pixel_width)
{
if( text<=text_start ) {
// case : start of text reached or passed -> do not move the pointer backwards
byte_length = 0;
pixel_width = 0;
return 0;
}
unsigned short char_code;
if( has_unicode ) {
// determine the start of the previous logical character
do {
--text;
} while ( text>text_start && (*text & 0xC0)==0x80 );
size_t len = 0;
char_code = utf8_to_utf16((const utf8 *)text, &len);
byte_length = len;
}
else {
--text;
char_code = (unsigned char)(*text);
byte_length = 1;
}
if( char_code>=large_font.num_chars || (pixel_width=large_font.screen_width[char_code])==0 ) {
// default width for missing characters
pixel_width = large_font.screen_width[0];
}
return char_code;
}
/* proportional_string_width with a text of a given length
* extended for universal font routines with unicode support
* @author Volker Meyer
* @date 15.06.2003
* @author prissi
* @date 29.11.04
*/
int display_calc_proportional_string_len_width(const char* text, size_t len)
{
const font_type* const fnt = &large_font;
unsigned int c, width = 0;
int w;
#ifdef UNICODE_SUPPORT
if (has_unicode) {
unsigned short iUnicode;
size_t iLen = 0;
// decode char; Unicode is always 8 pixel (so far)
while (iLen < len) {
iUnicode = utf8_to_utf16((utf8 const*)text + iLen, &iLen);
if (iUnicode == 0) {
return width;
}
else if(iUnicode>=fnt->num_chars || (w = fnt->screen_width[iUnicode])==0 ) {
// default width for missing characters
w = fnt->screen_width[0];
}
width += w;
}
} else {
#endif
uint8 char_width;
while (*text!=0 && len>0) {
c = (unsigned char)*text;
if( c>=fnt->num_chars || (char_width=fnt->screen_width[c])==0 ) {
// default width for missing characters
char_width = fnt->screen_width[0];
}
width += char_width;
text++;
len--;
}
#ifdef UNICODE_SUPPORT
}
#endif
return width;
}
/* @ see get_mask() */
static const unsigned char byte_to_mask_array[9] = { 0xFF, 0x7F, 0x3F, 0x1F, 0x0F, 0x07, 0x03, 0x01, 0x00 };
/* Helper: calculates mask for clipping *
* Attention: xL-xR must be <=8 !!!
* @author priss
* @date 29.11.04
*/
static unsigned char get_h_mask(const int xL, const int xR, const int cL, const int cR)
{
// do not mask
unsigned char mask;
// check, if there is something to display
if (xR <= cL || xL >= cR) return 0;
mask = 0xFF;
// check for left border
if (xL < cL && xR > cL) {
// Left border clipped
mask = byte_to_mask_array[cL - xL];
}
// check for right border
if (xL < cR && xR > cR) {
// right border clipped
mask &= ~byte_to_mask_array[cR - xL];
}
return mask;
}
/*
* len parameter added - use -1 for previous bvbehaviour.
* completely renovated for unicode and 10 bit width and variable height
* @author Volker Meyer, prissi
* @date 15.06.2003, 2.1.2005
*/
int display_text_proportional_len_clip(KOORD_VAL x, KOORD_VAL y, const char* txt, int flags, const PLAYER_COLOR_VAL color_index, long len)
{
const font_type* const fnt = &large_font;
KOORD_VAL cL, cR, cT, cB;
uint32 c;
size_t iTextPos = 0; // pointer on text position: prissi
int char_width_1, char_width_2; // 1 is char only, 2 includes room
int screen_pos;
const uint8 *char_data;
const uint8 *p;
KOORD_VAL yy = y + fnt->height;
KOORD_VAL x0; // store the inital x (for dirty marking)
KOORD_VAL y_offset, char_height; // real y for display with clipping
unsigned char mask1, mask2; // for horizontal clipping
const PIXVAL color = specialcolormap_all_day[color_index & 0xFF];
#ifndef USE_C
// faster drawing with assembler
const uint32 color2 = (color << 16) | color;
#endif
// TAKE CARE: Clipping area may be larger than actual screen size ...
if (flags & DT_CLIP) {
cL = clip_rect.x;
cR = clip_rect.xx;
cT = clip_rect.y;
cB = clip_rect.yy;
} else {
cL = 0;
cR = disp_width;
cT = 0;
cB = disp_height;
}
// don't know len yet ...
if (len < 0) len = 0x7FFF;
// adapt x-coordinate for alignment
switch (flags & ALIGN_MASK) {
case ALIGN_LEFT:
// nothing to do
break;
case ALIGN_MIDDLE:
x -= display_calc_proportional_string_len_width(txt, len) / 2;
break;
case ALIGN_RIGHT:
x -= display_calc_proportional_string_len_width(txt, len);
break;
}
// still something to display?
if (x >= cR || y >= cB || y + fnt->height <= cT) {
// nothing to display
return 0;
}
// x0 contains the startin x
x0 = x;
y_offset = 0;
char_height = fnt->height;
// calculate vertical y clipping parameters
if (y < cT) {
y_offset = cT - y;
}
if (yy > cB) {
char_height -= yy - cB;
}
// big loop, char by char
while (iTextPos < (size_t)len && txt[iTextPos] != 0) {
int h;
uint8 char_yoffset;
#ifdef UNICODE_SUPPORT
// decode char
if (has_unicode) {
c = utf8_to_utf16((utf8 const*)txt + iTextPos, &iTextPos);
} else {
#endif
c = (unsigned char)txt[iTextPos++];
#ifdef UNICODE_SUPPORT
}
#endif
// print unknown character?
if (c >= fnt->num_chars || fnt->screen_width[c] == 0) {
c = 0;
}
// get the data from the font
char_data = fnt->char_data + CHARACTER_LEN * c;
char_width_1 = char_data[CHARACTER_LEN-1];
char_yoffset = (sint8)char_data[CHARACTER_LEN-2];
char_width_2 = fnt->screen_width[c];
if (char_width_1>8) {
mask1 = get_h_mask(x, x + 8, cL, cR);
// we need to double mask 2, since only 2 Bits are used
mask2 = get_h_mask(x + 8, x + char_width_1, cL, cR);
mask2 &= 0xF0;
} else {
// char_width_1<= 8: call directly
mask1 = get_h_mask(x, x + char_width_1, cL, cR);
mask2 = 0;
}
// do the display
if( y_offset>char_yoffset ) {
char_yoffset = (uint8)y_offset;
}
screen_pos = (y+char_yoffset) * disp_width + x;
p = char_data + char_yoffset;
for (h = char_yoffset; h < char_height; h++) {
unsigned int dat = *p++ & mask1;
PIXVAL* dst = textur + screen_pos;
#ifdef USE_C
if (dat != 0) {
if (dat & 0x80) dst[0] = color;
if (dat & 0x40) dst[1] = color;
if (dat & 0x20) dst[2] = color;
if (dat & 0x10) dst[3] = color;
if (dat & 0x08) dst[4] = color;
if (dat & 0x04) dst[5] = color;
if (dat & 0x02) dst[6] = color;
if (dat & 0x01) dst[7] = color;
}
#else
// assemble variant of the above, using table and string instructions:
// optimized for long pipelines ...
# include "text_pixel.c"
#endif
screen_pos += disp_width;
}
// extra four bits for overwidth characters (up to 12 pixel supported for unicode)
if (char_width_1 > 8 && mask2 != 0) {
p = char_data + char_yoffset/2+12;
screen_pos = (y+char_yoffset) * disp_width + x + 8;
for (h = char_yoffset; h < char_height; h++) {
unsigned int char_dat = *p;
PIXVAL* dst = textur + screen_pos;
if(h&1) {
uint8 dat = (char_dat<<4) & mask2;
if (dat != 0) {
if (dat & 0x80) dst[0] = color;
if (dat & 0x40) dst[1] = color;
if (dat & 0x20) dst[2] = color;
if (dat & 0x10) dst[3] = color;
}
p++;
}
else {
uint8 dat = char_dat & mask2;
if (dat != 0) {
if (dat & 0x80) dst[0] = color;
if (dat & 0x40) dst[1] = color;
if (dat & 0x20) dst[2] = color;
if (dat & 0x10) dst[3] = color;
}
}
screen_pos += disp_width;
}
}
// next char: screen width
x += char_width_2;
}
if (flags & DT_DIRTY) {
// here, because only now we know the lenght also for ALIGN_LEFT text
mark_rect_dirty_wc(x0, y, x - 1, y + 10 - 1);
}
// warning: aktual len might be longer, due to clipping!
return x - x0;
}
/**
* Zeichnet schattiertes Rechteck
* @author Hj. Malthaner
*/
void display_ddd_box(KOORD_VAL x1, KOORD_VAL y1, KOORD_VAL w, KOORD_VAL h, PLAYER_COLOR_VAL tl_color, PLAYER_COLOR_VAL rd_color)
{
display_fillbox_wh(x1, y1, w, 1, tl_color, true);
display_fillbox_wh(x1, y1 + h - 1, w, 1, rd_color, true);
h -= 2;
display_vline_wh(x1, y1 + 1, h, tl_color, true);
display_vline_wh(x1 + w - 1, y1 + 1, h, rd_color, true);
}
void display_outline_proportional(KOORD_VAL xpos, KOORD_VAL ypos, PLAYER_COLOR_VAL text_color, PLAYER_COLOR_VAL shadow_color, const char *text, int dirty)
{
const int flags = ALIGN_LEFT | DT_CLIP | (dirty ? DT_DIRTY : 0);
display_text_proportional_len_clip(xpos - 1, ypos - 1 + (12 - large_font_total_height) / 2, text, flags, shadow_color, -1);
display_text_proportional_len_clip(xpos + 1, ypos + 1 + (12 - large_font_total_height) / 2, text, flags, shadow_color, -1);
display_text_proportional_len_clip(xpos, ypos + (12 - large_font_total_height) / 2, text, flags, text_color, -1);
}
void display_shadow_proportional(KOORD_VAL xpos, KOORD_VAL ypos, PLAYER_COLOR_VAL text_color, PLAYER_COLOR_VAL shadow_color, const char *text, int dirty)
{
const int flags = ALIGN_LEFT | DT_CLIP | (dirty ? DT_DIRTY : 0);
display_text_proportional_len_clip(xpos + 1, ypos + 1 + (12 - large_font_total_height) / 2, text, flags, shadow_color, -1);
display_text_proportional_len_clip(xpos, ypos + (12 - large_font_total_height) / 2, text, flags, text_color, -1);
}
/**
* Zeichnet schattiertes Rechteck
* @author Hj. Malthaner
*/
void display_ddd_box_clip(KOORD_VAL x1, KOORD_VAL y1, KOORD_VAL w, KOORD_VAL h, PLAYER_COLOR_VAL tl_color, PLAYER_COLOR_VAL rd_color)
{
display_fillbox_wh_clip(x1, y1, w, 1, tl_color, true);
display_fillbox_wh_clip(x1, y1 + h - 1, w, 1, rd_color, true);
h -= 2;
display_vline_wh_clip(x1, y1 + 1, h, tl_color, true);
display_vline_wh_clip(x1 + w - 1, y1 + 1, h, rd_color, true);
}
// if width equals zero, take default value
void display_ddd_proportional(KOORD_VAL xpos, KOORD_VAL ypos, KOORD_VAL width, KOORD_VAL hgt, PLAYER_COLOR_VAL ddd_farbe, PLAYER_COLOR_VAL text_farbe, const char *text, int dirty)
{
int halfheight = large_font_total_height / 2 + 1;
display_fillbox_wh(xpos - 2, ypos - halfheight - hgt - 1, width, 1, ddd_farbe + 1, dirty);
display_fillbox_wh(xpos - 2, ypos - halfheight - hgt, width, halfheight * 2, ddd_farbe, dirty);
display_fillbox_wh(xpos - 2, ypos + halfheight - hgt, width, 1, ddd_farbe - 1, dirty);
display_vline_wh(xpos - 2, ypos - halfheight - hgt - 1, halfheight * 2 + 1, ddd_farbe + 1, dirty);
display_vline_wh(xpos + width - 3, ypos - halfheight - hgt - 1, halfheight * 2 + 1, ddd_farbe - 1, dirty);
display_text_proportional_len_clip(xpos + 2, ypos - halfheight + 1, text, ALIGN_LEFT, text_farbe, -1);
}
/**
* display text in 3d box with clipping
* @author: hsiegeln
*/
void display_ddd_proportional_clip(KOORD_VAL xpos, KOORD_VAL ypos, KOORD_VAL width, KOORD_VAL hgt, PLAYER_COLOR_VAL ddd_farbe, PLAYER_COLOR_VAL text_farbe, const char *text, int dirty)
{
int halfheight = large_font_total_height / 2 + 1;
display_fillbox_wh_clip(xpos - 2, ypos - halfheight - 1 - hgt, width, 1, ddd_farbe + 1, dirty);
display_fillbox_wh_clip(xpos - 2, ypos - halfheight - hgt, width, halfheight * 2, ddd_farbe, dirty);
display_fillbox_wh_clip(xpos - 2, ypos + halfheight - hgt, width, 1, ddd_farbe - 1, dirty);
display_vline_wh_clip(xpos - 2, ypos - halfheight - 1 - hgt, halfheight * 2 + 1, ddd_farbe + 1, dirty);
display_vline_wh_clip(xpos + width - 3, ypos - halfheight - 1 - hgt, halfheight * 2 + 1, ddd_farbe - 1, dirty);
display_text_proportional_len_clip(xpos + 2, ypos - 5 + (12 - large_font_total_height) / 2, text, ALIGN_LEFT | DT_CLIP, text_farbe, -1);
}
/**
* Zeichnet einen mehrzeiligen Text
* @author Hj. Malthaner
*
* Better performance without copying text!
* @author Volker Meyer
* @date 15.06.2003
*/
int display_multiline_text(KOORD_VAL x, KOORD_VAL y, const char *buf, PLAYER_COLOR_VAL color)
{
int max_px_len = 0;
if (buf != NULL && *buf != '\0') {
const char *next;
do {
next = strchr(buf, '\n');
const int px_len = display_text_proportional_len_clip(
x, y, buf,
ALIGN_LEFT | DT_DIRTY | DT_CLIP, color,
next != NULL ? (int)(size_t)(next - buf) : -1
);
if( px_len>max_px_len ) {
max_px_len = px_len;
}
buf = next + 1;
y += LINESPACE;
} while (next != NULL);
}
return max_px_len;
}
/**
* zeichnet linie von x,y nach xx,yy
* von Hajo
**/
void display_direct_line(const KOORD_VAL x, const KOORD_VAL y, const KOORD_VAL xx, const KOORD_VAL yy, const PLAYER_COLOR_VAL color)
{
int i, steps;
int xp, yp;
int xs, ys;
const int dx = xx - x;
const int dy = yy - y;
const PIXVAL colval = specialcolormap_all_day[color & 0xFF];
steps = (abs(dx) > abs(dy) ? abs(dx) : abs(dy));
if (steps == 0) steps = 1;
xs = (dx << 16) / steps;
ys = (dy << 16) / steps;
xp = x << 16;
yp = y << 16;
for (i = 0; i <= steps; i++) {
display_pixel(xp >> 16, yp >> 16, colval);
xp += xs;
yp += ys;
}
}
/**
* Zeichnet eine Fortschrittsanzeige
* @author Hj. Malthaner
*/
static const char *progress_text=NULL;
void display_set_progress_text(const char *t)
{
progress_text = t;
}
// draws a progress bar and flushes the display
void display_progress(int part, int total)
{
const int width=disp_actual_width/2;
part = (part*width)/total;
dr_prepare_flush();
// outline
display_ddd_box(width/2-2, disp_height/2-9, width+4, 20, COL_GREY6, COL_GREY4);
display_ddd_box(width/2-1, disp_height/2-8, width+2, 18, COL_GREY4, COL_GREY6);
// inner
display_fillbox_wh(width / 2, disp_height / 2 - 7, width, 16, COL_GREY5, true);
// progress
display_fillbox_wh(width / 2, disp_height / 2 - 5, part, 12, COL_BLUE, true);
if(progress_text) {
display_proportional(width,disp_height/2-4,progress_text,ALIGN_MIDDLE,COL_WHITE,0);
}
dr_flush();
}
// ------------------- other support routines that actually interface with the OS -----------------
/**
* copies only the changed areas to the screen using the "tile dirty buffer"
* To get large changes, actually the current and the previous one is used.
*/
void display_flush_buffer(void)
{
int x, y;
unsigned char* tmp;
#ifdef USE_SOFTPOINTER
ex_ord_update_mx_my();
// use mouse pointer image if available
if (softpointer != -1 && standard_pointer >= 0) {
display_color_img(standard_pointer, sys_event.mx, sys_event.my, 0, false, true);
// if software emulated mouse pointer is over the ticker, redraw it totally at next occurs
if (!ticker::empty() && sys_event.my+images[standard_pointer].h >= disp_height-TICKER_YPOS_BOTTOM &&
sys_event.my <= disp_height-TICKER_YPOS_BOTTOM+TICKER_HEIGHT) {
ticker::set_redraw_all(true);
}
}
// no pointer image available, draw a crosshair
else {
display_fb_internal(sys_event.mx - 1, sys_event.my - 3, 3, 7, COL_WHITE, true, 0, disp_width, 0, disp_height);
display_fb_internal(sys_event.mx - 3, sys_event.my - 1, 7, 3, COL_WHITE, true, 0, disp_width, 0, disp_height);
display_direct_line( sys_event.mx-2, sys_event.my, sys_event.mx+2, sys_event.my, COL_BLACK );
display_direct_line( sys_event.mx, sys_event.my-2, sys_event.mx, sys_event.my+2, COL_BLACK );
// if crosshair is over the ticker, redraw it totally at next occurs
if(!ticker::empty() && sys_event.my+2 >= disp_height-TICKER_YPOS_BOTTOM &&
sys_event.my-2 <= disp_height-TICKER_YPOS_BOTTOM+TICKER_HEIGHT) {
ticker::set_redraw_all(true);
}
}
old_my = sys_event.my;
#endif
#ifdef DEBUG_FLUSH_BUFFER
for (y = 0; y < tile_lines - 1; y++) {
x = 0;
do {
if (is_tile_dirty(x, y)) {
const int xl = x;
do {
x++;
} while(x < tiles_per_line && is_tile_dirty(x, y));
display_vline_wh((xl << DIRTY_TILE_SHIFT) - 1, y << DIRTY_TILE_SHIFT, DIRTY_TILE_SIZE, 80, false);
display_vline_wh( x << DIRTY_TILE_SHIFT, y << DIRTY_TILE_SHIFT, DIRTY_TILE_SIZE, 80, false);
display_fillbox_wh(xl << DIRTY_TILE_SHIFT, y << DIRTY_TILE_SHIFT, (x - xl) << DIRTY_TILE_SHIFT, 1, 80, false);
display_fillbox_wh(xl << DIRTY_TILE_SHIFT, (y << DIRTY_TILE_SHIFT) + DIRTY_TILE_SIZE - 1, (x - xl) << DIRTY_TILE_SHIFT, 1, 80, false);
}
x++;
} while (x < tiles_per_line);
}
dr_textur(0, 0, disp_actual_width, disp_height);
#else
for (y = 0; y < tile_lines; y++) {
x = 0;
do {
if (is_tile_dirty(x, y)) {
const int xl = x;
do {
x++;
} while (x < tiles_per_line && is_tile_dirty(x, y));
dr_textur(xl << DIRTY_TILE_SHIFT, y << DIRTY_TILE_SHIFT, (x - xl) << DIRTY_TILE_SHIFT, DIRTY_TILE_SIZE);
}
x++;
} while (x < tiles_per_line);
}
#endif
// swap tile buffers
tmp = tile_dirty_old;
tile_dirty_old = tile_dirty;
tile_dirty = tmp;
MEMZERON(tile_dirty, tile_buffer_length);
}
/**
* Bewegt Mauszeiger
* @author Hj. Malthaner
*/
void display_move_pointer(KOORD_VAL dx, KOORD_VAL dy)
{
move_pointer(dx, dy);
}
/**
* Schaltet Mauszeiger sichtbar/unsichtbar
* @author Hj. Malthaner
*/
void display_show_pointer(int yesno)
{
#ifdef USE_SOFTPOINTER
softpointer = yesno;
#else
show_pointer(yesno);
#endif
}
/**
* mouse pointer image
* @author prissi
*/
void display_set_pointer(int pointer)
{
standard_pointer = pointer;
}
/**
* mouse pointer image
* @author prissi
*/
void display_show_load_pointer(int loading)
{
#ifdef USE_SOFTPOINTER
softpointer = !loading;
#else
set_pointer(loading);
#endif
}
/**
* Holt Maus X-Position
* @author Hj. Malthaner
*/
int get_maus_x(void)
{
return sys_event.mx;
}
/**
* Holt Maus y-Position
* @author Hj. Malthaner
*/
int get_maus_y(void)
{
return sys_event.my;
}
/**
* Initialises the graphics module
* @author Hj. Malthaner
*/
void simgraph_init(KOORD_VAL width, KOORD_VAL height, int full_screen)
{
int i;
disp_actual_width = width;
disp_height = height;
// get real width from os-dependent routines
disp_width = dr_os_open(width, height, full_screen);
if( disp_width>0 ) {
textur = dr_textur_init();
// init, load, and check fonts
large_font.screen_width = NULL;
large_font.char_data = NULL;
display_load_font(FONT_PATH_X "prop.fnt");
}
else {
puts("Error : can't open window!");
exit(-1);
}
// allocate dirty tile flags
tiles_per_line = (disp_width + DIRTY_TILE_SIZE - 1) / DIRTY_TILE_SIZE;
tile_lines = (disp_height + DIRTY_TILE_SIZE - 1) / DIRTY_TILE_SIZE;
tile_buffer_length = (tile_lines * tiles_per_line + 7) / 8;
tile_dirty = MALLOCN(unsigned char, tile_buffer_length);
tile_dirty_old = MALLOCN(unsigned char, tile_buffer_length);
memset(tile_dirty, 255, tile_buffer_length);
memset(tile_dirty_old, 255, tile_buffer_length);
// init player colors
for(i=0; i<MAX_PLAYER_COUNT; i++ ) {
player_offsets[i][0] = i*8;
player_offsets[i][1] = i*8+24;
}
display_set_clip_wh(0, 0, disp_width, disp_height);
// Hajo: Calculate daylight rgbmap and save it for unshaded tile drawing
display_day_night_shift(0);
memcpy(specialcolormap_all_day, specialcolormap_day_night, 256 * sizeof(PIXVAL));
memcpy(rgbmap_all_day, rgbmap_day_night, RGBMAPSIZE * sizeof(PIXVAL));
// find out bit depth
{
uint32 c = get_system_color( 0, 255, 0 );
while((c&1)==0) {
c >>= 1;
}
if(c==31) {
// 15 bit per pixel
blend[0] = pix_blend25_15;
blend[1] = pix_blend50_15;
blend[2] = pix_blend75_15;
blend_recode[0] = pix_blend_recode25_15;
blend_recode[1] = pix_blend_recode50_15;
blend_recode[2] = pix_blend_recode75_15;
outline[0] = pix_outline25_15;
outline[1] = pix_outline50_15;
outline[2] = pix_outline75_15;
}
else {
blend[0] = pix_blend25_16;
blend[1] = pix_blend50_16;
blend[2] = pix_blend75_16;
blend_recode[0] = pix_blend_recode25_16;
blend_recode[1] = pix_blend_recode50_16;
blend_recode[2] = pix_blend_recode75_16;
outline[0] = pix_outline25_16;
outline[1] = pix_outline50_16;
outline[2] = pix_outline75_16;
}
}
printf("Init done.\n");
fflush(NULL);
}
/**
* Prueft ob das Grafikmodul schon init. wurde
* @author Hj. Malthaner
*/
int is_display_init(void)
{
return textur != NULL && large_font.num_chars>0;
}
/**
* Schliest das Grafikmodul
* @author Hj. Malthaner
*/
void simgraph_exit()
{
dr_os_close();
guarded_free(tile_dirty);
guarded_free(tile_dirty_old);
display_free_all_images_above(0);
guarded_free(images);
tile_dirty = tile_dirty_old = NULL;
images = NULL;
}
/* changes display size
* @author prissi
*/
void simgraph_resize(KOORD_VAL w, KOORD_VAL h)
{
disp_actual_width = max( 16, w );
if( h<=0 ) {
h = 64;
}
// only resize, if internal values are different
if (disp_width != w || disp_height != h) {
KOORD_VAL new_width = dr_textur_resize(&textur, w, h);
if( new_width!=disp_width || disp_height != h) {
disp_width = new_width;
disp_height = h;
guarded_free(tile_dirty);
guarded_free(tile_dirty_old);
tiles_per_line = (disp_width + DIRTY_TILE_SIZE - 1) / DIRTY_TILE_SIZE;
tile_lines = (disp_height + DIRTY_TILE_SIZE - 1) / DIRTY_TILE_SIZE;
tile_buffer_length = (tile_lines * tiles_per_line + 7) / 8;
tile_dirty = MALLOCN(unsigned char, tile_buffer_length);
tile_dirty_old = MALLOCN(unsigned char, tile_buffer_length);
memset(tile_dirty, 255, tile_buffer_length);
memset(tile_dirty_old, 255, tile_buffer_length);
display_set_clip_wh(0, 0, disp_actual_width, disp_height);
}
memset(tile_dirty, 255, tile_buffer_length);
memset(tile_dirty_old, 255, tile_buffer_length);
}
}
/**
* Speichert Screenshot
* @author Hj. Malthaner
*/
void display_snapshot()
{
static int number = 0;
char buf[80];
dr_mkdir(SCRENSHOT_PATH);
// find the first not used screenshot image
do {
sprintf(buf, SCRENSHOT_PATH_X "simscr%02d.png", number);
if(access(buf, W_OK) == -1) {
sprintf(buf, SCRENSHOT_PATH_X "simscr%02d.bmp", number);
}
number ++;
} while (access(buf, W_OK) != -1);
sprintf(buf, SCRENSHOT_PATH_X "simscr%02d.bmp", number-1);
dr_screenshot(buf);
}
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