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/*
* Copyright (c) 1997 - 2001 Hj. Malthaner
*
* This file is part of the Simutrans project under the artistic license.
* (see license.txt)
*/
/*
* zentrale Datenstruktur von Simutrans
* von Hj. Malthaner 1998
*/
#ifndef simworld_h
#define simworld_h
#include "simconst.h"
#include "simtypes.h"
#include "simunits.h"
#include "convoihandle_t.h"
#include "halthandle_t.h"
#include "tpl/weighted_vector_tpl.h"
#include "tpl/vector_tpl.h"
#include "tpl/slist_tpl.h"
#include "dataobj/marker.h"
#include "dataobj/einstellungen.h"
#include "dataobj/pwd_hash.h"
#include "simplan.h"
#include "simdebug.h"
struct event_t;
struct sound_info;
class stadt_t;
class fabrik_t;
class gebaeude_t;
class zeiger_t;
class grund_t;
class planquadrat_t;
class karte_ansicht_t;
class sync_steppable;
class werkzeug_t;
class scenario_t;
class message_t;
class weg_besch_t;
class network_world_command_t;
class ware_besch_t;
class memory_rw_t;
struct checklist_t
{
uint32 random_seed;
uint16 halt_entry;
uint16 line_entry;
uint16 convoy_entry;
checklist_t() : random_seed(0), halt_entry(0), line_entry(0), convoy_entry(0) { }
checklist_t(uint32 _random_seed, uint16 _halt_entry, uint16 _line_entry, uint16 _convoy_entry)
: random_seed(_random_seed), halt_entry(_halt_entry), line_entry(_line_entry), convoy_entry(_convoy_entry) { }
bool operator == (const checklist_t &other) const
{
return ( random_seed==other.random_seed && halt_entry==other.halt_entry && line_entry==other.line_entry && convoy_entry==other.convoy_entry );
}
bool operator != (const checklist_t &other) const { return !( (*this)==other ); }
void rdwr(memory_rw_t *buffer);
int print(char *buffer, const char *entity) const;
};
/**
* Die Karte ist der zentrale Bestandteil der Simulation. Sie
* speichert alle Daten und Objekte.
*
* @author Hj. Malthaner
*/
class karte_t
{
public:
/**
* Hoehe eines Punktes der Karte mit "perlin noise"
*
* @param frequency in 0..1.0 roughness, the higher the rougher
* @param amplitude in 0..160.0 top height of mountains, may not exceed 160.0!!!
* @author Hj. Malthaner
*/
static sint32 perlin_hoehe(settings_t const*, koord pos, koord size);
enum player_cost {
WORLD_CITICENS=0,// total people
WORLD_GROWTH, // growth (just for convenience)
WORLD_TOWNS, // number of all cities
WORLD_FACTORIES, // number of all consuming only factories
WORLD_CONVOIS, // total number of convois
WORLD_CITYCARS, // number of citycars generated
WORLD_PAS_RATIO, // percentage of passengers that started successful
WORLD_PAS_GENERATED, // total number generated
WORLD_MAIL_RATIO, // percentage of mail that started successful
WORLD_MAIL_GENERATED, // all letters generated
WORLD_GOODS_RATIO, // ratio of chain completeness
WORLD_TRANSPORTED_GOODS, // all transported goods
MAX_WORLD_COST
};
#define MAX_WORLD_HISTORY_YEARS (12) // number of years to keep history
#define MAX_WORLD_HISTORY_MONTHS (12) // number of months to keep history
enum { NORMAL=0, PAUSE_FLAG = 0x01, FAST_FORWARD=0x02, FIX_RATIO=0x04 };
/* Missing things during loading:
* factories, vehicles, roadsigns or catenary may be severe
*/
enum missing_level_t { NOT_MISSING=0, MISSING_FACTORY=1, MISSING_VEHICLE=2, MISSING_SIGN=3, MISSING_WAYOBJ=4, MISSING_ERROR=4, MISSING_BRIDGE, MISSING_BUILDING, MISSING_WAY };
private:
settings_t settings;
// aus performancegruenden werden einige Einstellungen local gecached
sint16 cached_groesse_gitter_x;
sint16 cached_groesse_gitter_y;
// diese Werte sind um eins kleiner als die Werte fuer das Gitter
sint16 cached_groesse_karte_x;
sint16 cached_groesse_karte_y;
// maximum size for waitng bars etc.
int cached_groesse_max;
// all cursor interaction goes via this function
// it will call save_mouse_funk first with init, then with the position and with exit, when another tool is selected without click
// see simwerkz.cc for practical examples of such functions
werkzeug_t *werkzeug[MAX_PLAYER_COUNT];
/**
* redraw whole map
*/
bool dirty;
/**
* fuer softes scrolling
*/
sint16 x_off, y_off;
/* current position */
koord ij_off;
/* this is the current offset for getting from tile to screen */
koord ansicht_ij_off;
/**
* Position of the mouse pointer (internal)
* @author Hj. Malthaner
*/
sint32 mi, mj;
/* time when last mouse moved to check for ambient sound events */
uint32 mouse_rest_time;
uint32 sound_wait_time; // waiting time before next event
/**
* If this is true, the map will not be scrolled
* on right-drag
* @author Hj. Malthaner
*/
bool scroll_lock;
// if true, this map cannot be saved
bool nosave;
bool nosave_warning;
/*
* the current convoi to follow
* @author prissi
*/
convoihandle_t follow_convoi;
/**
* water level height
* @author Hj. Malthaner
*/
sint8 grundwasser;
/**
* current snow height (might change during the game)
* @author prissi
*/
sint16 snowline;
// changes the snowline height (for the seasons)
// returns true if a change is needed
// @author prissi
bool recalc_snowline();
// >0 means a season change is needed
int pending_season_change;
// recalculates sleep time etc.
void update_frame_sleep_time(long delta_t);
/**
* table for fast conversion from height to climate
* @author prissi
*/
uint8 height_to_climate[32];
zeiger_t *zeiger;
slist_tpl<sync_steppable *> sync_add_list; // these objects are move to the sync_list (but before next sync step, so they do not interfere!)
#ifndef SYNC_VECTOR
slist_tpl<sync_steppable *> sync_list;
#else
vector_tpl<sync_steppable *> sync_list;
#endif
slist_tpl<sync_steppable *> sync_remove_list;
vector_tpl<convoihandle_t> convoi_array;
slist_tpl<fabrik_t *> fab_list;
// Stores a list of goods produced by factories currently in the game;
vector_tpl<const ware_besch_t*> goods_in_game;
weighted_vector_tpl<gebaeude_t *> ausflugsziele;
slist_tpl<koord> labels;
weighted_vector_tpl<stadt_t*> stadt;
sint64 last_month_bev;
// the recorded history so far
sint64 finance_history_year[MAX_WORLD_HISTORY_YEARS][MAX_WORLD_COST];
sint64 finance_history_month[MAX_WORLD_HISTORY_MONTHS][MAX_WORLD_COST];
// word record of speed ...
class speed_record_t {
public:
convoihandle_t cnv;
sint32 speed;
koord pos;
spieler_t *besitzer;
sint32 year_month;
speed_record_t() : cnv(), speed(0), pos(koord::invalid), besitzer(NULL), year_month(0) {}
};
speed_record_t max_rail_speed;
speed_record_t max_monorail_speed;
speed_record_t max_maglev_speed;
speed_record_t max_narrowgauge_speed;
speed_record_t max_road_speed;
speed_record_t max_ship_speed;
speed_record_t max_air_speed;
karte_ansicht_t *view;
/**
* Raise tile (x,y): height of each corner is given
*/
bool can_raise_to(sint16 x, sint16 y, bool keep_water, sint8 hsw, sint8 hse, sint8 hne, sint8 hnw, uint8 ctest=15) const;
int raise_to(sint16 x, sint16 y, sint8 hsw, sint8 hse, sint8 hne, sint8 hnw);
/**
* Raise grid point (x,y), used during map creation/enlargement
*/
int raise_to(sint16 x, sint16 y, sint8 h, bool set_slopes);
/**
* Lower tile (x,y): height of each corner is given
*/
bool can_lower_to(sint16 x, sint16 y, sint8 hsw, sint8 hse, sint8 hne, sint8 hnw, uint8 ctest=15) const;
int lower_to(sint16 x, sint16 y, sint8 hsw, sint8 hse, sint8 hne, sint8 hnw);
/**
* Lower grid point (x,y), used during map creation/enlargement
*/
int lower_to(sint16 x, sint16 y, sint8 h, bool set_slopes);
/**
* Die fraktale Erzeugung der Karte ist nicht perfekt.
* cleanup_karte() beseitigt etwaige Fehler.
* @author Hj. Malthaner
*/
void cleanup_karte( int xoff, int yoff );
void blick_aendern(event_t *ev);
void bewege_zeiger(const event_t *ev);
void interactive_event(event_t &ev);
planquadrat_t *plan;
sint8 *grid_hgts;
marker_t marker;
/**
* The players of the game
* @author Hj. Malthaner
*/
spieler_t *spieler[MAX_PLAYER_COUNT]; // Human player has index 0 (zero)
spieler_t *active_player;
uint8 active_player_nr;
/**
* locally store password hashes
* will be used after reconnect to a server
*/
pwd_hash_t player_password_hash[MAX_PLAYER_COUNT];
/*
* counter for schedules
* if a new schedule is active, this counter will increment
* stations check this counter and will reroute their goods if changed
* @author prissi
*/
uint8 schedule_counter;
/**
* The time in ms (milliseconds)
* @author Hj. Malthaner
*/
uint32 ticks; // ms since creation
uint32 last_step_ticks; // ticks counter at last steps
uint32 next_month_ticks; // from now on is next month
// default time stretching factor
uint32 time_multiplier;
uint8 step_mode;
// Variables used in interactive()
uint32 sync_steps;
#define LAST_CHECKLISTS_COUNT 64
checklist_t last_checklists[LAST_CHECKLISTS_COUNT];
#define LCHKLST(x) (last_checklists[(x) % LAST_CHECKLISTS_COUNT])
uint8 network_frame_count;
uint32 fix_ratio_frame_time; // set in reset_timer()
/**
* For performance comparison
* @author Hj. Malthaner
*/
uint32 realFPS;
uint32 simloops;
// to calculate the fps and the simloops
uint32 last_frame_ms[32];
uint32 last_step_nr[32];
uint8 last_frame_idx;
uint32 last_interaction; // ms, when the last time events were handled
uint32 last_step_time; // ms, when the last step was done
uint32 next_step_time; // ms, when the next step is to be done
// sint32 time_budget; // takes care of how many ms I am lagging or are in front of
uint32 idle_time;
sint32 current_month; // monat+12*jahr
sint32 letzter_monat; // Absoluter Monat 0..12
sint32 letztes_jahr; // Absolutes Jahr
uint8 season; // current season
long steps; // number of steps since creation
bool is_sound; // flag, that now no sound will play
bool finish_loop; // flag for ending simutrans (true -> end simutrans)
// may change due to timeline
const weg_besch_t *city_road;
// what game objectives
scenario_t *scenario;
message_t *msg;
sint32 average_speed[8];
uint32 tile_counter;
// to identify different stages of the same game
uint32 map_counter;
// recalculated speed boni for different vehicles
void recalc_average_speed();
void neuer_monat(); // monthly actions
void neues_jahr(); // yearly actions
/**
* internal saving method
* @author Hj. Malthaner
*/
void speichern(loadsave_t *file,bool silent);
/**
* internal loading method
* @author Hj. Malthaner
*/
void laden(loadsave_t *file);
// restores history for older savegames
void restore_history();
/*
* Will create rivers.
*/
void create_rivers(sint16 number);
/**
* Distribute groundobjs and cities on the map but not
* in the rectangle from (0,0) till (old_x, old_y).
* It's now an extra function so we don't need the code twice.
* @auther Gerd Wachsmuth
*/
void distribute_groundobjs_cities(int new_cities, sint32 new_mittlere_einwohnerzahl, sint16 old_x, sint16 old_y);
// The last time when a server announce was performed (in ms)
uint32 server_last_announce_time;
public:
// Announce server and current state to listserver
// Single argument specifies what information should be announced
// or offline (the latter only in cases where it is shutting down)
void announce_server(int status);
/* reads height data from 8 or 25 bit bmp or ppm files
* @return either pointer to heightfield (use delete [] for it) or NULL
*/
static bool get_height_data_from_file( const char *filename, sint8 grundwasser, sint8 *&hfield, sint16 &ww, sint16 &hh, bool update_only_values );
message_t *get_message() { return msg; }
// set to something useful, if there is a total distance != 0 to show in the bar below
koord3d show_distance;
/* for warning, when stuff had to be removed/replaced
* level must be >=1 (1=factory, 2=vechiles, 3=not so important)
* may be refined later
*/
void add_missing_paks( const char *name, missing_level_t critical_level );
/**
* Absoluter Monat
* @author prissi
*/
inline uint32 get_last_month() const { return letzter_monat; }
// @author hsiegeln
inline sint32 get_last_year() const { return letztes_jahr; }
/**
* dirty: redraw whole screen
* @author Hj. Malthaner
*/
void set_dirty() {dirty=true;}
void set_dirty_zurueck() {dirty=false;}
bool ist_dirty() const {return dirty;}
// do the internal accounting
void buche(sint64 betrag, player_cost type);
// calculates the various entries
void update_history();
scenario_t *get_scenario() const { return scenario; }
/**
* Returns the finance history for player
* @author hsiegeln
*/
sint64 get_finance_history_year(int year, int type) const { return finance_history_year[year][type]; }
sint64 get_finance_history_month(int month, int type) const { return finance_history_month[month][type]; }
/**
* Returns pointer to finance history for player
* @author hsiegeln
*/
const sint64* get_finance_history_year() const { return *finance_history_year; }
const sint64* get_finance_history_month() const { return *finance_history_month; }
// recalcs all map images
void update_map();
karte_ansicht_t *get_ansicht() const { return view; }
void set_ansicht(karte_ansicht_t *v) { view = v; }
/**
* viewpoint in tile koordinates
* @author Hj. Malthaner
*/
koord get_world_position() const { return ij_off; }
// fine offset within the viewport tile
int get_x_off() const {return x_off;}
int get_y_off() const {return y_off;}
/**
* set center viewport position
* @author prissi
*/
void change_world_position( koord ij, sint16 x=0, sint16 y=0 );
// also take height into account
void change_world_position( koord3d ij );
// the koordinates between the screen and a tile may have several offset
// this routine caches them
void set_ansicht_ij_offset( koord k ) { ansicht_ij_off=k; }
koord get_ansicht_ij_offset() const { return ansicht_ij_off; }
/**
* If this is true, the map will not be scrolled
* on right-drag
* @author Hj. Malthaner
*/
void set_scroll_lock(bool yesno);
/* functions for following a convoi on the map
* give an unbound handle to unset
*/
void set_follow_convoi(convoihandle_t cnv) { follow_convoi = cnv; }
convoihandle_t get_follow_convoi() const { return follow_convoi; }
settings_t const& get_settings() const { return settings; }
settings_t& get_settings() { return settings; }
// returns current speed bonus
sint32 get_average_speed(waytype_t typ) const { return average_speed[ (typ==16 ? 3 : (int)(typ-1)&7 ) ]; }
// speed record management
sint32 get_record_speed( waytype_t w ) const;
void notify_record( convoihandle_t cnv, sint32 max_speed, koord pos );
// time lapse mode ...
bool is_paused() const { return step_mode&PAUSE_FLAG; }
void set_pause( bool ); // stops the game with interaction
bool is_fast_forward() const { return step_mode == FAST_FORWARD; }
void set_fast_forward(bool ff);
// (un)pause for network games
void network_game_set_pause(bool pause_, uint32 syncsteps_);
zeiger_t * get_zeiger() const { return zeiger; }
/**
* marks an area using the grund_t mark flag
* @author prissi
*/
void mark_area( const koord3d center, const koord radius, const bool mark ) const;
/**
* Player management here
*/
uint8 sp2num(spieler_t *sp);
spieler_t * get_spieler(uint8 n) const { return spieler[n&15]; }
spieler_t* get_active_player() const { return active_player; }
uint8 get_active_player_nr() const { return active_player_nr; }
void switch_active_player(uint8 nr, bool silent);
const char *new_spieler( uint8 nr, uint8 type );
void store_player_password_hash( uint8 player_nr, const pwd_hash_t& hash );
const pwd_hash_t& get_player_password_hash( uint8 player_nr ) const { return player_password_hash[player_nr]; }
void clear_player_password_hashes();
void rdwr_player_password_hashes(loadsave_t *file);
/**
* network safe initiation of new players
*/
void call_change_player_tool(uint8 cmd, uint8 player_nr, uint16 param);
enum change_player_tool_cmds { new_player=1, toggle_freeplay=2 };
/**
* @param exec: if false checks whether execution is allowed
* if true executes tool
* @returns whether execution is allowed
*/
bool change_player_tool(uint8 cmd, uint8 player_nr, uint16 param, bool public_player_unlocked, bool exec);
// if a schedule is changed, it will increment the schedule counter
// every step the haltestelle will check and reroute the goods if needed
uint8 get_schedule_counter() const { return schedule_counter; }
void set_schedule_counter();
// often used, therefore found here
bool use_timeline() const { return settings.get_use_timeline(); }
void reset_timer();
void reset_interaction();
void step_year();
// jump one or more months ahead
// (updating history!)
void step_month( sint16 months=1 );
// returns either 0 or the current year*16 + month
uint16 get_timeline_year_month() const { return settings.get_use_timeline() ? current_month : 0; }
/**
* anzahl ticks pro tag in bits
* @see ticks_per_world_month
* @author Hj. Malthaner
*/
uint32 ticks_per_world_month_shift;
/**
* anzahl ticks pro MONTH!
* @author Hj. Malthaner
*/
uint32 ticks_per_world_month;
void set_ticks_per_world_month_shift(uint32 bits) {ticks_per_world_month_shift = bits; ticks_per_world_month = (1 << ticks_per_world_month_shift); }
/**
* Converts speed (yards per tick) into tiles per month
* * A derived quantity:
* speed * ticks_per_world_month / yards_per_tile
* == speed << ticks_per_world_month_shift (pak-set dependent, 18 in old games)
* >> yards_per_tile_shift (which is 12 + 8 = 20, see above)
* This is hard to do with full generality, because shift operators
* take positive numbers!
*
* @author neroden
*/
uint32 speed_to_tiles_per_month(uint32 speed) const
{
const int left_shift = ticks_per_world_month_shift - YARDS_PER_TILE_SHIFT;
if (left_shift >= 0) {
return speed << left_shift;
} else {
const int right_shift = -left_shift;
// round to nearest
return (speed + (1<<(right_shift -1)) ) >> right_shift;
}
}
sint32 get_time_multiplier() const { return time_multiplier; }
void change_time_multiplier( sint32 delta );
/**
* 0=winter, 1=spring, 2=summer, 3=autumn
* @author prissi
*/
uint8 get_jahreszeit() const { return season; }
/**
* Zeit seit Kartenerzeugung/dem letzen laden in ms
* @author Hj. Malthaner
*/
uint32 get_zeit_ms() const { return ticks; }
/**
* absolute month (count start year zero)
* @author prissi
*/
uint32 get_current_month() const { return current_month; }
// prissi: current city road
// may change due to timeline
const weg_besch_t* get_city_road() const { return city_road; }
/**
* Anzahl steps seit Kartenerzeugung
* @author Hj. Malthaner
*/
long get_steps() const { return steps; }
/**
* Idle time. Nur zur Anzeige verwenden!
* @author Hj. Malthaner
*/
uint32 get_schlaf_zeit() const { return idle_time; }
/**
* Anzahl frames in der letzten Sekunde Realzeit
* @author prissi
*/
uint32 get_realFPS() const { return realFPS; }
/**
* Anzahl Simulationsloops in der letzten Sekunde. Kann sehr ungenau sein!
* @author Hj. Malthaner
*/
uint32 get_simloops() const { return simloops; }
/**
* Holt den Grundwasserlevel der Karte
* @author Hj. Malthaner
*/
sint8 get_grundwasser() const { return grundwasser; }
/**
* returns the current snowline height
* @author prissi
*/
sint16 get_snowline() const { return snowline; }
/**
* returns the current climate for a given height
* uses as private lookup table for speed
* @author prissi
*/
climate get_climate(sint16 height) const
{
const sint16 h=(height-grundwasser)/Z_TILE_STEP;
if(h<0) {
return water_climate;
} else if(h>=32) {
return arctic_climate;
}
return (climate)height_to_climate[h];
}
// set a new tool as current: calls local_set_werkzeug or sends to server
void set_werkzeug( werkzeug_t *w, spieler_t * sp );
// set a new tool on our client, calls init
void local_set_werkzeug( werkzeug_t *w, spieler_t * sp );
werkzeug_t *get_werkzeug(uint8 nr) const { return werkzeug[nr]; }
// all stuff concerning map size
inline int get_groesse_x() const { return cached_groesse_gitter_x; }
inline int get_groesse_y() const { return cached_groesse_gitter_y; }
inline int get_groesse_max() const { return cached_groesse_max; }
inline bool ist_in_kartengrenzen(koord k) const {
// prissi: since negative values will make the whole result negative, we can use bitwise or
// faster, since pentiums and other long pipeline processors do not like jumps
return (k.x|k.y|(cached_groesse_karte_x-k.x)|(cached_groesse_karte_y-k.y))>=0;
// this is only 67% of the above speed
//return k.x>=0 && k.y>=0 && cached_groesse_karte_x>=k.x && cached_groesse_karte_y>=k.y;
}
inline bool ist_in_kartengrenzen(sint16 x, sint16 y) const {
// prissi: since negative values will make the whole result negative, we can use bitwise or
// faster, since pentiums and other long pipeline processors do not like jumps
return (x|y|(cached_groesse_karte_x-x)|(cached_groesse_karte_y-y))>=0;
// return x>=0 && y>=0 && cached_groesse_karte_x>=x && cached_groesse_karte_y>=y;
}
inline bool ist_in_gittergrenzen(koord k) const {
// prissi: since negative values will make the whole result negative, we can use bitwise or
// faster, since pentiums and other long pipeline processors do not like jumps
return (k.x|k.y|(cached_groesse_gitter_x-k.x)|(cached_groesse_gitter_y-k.y))>=0;
// return k.x>=0 && k.y>=0 && cached_groesse_gitter_x>=k.x && cached_groesse_gitter_y>=k.y;
}
inline bool ist_in_gittergrenzen(sint16 x, sint16 y) const {
// prissi: since negative values will make the whole result negative, we can use bitwise or
// faster, since pentiums and other long pipeline processors do not like jumps
return (x|y|(cached_groesse_gitter_x-x)|(cached_groesse_gitter_y-y))>=0;
// return x>=0 && y>=0 && cached_groesse_gitter_x>=x && cached_groesse_gitter_y>=y;
}
inline bool ist_in_gittergrenzen(uint16 x, uint16 y) const {
return (x<=(unsigned)cached_groesse_gitter_x && y<=(unsigned)cached_groesse_gitter_y);
}
/**
* Inline because called very frequently!
* @return Planquadrat an koordinate pos
* @author Hj. Malthaner
*/
inline const planquadrat_t * lookup(const koord k) const
{
return ist_in_kartengrenzen(k.x, k.y) ? &plan[k.x+k.y*cached_groesse_gitter_x] : 0;
}
/**
* Inline because called very frequently!
* @return grund an pos/hoehe
* @author Hj. Malthaner
*/
inline grund_t * lookup(const koord3d pos) const
{
const planquadrat_t *plan = lookup(pos.get_2d());
return plan ? plan->get_boden_in_hoehe(pos.z) : NULL;
}
/**
* Inline because called very frequently!
* @return grund at the bottom (where house will be build)
* @author Hj. Malthaner
*/
inline grund_t * lookup_kartenboden(const koord pos) const
{
const planquadrat_t *plan = lookup(pos);
return plan ? plan->get_kartenboden() : NULL;
}
/**
* returns the natural slope at a position
* uses the corner height for the best slope
* @author prissi
*/
uint8 recalc_natural_slope( const koord pos, sint8 &new_height ) const;
// no checking, and only using the grind for calculation
uint8 calc_natural_slope( const koord pos ) const;
/**
* Wird vom Strassenbauer als Orientierungshilfe benutzt.
* @author Hj. Malthaner
*/
inline void markiere(koord3d k) { marker.markiere(lookup(k)); }
inline void markiere(const grund_t* gr) { marker.markiere(gr); }
/**
* Wird vom Strassenbauer zum Entfernen der Orientierungshilfen benutzt.
* @author Hj. Malthaner
*/
inline void unmarkiere(koord3d k) { marker.unmarkiere(lookup(k)); }
inline void unmarkiere(const grund_t* gr) { marker.unmarkiere(gr); }
/**
* Entfernt alle Markierungen.
* @author Hj. Malthaner
*/
inline void unmarkiere_alle() { marker.unmarkiere_alle(); }
/**
* Testet ob der Grund markiert ist.
* @return Gibt true zurueck wenn der Untergrund markiert ist sonst false.
* @author Hj. Malthaner
*/
inline bool ist_markiert(koord3d k) const { return marker.ist_markiert(lookup(k)); }
inline bool ist_markiert(const grund_t* gr) const { return marker.ist_markiert(gr); }
/**
* Initialize map.
* @param sets game settings
* @param preselected_players defines which players the user has selected before he started the game
* @author Hj. Malthaner
*/
void init(settings_t*, sint8 const* heights);
void init_felder();
void enlarge_map(settings_t const*, sint8 const* h_field);
karte_t();
~karte_t();
/**
* entfernt alle objecte, loescht alle datenstrukturen
* gibt allen erreichbaren speicher frei
* @author Hj. Malthaner
*/
void destroy();
// return an index to a halt (or creates a new one)
// only used during loading
halthandle_t get_halt_koord_index(koord k);
/**
* Prueft, ob das Planquadrat an Koordinate (x,y)
* erniedrigt werden kann
* @author V. Meyer
*/
bool can_lower_plan_to(sint16 x, sint16 y, sint8 h) const;
/**
* Prueft, ob das Planquadrat an Koordinate (x,y)
* erhoeht werden kann
* @author V. Meyer
*/
bool can_raise_plan_to(sint16 x, sint16 y, sint8 h) const;
/**
* Prueft, ob das Planquadrat an Koordinate (x,y)
* geaendert werden darf. (z.B. kann Wasser nicht geaendert werden)
* @author Hj. Malthaner
*/
bool is_plan_height_changeable(sint16 x, sint16 y) const;
/**
* Prueft, ob die Hoehe an Gitterkoordinate (x,y)
* erhoeht werden kann.
* @param x x-Gitterkoordinate
* @param y y-Gitterkoordinate
* @author Hj. Malthaner
*/
bool can_raise(sint16 x,sint16 y) const;
/**
* Erhoeht die Hoehe an Gitterkoordinate (x,y) um eins.
* @param pos Gitterkoordinate
* @author Hj. Malthaner
*/
int raise(koord pos);
/**
* Prueft, ob die Hoehe an Gitterkoordinate (x,y)
* erniedrigt werden kann.
* @param x x-Gitterkoordinate
* @param y y-Gitterkoordinate
* @author Hj. Malthaner
*/
bool can_lower(sint16 x,sint16 y) const;
/**
* Erniedrigt die Hoehe an Gitterkoordinate (x,y) um eins.
* @param pos Gitterkoordinate
* @author Hj. Malthaner
*/
int lower(koord pos);
// mostly used by AI: Ask to flatten a tile
bool can_ebne_planquadrat(koord pos, sint8 hgt, bool keep_water=false, bool make_underwater_hill=false) const;
bool ebne_planquadrat(spieler_t *sp, koord pos, sint8 hgt, bool keep_water=false, bool make_underwater_hill=false);
// the convois are also handled each step => thus we keep track of them too
void add_convoi(convoihandle_t);
void rem_convoi(convoihandle_t);
vector_tpl<convoihandle_t> const& convoys() const { return convoi_array; }
/**
* Zugriff auf das Staedte Array.
* @author Hj. Malthaner
*/
const weighted_vector_tpl<stadt_t*>& get_staedte() const { return stadt; }
void add_stadt(stadt_t *s);
bool rem_stadt(stadt_t *s);
/* tourist attraction list */
void add_ausflugsziel(gebaeude_t *gb);
void remove_ausflugsziel(gebaeude_t *gb);
const weighted_vector_tpl<gebaeude_t*> &get_ausflugsziele() const {return ausflugsziele; }
void add_label(koord pos) { if (!labels.is_contained(pos)) labels.append(pos); }
void remove_label(koord pos) { labels.remove(pos); }
const slist_tpl<koord>& get_label_list() const { return labels; }
bool add_fab(fabrik_t *fab);
bool rem_fab(fabrik_t *fab);
int get_fab_index(fabrik_t* fab) const { return fab_list.index_of(fab); }
fabrik_t* get_fab(unsigned index) const { return index < fab_list.get_count() ? fab_list.at(index) : NULL; }
const slist_tpl<fabrik_t*>& get_fab_list() const { return fab_list; }
// Returns a list of goods produced by factories that exist in current game
const vector_tpl<const ware_besch_t*> &get_goods_list();
/**
* sucht naechstgelegene Stadt an Position i,j
* @author Hj. Malthaner
*/
stadt_t *suche_naechste_stadt(koord pos) const;
bool cannot_save() const { return nosave; }
void set_nosave() { nosave = true; }
void set_nosave_warning() { nosave_warning = true; }
// rotate map view by 90 degrees
void rotate90();
bool sync_add(sync_steppable *obj);
bool sync_remove(sync_steppable *obj);
void sync_step(long delta_t, bool sync, bool display ); // advance also the timer
void step();
inline planquadrat_t *access(int i, int j) const {
return ist_in_kartengrenzen(i, j) ? &plan[i + j*cached_groesse_gitter_x] : NULL;
}
inline planquadrat_t *access(koord k) const {
return ist_in_kartengrenzen(k) ? &plan[k.x + k.y*cached_groesse_gitter_x] : NULL;
}
/**
* @return Hoehe am Gitterpunkt i,j
* @author Hj. Malthaner
*/
inline sint8 lookup_hgt(koord k) const {
return ist_in_gittergrenzen(k.x, k.y) ? grid_hgts[k.x + k.y*(cached_groesse_gitter_x+1)]*Z_TILE_STEP : grundwasser;
}
/**
* Sets grid height.
* Never set grid_hgts manually, always use this method!
* @author Hj. Malthaner
*/
void set_grid_hgt(koord k, sint16 hgt) { grid_hgts[k.x + k.y*(uint32)(cached_groesse_gitter_x+1)] = (hgt/Z_TILE_STEP); }
/**
* @return Minimale Hoehe des Planquadrates i,j
* @author Hj. Malthaner
*/
sint8 min_hgt(koord pos) const;
/**
* @return Maximale Hoehe des Planquadrates i,j
* @author Hj. Malthaner
*/
sint8 max_hgt(koord pos) const;
/**
* @return true, wenn Platz an Stelle pos mit Groesse dim Wasser ist
* @author V. Meyer
*/
bool ist_wasser(koord pos, koord dim) const;
/**
* @return true, wenn Platz an Stelle i,j mit Groesse w,h bebaubar
* @author Hj. Malthaner
*/
bool ist_platz_frei(koord pos, sint16 w, sint16 h, int *last_y, climate_bits cl) const;
/**
* @return eine Liste aller bebaubaren Plaetze mit Groesse w,h
* only used for town creation at the moment
* @author Hj. Malthaner
*/
slist_tpl<koord> * finde_plaetze(sint16 w, sint16 h, climate_bits cl, sint16 old_x, sint16 old_y) const;
/**
* Spielt den Sound, wenn die Position im sichtbaren Bereich liegt.
* Spielt weiter entfernte Sounds leiser ab.
* @param pos Position an der das Ereignis stattfand
* @param idx Index of the sound
* @author Hj. Malthaner
*/
bool play_sound_area_clipped(koord pos, uint16 idx) const;
void mute_sound( bool state ) { is_sound = !state; }
/**
* Saves the map to a file
* @param filename name of the file to write
* @author Hj. Malthaner
*/
void speichern(const char *filename, const char *version, bool silent);
/**
* Loads a map from a file
* @param filename name of the file to read
* @author Hj. Malthaner
*/
bool laden(const char *filename);
/**
* Creates a map from a heightfield
* @param sets game settings
* @author Hj. Malthaner
*/
void load_heightfield(settings_t*);
void beenden(bool b);
/**
* main loop with event handling;
* returns false to exit
* @author Hj. Malthaner
*/
bool interactive(uint32 quit_month);
uint32 get_sync_steps() const { return sync_steps; }
// check whether checklist is available, ie given sync_step is not too far into past
bool is_checklist_available(const uint32 sync_step) const { return sync_step + LAST_CHECKLISTS_COUNT > sync_steps; }
const checklist_t& get_checklist_at(const uint32 sync_step) const { return LCHKLST(sync_step); }
void set_checklist_at(const uint32 sync_step, const checklist_t &chklst) { LCHKLST(sync_step) = chklst; }
const checklist_t& get_last_checklist() const { return LCHKLST(sync_steps); }
uint32 get_last_checklist_sync_step() const { return sync_steps; }
void command_queue_append(network_world_command_t*) const;
void clear_command_queue() const;
void network_disconnect();
/**
* to identify the current map
*/
uint32 get_map_counter() const { return map_counter; }
void set_map_counter(uint32 new_map_counter);
/**
* called by the server before sending the sync commands
*/
uint32 generate_new_map_counter() const;
};
#endif
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