File: simmenu.h

package info (click to toggle)
simutrans 120.4.1-1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 19,024 kB
  • sloc: cpp: 144,315; ansic: 2,782; makefile: 903; sh: 622
file content (467 lines) | stat: -rw-r--r-- 12,911 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
/*
 * Copyright (c) 2008 prissi
 *
 * This file is part of the Simutrans project under the artistic license.
 *
 * New configurable OOP tool system
 */

#ifndef simmenu_h
#define simmenu_h

#include <string>
#include "descriptor/sound_desc.h"

#include "dataobj/koord3d.h"
#include "dataobj/translator.h"

#include "simtypes.h"
#include "display/simimg.h"


template<class T> class vector_tpl;
template<class T> class slist_tpl;

class scr_coord;
class tool_selector_t;
class player_t;
class toolbar_t;
class memory_rw_t;
class karte_ptr_t;
class zeiger_t;

enum {
	// general tools
	TOOL_QUERY=0,
	TOOL_REMOVER,
	TOOL_RAISE_LAND,
	TOOL_LOWER_LAND,
	TOOL_SETSLOPE,
	TOOL_RESTORESLOPE,
	TOOL_MARKER,
	TOOL_CLEAR_RESERVATION,
	TOOL_TRANSFORMER,
	TOOL_ADD_CITY,
	TOOL_CHANGE_CITY_SIZE,
	TOOL_PLANT_TREE,
	TOOL_SCHEDULE_ADD,
	TOOL_SCHEDULE_INS,
	TOOL_BUILD_WAY,
	TOOL_BUILD_BRIDGE,
	TOOL_BUILD_TUNNEL,
	TOOL_WAYREMOVER,
	TOOL_BUILD_WAYOBJ,
	TOOL_BUILD_STATION,
	TOOL_BUILD_ROADSIGN,
	TOOL_BUILD_DEPOT,
	TOOL_BUILD_HOUSE,
	TOOL_BUILD_LAND_CHAIN,
	TOOL_CITY_CHAIN,
	TOOL_BUILD_FACTORY,
	TOOL_LINK_FACTORY,
	TOOL_HEADQUARTER,
	TOOL_LOCK_GAME,
	TOOL_ADD_CITYCAR,
	TOOL_FOREST,
	TOOL_STOP_MOVER,
	TOOL_MAKE_STOP_PUBLIC,
	TOOL_REMOVE_WAYOBJ,
	TOOL_SLICED_AND_UNDERGROUND_VIEW,
	TOOL_BUY_HOUSE,
	TOOL_BUILD_CITYROAD,
	TOOL_ERROR_MESSAGE,
	TOOL_CHANGE_WATER_HEIGHT,
	TOOL_SET_CLIMATE,
	TOOL_ROTATE_BUILDING,
	GENERAL_TOOL_COUNT,
	GENERAL_TOOL = 0x1000
};

enum {
	// simple one click tools
	TOOL_PAUSE = 0,
	TOOL_FASTFORWARD,
	TOOL_SCREENSHOT,
	TOOL_INCREASE_INDUSTRY,
	TOOL_UNDO,
	TOOL_SWITCH_PLAYER,
	TOOL_STEP_YEAR,
	TOOL_CHANGE_GAME_SPEED,
	TOOL_ZOOM_IN,
	TOOL_ZOOM_OUT,
	TOOL_SHOW_COVERAGE,
	TOOL_SHOW_NAME,
	TOOL_SHOW_GRID,
	TOOL_SHOW_TREES,
	TOOL_SHOW_HOUSES,
	TOOL_SHOW_UNDERGROUND,
	TOOL_ROTATE90,
	TOOL_QUIT,
	TOOL_FILL_TREES,
	TOOL_DAYNIGHT_LEVEL,
	TOOL_VEHICLE_TOOLTIPS,
	TOOL_TOOGLE_PAX,
	TOOL_TOOGLE_PEDESTRIANS,
	TOOL_TRAFFIC_LEVEL,
	TOOL_CHANGE_CONVOI,
	TOOL_CHANGE_LINE,
	TOOL_CHANGE_DEPOT,
	UNUSED_WKZ_PWDHASH_TOOL,
	TOOL_CHANGE_PLAYER,
	TOOL_CHANGE_TRAFFIC_LIGHT,
	TOOL_CHANGE_CITY,
	TOOL_RENAME,
	TOOL_ADD_MESSAGE,
	TOOL_TOGGLE_RESERVATION,
	TOOL_VIEW_OWNER,
	TOOL_HIDE_UNDER_CURSOR,
	SIMPLE_TOOL_COUNT,
	SIMPLE_TOOL = 0x2000
};

enum {
	// dialogue tools
	DIALOG_HELP = 0,
	DIALOG_OPTIONS,
	DIALOG_MINIMAP,
	DIALOG_LINEOVERVIEW,
	DIALOG_MESSAGES,
	DIALOG_FINANCES,
	DIALOG_PLAYERS,
	DIALOG_DISPLAYOPTIONS,
	DIALOG_SOUND,
	DIALOG_LANGUAGE,
	DIALOG_PLAYERCOLOR,
	DIALOG_JUMP,
	DIALOG_LOAD,
	DIALOG_SAVE,
	DIALOG_LIST_HALT,
	DIALOG_LIST_CONVOI,
	DIALOG_LIST_TOWN,
	DIALOG_LIST_GOODS,
	DIALOG_LIST_FACTORY,
	DIALOG_LIST_CURIOSITY,
	DIALOG_EDIT_FACTORY,
	DIALOG_EDIT_ATTRACTION,
	DIALOG_EDIT_HOUSE,
	DIALOG_EDIT_TREE,
	DIALOG_ENLARGE_MAP,
	DIALOG_LIST_LABEL,
	DIALOG_CLIMATES,
	DIALOG_SETTINGS,
	DIALOG_GAMEINFO,
	DIALOG_THEMES,
	DIALOG_SCENARIO,
	DIALOG_SCENARIO_INFO,
	DIALOGE_TOOL_COUNT,
	DIALOGE_TOOL = 0x4000
};

enum {
	// toolbars
	TOOL_MAINMENU = 0,
	TOOL_LAST_USED = 1022,
	TOOLBAR_TOOL = 0x8000u
};

class tool_t {
protected:
	image_id icon;
private:
	/* value to trigger this command (see documentation) */
	uint16 id;

protected:
	static karte_ptr_t welt;

	const char *default_param;
public:
	uint16 get_id() const { return id; }

	static tool_t *dummy;

	// for key lookup
	static vector_tpl<tool_t *>char_to_tool;

	/// cursor image
	image_id cursor;

	/// cursor marks this area
	koord cursor_area;

	/// cursor centered at marked area? default: false
	bool cursor_centered;

	/// cursor offset within marked area (only effective if cursor_centered != false)
	koord cursor_offset;

	/// z-offset of cursor, possible values: Z_PLAN and Z_GRID
	sint8 offset;

	sint16 ok_sound;

	/// a script is waiting for a call-back
	uint32 callback_id;

	enum {
		WFL_SHIFT  = 1, ///< shift-key was pressed when mouse-click happened
		WFL_CTRL   = 2, ///< ctrl-key was pressed when mouse-click happened
		WFL_LOCAL  = 4, ///< tool call was issued by local client
		WFL_SCRIPT = 8, ///< tool call was issued by script
		WFL_NO_CHK = 16, ///< tool call needs no password or scenario checks
	};
	uint8 flags; // flags are set before init/work/move is called

	bool is_ctrl_pressed()    const { return flags & WFL_CTRL; }
	bool is_shift_pressed()   const { return flags & WFL_SHIFT; }
	bool is_local_execution() const { return flags & WFL_LOCAL; }
	bool is_scripted()        const { return flags & WFL_SCRIPT; }
	bool no_check()           const { return flags & WFL_NO_CHK; }
	bool can_use_gui()        const { return is_local_execution()  &&  !is_scripted(); }

	uint16 command_key;// key to toggle action for this function

	static vector_tpl<tool_t *> general_tool;
	static vector_tpl<tool_t *> simple_tool;
	static vector_tpl<tool_t *> dialog_tool;
	static vector_tpl<toolbar_t *> toolbar_tool;

	static void update_toolbars();

	// since only a single toolstr a time can be visible ...
	static char toolstr[1024];

	static void init_menu();
	static void exit_menu();

	static void read_menu(const std::string &objfilename);

	static uint16 const dummy_id = 0xFFFFU;

	tool_t(uint16 const id) : id(id), cursor_area(1,1)
	{
		cursor = icon = IMG_EMPTY;
		ok_sound = NO_SOUND;
		offset = Z_PLAN;
		default_param = NULL;
		command_key = 0;
		cursor_centered = false;
		flags = 0;
		callback_id = 0;
	}

	virtual ~tool_t() {}

	virtual image_id get_icon(player_t *) const { return icon; }
	void set_icon(image_id i) { icon = i; }

	// returns default_param of this tool for player
	// if sp==NULL returns default_param that was used to create the tool
	virtual const char* get_default_param(player_t* = NULL) const { return default_param; }
	void set_default_param(const char* str) { default_param = str; }

	// transfer additional information in networkgames
	virtual void rdwr_custom_data(memory_rw_t*) { }

	// this will draw the tool with some indication, if active
	virtual bool is_selected() const;

	// when true, local execution would do no harm
	virtual bool is_init_network_save() const { return false; }
	virtual bool is_move_network_save(player_t *) const { return true; }

	// if is_work_network_save()==false
	// and is_work_here_network_save(...)==false
	// then work-command is sent over network
	virtual bool is_work_network_save() const { return false; }
	virtual bool is_work_here_network_save(player_t *, koord3d) { return false; }

	// will draw a dark frame, if selected
	virtual void draw_after(scr_coord pos, bool dirty) const;

	virtual const char *get_tooltip(const player_t *) const { return NULL; }

	/**
	 * @return true if this tool operates over the grid, not the map tiles.
	 */
	virtual bool is_grid_tool() const {return false;}

	/**
	 * Returning false on init will automatically invoke previous tool.
	 * Returning true will select tool and will make it possible to call work.
	 */
	virtual bool init( player_t * ) { return true; }

	/// initializes cursor (icon, marked area)
	void init_cursor( zeiger_t * ) const;

	// returning true on exit will have tool_selector resets to query-tool on right-click
	virtual bool exit( player_t * ) { return true; }

	/* the return string can have different meanings:
	 * NULL: ok
	 * "": unspecified error
	 * "blabla": errors message, will be handled and translated as appropriate
	 * check: called before work (and move too?) koord3d already valid coordinate, checks visibility
	 * work / move should depend on undergroundmode for not network safe tools
	 */
	virtual const char *check_pos( player_t *, koord3d );
	virtual const char *work( player_t *, koord3d ) { return NULL; }
	virtual const char *move( player_t *, uint16 /* buttonstate */, koord3d ) { return ""; }

	/**
	 * Should be overloaded if derived class implements move,
	 * move will only be called, if this function returns true.
	 */
	virtual bool move_has_effects() const { return false;}

	/**
	 * Returns whether the 2d koordinate passed it's a valid position for this tool to highlight a tile,
	 * just takes into account is_grid_tool. It does not check if work is allowed there, that's check_pos() work.
	 * @see check_pos
	 * @return true is the coordinate it's found valid, false otherwise.
	 */
	bool check_valid_pos( koord k ) const;

	/**
	 * Specifies if the cursor will need a position update after this tool takes effect (ie: changed the height of the tile)
	 * @note only used on lower_raise tools atm.
	 * @return true if the cursor has to be moved.
	 */
	virtual bool update_pos_after_use() const { return false; }

	virtual waytype_t get_waytype() const { return invalid_wt; }
};

/*
 * Class for tools that work only on ground (kartenboden)
 */
class kartenboden_tool_t : public tool_t {
public:
	kartenboden_tool_t(uint16 const id) : tool_t(id) {}

	char const* check_pos(player_t*, koord3d) OVERRIDE;
};

/*
 * Class for tools needing two clicks (e.g. building ways).
 * Dragging is also possible.
 * @author Gerd Wachsmuth
 */
class two_click_tool_t : public tool_t {
public:
	two_click_tool_t(uint16 const id) : tool_t(id) {
		MEMZERO(start_marker);
		first_click_var = true;
	}

	void rdwr_custom_data(memory_rw_t*) OVERRIDE;
	bool init(player_t*) OVERRIDE;
	bool exit(player_t* const player) OVERRIDE { return init(player); }

	char const* work(player_t*, koord3d) OVERRIDE;
	char const* move(player_t*, uint16 /* buttonstate */, koord3d) OVERRIDE;
	bool move_has_effects() const OVERRIDE { return true; }

	bool is_work_here_network_save(player_t *, koord3d) OVERRIDE;

	/**
	 * @returns true if cleanup() needs to be called before another tool can be executed
	 * necessary for all tools that create dummy tiles for preview
	 */
	virtual bool remove_preview_necessary() const { return false; }

	bool is_first_click() const;

	/**
	 * Remove dummy grounds, remove start_marker.
	 */
	void cleanup() { cleanup(true); }

	const koord3d& get_start_pos() const { return start; }

private:
	/**
	 * Remove dummy grounds, remove start_marker if @p delete_start_marker is true.
	 */
	void cleanup(bool delete_start_marker );

	/*
	 * This routine should fill marked_tiles.
	 */
	virtual void mark_tiles( player_t *, const koord3d &start, const koord3d &end ) = 0;

	/*
	 * This routine is called, if the real work should be done.
	 * If the tool supports single clicks, end is sometimes == koord3d::invalid.
	 * Returned string is passed by work/move.
	 */
	virtual const char *do_work( player_t *, const koord3d &start, const koord3d &end ) = 0;

	/*
	 * Can the tool start/end on pos? If it is the second click, start is the position of the first click
	 * 0 = no
	 * 1 = This tool can work on this tile (with single click)
	 * 2 = On this tile can dragging start/end
	 * 3 = Both (1 and 2)
	 * error will contain an error message (if this is != NULL, return value should be 0).
	 */
	virtual uint8 is_valid_pos( player_t *, const koord3d &pos, const char *&error, const koord3d &start ) = 0;

	virtual image_id get_marker_image();

	bool first_click_var;
	koord3d start;

	zeiger_t *start_marker;

protected:
	virtual void start_at( koord3d &new_start );

	slist_tpl< zeiger_t* > marked;
};

/* toolbar are a new overclass */
class toolbar_t : public tool_t {
protected:
	const char *helpfile;
	tool_selector_t *tool_selector;
	slist_tpl<tool_t *>tools;
public:
	toolbar_t(uint16 const id, char const* const t, char const* const h) : tool_t(id)
	{
		default_param = t;
		helpfile = h;
		tool_selector = NULL;
	}
	char const* get_tooltip(player_t const*) const OVERRIDE { return translator::translate(default_param); }
	tool_selector_t *get_tool_selector() const { return tool_selector; }
	image_id get_icon(player_t*) const OVERRIDE;
	bool is_selected() const OVERRIDE;
	bool is_init_network_save() const OVERRIDE { return true; }
	bool is_work_network_save() const OVERRIDE { return true; }
	// show this toolbar
	bool init(player_t*) OVERRIDE;
	// close this toolbar
	bool exit(player_t*) OVERRIDE;
	virtual void update(player_t *);	// just refresh content
	void append(tool_t *t) { tools.append(t); }
};

#define MAX_LAST_TOOLS (10)

class toolbar_last_used_t : public toolbar_t {
private:
	slist_tpl<tool_t *>all_tools[MAX_PLAYER_COUNT];
public:
	toolbar_last_used_t(uint16 const id, char const* const t, char const* const h) : toolbar_t(id,t,h) {}
	static toolbar_last_used_t *last_used_tools;
	void update(player_t *);	// just refresh content
	void append(tool_t *, player_t *);
	void clear();
};

// create new instance of tool
tool_t *create_tool(int toolnr);

#endif