File: simtool-dialogs.h

package info (click to toggle)
simutrans 121.0-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 18,716 kB
  • sloc: cpp: 143,173; ansic: 2,783; makefile: 872; sh: 508
file content (567 lines) | stat: -rw-r--r-- 24,034 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
/*
* This file is part of the Simutrans project under the artistic license.
*/

/* New OO tool system
*
* contains tools that will open windows
*/

#ifndef SIMTOOL_DIALOGS_H
#define SIMTOOL_DIALOGS_H

#include "simmenu.h"
#include "gui/simwin.h"

#include "dataobj/translator.h"
#include "dataobj/scenario.h"

#include "gui/factory_edit.h"
#include "gui/curiosity_edit.h"
#include "gui/citybuilding_edit.h"
#include "gui/baum_edit.h"
#include "gui/jump_frame.h"
#include "gui/optionen.h"
#include "gui/map_frame.h"
#include "gui/display_settings.h"
#include "gui/player_frame_t.h"
#include "gui/loadsave_frame.h"
#include "gui/money_frame.h"
#include "gui/schedule_list.h"
#include "gui/sound_frame.h"
#include "gui/sprachen.h"
#include "gui/kennfarbe.h"
#include "gui/help_frame.h"
#include "gui/message_frame_t.h"
#include "gui/messagebox.h"
#include "gui/convoi_frame.h"
#include "gui/halt_list_frame.h"
#include "gui/citylist_frame_t.h"
#include "gui/goods_frame_t.h"
#include "gui/factorylist_frame_t.h"
#include "gui/curiositylist_frame_t.h"
#include "gui/enlarge_map_frame_t.h"
#include "gui/labellist_frame_t.h"
#include "gui/climates.h"
#include "gui/settings_frame.h"
#include "gui/server_frame.h"
#include "gui/schedule_list.h"
#include "gui/themeselector.h"
#include "gui/scenario_frame.h"
#include "gui/scenario_info.h"

class player_t;

/********************** dialog tools *****************************/

// general help
class dialog_help_t : public tool_t {
public:
	dialog_help_t() : tool_t(DIALOG_HELP | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Help"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_mainhelp); }
	bool init(player_t*) OVERRIDE{
		help_frame_t::open_help_on("general.txt");
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_mainhelp); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// open info/quit dialog
class dialog_options_t : public tool_t {
public:
	dialog_options_t() : tool_t(DIALOG_OPTIONS | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Einstellungen aendern"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_optionen_gui_t); }
	bool init(player_t*) OVERRIDE{
		create_win(240, 120, new optionen_gui_t(), w_info, magic_optionen_gui_t);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_optionen_gui_t); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// open minimap
class dialog_minimap_t : public tool_t {
public:
	dialog_minimap_t() : tool_t(DIALOG_MINIMAP | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Reliefkarte"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_reliefmap); }
	bool init(player_t*) OVERRIDE{
		create_win(new map_frame_t(), w_info, magic_reliefmap);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_reliefmap); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// open line management
class dialog_lines_t : public tool_t {
public:
	dialog_lines_t() : tool_t(DIALOG_LINEOVERVIEW | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Line Management"); }
	image_id get_icon(player_t* player) const OVERRIDE{ return player->get_player_nr() == 1 ? IMG_EMPTY : icon; }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_line_management_t + welt->get_active_player_nr()); }
	bool init(player_t* player) OVERRIDE{
		if (player->get_player_nr() != welt->get_public_player()->get_player_nr()) {
			create_win(new schedule_list_gui_t(player), w_info, magic_line_management_t + player->get_player_nr());
		}
		return false;
	}
	bool exit(player_t* const player) OVERRIDE{ destroy_win(win_get_magic(magic_line_management_t + player->get_player_nr())); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// open messages
class dialog_messages_t : public tool_t {
public:
	dialog_messages_t() : tool_t(DIALOG_MESSAGES | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Mailbox"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_messageframe); }
	bool init(player_t*) OVERRIDE{
		create_win(new message_frame_t(), w_info, magic_messageframe);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_messageframe); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// open finance window
class dialog_finances_t : public tool_t {
public:
	dialog_finances_t() : tool_t(DIALOG_FINANCES | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Finanzen"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_finances_t + welt->get_active_player_nr()); }
	bool init(player_t* player) OVERRIDE{
		create_win(new money_frame_t(player), w_info, magic_finances_t + player->get_player_nr());
		return false;
	}
	bool exit(player_t* const player) OVERRIDE{ destroy_win(magic_finances_t + player->get_player_nr()); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// open player dialog
class dialog_players_t : public tool_t {
public:
	dialog_players_t() : tool_t(DIALOG_PLAYERS | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Spielerliste"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_ki_kontroll_t); }
	bool init(player_t*) OVERRIDE{
		create_win(272, 160, new ki_kontroll_t(), w_info, magic_ki_kontroll_t);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_ki_kontroll_t); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// open display options
class dialog_displayoptions_t : public tool_t {
public:
	dialog_displayoptions_t() : tool_t(DIALOG_DISPLAYOPTIONS | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Helligk."); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_color_gui_t); }
	bool init(player_t*) OVERRIDE{
		create_win(new color_gui_t(), w_info, magic_color_gui_t);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_color_gui_t); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// open sound dialog
class dialog_sound_t : public tool_t {
public:
	dialog_sound_t() : tool_t(DIALOG_SOUND | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Sound"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_sound_kontroll_t); }
	bool init(player_t*) OVERRIDE{
		create_win(new sound_frame_t(), w_info, magic_sound_kontroll_t);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_sound_kontroll_t); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// open language dialog
class dialog_language_t : public tool_t {
public:
	dialog_language_t() : tool_t(DIALOG_LANGUAGE | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Sprache"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_sprachengui_t); }
	bool init(player_t*) OVERRIDE{
		create_win(new sprachengui_t(), w_info, magic_sprachengui_t);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_sprachengui_t); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// open player color dialog
class dialog_playercolor_t : public tool_t {
public:
	dialog_playercolor_t() : tool_t(DIALOG_PLAYERCOLOR | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Farbe"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_farbengui_t); }
	bool init(player_t* player) OVERRIDE{
		create_win(new farbengui_t(player), w_info, magic_farbengui_t);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_farbengui_t); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// jump to position dialog
class dialog_jump_t : public tool_t {
public:
	dialog_jump_t() : tool_t(DIALOG_JUMP | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Jump to"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_jump); }
	bool init(player_t*) OVERRIDE{
		create_win(new jump_frame_t(), w_info, magic_jump);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_jump); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// load game dialog
class dialog_load_t : public tool_t {
public:
	dialog_load_t() : tool_t(DIALOG_LOAD | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Laden"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_load_t); }
	bool init(player_t*) OVERRIDE{
		if(  !env_t::server  ) {
			destroy_all_win(true);
			create_win(new loadsave_frame_t(true), w_info, magic_load_t);
		}
		else {
			destroy_win(magic_save_t);
			create_win( new loadsave_frame_t(true), w_info, magic_load_t);
			scr_coord pos = win_get_pos( win_get_magic(magic_load_t) );
			create_win( pos.x+20, pos.y+20, new news_img("Loading a new game will end the current server session!"), w_no_overlap, magic_none);
		}
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_load_t); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
};

// save game dialog
class dialog_save_t : public tool_t {
public:
	dialog_save_t() : tool_t(DIALOG_SAVE | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Speichern"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_save_t); }
	bool init(player_t*) OVERRIDE{
		create_win(new loadsave_frame_t(false), w_info, magic_save_t);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_save_t); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
};

// open scenario dialog
class dialog_scenario_t : public tool_t {
public:
	dialog_scenario_t() : tool_t(DIALOG_SCENARIO | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Load scenario"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_load_t); }
	bool init(player_t*) OVERRIDE{
		destroy_win(magic_save_t);
		if(  !env_t::server  ) {
			destroy_all_win(true);
			create_win( new scenario_frame_t(), w_info, magic_load_t );
		}
		else {
			create_win( new scenario_frame_t(), w_info, magic_load_t );
			scr_coord pos = win_get_pos( win_get_magic(magic_load_t) );
			create_win( pos.x+20, pos.y+20, new news_img("Loading a new game will end the current server session!"), w_no_overlap, magic_none);
		}
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_load_t); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
};

// open scenario info dialog
class dialog_scenario_info_t : public tool_t {
public:
	dialog_scenario_info_t() : tool_t(DIALOG_SCENARIO_INFO | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Scenario"); }
	image_id get_icon(player_t *) const OVERRIDE { return world()->get_scenario()->is_scripted() ? icon : IMG_EMPTY; }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_scenario_info); }
	bool init(player_t*) OVERRIDE{
		create_win( new scenario_info_t(), w_info, magic_scenario_info );
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_scenario_info); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
};

/* open the list of halt */
class dialog_list_halt_t : public tool_t {
public:
	dialog_list_halt_t() : tool_t(DIALOG_LIST_HALT | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("hl_title"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_halt_list_t); }
	bool init(player_t* player) OVERRIDE{
		create_win(new halt_list_frame_t(player), w_info, magic_halt_list_t);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_halt_list_t); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

/* open the list of vehicle */
class dialog_list_convoi_t : public tool_t {
public:
	dialog_list_convoi_t() : tool_t(DIALOG_LIST_CONVOI | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("cl_title"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_convoi_list + welt->get_active_player_nr()); }
	bool init(player_t* player) OVERRIDE{
		create_win(new convoi_frame_t(player), w_info, magic_convoi_list + player->get_player_nr());
		return false;
	}
	bool exit(player_t* const player) OVERRIDE{ destroy_win(magic_convoi_list + player->get_player_nr()); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

/* open the list of towns */
class dialog_list_town_t : public tool_t {
public:
	dialog_list_town_t() : tool_t(DIALOG_LIST_TOWN | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("tl_title"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_citylist_frame_t); }
	bool init(player_t*) OVERRIDE{
		create_win(new citylist_frame_t(), w_info, magic_citylist_frame_t);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_citylist_frame_t); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

/* open the list of goods */
class dialog_list_goods_t : public tool_t {
public:
	dialog_list_goods_t() : tool_t(DIALOG_LIST_GOODS | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("gl_title"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_goodslist); }
	bool init(player_t*) OVERRIDE{
		create_win(new goods_frame_t(), w_info, magic_goodslist);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_goodslist); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

/* open the list of factories */
class dialog_list_factory_t : public tool_t {
public:
	dialog_list_factory_t() : tool_t(DIALOG_LIST_FACTORY | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("fl_title"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_factorylist); }
	bool init(player_t*) OVERRIDE{
		create_win(new factorylist_frame_t(), w_info, magic_factorylist);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_factorylist); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

/* open the list of attraction */
class dialog_list_curiosity_t : public tool_t {
public:
	dialog_list_curiosity_t() : tool_t(DIALOG_LIST_CURIOSITY | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("curlist_title"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_curiositylist); }
	bool init(player_t*) OVERRIDE{
		create_win(new curiositylist_frame_t(), w_info, magic_curiositylist);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_curiositylist); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

/* factory building dialog */
class dialog_edit_factory_t : public tool_t {
public:
	dialog_edit_factory_t() : tool_t(DIALOG_EDIT_FACTORY | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("factorybuilder"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_edit_factory); }
	bool init(player_t* player) OVERRIDE{
		if (!is_selected()) {
			create_win(new factory_edit_frame_t(player), w_info, magic_edit_factory);
		}
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_edit_factory); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

/* attraction building dialog */
class dialog_edit_attraction_t : public tool_t {
public:
	dialog_edit_attraction_t() : tool_t(DIALOG_EDIT_ATTRACTION | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("curiosity builder"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_edit_attraction); }
	bool init(player_t* player) OVERRIDE{
		if (!is_selected()) {
			create_win(new curiosity_edit_frame_t(player), w_info, magic_edit_attraction);
		}
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_edit_attraction); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

/* house building dialog */
class dialog_edit_house_t : public tool_t {
public:
	dialog_edit_house_t() : tool_t(DIALOG_EDIT_HOUSE | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("citybuilding builder"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_edit_house); }
	bool init(player_t* player) OVERRIDE{
		if (!is_selected()) {
			create_win(new citybuilding_edit_frame_t(player), w_info, magic_edit_house);
		}
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_edit_house); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

/* tree placing dialog */
class dialog_edit_tree_t : public tool_t {
public:
	dialog_edit_tree_t() : tool_t(DIALOG_EDIT_TREE | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("baum builder"); }
	image_id get_icon(player_t *) const OVERRIDE { return baum_t::get_count() > 0 ? icon : IMG_EMPTY; }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_edit_tree); }
	bool init(player_t* player) OVERRIDE{
		if (baum_t::get_count() > 0 && !is_selected()) {
			create_win(new baum_edit_frame_t(player), w_info, magic_edit_tree);
		}
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_edit_tree); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

// to increase map-size
class dialog_enlarge_map_t : public tool_t{
public:
	dialog_enlarge_map_t() : tool_t(DIALOG_ENLARGE_MAP | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return env_t::networkmode ? translator::translate("deactivated in online mode") : translator::translate("enlarge map"); }
	image_id get_icon(player_t *) const OVERRIDE { return env_t::networkmode ? IMG_EMPTY : icon; }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_bigger_map); }
	bool init(player_t*) OVERRIDE{
		if (!env_t::networkmode) {
			destroy_all_win(true);
			create_win(new enlarge_map_frame_t(), w_info, magic_bigger_map);
		}
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_bigger_map); return false; }
};

/* open the list of label */
class dialog_list_label_t : public tool_t {
public:
	dialog_list_label_t() : tool_t(DIALOG_LIST_LABEL | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("labellist_title"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_labellist); }
	bool init(player_t*) OVERRIDE{
		create_win(new labellist_frame_t(), w_info, magic_labellist);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_labellist); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

/* open climate settings */
class dialog_climates_t : public tool_t {
public:
	dialog_climates_t() : tool_t(DIALOG_CLIMATES | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return (!env_t::networkmode || env_t::server) ? translator::translate("Climate Control") : translator::translate("deactivated in online mode"); }
	image_id get_icon(player_t *) const OVERRIDE { return (!env_t::networkmode || env_t::server) ? icon : IMG_EMPTY; }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_climate); }
	bool init(player_t*) OVERRIDE{
		if (!env_t::networkmode || env_t::server) {
			create_win(new climate_gui_t(&welt->get_settings()), w_info, magic_climate);
		}
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_climate); return false; }
};

/* open all game settings */
class dialog_settings_t : public tool_t {
public:
	dialog_settings_t() : tool_t(DIALOG_SETTINGS | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return (!env_t::networkmode || env_t::server) ? translator::translate("Setting") : translator::translate("deactivated in online mode"); }
	image_id get_icon(player_t *) const OVERRIDE { return (!env_t::networkmode || env_t::server) ? icon : IMG_EMPTY; }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_settings_frame_t); }
	bool init(player_t*) OVERRIDE{
		if (!env_t::networkmode || env_t::server) {
			create_win(new settings_frame_t(&welt->get_settings()), w_info, magic_settings_frame_t);
		}
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_settings_frame_t); return false; }
};

/* server info and join dialog */
class dialog_gameinfo_t : public tool_t {
public:
	dialog_gameinfo_t() : tool_t(DIALOG_GAMEINFO | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Game info"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_server_frame_t); }
	bool init(player_t*) OVERRIDE{
		create_win(new server_frame_t(), w_info, magic_server_frame_t);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_server_frame_t); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};

/* open themes selector settings */
class dialog_themes_t : public tool_t {
public:
	dialog_themes_t() : tool_t(DIALOG_THEMES | DIALOGE_TOOL) {}
	char const* get_tooltip(player_t const*) const OVERRIDE{ return translator::translate("Select a theme for display"); }
	bool is_selected() const OVERRIDE{ return win_get_magic(magic_themes); }
	bool init(player_t*) OVERRIDE{
		create_win(new themeselector_t(), w_info, magic_themes);
		return false;
	}
	bool exit(player_t*) OVERRIDE{ destroy_win(magic_themes); return false; }
	bool is_init_network_save() const OVERRIDE{ return true; }
	bool is_work_network_save() const OVERRIDE{ return true; }
};
#endif