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//
// This file is part of the Simutrans project under the Artistic License.
// (see LICENSE.txt)
//
map.file = "empty-16x16.sve"
scenario.short_description = "Automated tests"
scenario.author = "ceeac"
scenario.version = "0.1"
//
// Includes
//
include("test_helpers")
include("all_tests")
//
// test runner stuff
//
local num_tests_done = 0
local num_tests = all_tests.len()
local error_msg = null
function run_all_tests()
{
num_tests_done = 0
error_msg = null
print("============================================================")
print("== Running tests ... =======================================")
print("============================================================")
foreach (i,test_func in all_tests) {
local func_name = test_func.getinfos().name
print("[" + (num_tests_done+1) + "/" + num_tests + "] " + func_name)
test_func() // run the test
++num_tests_done
}
print("Tests completed successfully.")
}
//
// Required for scenario
//
function get_rule_text(pl)
{
return ttext("Don't touch.")
}
function get_goal_text(pl)
{
return ttext("Wait for all tests to pass.")
}
function get_info_text(pl)
{
if (error_msg != null) {
// an error ocurred
return error_msg
}
local msg = ttext("{ndone}/{ntests} completed.")
msg.ndone = num_tests_done
msg.ntests = num_tests
return msg
}
function get_result_text(pl)
{
return get_info_text(pl)
}
function is_tool_allowed(pl, tool_id, wt, name)
{
return true
}
function start()
{
run_all_tests()
}
function resume_game()
{
run_all_tests()
}
function is_scenario_completed(pl)
{
if (error_msg != null) {
return -1
}
else if (num_tests == 0) {
return 100
}
return (100*num_tests_done) / num_tests
}
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