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/*
* Copyright (c) 1997 - 2001 Hansjrg Malthaner
*
* This file is part of the Simutrans project under the artistic license.
*/
/*
* simsys_opengl.cc
* OpenGL backend
* Copyright (c) 2012 Ters, Markohs
*/
#include <SDL.h>
#ifdef _WIN32
// windows.h defines min and max macros which we don't want
#define NOMINMAX 1
#include <windows.h>
#endif
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdio.h>
#include <vector>
#include "macros.h"
#include "simsys_w32_png.h"
#include "simversion.h"
#include "simsys.h"
#include "simevent.h"
#include "simgraph.h"
#include "simdebug.h"
static Uint8 hourglass_cursor[] = {
0x3F, 0xFE, // *************
0x30, 0x06, // ** **
0x3F, 0xFE, // *************
0x10, 0x04, // * *
0x10, 0x04, // * *
0x12, 0xA4, // * * * * *
0x11, 0x44, // * * * * *
0x18, 0x8C, // ** * **
0x0C, 0x18, // ** **
0x06, 0xB0, // ** * **
0x03, 0x60, // ** **
0x03, 0x60, // **H**
0x06, 0x30, // ** * **
0x0C, 0x98, // ** **
0x18, 0x0C, // ** * **
0x10, 0x84, // * * *
0x11, 0x44, // * * * *
0x12, 0xA4, // * * * * *
0x15, 0x54, // * * * * * *
0x3F, 0xFE, // *************
0x30, 0x06, // ** **
0x3F, 0xFE // *************
};
static Uint8 hourglass_cursor_mask[] = {
0x3F, 0xFE, // *************
0x3F, 0xFE, // *************
0x3F, 0xFE, // *************
0x1F, 0xFC, // ***********
0x1F, 0xFC, // ***********
0x1F, 0xFC, // ***********
0x1F, 0xFC, // ***********
0x1F, 0xFC, // ***********
0x0F, 0xF8, // *********
0x07, 0xF0, // *******
0x03, 0xE0, // *****
0x03, 0xE0, // **H**
0x07, 0xF0, // *******
0x0F, 0xF8, // *********
0x1F, 0xFC, // ***********
0x1F, 0xFC, // ***********
0x1F, 0xFC, // ***********
0x1F, 0xFC, // ***********
0x1F, 0xFC, // ***********
0x3F, 0xFE, // *************
0x3F, 0xFE, // *************
0x3F, 0xFE // *************
};
#define RMASK 0xf800
#define GMASK 0x7e0
#define BMASK 0x1f
#define AMASK 0
static SDL_Surface *screen;
static SDL_Surface *texture;
static int width = 16;
static int height = 16;
// switch off is a little faster (<3%)
static int sync_blit = 0;
static SDL_Cursor* arrow;
static SDL_Cursor* hourglass;
static GLuint gl_texture = 0;
static bool npot_able;
static int tex_max_size;
static int tex_w,tex_h;
static int n_tex_w,n_tex_h;
static float x_max_coord;
static float y_max_coord;
struct tiled_texture{
GLuint gl_texture;
float left;
float right;
float top;
float bottom;
};
static bool tiling_in_use=false;
static std::vector<std::vector<tiled_texture> > tiled_textures;
/**
* Returns the lowest pot (power of two) number higher to the parameter passed
* @param number the number to approx to
* @return lowest pot number higher to the parameter passed
*/
static int closest_pot(const int number){
int result = 16;
while (result<number)
result=result<<1;
return result;
}
/**
* resizes texture size to the viewport one
*/
static void update_tex_dims(){
if (npot_able){
tex_w = screen->w;
tex_h = screen->h;
x_max_coord=1.0f;
y_max_coord=1.0f;
}
else{
tex_w = closest_pot(screen->w);
tex_h = closest_pot(screen->h);
x_max_coord= (float)screen->w/(float)tex_w;
y_max_coord= (float)screen->h/(float)tex_h;
}
if (max(tex_w,tex_h)>tex_max_size){
tiling_in_use=true;
n_tex_w = (screen->w + (tex_max_size-1))/tex_max_size;
n_tex_h = (screen->h + (tex_max_size-1))/tex_max_size;
x_max_coord = (float)(screen->w%tex_max_size)/(float)tex_max_size;
y_max_coord = (float)(screen->w%tex_max_size)/(float)tex_max_size;
}
else
tiling_in_use=false;
}
/**
* Checks if the GL_ARB_texture_non_power_of_two extension is present, and sets the global variable npot_able.
*/
static void check_for_npot(){
// get the Extensions
const GLubyte* extensions=glGetString(GL_EXTENSIONS);
if (!extensions){
return;
}
// Search for OES_texture_npot or GL_ARB_texture_non_power_of_two
const char* npotstr = (strstr((const char *)extensions, "GL_ARB_texture_non_power_of_two"));
if (!npotstr){
npotstr = (strstr((const char *)extensions, "OES_texture_npot"));
}
if (npotstr){
npot_able=true;
fprintf(stderr, "Renderer is NPOT able.\n");
DBG_MESSAGE("check_for_npot(OpenGL)", "Renderer does support NPOT extension");
}
else{
npot_able = false;
fprintf(stderr, "Renderer is not NPOT able.\n");
DBG_MESSAGE("check_for_npot(OpenGL)", "Renderer does NOT support NPOT extension");
}
}
/**
* Detects the biggest texture the system supports, and sets tex_max_size
*/
static void check_max_texture_size(){
GLint width,curr_width;
curr_width = 32;
do{
curr_width=curr_width<<1;
glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGB, curr_width, curr_width, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
}
while (width!=0 && width==curr_width);
curr_width=curr_width>>1;
tex_max_size=curr_width;
fprintf(stderr, "Renderer supports textures up to %dx%d.\n",curr_width,curr_width);
DBG_MESSAGE("check_max_texture_size(OpenGL)", "Renderer supports textures up to %dx%d",curr_width,curr_width);
}
/**
* Detects if we have hardware acceleration available or not
*/
static bool check_hardware_accelerated(){
int result;
const GLubyte* vendor = glGetString(GL_VENDOR);
SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL,&result);
if (result==1){
fprintf(stderr, "Hardware acceleration available, vendor: %s.\n",vendor);
DBG_MESSAGE("check_hardware_accelerated(OpenGL)", "Hardware acceleration available, vendor: %s",vendor);
}
else{
fprintf(stderr, "Hardware acceleration NOT available, vendor: %s.\n",vendor);
DBG_MESSAGE("check_hardware_accelerated(OpenGL)", "Hardware acceleration NOT available, vendor: %s",vendor);
}
return result==1;
}
/*
* Hier sind die Basisfunktionen zur Initialisierung der
* Schnittstelle untergebracht
* -> init,open,close
*/
bool dr_os_init(const int* parameter)
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) != 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return false;
}
sync_blit = parameter[1];
// prepare for next event
sys_event.type = SIM_NOEVENT;
sys_event.code = 0;
atexit(SDL_Quit); // clean up on exit
return true;
}
resolution dr_query_screen_resolution()
{
resolution res;
#if SDL_VERSION_ATLEAST(1, 2, 10)
SDL_VideoInfo const& vi = *SDL_GetVideoInfo();
res.w = vi.current_w;
res.h = vi.current_h;
#elif defined _WIN32
res.w = GetSystemMetrics(SM_CXSCREEN);
res.h = GetSystemMetrics(SM_CYSCREEN);
#else
SDL_Rect** const modi = SDL_ListModes(0, SDL_FULLSCREEN);
if (modi && modi != (SDL_Rect**)-1) {
// return first
res.w = modi[0]->w;
res.h = modi[0]->h;
} else {
res.w = 704;
res.h = 560;
}
#endif
return res;
}
/**
* Opens the SDL window with the requested dimensions, calls display_set_actual_width with the
* requested with, but returns the screen pitch, simgraphxx.cc will handle this
* @param w Desired width
* @param h Desired height
* @param fullscreen true if full screen is requested.
*/
int dr_os_open(int w, int const h, int const fullscreen)
{
Uint32 flags = sync_blit ? 0 : SDL_ASYNCBLIT;
// some cards need those alignments
// especially 64bit want a border of 8bytes
w = (w + 15) & 0x7FF0;
if( w<=0 ) {
w = 16;
}
width = w;
height = h;
flags |= (fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE);
flags |= SDL_OPENGL;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// open the window now
screen = SDL_SetVideoMode(w, h, COLOUR_DEPTH, flags);
if (screen == NULL) {
fprintf(stderr, "Couldn't open the window: %s\n", SDL_GetError());
return 0;
}
else {
fprintf(stderr, "Screen Flags: requested=%x, actual=%x\n", flags, screen->flags);
}
DBG_MESSAGE("dr_os_open(OpenGL)", "SDL realized screen size width=%d, height=%d (requested w=%d, h=%d)", screen->w, screen->h, w, h);
SDL_EnableUNICODE(true);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
// set the caption for the window
SDL_WM_SetCaption(SIM_TITLE, 0);
SDL_ShowCursor(0);
arrow = SDL_GetCursor();
hourglass = SDL_CreateCursor(hourglass_cursor, hourglass_cursor_mask, 16, 22, 8, 11);
glEnable(GL_TEXTURE_2D);
check_for_npot();
check_max_texture_size();
if (!check_hardware_accelerated()){
DBG_MESSAGE("dr_os_open(OpenGL)", "No hardware renderer available, exiting...");
fprintf(stderr, "No hardware renderer available, exiting...");
return 0;
}
update_tex_dims();
display_set_actual_width( w );
return tex_w;
}
// shut down SDL
void dr_os_close()
{
SDL_FreeCursor(hourglass);
// Hajo: SDL doc says, screen is free'd by SDL_Quit and should not be
// free'd by the user
// SDL_FreeSurface(screen);
}
/**
* Creates a OpenGL texture, referenced bt gl_texture, sized as tex_w x tex_h, using 16-bit depth.
*/
static void create_gl_texture()
{
if (!tiling_in_use){
glGenTextures(1, &gl_texture);
glBindTexture(GL_TEXTURE_2D, gl_texture);
// No mipmapping
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch / texture->format->BytesPerPixel);
glPixelStorei(GL_UNPACK_ALIGNMENT, texture->format->BytesPerPixel);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_w, tex_h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL);
}
else{
if (tiled_textures.size()==0){
// Initial call
tiled_textures.resize(n_tex_w);
for (int x=0;x<n_tex_w;x++){
tiled_textures[x].resize(n_tex_h);
for (int y=0;y<n_tex_h;y++){
glGenTextures(1, &tiled_textures[x][y].gl_texture);
glBindTexture(GL_TEXTURE_2D, tiled_textures[x][y].gl_texture);
// No mipmapping
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, tex_max_size);
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_max_size, tex_max_size, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL);
// set the cordinates of this texture in the -1 .. +1 space
// +1 is top, so we need to flip the vertical coordinate
tiled_textures[x][y].left=(float)(x*tex_max_size*2)/(float)(screen->w)-1;
tiled_textures[x][y].right=(float)((x+1)*tex_max_size*2)/(float)(screen->w)-1;
tiled_textures[x][y].top=-((float)(y*tex_max_size*2)/(float)(screen->h)-1);
tiled_textures[x][y].bottom=-((float)((y+1)*tex_max_size*2)/(float)(screen->h)-1);
}
}
}
}
}
/**
* Deletes the textures
*/
void delete_textures(){
if (!tiling_in_use){
if (gl_texture != 0){
glDeleteTextures(1, &gl_texture);
}
}
else{
for (size_t x=0;x<tiled_textures.size();x++){
for (size_t y=0;y<tiled_textures[x].size();y++){
glDeleteTextures(1, &tiled_textures[x][y].gl_texture);
}
tiled_textures[x].resize(0);
}
tiled_textures.resize(0);
}
}
/**
* Re-inits our surfaces and textures.
* @param textur The new allocated buffer address will be set to that direction.
* @param w Desired screen width
* @param h Desired screen height
*/
int dr_textur_resize(unsigned short** const textur, int w, int const h)
{
int flags = screen->flags;
display_set_actual_width( w );
// some cards need those alignments
// especially 64bit want a border of 8bytes
w = (w + 15) & 0x7FF0;
if( w<=0 ) {
w = 16;
}
if( w!=screen->w || h!=screen->h ) {
width = w;
height = h;
screen = SDL_SetVideoMode(w, h, COLOUR_DEPTH, flags);
delete_textures();
update_tex_dims();
texture = SDL_CreateRGBSurface(SDL_SWSURFACE, tex_w, tex_h, COLOUR_DEPTH, RMASK, GMASK, BMASK, AMASK);
printf("textur_resize()::screen=%p\n", screen);
if (screen && texture) {
DBG_MESSAGE("dr_textur_resize(SDL)", "SDL realized screen size width=%d, height=%d (requested w=%d, h=%d)", screen->w, screen->h, w, h);
}
else {
if (dbg) {
dbg->warning("dr_textur_resize(SDL)", "screen or texture is NULL. Good luck!");
}
}
fflush(NULL);
glEnable(GL_TEXTURE_2D);
create_gl_texture();
}
*textur = (unsigned short*)texture->pixels;
return tex_w;
}
/**
* Allocates and creates the initial buffers (RGBSurface and OpenGL texture)
* @return Pointer to the newly allocated buffer
*/
unsigned short *dr_textur_init()
{
texture = SDL_CreateRGBSurface(SDL_SWSURFACE, tex_w, tex_h, COLOUR_DEPTH, RMASK, GMASK, BMASK, AMASK);
create_gl_texture();
return (unsigned short*)texture->pixels;
}
/**
* Transform a 24 bit RGB color into the system format.
* @return converted color value
* @author Hj. Malthaner
*/
unsigned int get_system_color(unsigned int r, unsigned int g, unsigned int b)
{
return ((Uint8)r>>3)<<11 | ((Uint8)g>>2)<<5 | (Uint8)b>>3;
}
void dr_prepare_flush()
{
return;
}
void dr_flush(void)
{
glViewport(0, 0, screen->w, screen->h);
glClear(GL_COLOR_BUFFER_BIT);
display_flush_buffer();
if (!tiling_in_use){
glBindTexture(GL_TEXTURE_2D, gl_texture);
glColor3f(1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(-1.0f, 1.0f);
glTexCoord2f(x_max_coord, 0.0f);
glVertex2f(1.0f, 1.0f);
glTexCoord2f(x_max_coord, y_max_coord);
glVertex2f(1.0f, -1.0f);
glTexCoord2f(0.0f, y_max_coord);
glVertex2f(-1.0f, -1.0f);
glEnd();
}
else{
glColor3f(1.0f, 1.0f, 1.0f);
for (int x=0;x<n_tex_w;x++){
for (int y=0;y<n_tex_h;y++){
glBindTexture(GL_TEXTURE_2D, tiled_textures[x][y].gl_texture);
const float left=tiled_textures[x][y].left;
const float right=tiled_textures[x][y].right;
const float top=tiled_textures[x][y].top;
const float bottom=tiled_textures[x][y].bottom;
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(left, top);
glTexCoord2f(1.0f, 0.0f);
glVertex2f(right, top);
glTexCoord2f(1.0f, 1.0f);
glVertex2f(right, bottom);
glTexCoord2f(0.0f, 1.0f);
glVertex2f(left, bottom);
glEnd();
}
}
}
SDL_GL_SwapBuffers();
#ifdef DEBUG
/*
* Disabled until I find a better way of handling this
{
GLboolean residence;
glAreTexturesResident (1,&gl_texture,&residence);
if (!residence){
fprintf(stderr,"Texture is not in the VRAM, expect poor performance!\n");
}
if (int err = glGetError())
printf("Error %d",err);
}
*/
#endif
}
void dr_textur(int xp, int yp, int w, int h)
{
// make sure the given rectangle is completely on screen
if (xp + w > screen->w) {
w = screen->w - xp;
}
if (yp + h > screen->h) {
h = screen->h - yp;
}
#ifdef DEBUG
// make sure both are positive numbers
if( w*h>0 )
#endif
{
if (!tiling_in_use){
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch / texture->format->BytesPerPixel);
glPixelStorei(GL_UNPACK_ALIGNMENT, texture->format->BytesPerPixel);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, xp);
glPixelStorei(GL_UNPACK_SKIP_ROWS, yp);
glTexSubImage2D(GL_TEXTURE_2D, 0, xp, yp, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texture->pixels );
}
else{
// divide this into smaller dr_textur, on tex_max_size x tex_max_size chunks
int x_tile_start=xp/tex_max_size;
int x_tile_end=(xp+w-1)/tex_max_size;
int y_tile_start=yp/tex_max_size;
int y_tile_end=(yp+h-1)/tex_max_size;
if ((x_tile_start==x_tile_end) && (y_tile_start == y_tile_end)){
// base case, just one texture, we just update it
glBindTexture(GL_TEXTURE_2D, tiled_textures[x_tile_start][y_tile_start].gl_texture);
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch / texture->format->BytesPerPixel);
glPixelStorei(GL_UNPACK_ALIGNMENT, texture->format->BytesPerPixel);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, xp);
glPixelStorei(GL_UNPACK_SKIP_ROWS, yp);
glTexSubImage2D(GL_TEXTURE_2D, 0, xp%tex_max_size, yp%tex_max_size, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texture->pixels);
}
else{
int n_x_tiles = x_tile_end - x_tile_start;
int n_y_tiles = y_tile_end - y_tile_start;
if (n_y_tiles==0){
// horizontal strip
const int first_tile_w = tex_max_size - xp%tex_max_size;
const int last_tile_w = (xp+w)%tex_max_size;
dr_textur(xp,yp,first_tile_w,h);
for (int i=(x_tile_start+1);i<(x_tile_end);i++){
dr_textur(i*tex_max_size,yp,tex_max_size,h);
}
dr_textur(x_tile_end*tex_max_size,yp,last_tile_w,h);
}
else{
// spans y, split it in horizontal strips
const int first_tile_h = tex_max_size - yp%tex_max_size;
const int last_tile_h = (yp+h)%tex_max_size;
dr_textur(xp,yp,w,first_tile_h);
for (int i=(y_tile_start+1);i<(y_tile_end);i++){
dr_textur(xp,i*tex_max_size,w,tex_max_size);
}
dr_textur(xp,y_tile_end*tex_max_size,w,last_tile_h);
}
}
}
}
}
// move cursor to the specified location
void move_pointer(int x, int y)
{
SDL_WarpMouse((Uint16)x, (Uint16)y);
}
// set the mouse cursor (pointer/load)
void set_pointer(int loading)
{
SDL_SetCursor(loading ? hourglass : arrow);
}
/**
* Some wrappers can save screenshots.
* @return 1 on success, 0 if not implemented for a particular wrapper and -1
* in case of error.
* @author Hj. Malthaner
*/
int dr_screenshot(const char *filename)
{
#ifdef WIN32
if(dr_screenshot_png(filename, display_get_width(), height, width, ( unsigned short *)(screen->pixels), screen->format->BitsPerPixel)) {
return 1;
}
#endif
return SDL_SaveBMP(SDL_GetVideoSurface(), filename) == 0 ? 1 : -1;
}
/*
* Hier sind die Funktionen zur Messageverarbeitung
*/
static inline unsigned int ModifierKeys(void)
{
SDLMod mod = SDL_GetModState();
return
(mod & KMOD_SHIFT ? 1 : 0) |
(mod & KMOD_CTRL ? 2 : 0);
}
static int conv_mouse_buttons(Uint8 const state)
{
return
(state & SDL_BUTTON_LMASK ? MOUSE_LEFTBUTTON : 0) |
(state & SDL_BUTTON_MMASK ? MOUSE_MIDBUTTON : 0) |
(state & SDL_BUTTON_RMASK ? MOUSE_RIGHTBUTTON : 0);
}
static void internal_GetEvents(bool const wait)
{
SDL_Event event;
event.type = 1;
if (wait) {
int n;
do {
SDL_WaitEvent(&event);
n = SDL_PollEvent(NULL);
} while (n != 0 && event.type == SDL_MOUSEMOTION);
}
else {
int n;
bool got_one = false;
do {
n = SDL_PollEvent(&event);
if (n != 0) {
got_one = true;
if (event.type == SDL_MOUSEMOTION) {
sys_event.type = SIM_MOUSE_MOVE;
sys_event.code = SIM_MOUSE_MOVED;
sys_event.mx = event.motion.x;
sys_event.my = event.motion.y;
sys_event.mb = conv_mouse_buttons(event.motion.state);
}
}
} while (n != 0 && event.type == SDL_MOUSEMOTION);
if (!got_one) return;
}
switch (event.type) {
case SDL_VIDEORESIZE:
sys_event.type = SIM_SYSTEM;
sys_event.code = SIM_SYSTEM_RESIZE;
sys_event.mx = event.resize.w;
sys_event.my = event.resize.h;
printf("expose: x=%i, y=%i\n", sys_event.mx, sys_event.my);
break;
case SDL_VIDEOEXPOSE:
// will be ignored ...
sys_event.type = SIM_SYSTEM;
sys_event.code = SIM_SYSTEM_UPDATE;
break;
case SDL_MOUSEBUTTONDOWN:
sys_event.type = SIM_MOUSE_BUTTONS;
sys_event.key_mod = ModifierKeys();
sys_event.mx = event.button.x;
sys_event.my = event.button.y;
sys_event.mb = conv_mouse_buttons(SDL_GetMouseState(0, 0));
switch (event.button.button) {
case 1: sys_event.code = SIM_MOUSE_LEFTBUTTON; break;
case 2: sys_event.code = SIM_MOUSE_MIDBUTTON; break;
case 3: sys_event.code = SIM_MOUSE_RIGHTBUTTON; break;
case 4: sys_event.code = SIM_MOUSE_WHEELUP; break;
case 5: sys_event.code = SIM_MOUSE_WHEELDOWN; break;
}
break;
case SDL_MOUSEBUTTONUP:
sys_event.type = SIM_MOUSE_BUTTONS;
sys_event.key_mod = ModifierKeys();
sys_event.mx = event.button.x;
sys_event.my = event.button.y;
sys_event.mb = conv_mouse_buttons(SDL_GetMouseState(0, 0));
switch (event.button.button) {
case 1: sys_event.code = SIM_MOUSE_LEFTUP; break;
case 2: sys_event.code = SIM_MOUSE_MIDUP; break;
case 3: sys_event.code = SIM_MOUSE_RIGHTUP; break;
}
break;
case SDL_KEYDOWN:
{
unsigned long code;
bool const numlock = SDL_GetModState() & KMOD_NUM;
SDLKey const sym = event.key.keysym.sym;
switch (sym) {
case SDLK_DELETE: code = 127; break;
case SDLK_DOWN: code = SIM_KEY_DOWN; break;
case SDLK_END: code = SIM_KEY_END; break;
case SDLK_HOME: code = SIM_KEY_HOME; break;
case SDLK_F1: code = SIM_KEY_F1; break;
case SDLK_F2: code = SIM_KEY_F2; break;
case SDLK_F3: code = SIM_KEY_F3; break;
case SDLK_F4: code = SIM_KEY_F4; break;
case SDLK_F5: code = SIM_KEY_F5; break;
case SDLK_F6: code = SIM_KEY_F6; break;
case SDLK_F7: code = SIM_KEY_F7; break;
case SDLK_F8: code = SIM_KEY_F8; break;
case SDLK_F9: code = SIM_KEY_F9; break;
case SDLK_F10: code = SIM_KEY_F10; break;
case SDLK_F11: code = SIM_KEY_F11; break;
case SDLK_F12: code = SIM_KEY_F12; break;
case SDLK_F13: code = SIM_KEY_F13; break;
case SDLK_F14: code = SIM_KEY_F14; break;
case SDLK_F15: code = SIM_KEY_F15; break;
case SDLK_KP0: code = numlock ? '0' : 0; break;
case SDLK_KP1: code = numlock ? '1' : SIM_KEY_END; break;
case SDLK_KP2: code = numlock ? '2' : SIM_KEY_DOWN; break;
case SDLK_KP3: code = numlock ? '3' : '<'; break;
case SDLK_KP4: code = numlock ? '4' : SIM_KEY_LEFT; break;
case SDLK_KP5: code = numlock ? '5' : 0; break;
case SDLK_KP6: code = numlock ? '6' : SIM_KEY_RIGHT; break;
case SDLK_KP7: code = numlock ? '7' : SIM_KEY_HOME; break;
case SDLK_KP8: code = numlock ? '8' : SIM_KEY_UP; break;
case SDLK_KP9: code = numlock ? '9' : '>'; break;
case SDLK_LEFT: code = SIM_KEY_LEFT; break;
case SDLK_PAGEDOWN: code = '<'; break;
case SDLK_PAGEUP: code = '>'; break;
case SDLK_RIGHT: code = SIM_KEY_RIGHT; break;
case SDLK_UP: code = SIM_KEY_UP; break;
case SDLK_PAUSE: code = 16; break;
default:
if (event.key.keysym.unicode != 0) {
code = event.key.keysym.unicode;
if (event.key.keysym.unicode == 22 /* ^V */) {
#if 0 // disabled as internal buffer is used; code is retained for possible future implementation of dr_paste()
// X11 magic ... not tested yet!
SDL_SysWMinfo si;
if (SDL_GetWMInfo(&si) && si.subsystem == SDL_SYSWM_X11) {
// clipboard under X11
XEvent evt;
Atom sseln = XA_CLIPBOARD(si.x11.display);
Atom target = XA_STRING;
unsigned char* sel_buf = 0;
unsigned long sel_len = 0; /* length of sel_buf */
unsigned int context = XCLIB_XCOUT_NONE;
xcout(si.x11.display, si.x11.window, evt, sseln, target, &sel_buf, &sel_len, &context);
/* fallback is needed. set XA_STRING to target and restart the loop. */
if (context != XCLIB_XCOUT_FALLBACK) {
// something in clipboard
SDL_Event new_event;
new_event.type = SDL_KEYDOWN;
new_event.key.keysym.sym = SDLK_UNKNOWN;
for (unsigned char const* chr = sel_buf; sel_len-- >= 0; ++chr) {
new_event.key.keysym.sym = *chr == '\n' ? '\r' : *chr;
SDL_PushEvent(&new_event);
}
free(sel_buf);
}
}
#endif
}
} else if (0 < sym && sym < 127) {
code = event.key.keysym.sym; // try with the ASCII code
} else {
code = 0;
}
}
sys_event.type = SIM_KEYBOARD;
sys_event.code = code;
sys_event.key_mod = ModifierKeys();
break;
}
case SDL_MOUSEMOTION:
sys_event.type = SIM_MOUSE_MOVE;
sys_event.code = SIM_MOUSE_MOVED;
sys_event.mx = event.motion.x;
sys_event.my = event.motion.y;
sys_event.mb = conv_mouse_buttons(event.motion.state);
sys_event.key_mod = ModifierKeys();
break;
case SDL_ACTIVEEVENT:
case SDL_KEYUP:
sys_event.type = SIM_KEYBOARD;
sys_event.code = 0;
break;
case SDL_QUIT:
sys_event.type = SIM_SYSTEM;
sys_event.code = SIM_SYSTEM_QUIT;
break;
default:
sys_event.type = SIM_IGNORE_EVENT;
sys_event.code = 0;
break;
}
}
void GetEvents(void)
{
internal_GetEvents(true);
}
void GetEventsNoWait(void)
{
sys_event.type = SIM_NOEVENT;
sys_event.code = 0;
internal_GetEvents(false);
}
void show_pointer(int yesno)
{
SDL_ShowCursor(yesno != 0);
}
void ex_ord_update_mx_my()
{
SDL_PumpEvents();
}
unsigned long dr_time(void)
{
return SDL_GetTicks();
}
void dr_sleep(uint32 usec)
{
SDL_Delay(usec);
}
#ifdef _WIN32
int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
#else
int main(int argc, char **argv)
#endif
{
#ifdef _WIN32
int const argc = __argc;
char** const argv = __argv;
#endif
return sysmain(argc, argv);
}
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